IRC logs for #openttd on OFTC at 2019-07-24
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00:16:28 *** Beerbelott has joined #openttd
00:18:09 <Beerbelott> Anyone knows why opening fd 0 for read write on GNU/Linux works?
00:18:34 <Beerbelott> For example in Bash, doing `exec <>file`
00:19:22 <glx> everything is a file on linux, or something like that
00:19:41 <Beerbelott> But... writing to fd 0?
00:28:57 <FLHerne> Beerbelott: It's not actually special in a technical sense
00:31:01 <FLHerne> You /could/ write a set of tools that used it in some weird non-standard way
00:40:19 <Beerbelott> I dunno if it's a Bash-ism of some sort
00:40:33 <Beerbelott> but clearly <> is supposed to be opening resource for read/write
00:40:55 <Beerbelott> [j]<>filename # Open file "filename" for reading and writing, #+ and assign file descriptor "j" to it. # If "filename" does not exist, create it. # If file descriptor "j" is not specified, default to fd 0, stdin.
00:43:34 <Beerbelott> Another seemingly unrelated question: For openttd, it is stated -f generates a game log (and redirects stour/stderr there) but it's also stated there is no console anymore, meaning... stdin is closed? Is there a way to have the game generate an output log while retaining console capabilities?
00:44:06 <Beerbelott> ie interactive AND game log?
00:45:12 <Beerbelott> I see there is a show_date_in_logs directive available in openttd.cfg. Does that mean it's useless to anyone not using -f?
00:45:36 <Beerbelott> or is that also valid for console output?
01:04:45 <Eddi|zuHause> Beerbelott: are you maybe looking for the "tee" command?
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01:36:12 <Beerbelott> I'm not talking about OS toolsets, but merely about OpenTTD behaviour
01:37:29 <Beerbelott> correlating operationg mode (either frontend/interactive or background/detached) with log file existence is an oddity, not commonly observed. I just wanted to make sure I was understanding openttd behaviour correctly
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05:19:29 <rber> hey guys do you know someone that goes on Freenode by nick n-ice?
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09:19:53 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7668: Fix #7667: Buying an engine after buying wagons doesn't give a comple… https://git.io/fjDEI
10:00:37 <peter1138> Hmm, my legs feel like they've been burning :/
10:05:22 <andythenorth> something woke me up :P
10:06:01 <Eddi|zuHause> there was nothing like that over here
10:16:33 <andythenorth> this map is too big and has too many industries
10:16:44 * andythenorth was going to try and connect every industry
10:16:49 <andythenorth> but then new ones appear
10:17:05 <andythenorth> and the towns grow around some industries before I can serve them
10:17:18 <andythenorth> what level of 1st world problem is this?
10:20:36 <Eddi|zuHause> how long have you played this game?
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10:51:55 <peter1138> So today's salad surprise is... the lettuce was picked from my garden.
10:52:02 <peter1138> Damn, no surprise now.
10:52:22 <nakki> i went for a lunch burger
10:52:28 <nakki> disappointed in both myself and the burger
10:55:08 <peter1138> I cooked a burger last night. Very nice. Grilled veggies and the patty was veg too, a Heck "Bollywood Burger"
10:55:48 <peter1138> I'm rarely disappointed by burgers, but I don't eat fast-food burgers so not too surprising.
10:56:08 <nakki> veg burgers have come a long way - there's this one place in helsinki that i was incredibly impressed by when friends picked it for lunch
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12:23:06 <Eddi|zuHause> i picked up vegetarian salami once, it was disgusting
12:23:48 <Eddi|zuHause> and i ate a vegetarian schnitzel once at an expensive restaurant, i was unimpressed
12:28:26 <andythenorth> what meal is it/
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13:00:09 <peter1138> Eddi|zuHause, yeah, fake-meat type vegetarian stuff is invariably crap.
13:00:26 <peter1138> Eddi|zuHause, but veg being veg is good.
13:09:09 <andythenorth> I am veg, apart from when I meat
13:09:14 <andythenorth> and gelatine in sweets
13:09:29 <andythenorth> and that stuff in cheese
13:11:33 <peter1138> I'm just a common omnivore.
13:16:35 <andythenorth> I used to eat meat (or eggs) 3 times most days
13:16:51 <andythenorth> now 1 time most days
13:36:31 <andythenorth> bacon for breakfast, bacon for lunch, chicken for tea
13:45:41 <Eddi|zuHause> "20 people you won't believe exist", no, thanks, maybe i don't want to believe...
13:56:32 <andythenorth> the internet is over
14:01:34 <andythenorth> stations on diagonal coasts? o_O
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14:14:40 <andythenorth> doesn't look suspicious at all
14:27:13 <peter1138> Yeah, that was a nice salad.
14:27:23 <peter1138> Samu, it's that bloody "matrix" IRC proxy bullshit.
14:31:42 <Samu> wondering if i should post on the other forums
14:39:08 <andythenorth> so...conveyors? o_O
15:49:27 <peter1138> Is it icecream time?
16:04:14 <andythenorth> £1 in Sainsburys
16:08:18 <Eddi|zuHause> well, not vienetta or sainsburys
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16:48:33 <Samu> we're in 1.9.2, just wondering
17:07:55 <Samu> man, i can't really program here at all
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17:21:26 <Samu> how do I work with cargo effects in town?
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17:38:08 <Samu> heh, how do i detect towns aren't requiring cargos to grow?
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19:18:43 <nielsm> okay, I've got a semi-working discord rich presence thing working now, only thing missing is support for "ask to join"
19:40:25 <Eddi|zuHause> and now port it to linux :p
19:40:54 <nielsm> and yes this means I've registered an application and made a team with discord, I'm not sure how that should be managed
19:41:18 <Eddi|zuHause> probably talk to planetmaker or orudge about account stuff?
19:41:21 <nielsm> Eddi|zuHause: the plugin detection and loading is win32 only right now, so it just does nothing elsewhere
19:41:39 <nielsm> as far as I can tell they only publish an sdk for windows and mac
19:41:48 <nielsm> and I have no idea how to handle plugin stuff on mac
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19:49:16 <Eddi|zuHause> well, that's about what i expected
19:53:48 <Samu> this sucks, I can't code properly on this place...
20:46:43 <Samu> there is no webchat link anymore in the forum?
20:55:40 <Samu> I see some strange behaviours in some of the AIs failing to connect roads
20:56:24 <Samu> My AI was also affected. I initially discarded it
20:56:41 <Samu> but now I see it happening in other AIs as well
21:01:49 <Samu> I'm not sure yet. Have to find a way to reproduce it
21:02:29 <Samu> it's about connecting roads to a bridge ramp
21:03:55 <Samu> not sure whether it's connecting a brigde ramp to a road, or a road to a bridge ramp
21:04:37 <Samu> seems to be a pathfinder issue
21:10:10 <Samu> pathfinder apparently finds possible to do such connection that once when it starts to actually build the path, it gets stuck there
21:10:20 <Samu> the bridge might have already be present
21:36:43 <nielsm> well great, just had a 1h+ blackout in the city
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21:51:38 <Eddi|zuHause> ... i have a feeling it goes on :p
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