IRC logs for #openttd on OFTC at 2019-07-10
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00:15:00 <dwfreed> The factory must grow
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04:12:09 <Eddi|zuHause> <Wolf01> I should put a limit on playtime <-- whenever i try that i just get anxious about the thing i'm not allowed to do right now, and not get anything else done either
04:12:43 <Eddi|zuHause> i need to finish a thing, get it out of my mind, and then i can start to do other stuff
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09:17:38 <Eddi|zuHause> i still haven't figured out how to keep the system responsive during high/borderline swapping behaviour
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14:07:04 <andythenorth> some kind of way of settting liveries? o_O
14:07:24 <andythenorth> (sprites, not CC)
14:22:46 <andythenorth> but as there isn't...which is better?
15:01:43 <peter1138> It's okay but your pixels are still too big.
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15:29:30 <supermop_work> 1 didn't exist anymore when i lived in the UK, but i always loved the big yellow 'chin'
15:30:07 <andythenorth> maybe I should do liveries on cargo subtypes :P
15:30:14 <andythenorth> like all the other popular sets
15:30:33 <andythenorth> rail blue & white version?
15:30:48 <andythenorth> I can't flip these, articulated vehicle
15:30:52 <andythenorth> so no livery tricks
15:30:59 <supermop_work> all hst liveries are good
15:31:12 <supermop_work> you don't need to give everyone all the toys though
15:31:37 <andythenorth> I need to draw more stuff :P
15:31:53 <andythenorth> tried it recently supermop_work? o_O
15:31:56 <andythenorth> it's nearly good
15:32:04 <andythenorth> (Horse, not drawing)
15:32:10 <supermop_work> id either use the livery you liked most as a kid, or whatever is most different from other trains in the set
15:32:21 <supermop_work> not in 1-2 months
15:32:35 <supermop_work> new job has been like 50-60 hours a week
15:37:19 <supermop_work> waste of a summer so far!
15:37:26 <andythenorth> new york summer?
15:38:17 <andythenorth> I can't bridge over locks :P
16:52:39 <planetmaker> a supermop! Long time no see
17:01:07 <andythenorth> a planetmaker! Long time no see :)
17:11:41 <planetmaker> :) Summer time...
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17:30:15 <andythenorth> does nml magically convert {POWER}
17:30:26 <andythenorth> if I give it 1000hp, what it does :P
17:32:56 <andythenorth> "Provided a static argument for string command 'POWER' which is invalid"
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19:09:12 <andythenorth> it's easier to draw fast trains
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19:17:42 <Wolf01> I bet at least 2 people downloaded OTTD from M$ store yesterday, but none of them played it :P
19:50:50 <Eddi|zuHause> is there a more reliable way to find what's using memory? because according to top, memory runs out, but memory usage by programs is about 30%
19:54:41 <nielsm> maybe /tmp or similar on ramdisk? (/dev/shm or whatever)
19:54:56 <nielsm> or other shared memory that can perhaps not be attributed to a single process
20:03:46 <milek7> 'runs out' means no free or no available?
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20:09:04 <Eddi|zuHause> note this paste, where res/shr of the process grew by about 4G (30%), but avail mem dropped by about 7G
20:11:09 <nielsm> I see your time machine is still functional
20:11:24 <Eddi|zuHause> i wouldn't call it that
20:11:31 <Eddi|zuHause> i just got lucky :p
20:11:49 <Eddi|zuHause> it was unresponsive for like half an hour in my earlier tests
20:12:43 <Eddi|zuHause> anyway, this memory-usage makes the game barely playable
20:21:23 <LordAro> remove swap, see what happens
20:25:33 <Eddi|zuHause> why would i do that?
20:26:57 <Eddi|zuHause> "your memory is low" -> "try to put the 1.8G used swap into the 1G remaining mem"?!?
