IRC logs for #openttd on OFTC at 2019-07-09
            
00:00:24 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
00:00:56 <DorpsGek_II> [OpenTTD/website] michicc commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjiPM
00:01:03 <michi_cc> Copy editing and comments sorely needed. ^^^^
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02:21:06 <DylanH> Hey Guys
02:21:18 <DylanH> What program did you use to make the wiki?
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06:42:20 <Eddi|zuHause> michi_cc: maybe in the introduction a short paragraph about where to find the existing documentation about how to set up a compile environment?
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07:55:39 <DorpsGek_II> [OpenTTD/website] Eddi-z updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
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10:43:42 <orudge> Apparently OpenTTD has been downloaded from the Windows store around 2500 times in the past 3 months (i.e. unique customers). They play for around 45-60 minutes at a time, on average.
10:43:53 <orudge> And, of those who have shared such information with MS, our largest cohort of customers is apparently 35-49 year olds (of which 28% are women and 72% men).
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10:44:45 <nakki> huh
10:45:03 <nakki> at a time? so usual session is 45-60 minutes?
10:45:41 <orudge> Apparently
10:46:00 <orudge> I assume you have to choose to share analytics with Microsoft for this to be included though, and it's quite possibly most people don't (I don't personally, anyway)
10:46:15 <orudge> Plus it's an average, so you may have people firing up the game for 10 minutes and others playing it for 6 hours
10:46:28 <nakki> yeah
10:46:53 <nakki> no info on how much the average unique customer plays overall?
10:47:16 <Eddi|zuHause> the spread on that might be interesting
10:47:40 <orudge> There is more info, I hadn't looked at it before but was releasing the 1.9.2 update and thought I'd have a nosey
10:47:47 <orudge> Can maybe publish something more substantial later
10:48:06 <nakki> righto
10:48:13 <nakki> always interesting stuff
10:48:36 <Eddi|zuHause> the age range sounds right for people who were teenagers when TT(D) came out
10:48:58 <Eddi|zuHause> the woman fraction sounds higher than i would have expected
10:51:10 <orudge> 35-49 is highest, 25-34 next, then 18-24. Some under-17 (of which only 10% are women), and surprisingly few 50+. However "unknown" beats all of these (22% unknown, so I guess 78% share their data with MS)
10:51:39 <DorpsGek_II> [OpenTTD/OpenTTD] wousser commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fji9z
10:52:12 <orudge> The Czech Republic is our second most popular market apparently, after the US (in absolute install number terms)
10:52:21 <orudge> followed by Germany, UK, France
10:52:43 <orudge> We've also had one install from Vanuatu
10:53:07 <Eddi|zuHause> that might be biased by OS version distribution
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10:54:54 <orudge> Yes, OpenTTD is of course only in the Windows Store for Windows 10 users (because I don't think you can distribute desktop apps to Windows 8/8.1), and due to weirdness with their packaging standards, it needs to be "anniversary update" or later.
10:54:56 <Eddi|zuHause> as for vanuatu, there's a high cance that's a false value :p
10:55:13 <orudge> It's a possibility :)
11:11:48 <Eddi|zuHause> i mean, the group of people who might mask their location by picking an obscure one is much larger than the population of that location
11:25:12 <planetmaker> interesting stats :)
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16:19:42 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic https://git.io/fjiAq
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18:56:52 <Eddi|zuHause> hm... so i fired up civ4, and after being overrun by barbarians twice, i've now had a useful start, but i rushed settlers too fast, and now i'm at 0% research, can't research anything that would give me more income, and can't build any units...
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19:08:37 <andythenorth> boxed in
19:08:41 <andythenorth> nuke everything? :)
19:09:07 <Wolf01> Yes
19:09:16 <Wolf01> (╯°□°)╯︵ ┻━┻
19:15:06 <Eddi|zuHause> yes, i nuke everything before reaching fishing, pottery or whatever...
19:15:22 <Eddi|zuHause> also, i'm not boxed in, because i settle-rushed
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20:57:05 <michi_cc> andythenorth: You're supposed to be English, right? Any chance you could give my dev post treatise a once over?
21:08:09 <Eddi|zuHause> turns out i don't know how to fight a defensive war...
21:09:04 <Eddi|zuHause> i captured a barbarian city at my border, and the moment i did that, the AI declared war on me and tried to capture that same city... and i can't afford any more units to defend it...
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21:53:58 <andythenorth> michi_cc: this one? https://github.com/OpenTTD/website/pull/88/files/c73b1051d0f5caa2beb83396b1d0ffd74be7b99e..b775af7f152c1acf8a09d7ceb5d276b940c9f48f
21:54:44 <michi_cc> Yes, but mostly the next commit in the PR.
21:56:39 <michi_cc> I.e. https://github.com/OpenTTD/website/pull/88/commits/57885454ff47a05a02e4e1a9125f91eab1949a19
21:59:24 * andythenorth reading
22:00:25 <andythenorth> michi_cc: that's pretty cool :)
22:00:49 <andythenorth> I am at a party and have had some drinks, so my typo finding is not as good as it could be :P
22:00:59 <andythenorth> but it reads really well
22:03:06 <Eddi|zuHause> https://github.com/OpenTTD/website/blob/monthly-dev-post/_posts/2019-06-01-monthly-dev-post.md <-- this is the link that points to the latest commit
22:03:45 <Eddi|zuHause> (where i already fixed a typo)
22:14:49 <frosch123> michi_cc: base_station_base.h :p
22:15:24 <michi_cc> frosch123: There has to be something left for future episodes :)
22:16:02 <frosch123> anyway, i like the idea of addressing code structure in the devpost
22:17:17 <michi_cc> Next topic idea would be a quick overview of the logical code structure after the physical (i.e. a short ride through the game loop).
22:17:57 <frosch123> i thought of either gui (nested widgets) or commands (docommandp, command handler, callback)
22:19:12 <michi_cc> These are definitely good topics as well, but I think giving a high-level overview of the logical structure should come first.
22:20:13 <michi_cc> Guest writers gladly accepted, BTW :)
22:20:29 <nielsm> yeah I think covering "what is a commend (in openttd context), how do you use them, and how to you make them" would be a very good topic
22:20:30 <frosch123> possibly, but i would have trouble talking about that unprepared
22:20:52 <frosch123> while i would claim that i can talk about anything of importance in ottd unprepared :p
22:20:54 <nielsm> and important also "why commands and how is network sync achieved"
22:21:19 <frosch123> i.e. i have no idea what stuff is in the game loop without looking it up
22:22:28 <michi_cc> I *did* some thinking ahead, so I do have a rough idea what to cover :p
22:23:06 <frosch123> i hope it will drive hundreds into becoming yapf maintainers :)
22:27:22 <DorpsGek_II> [OpenTTD/website] frosch123 commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjPf2
22:28:00 <frosch123> ^^ only issue i found
22:28:14 <nielsm> looks good to me overall
22:28:16 <nielsm> and now gn
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22:32:38 <LordAro> sounds good, i'll give it a read soon
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23:16:30 <Wolf01> So I put another 4 hours into Factorio
23:16:57 <Wolf01> I should put a limit on playtime
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