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04:48:32 <reldred> loool, a bunch of the nrt sets break on 1.9.2
04:48:51 <reldred> now I'm going to have to patiently wait, or recompile them >_>
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04:56:33 <glx> but NRT is not in 1.9.2
04:56:42 <reldred> I thought it is?
04:57:21 <reldred> I know it didn't make 1.8.1
04:57:26 <reldred> *1.9.1
04:57:37 <glx> it will be in next major release
04:58:42 <reldred> ahhhhh I'm looking at the wrong branch
04:58:44 <glx> 1.9 branch won't get any new features
04:58:58 <reldred> Right, that makes sense. I'll get back in my box and be quiet :)
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07:54:37 <andythenorth> o/
07:58:12 <reldred> aloha
08:04:44 <peter1138> Is that so?
08:07:19 <Eddi|zuHause> make it so.
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08:12:30 <andythenorth> 1.9.x does have features :)
08:12:34 * andythenorth reading logs
08:14:41 <andythenorth> oic, no features added in 1.9.2, ok :)
08:23:38 <reldred> andythenorth: yeah I got all excited too
08:23:56 <reldred> and was looling at NRT sets not working for what I presumed was bad version checking in the grf
08:24:07 <reldred> but alas, it was me doing the bad version checking
08:24:50 <andythenorth> I never play release binaries so I forget what's released :)
08:24:58 <reldred> hah
08:25:14 <reldred> I had liked the idea of albeit briefly playing stable before returning to nightlies again
08:25:36 <reldred> I mean, Iw as more hoping that a stable with NRT would prompt JGR to rebase his patchpack against current master and get NRT
08:25:45 <reldred> I want NRT with custom brigeheads damnit.
08:32:23 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRJ
08:54:33 <LordAro> those changes are unexpected
08:55:59 <Eddi|zuHause> is that because he tested with 1.9.2 which will have assertions disabled?
09:00:27 <andythenorth> :o power uncreep
09:00:33 * andythenorth reduces the power of some trains
09:03:28 <LordAro> Eddi|zuHause: aha, yes
09:04:38 <LordAro> and he prrviously tested with master, which is reasonably different to 1.9
09:05:52 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRE
09:08:59 <Eddi|zuHause> <andythenorth> :o power uncreep <-- in gaming context this is called "nerf"
09:09:10 <andythenorth> unbuff
09:09:17 <Eddi|zuHause> (not sure of the origin of that word)
09:12:55 <andythenorth> me neither
09:13:06 <andythenorth> I'm not nerfing because trains are OP
09:13:15 <andythenorth> I'm resetting bits of the role tree
09:13:55 <andythenorth> I suspect I'm leaving a trap for players in the generation progression
09:14:13 <andythenorth> per generation, wagon capacity increases slightly, and max speed
09:14:47 <andythenorth> engine HP also increases, but maybe not enough to account for HP needed to get train to higher speed at increased weight for same length
09:14:53 * andythenorth hasn't done any maths
09:15:14 <LordAro> Eddi|zuHause: wikidictionary appears to think it originates from nerf guns
09:15:34 <Eddi|zuHause> LordAro: because that is a trustworthy source?
09:15:55 <LordAro> eh, reasonably so
09:17:02 <reldred> I seem to struggle to get road vehicles to run a profit at all, and trains and short tram routes absolute gravy-makers.
09:17:10 <LordAro> `1955, in nerf bars, hot-rodder slang for "custom bumpers;" from slang verb in auto racing (1953) meaning "to nudge something with a bumper in passing and knock it off course;" further etymology and signification unknown. `
09:17:22 <LordAro> appears to be older, but a different meaning
09:20:20 * Eddi|zuHause files that under "cool story, but no way to be sure"
09:20:24 <andythenorth> +1
09:20:45 <andythenorth> it's quite interesting trying to make a pseudo-realistic grf
09:20:50 <andythenorth> whilst sticking to a role tree
09:21:00 <andythenorth> otoh, RL trains tend to be designed against a role tree
09:21:07 <andythenorth> so it's not impossible :P
09:21:45 <Eddi|zuHause> that's what i tried with CETS. most engines fit a role rather nicely, but there are some outliers, and some notable gaps
09:26:44 <andythenorth> it's an interesting meta-game
09:26:58 <andythenorth> by comparison, desiging RVs is less interesting
09:33:49 <reldred> Kinda comes downto industry as well to an extent, but then if you boost payments high enough to make RV's profitable by themselves trains become stupid profitable
09:34:48 <reldred> or maybe I've jus gotten shit at the game and need to git gud.
09:35:00 <reldred> the latter is highly probable
09:36:40 <andythenorth> RVs can be profitable :)
09:36:56 <andythenorth> they're uninteresting to design because they're fixed consists
09:37:28 <andythenorth> for a specific roadtype, there's only one role, 'vehicle' :P
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09:37:40 <reldred> Yeah
09:41:16 <reldred> It's like, cool, we have road trains, freight trolley busses and trams, and if they're all doing about the same average speed and carrying about the same tonnage then... what's the point? I mean the infrastructure cost differences aren't really great enough to justify and unless you're really gung ho on recreating a particular operator it's like... what's the point?
09:42:06 <reldred> I mean I'm not complaining, I like variety
09:42:58 <Eddi|zuHause> i guess that's why there are almost no truck sets out there
09:43:23 <Eddi|zuHause> almost every RV set is busses and trams
09:43:37 <reldred> Yeah, although I wonder if that's just because the two north ameriacn sets just didn't get far enough
09:44:00 <reldred> I know danmack had plans on yank style big rigs for the north american set he was doing with pikka.
09:45:03 <reldred> I mean road hog has trucks, mop's rv set has trucks and road trains, and there's egrvts which never caught my attention long enough to go through every option but I'm pretty sure that had trucks too
09:45:19 <reldred> but yeah you're right we've never really had a region specific set tackle trucks.
09:45:42 <reldred> I mean not since george's longbois-with-naked-wimmin-on-them a decade ago.
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12:30:58 <FLHerne> reldred: Bob's Random British Vehicles has an interesting set of British vans and trucks
12:31:10 <FLHerne> Has some annoying gameplay holes though
12:33:04 <andythenorth> I'll make a decent RV set one day
12:35:15 <peter1138> But will you?
12:37:03 <andythenorth> I might make a decent RV set one day
12:37:04 <andythenorth> fixed it
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14:16:00 <planetmaker> heqs is quite decent :)
14:16:10 <planetmaker> but maybe on a tangent to what people expect
14:22:04 <Eddi|zuHause> HEQS isn't really a truck set
14:34:53 <andythenorth> I made Hog
14:35:08 <andythenorth> it's fail of course
14:36:50 <peter1138> I had lunch. I don't know if it was sanctioned.
14:38:02 <nakki> I had ramen today!
14:38:09 <nakki> it was good
14:38:32 <peter1138> Salad with olives, manchego and ham.
14:38:39 <peter1138> I know how to live!
14:39:49 <andythenorth> could be worse
14:39:53 <andythenorth> I had vegemite on toast
14:39:57 <peter1138> Beautiful.
14:40:10 <andythenorth> maybe I'll go to Sainsburys
14:40:13 <nakki> that reminds me, i still need to figure out dinner for today
14:40:42 <andythenorth> I've had 6 non-meat meals in a row, time for some ham?
14:40:50 <andythenorth> eggs might be meat though? :P
14:41:15 <LordAro> sam i am?
14:41:53 <peter1138> I suspect an egg with meat in it would taste pretty awful.
14:42:04 <peter1138> Probably some delicacy somewhere in the world.
14:42:48 <planetmaker> it's called scrambled eggs...
14:43:22 <planetmaker> unless you mean without adding anything to the egg... but then you're right: it's a speciality somewhere
14:43:46 <nakki> now i'm longing for a full english breakfast buffet
14:43:48 <nakki> thanks a lot, guys
14:44:15 <planetmaker> welcome :P
14:44:18 <nakki> working hard to not eat too much and excercise so i'd lose some weight and then people on irc keep on talking about food all the time
14:44:20 <nakki> life is hard :(
14:44:41 <planetmaker> this is no pony barn
14:59:07 <peter1138> I failed at not eating too much yesterday :/
14:59:14 <peter1138> And didn't exercise at all. For a whole day!
14:59:39 <nakki> my excercise lately has been playing beat saber on my vive
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15:00:45 <planetmaker> 20km canoe was enough for the weekend
15:01:11 <peter1138> 20km canoe sounds like a good arm workout.
15:01:16 <planetmaker> yes
15:02:33 <planetmaker> and it's the length one can do with a family
15:03:48 <peter1138> Hmm, just thinking where I can do that... and of course there's a canal very near my house.
15:04:38 <peter1138> Oh, as well as needing a kayak, you need... a license.
15:04:53 <planetmaker> for a kayak?!
15:05:05 <peter1138> To use it on canals, apparently.
15:05:33 * peter1138 discovers the difference between a kayak and a canoe. Okay, baby steps. :p
15:05:44 <peter1138> Maybe I should just go swimming (at the pool) instead. That'll be an arm workout.
