IRC logs for #openttd on OFTC at 2019-04-18
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00:00:41 <peter1138> Fortunately this was a free sample picked up from... a coffee festival.
00:04:09 <peter1138> No, but it's not my cup of tea.
00:05:09 <Eddi|zuHause> i've seen the singer in other places, which i liked... but this is different enough to confuse me
00:20:44 <peter1138> LordAro, of course, mine was MTBing so is automatically 3x harder ;)
00:22:02 <peter1138> Sadly my MTB group kinda dawdles a bit. Me and leader have to wait at the top of the climbs quite a bit, heh.
00:23:33 <peter1138> Hmm, where did I put my hall-effect sensors, I wonder...
00:23:53 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #7520: Codechange: Delete unused GSortT function https://git.io/fjYb6
00:26:48 <peter1138> Oh. Just found some chocolate things in a jar above my desk.
00:26:59 <peter1138> Wonder how long that's been there.
00:28:00 <Xaroth> Chocolate doesn't soil easily
00:29:13 <peter1138> I pretty much ignore best-before dates anyway.
00:31:15 <Eddi|zuHause> chocolate is generally "good" for about a year, but not necessarily "bad" afterwards, just maybe not very tasty
00:34:49 <greeter> chocolate is full of sugar in most cases, which acts as a preservative
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00:36:18 <Eddi|zuHause> it's mostly the fat being driven out, which makes it brittle and tasteless
00:39:09 <Eddi|zuHause> there isn't really much in chocolate that can go "bad"
00:39:54 <peter1138> Temperature tends to do it in.
00:44:59 <Eddi|zuHause> well... if it gets >30°C in your office... :p
00:45:12 <greeter> my office is lucky to see above 20C
00:45:16 <peter1138> That's not too hard.
00:45:45 <greeter> my office is in the coldest part of the coldest city in the province during the summer months. so naturally someone says "hey maybe we should install air conditioning"
00:49:55 <Eddi|zuHause> of my 8.2TB disk space, 29GB are free. i should probably do something about that
00:51:14 <peter1138> Yeah, get more disks.
00:51:23 <Eddi|zuHause> i did that last time
00:52:13 <Eddi|zuHause> at some point adding more disks to the raid5 won't be effective
00:52:36 <Eddi|zuHause> and i don't feel like swapping them out for bigger disks any time soon
00:54:44 <Eddi|zuHause> i don't suppose there's a raid mode where i use 4 disks of one size, and one disk of a double size, then treat two pairs of smaller disks as one disk each?
00:55:24 <Eddi|zuHause> so the raid5 thinks it has 3 disks of double size
00:55:43 <Eddi|zuHause> but in reality it's 2 (1+1) (1+1)
00:57:29 <Eddi|zuHause> (it's probably possible to layer it like this, but not dynamically grow it, and it'll be a nightmare to maintain :p)
00:58:51 <Samu> convoy vs cpu, what an intense battle of zzzz
01:19:30 <Samu> convoy is about to win, omg omg
02:18:03 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7520: Codechange: Delete unused GSortT function https://git.io/fjYNA
02:58:52 <Eddi|zuHause> huh, i hit the forum backup, that doesn't happen often anymore...
02:58:59 <Eddi|zuHause> also, it's not even 3:00
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03:35:49 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc opened pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fjYAS
03:42:47 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on issue #6913: Request: support Discord's Rich Presence API https://git.io/fjYAH
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07:49:06 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fjYpg
08:25:54 <andythenorth> coop still dead?
08:26:43 <LordAro> i imagine pm will notice eventually
08:50:34 <andythenorth> satsumas for breakfast?
09:06:33 <peter1138> Granola and some grapes.
09:06:44 <peter1138> Wish I'd had the weetabix though, more filling.
09:07:55 <peter1138> And then... the cycle to work.
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10:15:02 <nielsm> hi pm there's reports of coop being down
10:15:09 <peter1138> I think he's aware :-)
10:15:21 <Guest518> I think the reports are correct
10:16:01 <Guest518> seems the hardware needs a cold start... need to gain HW console
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11:03:31 <pm> nice would have been if it happened earlier :D
11:03:46 <pm> but no reliable ssh from trains
11:05:47 <pm> it really needed a hardware reset, though... wonder why. Computers will be computers, I guess
11:09:17 <pm> hm, do the websites work already? My FF still refuses to connect to any website from coop
11:10:44 <LordAro> ottdc.org is still down
11:11:05 <LordAro> connection refused, so webserver not running?
11:15:25 *** pm is now known as planetmaker
11:19:43 <planetmaker> seems that proxy was not yet up to speed
11:21:42 <planetmaker> please let me know if anything still refuses to work as it should
11:49:37 <DorpsGek_II> [OpenTTD/OpenTTD] takluyver commented on issue #6873: Jukebox not working in the flatpak version https://git.io/fjOvT
11:51:44 <Corns> q: does OnClick fire when the user clicks and unclicks a button? or only once when the button is enabled?
11:53:46 <Corns> dw i got the answer: it fires whenever the user left clicks on the window, anywhere
12:10:56 <peter1138> Yeah it's not a traditional click/unclick.
12:11:14 <peter1138> Well, press/unpress.
12:14:19 <peter1138> Is it lunch time yet?
12:14:45 <peter1138> Somewhat early for me :/
12:15:17 <planetmaker> early lunch, early home time :P
12:15:42 <planetmaker> hm... i like the Aussi "beer o'clock" :P
12:16:31 <V453000> just opened a post-lunch non-alcoholic beer :)
12:17:27 <Artea> how was the mini-vacations ? :)
12:17:57 <planetmaker> that was a business trip... with no time off...
12:18:16 <Artea> still mini-vacations from IRC :P
12:18:46 <Artea> is running like a charm
12:19:03 <Artea> just trying now set something like... Supybot
12:19:47 <planetmaker> there seems to be a modernized fork of supybot. And a slightly improved one of cour coop server soap by the reddit folks
12:19:49 <Artea> not sure if worth the try
12:20:08 <peter1138> I should set up an NRT server, but I keep making tweaks to it :s
12:20:21 <peter1138> Good job we didn't approve and merge it a few months ago :p
12:20:24 <planetmaker> were I to setup anew an irc bot, I'd go for limnora
12:20:44 <Artea> [21:41:47] * Artea|OTTDbot (~limnoria@2001:41d0:52:d00::802) Quit (Remote host closed the connection)
12:21:19 <planetmaker> better use a test channel for testing... or your own server channel :)
12:21:31 <Artea> had to compile libottdadmin2
12:21:53 <planetmaker> xaroth just completely rewrote that. So you used the new version?
12:22:06 <Artea> but didn't find the file they show up
12:22:22 <Xaroth> There are branches for the old code
12:23:11 <Xaroth> master, currently, contains a py3-only complete rewrite
12:23:37 <Xaroth> use stable-0.0.1 for supybot
12:24:06 <Xaroth> if limnoria uses libottdadmin2, probably stable-0.0.1 as well
12:24:49 <planetmaker> limnora supposedly works for py3
12:24:56 <planetmaker> Limnoria supports CPython 2.6, 2.7, 3.2, 3.3, 3.4, 3.5, 3.6, nightly
12:25:13 <planetmaker> It works best with CPython 3.4 and higher.
12:25:26 <Xaroth> then you can try stable-0.0.2 if you're on py3
12:25:51 <Artea> ./usr/lib/python2.7/site-packages/libottdadmin2
12:25:51 <Artea> ./usr/lib/python2.7/site-packages/libottdadmin2-0.0.3a1-py2.7.egg-info
12:26:01 <Artea> it suppose to install there ?
12:26:35 <Xaroth> > 0.0.2 is py3 only, so it wouldn't work on 2.7 :P
12:26:47 <Xaroth> and, as said, a complete rewrite
12:27:48 <Xaroth> ... and for the love of all that's holy, use a virtualenv :P
12:28:34 <V453000> I think I know how to make new ones but it's still enough work to put some effort into finding them
12:33:11 <Artea> Cannot uninstall 'libottdadmin2'
12:33:54 <Xaroth> you can just manually remove the two items you found in site-packages
12:35:08 <Xaroth> or.. install it in a virtualenv
12:35:51 <Artea> Successfully installed libottdadmin2-0.0.2a1
12:52:16 <Artea> not sure what to do next
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13:52:53 <peter1138> Ok, eating lunch now.
13:58:33 <peter1138> It's gone already :(
13:59:37 <Artea> I sux configuring stuff
14:00:10 <Artea> don't know what step need to do in order to get Limnoria OTTD Plugin
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14:58:55 <supermop_work> i'd play on that server peter1138
15:14:15 <Artea> I wonder how my server is doing
15:16:37 <Artea> someone joined the company
15:16:46 <Artea> now I cannot use my nick
15:18:26 <Corns> why would OnPlaceObjectAbort be called before OnPlaceObject and after OnClick?
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15:40:48 <Corns> nvm i got it: OnPlaceObjectAbort is called for the previous tool being "cancelled" when a new tool is selected
15:40:57 <Corns> what's the recommended way to output text to debug?
15:59:49 <Artea> We encountered a bit of trouble trying to load plugin 'Soap'.
15:59:49 <Artea> Python told us 'ImportError: No module named requests'. We'll
15:59:49 <Artea> skip over it for now, you can always add it later.
16:01:28 <Corns> i don't see any debug macro
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16:02:05 <Eddi|zuHause> Corns: there should be a debug.h
16:02:57 <Corns> oh yeah i need to #include it
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16:04:34 <Xaroth> Artea: usually if you google the error python spews out, it gives a good idea what you need to do
16:04:38 <Xaroth> in this case, pip install requests
16:04:46 <Xaroth> (with or without sudo, depending on your environment)
16:08:00 <Artea> I don't know what I'm doing :S
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16:08:37 <DiscordIRC> pnda#6338: /join #openttd
16:12:43 <Artea> I going give up for now
16:13:02 <Artea> Thanks for helping me out
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16:53:15 <Samu> first to £10M 1 on 1 AI competition still underway
16:53:55 <Samu> but I have a problem. I only got 3 AIs for the last phase, not 4
16:56:47 <peter1138> Create a new AI to make it 4.
16:57:13 <peter1138> Whew, passive-aggressiveism
16:58:24 <Samu> i could make it a 1 on 1 on 1
16:58:49 <Samu> but, it was supposed to be 1 on 1
17:01:02 <Samu> A vs B, B vs C, A vs C and A vs B vs C
17:06:45 <Samu> LuDiAI AfterFix, RoadRunner, CluelessPlus
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17:36:31 <Samu> 2 games finished, 2 victories for RoadRunner
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17:41:33 <Corns> ru putting AIs up against each other?
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17:54:25 <Samu> 3rd game, victory for CluelessPlus
17:57:35 <Samu> 4th game over, victory for RoadRunner
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18:07:01 <Samu> well, now that I completed a tournament, I'm bored again
18:22:27 <Samu> how many AIs are needed to avoid missing Ais in the finals
18:23:27 <Samu> u shall promote an AI tournament
18:24:57 <Samu> like... uhm, i dunno, a signed authograph of every openttd dev
18:27:31 <Samu> RoadRunner surprised me. Never really gave it much credit
18:28:01 <Samu> then I do these weird competitions and I get surprised
18:28:10 <Samu> never thought it a contender
18:50:50 <peter1138> Bah, I want a sandbox mode where I can interfere with AI construction :p
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18:52:01 <peter1138> Uh oh, the matrix took the wrong pill.
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18:54:56 <DiscordIRC> pnda#6338: what the hell happened here?
18:58:11 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on issue #7511: Strings not loaded correctly on CJK Windows version below RS5 https://git.io/fjOto
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19:00:48 <DiscordIRC> pnda#6338: /join #openttd
19:05:35 <glx> not the most descriptive title
19:11:03 <glx> hmm maybe an advanced setting to show hidden files, like in windows explorer
19:11:43 <glx> or just show them by default
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19:15:17 <peter1138> That is probably more sensible.
19:15:30 <peter1138> Wolf01, had any fun with NRT?
19:41:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7511: Strings not loaded correctly on CJK Windows version below RS5 https://git.io/fjOqz
19:46:24 <nielsm> wow, started a new game in satisfactory today, have logged 9 hours in that so far
19:49:53 <glx> nielsm: so maybe OTTD2FS issue ?
19:54:18 <Eddi|zuHause> nielsm: have you started the factory yet? :p
19:59:03 <Wolf01> Too bad it's not on steam (yet)
20:01:21 <Wolf01> I'll wait 6 months for borderlands 3 too
20:09:11 <nielsm> Eddi|zuHause yeah I have automated some things :P
20:10:43 <Eddi|zuHause> i don't think i'll get the game any time soon
20:12:51 <V453000> I played through satisfactory, for 1 playthrough it's already fairly boring, and there is pretty much zero replayability so far. Waiting for full release is a very good idea. I don't think I will see any point in playing it further unless they add something really completely gamechanging.
20:13:15 <V453000> and yeah if I didn't get a free key I wouldn't have bought it either
20:13:26 <V453000> borderlands 3, I'm not sure if I can make myself wait that long :)
20:14:48 <Samu> great! 2 AIs crashing in a 1 on 1
20:42:53 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjOmB
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20:45:59 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjmP3
20:48:26 <peter1138> Hey, it's been a while since 1.9 was branched...
20:54:31 * andythenorth wonders why Horse is broken for Jenkins
20:55:47 <peter1138> Seems to have been broken for a while?
20:56:27 <andythenorth> sad jenkins is sad
20:59:13 <Samu> I thought it was a funny
21:00:04 <andythenorth> eh what are we doing now then?
21:00:16 <andythenorth> waiting for Deliveroo?
21:00:20 <andythenorth> peter1138 is it lunchtime?
21:00:35 <peter1138> A bit late for that.
21:00:38 <peter1138> I've had my dinner.
21:00:48 <peter1138> And some snacking and then some.
21:00:55 <andythenorth> I try not to go to pret, I feel it only encourages them
21:01:00 <andythenorth> but it's next to my office :(
21:01:06 <peter1138> I don't think I've ever been to a Pret/
21:01:17 <andythenorth> centre of Bristol has got like the London
21:01:20 <andythenorth> only more fields
21:03:50 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjOmp
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21:05:41 <DiscordIRC> pnda#6338: /join #openttd
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21:22:41 <Eddi|zuHause> i'm still not quite sure what that means
21:26:59 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 updated pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjm0B
21:27:24 <glx> ready to eat Eddi|zuHause
21:28:00 <Eddi|zuHause> that's not really what i meant :p
21:29:53 <glx> never heard of that anyway :)
21:43:45 <planetmaker> in current master?
21:43:51 <planetmaker> /home/openttd/git-nightly/src/thread.h:29:2: error: ‘sleep_for’ is not a member of ‘std::this_thread’
21:44:43 <planetmaker> f0b3267615b79dd9301226979812eeed39158e2d
21:46:26 <planetmaker> gcc (SUSE Linux) 4.7.1 20120723 [gcc-4_7-branch revision 189773]
21:46:52 <michi_cc> "Status of Experimental C++11 Support in GCC 4.7"
21:46:55 <peter1138> I thought Debian was meant to be old... :p
21:47:02 <glx> even the outdated mingw is more recent ;)
21:47:11 <michi_cc> Too experimental for us it seems :)
21:47:31 <frosch123> c++11 works reasonable in 4.8
21:47:39 <frosch123> so, 4.7. is only slightly too old
21:48:27 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjOYS
21:49:37 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 merged pull request #7509: Codechange: replace left QSortT() with std::sort() https://git.io/fjm0B
21:51:06 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7520: Codechange: Delete unused GSortT function https://git.io/fjOY5
21:59:15 <andythenorth> so I need to make Hog 2 then
22:01:41 <andythenorth> is there nml support?
22:02:18 <peter1138> I don't know where any of the NML changes are.
22:03:21 <andythenorth> it's probably all wrong
22:03:28 <andythenorth> and has bad history I imagine
22:03:44 <andythenorth> it's imported from devzone yes
22:03:46 <andythenorth> can't just PR it
22:03:47 <peter1138> Was it in the devzone repo?
22:03:59 <andythenorth> I imported it to github ages ago
22:04:00 <peter1138> I mean the nrt changes
22:04:07 <andythenorth> nrt changes are not
22:06:18 <peter1138> andythenorth, so you have two clones of nml? :p
22:06:34 <andythenorth> I have an import, and a fork of official
22:07:13 <peter1138> Hmm, Jun 2017 for nrt.
22:07:35 <andythenorth> it's been a while :)
22:27:56 <peter1138> I ditched all the .gitignore changes as they looked kinda... local :p
22:28:06 <andythenorth> can we PR it to official nml yet?
22:28:14 <peter1138> I haven't tested it, of course, but it's up to date and on the right tree.
22:28:22 <peter1138> I even figured out how to git rebase --onto :p
22:28:23 <DiscordIRC> pnda#6338: What is NRT again?
22:28:49 <DiscordIRC> Yoshi#5072: NewRoadTypes ?
22:29:05 <DiscordIRC> Yoshi#5072: bzw NotRoadTypes 😄
22:30:05 *** peter1138 sets mode: +q DiscordIRC!*@*
22:31:11 <peter1138> I have no idea why anyone thought it was a good idea to bring a bloody discord bridge in here.
22:31:25 <andythenorth> I have nothing against discord
22:31:35 <andythenorth> but don't cross the beams
22:32:11 <LordAro> pnda: sorry, i think this is a failed experiment
22:33:19 <LordAro> pnda: i'm not aware of such content download related issues in master though, other than it being very slow when initially downloading the (large) list
22:33:50 <pnda> Can you try to reproduce it? On master it has a small lag
22:34:52 <frosch123> when you open the content list for the first time it computes the md5sum of all scenarios which you have downloaded
22:35:03 <andythenorth> let's see if I have an NRT branch for hog
22:35:07 <andythenorth> such branches in hg :P
22:35:14 <frosch123> a lot if you use a debug build without optimisation
22:35:51 <pnda> frosch123 not that, after you check for missing GRFs for a multiplayer server, then go back to the downloader over the main menu it lags a bit
22:37:41 <andythenorth> well whatever the Hog NRT branch is, it compiled
22:37:44 <andythenorth> dunno what it does
22:41:01 <peter1138> Eh, when you open the content window (wtf, the caption is "Content downloading" !?) it makes a network connection, so yeah, it'll wait for that response.
22:41:34 <peter1138> andythenorth, I problem should add the flags I added.
22:42:09 <peter1138> Looks like you added the noi houses flag.
22:45:54 <peter1138> Hmm, should towns be allowed to build trams? :p
22:46:32 <peter1138> I C&P'd that last flag, heh.
22:47:54 <peter1138> Hmm, I should fix the defaults.
22:48:20 <peter1138> Oh, no, that's already fine.
22:49:55 <frosch123> tram owned used to be 4 bits, so it can only store 15 companies and owner_none
22:50:06 <frosch123> there is no space for real town ownership
22:50:27 <frosch123> can towns build/upgrade roads meanwhile?
22:51:01 <peter1138> Towns can build different road types but not convert existing, unless they remove the old pieces first, I suppose.
22:51:31 <frosch123> fund road reconstruction :p
22:51:51 <peter1138> No NewGRF sets the appropriate flags though :-)
22:52:53 <frosch123> do newgrf people know about the flags?
22:54:44 <frosch123> is andy converting the nml wiki into markdown?
22:55:53 <andythenorth> but alberth said he would help :P
22:56:02 <andythenorth> I found multiple automated converters :P
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22:57:08 <peter1138> Hmm, road reconstruction doesn't do it.
22:57:25 <peter1138> It doesn't actually remove the road, I think.
22:58:23 <frosch123> i think it can change the roadbits though
22:58:37 <peter1138> No, it just changes the road side.
22:59:32 <peter1138> I may not have that.
22:59:59 <frosch123> it only does removeroad of dead ends
23:00:48 <frosch123> but if towns upgrading roads is a thing in nrt, making road_build_months affect that would make sense
23:05:05 <peter1138> Well, that's early.
23:08:29 <peter1138> I guess a town shouldn't upgrade roads it doesn't own :p
23:13:59 <peter1138> Or maybe OWNER_NONE. Hmm.
23:16:28 *** andythenorth has joined #openttd
23:18:32 <Eddi|zuHause> <peter1138> Or maybe OWNER_NONE. Hmm. <-- it should take ownership in that case
23:40:52 *** peter1138 sets mode: -q DiscordIRC!*@*
23:49:26 <Samu> desert tileset needs some
23:50:32 <Samu> i does't look fine when it only spawns green adjacent to water
23:52:37 <andythenorth> did stalebot close my PR yet?
23:57:58 <peter1138> I thought you went to bed.
23:59:35 <andythenorth> drew some Horse trains
continue to next day ⏵