20:35:44 <LordAro> you'd be surprised, memory allocation, and how it is counted is quite hard
20:36:00 <LordAro> there are various different types of memory allocation
20:38:09 <Eddi|zuHause> anyway, i can tell you what happens, the avail mem goes near zero, and the system is drowning in i/o
20:38:16 <Eddi|zuHause> being unresponsive for hours
20:41:42 <milek7> there should be a way to set OOM-killer threshold to max-50mib or something
20:41:46 <milek7> i have to do sysrq magic to unlock system after something eats memory
20:44:05 <Eddi|zuHause> which sysrq magic do you do?
20:48:05 <Eddi|zuHause> yes, but which button is that?
20:49:47 <supermop_work> Eddi|zuHause: ram usage on my work computer never makes sense to me
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20:53:34 <Eddi|zuHause> <andythenorth> if I give it 1000hp, what it does :P <-- units like "hp" only work in specific contexts. too much magic involved to make it generic
20:55:44 <frosch123> Eddi|zuHause: pmap 29359
20:56:13 <frosch123> will tell you how much heap alloced, swapped, mmapped, ....
21:03:22 <Eddi|zuHause> frosch123: i have the suspicion that the other 3G are buried in the graphics driver or something
21:06:34 <andythenorth> can I read the setting for power unit and perform my own conversion?
21:07:13 <andythenorth> I only use imperial hp, so my interest in doing that is minimal :P
21:10:08 <Eddi|zuHause> andythenorth: power unit should be findable in the nml source code, or the wiki
21:11:55 <Eddi|zuHause> you can't read display settings
21:18:22 <_moep_> how can I apply at the gameplay for subsidies? In the wiki I just see where I find it.
21:18:55 <_moep_> and how can I disable e.g. trees when I want to build something
21:19:10 <nielsm> you mean how to obtain the subsidy after it has been offered?
21:19:22 <nielsm> you just complete one transport of the type the subsidy wants
21:19:43 <_moep_> nielsm: so I just do it?
21:20:12 <frosch123> _moep_: Ctrl+X to open transparency options
21:20:35 <frosch123> there you can set trees to somewhat transparent or completely invisible
21:21:10 <nielsm> and pressing just X alone will toggle transparency
21:21:26 <nielsm> between everything visible and the defaults set in the transparency options window
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21:26:18 <frosch123> my brother just requested a tool+sources i wrote in 1999
21:26:24 <frosch123> i wrote funny things back then
21:27:25 <frosch123> actually, it's from 1997
21:32:00 <frosch123> yeah, i actually found it :p
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21:33:16 <supermop_work> breaker tripped
21:34:18 <frosch123> coffee machine broken?
21:37:31 <andythenorth> no actual logo, won't look good :P
21:37:59 <supermop_work> put an ottd logo on it
21:40:09 <Eddi|zuHause> frosch123: the numbers in pmap only differ insignificantly from the ones in top
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23:41:06 <tuuktuuk> Hey there! How do I tell OpenTTD where to look for libraries on Mac?
23:42:05 <tuuktuuk> It requires liblzma 8.0.0. It looks for it in a place where I have 6.0.0, but I do have the 8.0.0 as well.
23:42:16 <Eddi|zuHause> compile time or runtime?
23:45:17 <Eddi|zuHause> i have no experience with mac, but probably something to do with LD_LIBRARY_PATH?
23:46:04 <Eddi|zuHause> but your installation of liblzma 8 should have done that for you
23:46:27 <Eddi|zuHause> it's not really a problem with openttd itself
23:47:59 <tuuktuuk> True. I'm using MacPorts, which is in many manners outdated, because this computer is aeons old and it was the best option back then. Switching to Homebrew would now cause even more trouble, so I'm kinda stuck with MacPorts, even though it does this kind of crap.
23:49:08 <Eddi|zuHause> still, i'd play with LD_LIBRARY_PATH first, and see what happens
23:49:57 <tuuktuuk> export DYLD_LIBRARY_PATH="/opt/local/lib"
23:50:17 <tuuktuuk> Knew what to google for after your tip! Thanks :)
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