15:05:46 <planetmaker> interesting. And don't get me on the difference... :P
15:06:32 <peter1138> (Rivers need a license too)
15:06:46 <planetmaker> tbh, we had both... a canoe and several kayaks
15:07:28 <planetmaker> well, luckily we don't need a license here for anything < 15 horse powers
15:07:37 <planetmaker> which... applies to both canoe and kayak :D
15:09:36 <LordAro> peter1138: doesn't seem quite right, given you can trivially hire canoes/kayaks
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15:31:34 <FLHerne> LordAro: For the boat, not the user
15:32:36 <FLHerne> Well, pedantically I suppose it's a license to use the waterway with that particular boat
15:32:58 <FLHerne> (the various waterway owners in the UK have different licensing schemes)
15:35:15 <LordAro> i see
15:42:41 <Eddi|zuHause> planetmaker: i thought it was 5hp?
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16:27:01 <frosch123> @topic set 1 1.9.2
16:27:02 *** DorpsGek changes topic to "1.9.2 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
16:36:48 <nielsm> should release it properly :P
16:37:56 <nielsm> should I make a PR for release post on website?
16:39:29 <peter1138> Hmm?
16:41:05 <andythenorth> 1.10 or bust :)
16:41:15 * andythenorth goes away for more lunch :P
16:44:06 <DorpsGek_II> [OpenTTD/website] nielsmh opened pull request #92: Release post for 1.9.2 https://git.io/fjiV9
16:46:56 <Eddi|zuHause> andythenorth: because all the new features have been well tested (tm)?
16:49:37 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #92: Release post for 1.9.2 https://git.io/fjiVN
16:50:17 <LordAro> andythenorth: well, if we're planning on releasing 1.10 in october...
16:52:14 <DorpsGek_II> [OpenTTD/website] nielsmh merged pull request #92: Release post for 1.9.2 https://git.io/fjiV9
16:52:38 <nielsm> hm the site still requires a tag to also release the post, right?
16:53:30 <nielsm> oh... oops, wrong commit text
16:53:33 <nielsm> :(
16:54:08 <nielsm> anyone with permissions who dare force-push website/master?
16:54:24 <milek7> is there a way to distribute macos binary requiring homebrew packages? or i need to manually copy all depending dylibs?
16:57:21 <nielsm> there is but it's fiddly
16:57:44 <LordAro> nielsm: eh, commit text not worth worrying about
16:57:51 <LordAro> it does need a release though
16:58:23 <nielsm> you'll need some tooling to discover all required dylibs recursively, copy them into the .app package, then use install_name_tool to adjust the install names for all the dylibs you put into the package so the dynamic linker can find them
17:04:23 <milek7> thanks
17:04:30 <milek7> (for context, I'm trying to do it for peculiar train simulator, https://store.steampowered.com/app/1033030)
17:09:49 <nielsm> anyone with mod on the forums who can change stickies? https://www.tt-forums.net/viewtopic.php?f=29&t=85542
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17:15:56 <planetmaker> Eddi|zuHause, it used to be 5hp. It was changed some years ago
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17:57:02 <Eddi|zuHause> ok, i'm probably just not up to date then
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19:32:34 <andythenorth> well
19:35:13 <Wolf01> Moin
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19:52:04 <andythenorth> rod for my own back
19:52:05 <andythenorth> made one
19:52:30 <andythenorth> https://idioms.thefreedictionary.com/make+a+rod+for+own+back
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20:07:46 <andythenorth> how can I flip a dual-head train?
20:11:53 <Wolf01> Just reverse it :P
20:19:42 <andythenorth> how?
20:25:07 <frosch123> you can't
20:26:37 <andythenorth> is challenge :)
20:26:42 <andythenorth> challenges my set design :P
20:26:50 <andythenorth> I am boxed into a corner
20:43:00 <peter1138> 660 kcal of dinner, woo
20:47:49 <andythenorth> is that a lot?
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21:18:27 <Wolf01> <peter1138> 660 kcal of dinner, woo <- pff... I just ate a quarter of a pig
21:20:03 <Wolf01> Also in the last year I gained 5kg, no more underweight \o/
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21:30:18 <Samu> https://imgur.com/a/BIrt78H - wow
21:32:49 <peter1138> andythenorth, no, but it's more than I normally have.
21:40:40 <andythenorth> making coaches for HSTs is really hard in Horse
21:41:30 * andythenorth more python
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22:15:21 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjiiv
22:15:23 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjOq8
22:16:26 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjOtM
22:16:27 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjiiJ
22:26:51 <andythenorth> so if we had a payment multiplier prop on vehicles
22:26:56 <andythenorth> I could make an observation coach
22:26:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
22:27:00 <andythenorth> which doubles revenue
22:30:09 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiin
22:32:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjiiC
22:32:54 <nielsm> andythenorth: you wrote 10.13 twice, probably meant 10.12 for one of them?
22:33:06 <nielsm> or 10.14
22:33:33 <andythenorth> fixed :)
22:33:44 <andythenorth> I need to investigate more another time
22:33:54 <andythenorth> I am busy next few days
22:47:10 <andythenorth> 'we can rebuild him'
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23:01:39 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiiy
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23:58:50 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM