IRC logs for #openttd on OFTC at 2019-06-13
            
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01:57:20 <Samu_> round 35 finished
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02:22:15 <nnyby_> what's that cool minimalist image host that people here always use?
02:22:54 <nnyby_> heh nvm, had it in my github favs. https://github.com/lachs0r/0x0
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05:38:48 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
05:40:19 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
05:47:02 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2qR
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09:05:24 <andythenorth> yo
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09:45:03 <strotlog> starting out the VS2017 solution i'm getting Error LNK2019 unresolved external symbol __imp__lzma_code
09:45:50 <strotlog> sounds like it wants to link lzma dynamically but i'm linking to liblzma_x86-windows-static
09:47:15 <strotlog> similar errors for all the lzma function calls. anyone seen something similar?
09:51:30 <Eddi|zuHause> there've been SOME issues with static linking, but i'm not qualified for that kind of issue
10:05:44 <nielsm> https://github.com/OpenTTD/OpenTTD/pull/7614
10:05:47 <nielsm> related
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10:09:51 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7621: Feature: Town name filtering https://git.io/fj2O1
10:22:47 <strotlog> thank you, @nielsm! that patch + define worked!
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11:35:02 <Artea> peter1138: Brutal DooM v21 Gold is out -> https://www.youtube.com/watch?v=iPyq0jFgVjI
11:35:33 <Artea> seems got out in May
11:35:34 <Artea> lol
11:42:35 <peter1138> I changed my settings to play Sigil, and now I can't get it right again to play my savegames with brutal running :/
11:43:17 <peter1138> Sigil was mostly fun.
12:18:01 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7621: Feature: Town name filtering https://git.io/fj2Gc
12:21:24 <peter1138> Might play it again on ultra-violence.
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13:31:07 <Samu> hi
13:31:10 <Samu> round 36 begins
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14:46:59 <FLHerne> Samu: I still don't really understand, tbh
14:48:14 <FLHerne> People want AIs that build non-ugly infrastructure, complement their playing styles and what have you
14:49:28 <FLHerne> Your comparison sounds thorough and scientific, but what do you expect the results to be used for?
14:49:37 <FLHerne> I suppose AI authors might find it useful
14:49:58 <FLHerne> Or players, when choosing between AIs that have otherwise-similar strategies
14:56:28 <andythenorth> so I 3/8 feldbhan wagons look best
14:57:02 <andythenorth> in 2 tile consists
14:57:33 <andythenorth> so 9 wagons, and a 5/8 engine
14:57:42 <andythenorth> 5/8 is pretty big for a feldbhan engine :P
14:57:57 <andythenorth> but scale isn't consistent so eh
15:23:45 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
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15:34:29 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
15:35:44 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2c7
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15:36:36 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #7621: Feature: Town name filtering https://git.io/fj2cd
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15:53:23 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
15:56:53 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #7621: Feature: Town name filtering https://git.io/fj2Jv
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17:16:08 <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na opened issue #7622: Competitors Signs and Names https://git.io/fj2lo
17:19:31 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7622: Competitors Signs and Names https://git.io/fj2lD
17:22:14 <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na commented on issue #7622: Competitors Signs and Names https://git.io/fj2l7
17:22:19 <DorpsGek_II> [OpenTTD/OpenTTD] Barj0na closed issue #7622: Competitors Signs and Names https://git.io/fj2lo
17:24:39 <LordAro> i like those issues
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18:29:52 <andythenorth> WITH!!!!!
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18:47:56 <Eddi|zuHause> whit
18:49:48 <LordAro> wiht
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19:21:24 <Wolf01> So, green is better than blue
19:21:54 <Wolf01> But those icons... :P
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20:19:47 <andythenorth> oof
20:23:57 <andythenorth> is there any way to change number of units in an articulated vehicle, except cargo subtype?
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20:46:53 <frosch123> sure, use current_date durnig construction
20:47:56 <frosch123> veihcle is advertised as 3 parts, sometimes you only get two
20:50:00 <andythenorth> I like that
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21:03:24 <peter1138> Randomize on construction. Some clients get 3 parts, other clients only get 2. For the same vehicle...
21:03:46 <peter1138> Is it lunch time?
21:04:11 <glx> isn't it late for lunch ?
21:04:34 <peter1138> </thats-the-joke>
21:04:53 <peter1138> I'm eating dinrar.
21:05:04 <glx> but it's probably lunch time somewhere :)
21:05:07 <andythenorth> it's lunchtime
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22:50:08 <andythenorth> this https://www.youtube.com/watch?v=AAkFBQ6sIcc
22:50:10 <andythenorth> that is all
22:52:58 <frosch123> no trains
22:54:35 <frosch123> but it reminds me of psy trance, and i like psy trance
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22:56:54 <Artea> hehehe
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22:58:12 * andythenorth now lost reading arguments
22:58:18 <andythenorth> about musical genres
22:58:30 <andythenorth> 'people are wrong on the internet' tec
22:58:33 <andythenorth> etc *
22:59:08 * andythenorth needs a PR to change basic maths
22:59:21 <andythenorth> so that (9 *3) + 4 = 32
22:59:38 <LordAro> lol
22:59:44 <andythenorth> can't make a 2 tile consist from 3/8 wagons and 4/8 engine
22:59:54 <andythenorth> maths is wrong
23:00:01 <andythenorth> just declare that there is no 31
23:01:08 <andythenorth> no particular reason RVs need to be whole-tile lengths though?
23:01:48 <frosch123> it can help with filling up drive-through stops
23:02:14 <frosch123> but you can also just make the last vehicle 1/8 longer and keep the sprite empty
23:02:26 <frosch123> or make the first 1/8 longer an add space at the front
23:02:38 <andythenorth> yes
23:02:57 <andythenorth> weird Horse length obsession need not apply here
23:03:13 <frosch123> with filling up i mean: a vehicle waiting behind will not enter the stop by 1/8 and start loading, but wait for the complete slot to be empty and occupy the whole one
23:03:40 <andythenorth> currently I am testing 16/8 and 40/8
23:03:56 <andythenorth> looks ok
23:04:09 <andythenorth> 'short' and 'quite long'
23:05:36 <andythenorth> 16/8 blocks stops quite horribly
23:05:56 <andythenorth> has that changed? I tested a lot for Hog v1 and made all trams 16/8 because it performed well
23:05:59 <andythenorth> or I was wrong :P
23:09:15 <andythenorth> I was wrong, found my testing notes
23:09:31 <andythenorth> 18/8 performs best, but 16/8 looks nicer
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23:14:04 <andythenorth> 40/8 performs terribly :P
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23:14:28 * andythenorth will fix it :)
23:14:31 <andythenorth> also bed
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