IRC logs for #openttd on OFTC at 2019-07-26
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09:21:09 <Eddi|zuHause> i düm't think this counts as soir
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10:46:22 <DorpsGek_II> [OpenTTD/OpenTTD] Alberth289346 commented on issue #7650: OpenTTD company HQ graphics bug in x-ray mode https://git.io/fjymo
10:59:26 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7650: OpenTTD company HQ graphics bug in x-ray mode https://git.io/fjymp
11:06:44 <andythenorth> same as yesterday
11:08:11 <V453000> Just like my they are billions campaign progress
11:08:36 <V453000> with the difference that horse might actually get further, it seems ;P
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11:18:07 <V453000> I died again, I know, sorry :)
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11:33:59 <nakki> that's not good for you
11:34:19 <V453000> I mean I disappeared for a rather long time from here again
11:36:45 <peter1138> I'm here but not here :p
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12:09:30 * andythenorth wants to make a tech tree with graphviz
12:09:50 <V453000> you'll have slugs in your set in no time at this rate
12:10:25 <andythenorth> oh I missed something
12:10:57 <andythenorth> "The main thing is that in Iron Horse you can still have a good game by just picking the train that you think looks nice"
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12:36:13 <Samu> the commit from 23rd july fixes many trains ais
12:37:39 <Samu> or i dunno, i dont think i can install visual studio here
12:40:07 <Samu> just tried, requires admin priviledges, :(
12:44:25 <LordAro> there's no reason it requires admin privileges
12:44:40 <LordAro> download the zip instead of the installer
12:47:24 <andythenorth> raising depot speed limits eh? :)
12:47:36 <andythenorth> depot speed limit disturbs me greatly
12:47:52 <andythenorth> goes it throw out?
12:49:15 <LordAro> Samu: oh, sorry, thought you were talking about OTTD, not VS
12:49:21 <LordAro> yeah, VS will require admin
13:01:40 <peter1138> Samu, no admin rights on your own PC?
13:02:11 <peter1138> Well that's logical :-)
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13:16:45 <andythenorth> can you run a VM? o_O
13:19:03 <LordAro> would be difficult without admin, i think
13:19:14 <LordAro> certainly wouldn't be able to have any networking
13:19:32 <LordAro> could probably set up MSYS
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14:51:57 <Samu> oh, station coverage is already in
14:52:14 <Samu> that breaks my AI logic :(
14:52:59 <Samu> I hardcoded station coverage, and now it doesn't work as before
14:58:40 <peter1138> Hardcoded? Seems silly.
14:59:34 <Samu> isn't there a way to get coverage of a station should I join a part to it?
15:01:00 <Samu> that's the thing I tried to code for my ai
15:02:21 <peter1138> I... don't remmeber.
15:02:30 <peter1138> Maybe there's only "is this tile in the coverage" or something?
15:06:38 <Samu> get top corner and south corner, then add my station part to it and extend north and south corners
15:06:47 <Samu> but it doesn't work like that anymore
15:12:02 <Samu> oh, seems that this function is still fine, it's trying to locate an airport within the max station spread radius, to attach to it
15:12:40 <Samu> returns the station id of that airport
15:13:39 <Samu> I seem to not care about coverage radius the way I thought i did
15:15:17 <Samu> the coverage was already done before
15:15:30 <Samu> it's... dumb, but uh... works
15:16:03 <Samu> computes coverage for the station that is being placed only
15:16:16 <Samu> even if I later attach it to another
15:25:11 <Samu> yeah, I only get the coverage of the station part I'm going to build even if i attach to another, so it's fine
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15:33:12 <rubenwardy> since when did OpenTTD support squirrel?
15:33:21 <rubenwardy> Last I remembered, it used some obscure assembly format
15:33:38 <Eddi|zuHause> going on 10 years or so?
15:34:08 <Eddi|zuHause> note that squirrel and "obscure assembly format" do very different things
15:36:39 <Samu> later at line 940 i check for a station to attach the airport to
15:37:04 <Samu> so, it seems the new coverage mechanics doesn't impact my AI
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16:58:55 <Samu> my ai does so poor without station spread in a competing environment
17:11:02 <Samu> max ops for my AI are always being lowered, that doesn't help either
17:12:50 <frosch123> V453000: have you considered adding an inefficient recipe for turning raw oil into lubricant, so you can have lubricant without advanced oil processing
17:17:01 <Eddi|zuHause> that sounds wrong on so many levels
17:40:20 <peter1138> Listening to... 65daysofstatic.
17:40:26 <peter1138> It's... not really doing it for me at the moment.
17:42:11 <andythenorth> I have been learning about Chris & Cosey
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17:58:25 <Samu> Spheres 2 should have been released before Semantic Spaces, but Dossier was too slow to publish it, it came after
17:59:51 <Samu> Semantic Spaces and Karma are the transition albums
18:02:32 <Samu> from dark, grim, depressive ambient music, into vocal, fantabulastic, dream, trance kind of music
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18:06:49 <Samu> my AI reached last place!
18:06:59 <Samu> but it's still growing in company value
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18:21:22 <Samu> gelignite: plz make your AI more competitive, do what it does already, but on multiple towns
18:21:32 <Samu> im sure it would turn competitive enough
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19:16:04 <Samu> i wanted to improve the max ops thingy
19:20:09 <Samu> it works, the average ms for AIs is always below 30.00 ms
19:20:40 <Samu> but... this isn't exactly playable, there more stuff going on in openttd
19:42:30 <frosch123> andythenorth: maybe you need more digits? 1.975% ?
19:42:47 <Samu> all scripts average 23 ms
19:42:50 <andythenorth> I am already rounding :)
19:43:02 <frosch123> extra digits may also help with pixels
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19:43:35 <Samu> for a playable fps, the average is 30 ms...
19:49:51 <Samu> unless I subtract from the total
19:50:30 <Samu> then there's only 4 ms for all scripts...
19:56:12 <Samu> road vehicles alone already average 10 ms
19:59:05 <Samu> game loop total doesn't include graphics or sound?
20:05:21 <peter1138> No, because that's not the game loop.
20:08:51 <Samu> PFE_whateverGameLoopIsCalled
20:15:24 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
20:38:32 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjylq
20:41:54 <andythenorth> ouch still 98% :x
20:41:59 <andythenorth> 4 trains left to draw
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20:59:36 <V453000> frosch123: we did consider that, but didn't like it for $reasons, basically to avoid duplicate recipes
21:00:25 <V453000> I believe when the drama ends and people get an actual release it will calm down eventually and it will be fine ... or we will see it's not fine and do further changes, no drama. :)
21:00:40 <frosch123> i like the sulfur in the science pack :)
21:01:06 <V453000> My alternate proposal was to introduce a second refinery recipe which would only make heavy and light, and would have an input of petroleum gas so that it would be mandatory to do the simple one first
21:05:41 <andythenorth> this sounds nuts
21:05:57 <andythenorth> actually it sounds like the new FIRS extreme I'm planning :P
21:06:10 <andythenorth> "better living through chemistry'
21:06:21 <andythenorth> my keyboard is fucked again :x
21:08:23 <Samu> azure dev ops builds for me?
21:12:05 <Samu> where will I download this "build"
21:13:05 <Samu> i dont even care about linux, but fine...
21:21:22 <peter1138> Nobody even cares about your builds, but fine...
21:23:15 <Samu> doesn't seem like this is what I want
21:23:32 <andythenorth> what do we care about?
21:23:34 <andythenorth> fixing my keyboard?
21:25:38 <andythenorth> I took the N key off
21:25:47 <andythenorth> which way up do I put it back on?
21:26:19 <andythenorth> am I going to be mad about this now? or is it fixed again?
21:42:10 <Samu> can't be arsed to understand how this works
21:45:52 <Samu> You're all set. A job has been queued to uninstall Azure Pipelines
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22:38:41 <Samu> I really need my computer :(
22:39:12 <Samu> my dear vacuum cleaner AMD system
22:40:36 <Samu> a poll with many options for only 1 vote :)
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