IRC logs for #openttd on OFTC at 2018-11-27
            
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08:07:09 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6982: Corrected Spelling In Comment https://git.io/fpznB
08:09:57 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads commented on issue #6977: Minor spelling mistake in comment of code. https://git.io/fpzno
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09:45:15 <Xaroth> that +s really helped a lot to get rid of the bots
10:31:13 <dwfreed> yep, it works well with this botnet
10:31:44 <dwfreed> and as long as most of a channel's users find the channel through means other than /list, then it can stay without harm
10:33:04 <Eddi|zuHause> certainly less harm than +R
10:35:45 <dwfreed> in the case of #openttd, yes
10:36:03 <dwfreed> the value of a particular mitigation solution depends on the particular channel
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12:49:07 <Eddi|zuHause> am i the only person who thinks "'mark topics red' would be hilarous" when clicking the "mark topics read" button?
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12:52:44 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 opened pull request #6983: Town name filtering https://git.io/fpzKD
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14:13:54 <peter1138> Yes
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14:34:38 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6982: Corrected Spelling In Comment https://git.io/fpzSk
14:39:06 <peter1138> heh
14:39:36 <crem> Wow development of openttd is active today!
14:39:47 <crem> Maybe it's time to switch to weekly releases.
14:40:00 <peter1138> Release early, release often.
14:52:31 <Xaroth> maybe have one every night?
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14:53:33 <Sacro> Eddi|zuHause: i think it'd be funny
14:54:22 <Eddi|zuHause> Sacro: i actually think it'd be horrible, because red text is precisely the reason i hate the winter theme, but whatever... :p
14:54:57 <Sacro> Haha
14:55:07 <Sacro> Also, is there a good german rail set
14:55:21 <Sacro> Or is it still DBSetXLBaconWithCheese
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16:25:31 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6983: Town name filtering https://git.io/fpzxp
16:36:16 <nielsm> hmm, 'git fetch' is hanging for me
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17:03:30 <peter1138> Works for me.
17:09:54 <Eddi|zuHause> how do we ever heal this divide in our society?
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19:02:06 <andythenorth> o/
19:03:11 <andythenorth> how many nested template loops is 'too many'? o_O
19:03:12 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/vehicle_with_visible_cargo.pynml#L21
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19:13:51 <Wolf01> o/
19:14:18 <Wolf01> So the dreaded destiny 2 update is live... 13GB
19:14:56 <Wolf01> Which means 10 hours of download
19:15:02 <Wolf01> Also overwatch
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19:19:48 <Wolf01> Also thank you ISP for the stable connection
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20:13:31 <Xaroth> I think your ISP won, Wolf.
20:14:03 <Wolf01> One day I'll fuck them with sand
20:15:12 <Wolf01> I expect at least one more disconnection then the connection stays up for the entire evening
20:16:08 <Wolf01> It's always like that... Disconnects wildly on 18.40-20.20 on average
20:20:29 <andythenorth> hmm
20:20:40 <andythenorth> should I drop cargo sprites from Horse wagons?
20:21:18 <nielsm> original graphics does have "full" sprites for the open wagon types
20:21:31 <nielsm> although each type only carries one cargo there
20:24:28 <andythenorth> dropping them saves 15 seconds on the compile
20:24:31 <andythenorth> which is about 25%
20:24:36 <andythenorth> that's quite a large optimisation
20:26:05 <andythenorth> @seen Eddi|zuHause
20:26:06 <DorpsGek> andythenorth: Eddi|zuHause was last seen in #openttd 3 hours, 16 minutes, and 10 seconds ago: <Eddi|zuHause> how do we ever heal this divide in our society?
20:26:16 <andythenorth> oh eddi is back :)
20:26:29 <andythenorth> good
20:31:12 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9
20:32:29 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6963: Several improvements in known-bugs file https://git.io/fpg46
20:35:33 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpg4d
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20:55:23 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9
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21:52:50 <lugo> <andythenorth> should I drop cargo sprites from Horse wagons? << appropriate cargo sprites for vehicle sets is the only turn off when using firs economies...
21:54:01 <lugo> steeltown is really fun altogether! i like how most industries need and produce several cargos..
21:55:57 <lugo> chemical plant stands out there a little needing only salt
21:59:46 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6984: Fix: Spelling in code comment https://git.io/fpga4
21:59:51 <lugo> i mean i can transport copper in a cattle car using nars 2.51 :D
22:03:09 <andythenorth> oof
22:03:15 <andythenorth> you need me to finish Horse
22:03:22 <lugo> yep
22:03:28 <lugo> ;)
22:03:35 <andythenorth> you can play a broken dev release :P
22:03:40 <andythenorth> it's unfinished
22:03:57 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/
22:07:02 <lugo> and then i need to convince other train set devs that you have finished creating new cargos and they can finally start drawing conform sprites for their (partly proprietary) sets
22:07:09 <andythenorth> "FIRS is never done"
22:07:17 <andythenorth> I'm working on v4 in the background
22:07:26 <andythenorth> even moar cargos
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22:08:40 <lugo> i vaguely remember a lenghty discussion about cargo colors in the forums
22:09:14 <lugo> which was pretty ugly and did not have result to everybodys consent
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22:09:50 <andythenorth> there was that yes :)
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22:15:37 <andythenorth> hmm I've cut 10s off Horse by removing unneeded spritegroups :P
22:15:57 <andythenorth> cargo sprites can stay :P
22:17:22 <nielsm> compile time should not really be a factor in features included imo, since it's not something that affects the end user
22:17:35 <nielsm> of course it's annoying for the development feedback loop tho
22:17:55 <andythenorth> the person compiling is the end user of the compile :P
22:18:06 <andythenorth> it's all a product :D
22:21:12 <nielsm> hmm trying out michi_cc's windows font patches, https://0x0.st/s0E7.jpg
22:21:35 <nielsm> some things don't look quite right but not sure if that's beause of the patches or it's just always been like that
22:22:31 <nielsm> the trains list has each entry too tall, cargo sprites in the station window aren't aligned properly, and text is cut off in the test run offer window
22:23:01 <andythenorth> QA :)
22:23:09 <andythenorth> we should just visual diff each build
22:24:04 <michi_cc> nielsm: Basically make the exact same shot but with the WITH_FREETYPE define in the project file to see what it is.
22:26:39 <michi_cc> It is entirely possible that some font metrics are reported different by GDI than by FreeType.
22:27:18 <nielsm> building...
22:31:00 <nielsm> https://0x0.st/s06z.jpg should be with freetype
22:32:04 <michi_cc> Can't really see much difference IMNSHO
22:32:47 <nielsm> so equally broken-ish :D
22:33:11 <nielsm> probably the height calculation code for those two windows making bad assumptions
22:34:33 <nielsm> I've seen the test run offer issue mentioned before
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22:46:11 <nielsm> gn
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23:06:48 <andythenorth> bye
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23:08:10 <Eddi|zuHause> <andythenorth> oh eddi is back :) <-- what? i was just fiddling with hardware for a few minutes...
23:08:50 <LordAro> andy is slow
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23:26:18 <Wolf01> 'night
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