IRC logs for #openttd on OFTC at 2018-11-25
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00:00:29 <nielsm> add a path signal (not one-way) to the northwest exit of the station, and also change the signal on the other end of the platform to a path signal
00:00:58 <nielsm> also try enabling the setting to show path reservations
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00:04:31 <DrSegfault> the northwest signal won't help
00:04:39 <DrSegfault> where do I turn on the paths again?
00:04:52 <nielsm> somewhere in settings, use the search function
00:06:43 <DrSegfault> Oh, they don't crash if I take an older savegame... somehow, the train I let pass in the past caused the whole station to be confused
00:09:24 <nielsm> so removing all the signals and placing them back, maybe also removing the track, could repair it
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00:14:26 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6961: Fix: Changing music set did not save new setting https://git.io/fp0Sy
00:16:02 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6957: Fix #6498: Use int64 for all company rating calculations https://git.io/fp0SQ
00:17:07 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fp0S7
00:17:56 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6962: Fix #6676: Prevent helicopters from stopping in midair during landing https://git.io/fp0Sd
00:28:25 <DorpsGek_II> [OpenTTD/OpenTTD] michicc requested changes for pull request #6963: Several improvements in known-bugs file https://git.io/fp09T
00:47:37 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6962: Fix #6676: Prevent helicopters from stopping in midair during landing https://git.io/fxhTo
00:47:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6961: Fix: Changing music set did not save new setting https://git.io/fxpI6
00:48:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6957: Fix #6498: Use int64 for all company rating calculations https://git.io/fxAuK
00:49:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxHY1
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05:27:29 <pito> una pregunta: cuando juego a open ttd el administrador me expulsa de la plataforma. me pide que me registre para seguir jugando pero no se en que lugar s ehace, gracias
05:27:32 <pito> One question: when I play open ttd the administrator ejects me from the platform. He asks me to register to continue playing but I do not know where he is, thank you
06:21:53 <Eddi|zuHause> pito: which server are you trying to play on?
07:46:44 <Eddi|zuHause> ... i think i missed some steps of escalation with SYL
07:47:01 <Eddi|zuHause> anyone wanna fill me in?
08:21:27 <peter1138> Strapping Young Lad?
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08:37:45 <andythenorth> lots of Github notifications :)
08:47:14 <peter1138> Bah, wish they'd fix ETS 2's VR implementation.
08:47:36 <peter1138> Menu screens only appear on the 2D monitor :/
08:47:56 <andythenorth> I couldn't get into it though
08:48:15 <andythenorth> I'm still playing ETS 1 :P
08:48:23 <andythenorth> London-Newcastle and back, killing time
08:48:33 <andythenorth> the economy is ridiculously hard
08:48:43 <andythenorth> but the savegame is trivially editable :P
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10:16:57 <andythenorth> stayed up till 1.30 drawing :P
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11:11:54 <LordAro> part of the whole "waiting for new build system", i think
11:12:44 <LordAro> change the title to something meaningful, and close as "in progress" with a link to the main one you opened a while back
11:18:19 <andythenorth> we won't have 64 bit mac binaries if we're not building binaries
11:19:22 <LordAro> ture, but at best it's a duplicate of #6916
11:22:48 <DorpsGek_II> [OpenTTD/OpenTTD] damfr updated pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting https://git.io/fplSS
11:34:14 <andythenorth> (the Chaplin train)
11:39:15 <andythenorth> black roof I think
11:44:36 <andythenorth> makes total sense :P
11:44:56 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6977: Minor spelling mistake in comment of code. https://git.io/fp0jj
11:48:11 <TrueBrain> it is weird how often the official docker registry returns error codes
11:48:20 <TrueBrain> even 404s, which are incorrect
11:48:59 <TrueBrain> you would think that would be stable infrastructure ..
11:50:25 <andythenorth> and the ruby repo?
11:51:50 <TrueBrain> I dont want to be a nag, but those repos are very stable in my experience
11:52:00 <TrueBrain> the docker hub fails once a week with ... 100 requests a week?
11:52:03 <TrueBrain> 1% failure? If not more
11:52:23 <TrueBrain> it even means that if the CI fails, I assume it is a docker hub failure
11:54:24 <TrueBrain> I want to close the ticket about OS X binaries being out of date, but I cannot find the right words :P
11:54:38 <TrueBrain> I appreciate people wanting to let us know, but it doesnt help being in the bug tracker
11:54:49 <TrueBrain> finding the right words, that is
11:55:10 <TrueBrain> ah, I see andythenorth had the same issue :P
11:55:42 <andythenorth> 'there is no support for macOS'
11:55:46 <andythenorth> 'this is already fixed'
11:55:53 <andythenorth> 'this is a bigger problem'
11:56:03 <andythenorth> I guess I woke up grumpy :P
11:56:34 <SpComb> I've had to write custom tooling for the Docker open-source registry at work, and manually fix corrupted manifests/layers
11:56:51 <TrueBrain> I think I will just install VMWare Harbor and be done with it :P
11:56:53 <SpComb> it doesn't feel like the best registry implementation
11:56:56 <nielsm> otoh maybe it would make sense to (manually?) produce some 64 bit macos binaries for the 1.8.0 release?
11:58:56 <andythenorth> building binaries is non-trival currently
12:02:22 <TrueBrain> is it really the 64bit part?
12:02:26 <TrueBrain> or that we build for 10.8?
12:03:34 <andythenorth> the report is completely ambiguous :P
12:03:50 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6978: Current macOS binaries out-of-date (deprecation warning on start) https://git.io/fpEeu
12:04:23 <TrueBrain> andythenorth: if you can add details to the report, would be nice :)
12:04:29 <TrueBrain> some form of triage :P
12:04:38 <andythenorth> I am investigating
12:04:50 <andythenorth> the 32 bit deprecation warning is unambiguous
12:05:11 <TrueBrain> so it requires 4 people to respond to an OSX ticket .. lolz :)
12:05:44 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6978: Current (1.8.0) macOS binaries out-of-date (deprecation warning on start) https://git.io/fpEea
12:07:36 <TrueBrain> Issue #6944 .. is this something we want?
12:07:57 <TrueBrain> (I dont like feature requests in an issue tracker .. they are rarely implemented, and only clutter :P)
12:09:09 <nielsm> besides, building and realigning routes is part of the core gameplay
12:09:10 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6978: Current (1.8.0) macOS binaries out-of-date (deprecation warning on start) https://git.io/fpEe5
12:09:33 <andythenorth> 6944 is nonsense
12:10:08 <andythenorth> routes are _the_ core gameplay :)
12:10:21 <andythenorth> I didn't want to just close it because it looks like OP has an industry bug
12:10:45 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6944: Feature request: Add automatic demolition of supply chain when an industry is depleted https://git.io/fpEeb
12:10:46 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed issue #6944: Feature request: Add automatic demolition of supply chain when an industry is depleted https://git.io/fxDb6
12:11:34 <TrueBrain> tnx andythenorth, for triage
12:11:55 <TrueBrain> ugh, this 6919 .. this person is SO ANNOYING
12:12:57 <TrueBrain> very tempted to close old PRs which appear stale ..
12:13:02 <TrueBrain> we need a bot for that :P
12:13:22 <andythenorth> TrueBrain: I am +1 to that
12:14:34 <TrueBrain> I also so unmerged approved PRs
12:15:05 <andythenorth> english sense words make
12:15:15 <TrueBrain> its sunday .. stfu :P
12:15:28 <andythenorth> 01.30, drawing pixels
12:15:33 <andythenorth> words I can't all at
12:16:17 <LordAro> TrueBrain: only the one, which seems marginally contentious
12:17:15 <TrueBrain> so I just restarted a job which failed one the next docker pull it did
12:17:28 <TrueBrain> these are images that havent been updated in weeks, yet it says: 404
12:17:43 <LordAro> something something cloud solves all
12:18:12 <TrueBrain> unauthorized errors .. ugh
12:18:27 <andythenorth> cloud = 30% premium on sysadmin wage
12:19:49 <TrueBrain> it is hosted on AWS
12:19:56 <TrueBrain> that surprises me even more
12:24:10 <nielsm> andythenorth: 2677 is better imo
12:25:39 <andythenorth> that's what I hoped :P
12:27:20 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpEvc
12:27:32 <LordAro> andythenorth: ^ should now compile nicely without any other modifications
12:28:34 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpEv8
12:28:55 <LordAro> hmm, should probably be a Codechange rather than a Change
12:31:06 <andythenorth> LordAro: very works
12:31:27 <andythenorth> unless I have env vars set?
12:31:34 <andythenorth> how do I clear env vars?
12:31:58 <LordAro> unless you've put something in a bashrc file somewhere, just open a new terminal
12:32:20 <TrueBrain> and you never 'clear' them :P Your system needs them to work :)
12:32:39 <andythenorth> specific clang vars :P
12:32:52 <LordAro> i can't imagine you've set anything other than CFLAGS
12:33:07 <LordAro> which you can do with `unset CFLAGS`
12:33:10 <andythenorth> this is how I was building previously
12:33:11 <andythenorth> CC=clang CXX=clang++ CXXFLAGS=-std=c++11 LDFLAGS="-liconv" ./configure
12:33:56 <TrueBrain> so if you just do ./configure, you dont set the other env vars :)
12:34:17 <TrueBrain> (the way you start them, they are not permanent or anything)
12:34:55 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpEvV
12:35:19 <LordAro> actually, i guess technically i should put that flag in CXXFLAGS var, not CFLAGS
12:35:28 <LordAro> though that's not really been done beforfe
12:36:00 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #6917: Fix iconv and clang version detection on OSX https://git.io/fpEvc
12:36:34 <LordAro> andythenorth: just check that version as well?
12:36:43 <LordAro> i can't imagine it would make any difference though
12:43:28 <andythenorth> these .obg and .obs files are kind of tedious
12:43:38 <andythenorth> they trigger git uncommitted files :P
12:43:58 <andythenorth> do I have to add them to my local .gitignore?
12:43:58 <LordAro> then gitignore should be updated
12:44:28 <LordAro> which project are you talking about here?
12:45:24 <LordAro> hmm, i've not seen any such files, where are they coming from>
12:46:29 <LordAro> those are not changes i would expect...
12:46:47 <LordAro> (they're not uncommitted files, they're uncommitted modifications!)
12:46:54 <LordAro> what is the actualy diff?
12:47:07 <nielsm> there is probably a way to update those files in bin/ from the translations files
12:47:15 <nielsm> since they are in fact generated from some templates
12:47:50 <LordAro> frosch usually updates them before release, iirc
12:48:06 <LordAro> maybe they don't need to be committed at all :p
12:48:26 <nielsm> I don't think windows build has a way to generate them
12:48:48 <nielsm> and I don't know the incantation for the makefile to produce them
12:48:53 <nielsm> or if there is another script to run for it
12:50:03 <LordAro> looks like they're rebuilt when you build openttd.grf
12:50:23 <LordAro> which usually only happens when you have grfcode/nforenum on path :p
12:53:22 <andythenorth> for obvs reason I do
12:54:46 <TrueBrain> for obvs reasons you have obg files :D
13:04:35 <andythenorth> there are no obvs files
13:07:25 <andythenorth> hmm steam trains are all copy-paste
13:07:34 <andythenorth> code generate them? :P
13:15:25 <nielsm> develop a neural net AI to generate sprites from photographs
13:16:26 <andythenorth> I am running one in biotech
13:16:37 <andythenorth> I look at photos, then go to sleep
13:16:41 <andythenorth> then in the morning the sprites appear
13:21:24 <LordAro> approved? that's not what i pressed
13:21:33 * andythenorth didn't tested it yet :P
13:30:07 <andythenorth> making sprites :P
13:30:11 <andythenorth> nobody automated it yet
13:36:17 <LordAro> you said you tested it :p
13:37:10 <andythenorth> when I said I didn't test
13:37:16 <andythenorth> I meant to say I didn't test it
13:37:48 <LordAro> you'll still need your old CXXFLAGS stuff
13:54:13 <andythenorth> I merged 6917 into it :P
14:07:56 <andythenorth> not sure what I'm testing for :)
14:08:03 <andythenorth> text appears in the game
14:17:37 <LordAro> arabic appears correctly, presumably
14:17:41 <LordAro> and other RTL languages
14:28:32 <Eddi|zuHause> just assign an empty string?
14:29:07 <Eddi|zuHause> really, irc clients should warn about that
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15:48:56 <Wolf01> Yes, happens a lot to me too
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16:23:56 <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6979: Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe text layout https://git.io/fpELh
16:32:20 <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType https://git.io/fpEtn
16:33:23 <michi_cc> I think our CI is currently somewhat failing...
16:36:03 <Eddi|zuHause> TrueBrain sounded a bit rant-y earlier
16:36:30 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6958: Fix #6864: Normalise colour use in Frame rate window https://git.io/fpEt4
16:39:50 <Xaroth> TrueBrain never sounds rant-y
16:41:24 <TrueBrain> michi_cc: sometimes it is, sometimes it is right :) 6980 fails for the right reasons .. finally one that is a legit hit :D
16:41:56 <TrueBrain> the times it is not right, it is docker hub acting up .. all I can do is retrigger the job ..
16:42:25 <TrueBrain> and sometimes, Jenkins is an ass, and no longer allows me to retrigger .. lolz
16:42:54 <TrueBrain> I cannot retrigger 6949
16:44:08 <TrueBrain> I think I retriggered what I could :P
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16:45:26 <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType https://git.io/fpEtn
16:59:52 <michi_cc> 6979 failed again :p
17:02:37 <TrueBrain> seems docker is having a bad bad day
17:03:24 <TrueBrain> retriggered 6979 again
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17:13:19 <DorpsGek_II> [OpenTTD/OpenTTD] michicc requested changes for pull request #6974: Add: Filter box to the save and load window https://git.io/fpEqz
17:18:47 <Eddi|zuHause> <Xaroth> TrueBrain never sounds rant-y <-- and by "never" you mean "always"? :p
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17:27:51 <andythenorth> I thought I'd solved vehicle lengths :P
17:27:55 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6958: Fix #6864: Normalise colour use in Frame rate window https://git.io/fxAoP
17:27:57 <andythenorth> but a few cases remain
17:31:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpEmI
17:34:13 <andythenorth> express steam engines currently go 8/8 -> 10/8 -> 12/8
17:34:30 <andythenorth> which is good visually, but means autoreplace can't be used
17:34:40 <andythenorth> and then the diesel engines are 8/8
17:35:35 <andythenorth> jumping 8/8 -> 12/8 might be jarring
17:56:35 <nielsm> hmm, what if passenger generation was tiered into 3 groups, popn 0-75, 76-150, 151-255, so each higher tier generates somewhat more
18:04:11 <nielsm> hmm or maybe, 0-25, 26-75, 76-125, 126-255
18:05:14 <nielsm> 0-25 reasonably covers detached housing, 26-75 reasonably covers medium sized buildings/complexes, 76-125 are large buildings, and above that is pretty much skyscraper-ish things
18:06:34 <andythenorth> hard to comment on the ranges :)
18:07:38 <nielsm> yeah it just requires doing something and then testing it
18:07:45 <andythenorth> what I've found with for cargo amounts in FIRS is that 'correct' is when it stops appearing to be broken
18:07:52 <andythenorth> doesn't have to be idealised
18:07:57 <nielsm> and there's no guarantee it'd make sense with newgrf houses anyway
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18:14:34 <Eddi|zuHause> nielsm: i think you're trying too hard there
18:15:20 <Eddi|zuHause> nielsm: chances are, any fancy formula you'd come up with is probably biased towards your own playstyle
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19:25:22 <Eddi|zuHause> dunno, can't really judge it from that graph
19:25:28 <Eddi|zuHause> but what is wrong exactly with linear?
19:25:55 <Eddi|zuHause> also, tried it with TTRS?
19:26:22 <nielsm> the houses look larger than the amount of cargo they produce, in large cities
19:27:31 <Eddi|zuHause> so increase the population range? :p
19:28:31 <Eddi|zuHause> aanyway, i vaguely remember (probably like 12 years ago now) i tried a game with TTRS and some pikka train set (tendency towards low capacity in the early game) and i drowned in passengers pretty much immediately
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19:28:59 <Eddi|zuHause> Total Town Replacement Set
19:29:25 <nielsm> actually I'm playing with UK town set in the test game here
19:29:36 <nielsm> (yeah should (also) play with vanilla)
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19:36:50 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa
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20:52:51 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6974: Add: Filter box to the save and load window https://git.io/fpEnN
20:54:28 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6974: Add: Filter box to the save and load window https://git.io/fpEel
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21:13:02 <andythenorth> steam engines all look the same :P
21:13:57 <andythenorth> the other 3 are kind of meh right now
21:41:54 <andythenorth> I need a train friend
22:01:03 <Eddi|zuHause> why do they have to look different? original reused sprites
22:06:15 <andythenorth> mostly because it's confusing if they look the same
22:06:18 <andythenorth> but you're right about original
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22:29:16 <Wolf01> So, 18:40 -> 20:50 = no internet time, I wonder what they do in that time span
22:32:49 <frosch123> they rob some banks
22:33:26 <Wolf01> They rob my connection
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23:25:15 <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 requested changes for pull request #6973: Add: Unique ID to savegames to prevent accidental overwriting https://git.io/fpE8P
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