IRC logs for #openttd on OFTC at 2018-11-26
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10:47:54 <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting https://git.io/fplSS
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11:15:08 <LordAro> aw man, i even put a comment explaining why the return value wasn't necessary
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14:33:11 <Eddi|zuHause> "game crashes with more than 242 newgrfs loaded" sounds like a fun thing...
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14:42:00 <andythenorth_> I've just drawn a train I've drawn before
14:42:10 <andythenorth_> I guess there's only so many ways to combine pixels
14:44:15 <andythenorth_> enough for anyone
14:46:25 * andythenorth_ wonders what Big Clive has made a video of recently
14:54:00 <andythenorth_> yesterday those sprites were....ass :)
14:54:09 <andythenorth_> today, quite nice
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14:54:36 <ST2> and I was expecting "badass" :D
14:54:53 <peter1138> I... don't know what it looked like yesterday.
14:55:04 <Eddi|zuHause> sounds like characters from a children rhyme
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17:30:34 <andythenorth_> colours are mutable
17:30:54 <andythenorth_> it would be even better if peter1138 finished his livery patch :P
17:32:22 <planetmaker> more company colours or what?
17:34:33 <andythenorth_> livery per vehicle group
17:37:29 <planetmaker> hm, we already have for different ... types of vehicles
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17:49:07 <andythenorth_> in a very confusing UI :D
17:49:10 <andythenorth_> with some quirks
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19:14:58 <nielsm> vehicle colurs should be set by a UI similar to excel's conditional formatting
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19:21:03 <Eddi|zuHause> because everyone intuitively knows how to use that? :p
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19:28:17 <andythenorth> nielsm: I seriously considered just numbers :P
19:28:24 <andythenorth> the current UI is bloody awful
19:28:38 <andythenorth> I think we should have more scriptable UI
19:28:54 <Eddi|zuHause> clearly liveries should be configured by live-NFO-injection
19:29:35 <Eddi|zuHause> (gtg now, or i drop in a deep pit of crazy ideas)
19:30:18 <andythenorth> I see nothing wrong with nfo injection
19:30:23 <andythenorth> copy-paste byte streams
19:30:59 <Eddi|zuHause> no copy-pasting allowed, just direct input
19:31:58 <Eddi|zuHause> and if you input invalid NFO, the game immediately crashes
19:32:33 <andythenorth> that seems correct
19:36:30 <andythenorth> wonder if I sort order can be varied by parameter
19:37:03 <andythenorth> there are two correct ways to sort engines
19:37:07 <andythenorth> (1) cluster all of similar type, secondary key is date
19:37:20 <andythenorth> (2) cluster by date, secondary key is type
19:45:55 <lugo> hi, does anyone know how i would go about using the "Freight train through load" feature in JGR PP?
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19:50:50 <andythenorth> what JGR does is pretty cool, but chances of getting help here are low
19:53:57 <lugo> it's great really. seeing those new and most of the time useful features keeps me playing
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21:24:56 <andythenorth> I need more bits for depot flip state :|
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