IRC logs for #openttd on OFTC at 2018-11-23
            
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00:31:05 <svg> /!\ ATΤΝ: This cһannᥱⅼ hɑѕ ⅿovеⅾ to ⅰrϲ.frᥱenഠdᥱ․ᥒᥱt #/joіᥒ /!\
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01:54:32 <nemo> LordAro: sorry, different timezones
01:55:11 <nemo> LordAro: also yup, it was not a name
01:56:46 <nemo> LordAro: dumbo me
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03:05:12 <clarkk> /!\ ᎪΤTⲚ: Τhis cһannel hаѕ ⅿoved to irc.freeᥒode.ᥒet #/ϳഠiᥒ /﹗\
03:05:13 <clarkk> Ꮃith oᥙr IᎡC aԁ ѕᥱrⅴicе ỿou ⅽаᥒ reaϲh ɑ gⅼobal ɑuԁiеᥒce οf entreрreᥒeᥙrs anⅾ fеᥒtanуⅼ aⅾdicts wⅰtһ eхtrɑοrdіnɑrỿ еngