IRC logs for #openttd on OFTC at 2018-12-03
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02:45:49 <Gustavo6046> How do the magnetic levitation trains go up and down slopes without losing its stability and toppling over?!?!
02:48:37 <Eddi|zuHause> there is no up and down, the earth is flat, haven't you heard?
02:51:05 <Eddi|zuHause> but more seriously, magnetic levitation is based on a principle that if you move in one direction through a magnetic field, you induce a current that in turn induces an opposite force that cancels out any movement
02:51:19 <Eddi|zuHause> that's how it doesn't fall down
02:51:30 <Eddi|zuHause> and that's also how it can't move to any side
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04:29:03 <Gustavo6046> Eddi|zuHause, ahhh
06:18:24 <Flygon> Maglev can also act as the opposite of lev. :V
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14:26:45 <Sacro> That's exactly what a guilty person would say
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19:36:39 <Wolf01> Mmmh, motors, battery, and sensors for ev3... 270€
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19:58:54 <andythenorth> so...express box cars?
20:00:45 <nielsm> some option for finished goods that can go faster than raw materials feels better
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20:01:58 <nielsm> but maybe only as container cars later on... dunno if that really has basis in reality
20:02:35 <andythenorth> Pikka sets had express box car
20:02:39 <andythenorth> it's just a different mail car
20:05:36 <nielsm> the grossest things are those modern flat cars that carry a full rv trailer, ready to be unloaded and hooked up with a truck for the last mile
20:13:38 <Wolf01> So, my neighbour moved and my internet now works... coincidence?
20:17:46 <acklen> you shouldn't share your wifi with the whole block
20:36:41 <andythenorth> snail implemented train brake force :)
20:38:45 <planetmaker> what does it add to gameplay?
20:39:21 <andythenorth> dunno haven't tried the grf yet :)
20:39:32 <andythenorth> it's amusing because I suggested it a few days ago for newgrf spec
20:39:37 <andythenorth> contingent timing :P
20:39:57 <andythenorth> the french trains readme is really impressive
20:40:12 <planetmaker> Without knowing anything about it... I don't think it will have any effect on anything I want from the game
20:40:18 <planetmaker> Just another number to the engines
20:40:37 <andythenorth> it's honestly pointless
20:40:58 <andythenorth> Snail has done it like Pikka did brake vans, train won't go if brake force is too low
20:41:17 <andythenorth> my idea was some kind of braking time bonus, depot entry speed bonus etc
20:41:28 <andythenorth> my idea was 99% not serious
20:42:49 <planetmaker> It's something for people with a micromanaging fetish
20:47:23 <frosch123> 57 pages, is that more than the "inofficial ottd manual"? :p
20:48:26 <andythenorth> I think it's the best example of what Pikka called a 'survey set'
20:48:32 <andythenorth> it's really detailed impressive work :)
20:49:05 <andythenorth> I think my views on realistic sets are probably on record somewhere :P
20:49:12 <andythenorth> but it's well done
20:50:44 <frosch123> anyway, i am surprised the manual is in english
20:50:50 <frosch123> i expected it to be french
20:53:01 <andythenorth> I dislike have a stack of branches merged when I want to test PRs
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21:17:21 <planetmaker> I would not object it... but I cannot judge it either.
21:17:30 <planetmaker> So... dunno... yes?
21:25:36 <DorpsGek_II> [OpenTTD/OpenTTD] orudge commented on pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpivo
21:26:30 <orudge> I don't see the harm in merging it, I can't see that targetting C++11 is much of an issue these days. The latest versions of gcc can be used on DOS (DJGPP) and OS/2, so that's kind of my benchmark ;)
21:27:05 <nielsm> what about compilers targeting win9x?
21:27:31 <nielsm> otoh a DOS build might be just as good there
21:27:52 <orudge> The Win9x build uses mingw32
21:27:57 <orudge> which shouldn't be a problem either I'd have thought
21:35:20 <nielsm> maybe I should try setting up a build env for win9x and testing whether the new music code works as intended there...
21:35:38 <orudge> I have a Win9x VM knocking around somewhere, been a while since I've fired it up though
21:36:05 <nielsm> I have a real machine with 95 and Me installed beside me
21:37:43 <orudge> That would probably be better for testing then ;)
21:40:40 <nielsm> well it's a horrible via epia cpu/board that seems to have slightly weird timings on some of the onboard devices
21:41:04 <nielsm> feels less compatible than a proper retro-pc should be
21:41:32 <nielsm> and only has a single pci slot so can't use any of my old isa sound cards :(
21:59:14 <andythenorth> suspended monorail
21:59:18 <andythenorth> will never not freak me out
21:59:35 <nielsm> it's a very smooth ride, actually
22:00:00 <nielsm> (I've taken that exact route myself, once, this april)
22:02:24 <nielsm> easy to fall asleep on... I didn't see much of the view in person :(
22:02:48 <andythenorth> why bother with suspended?
22:04:15 <nielsm> something with ground footprint or free height below, perhaps, not sure
22:04:55 <nielsm> though non-suspended monorail ought to have the same footprint
22:05:52 <andythenorth> and less fally-downy-ness
22:09:40 <andythenorth> I should do better :P
22:16:59 <dwfreed> suspended monorail is a lot easier to switch
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22:55:31 <DorpsGek_II> [OpenTTD/OpenTTD] orudge approved pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpitd
23:52:02 <planetmaker> do our build tools support C++11?
23:54:39 <Eddi|zuHause> i think that question is backwards
23:55:22 <Eddi|zuHause> the problem is not really "does openttd build with C++11", but "do we want to scrap building without C++11"
23:56:11 <Eddi|zuHause> as in "which platforms would we exclude that have no working C++11 compiler"
23:56:46 <dwfreed> do all the platforms on which openttd builds and maintainers care about have a working C++11 compiler?
23:58:12 <Eddi|zuHause> exactly. the question is who defines those two sets of platforms?
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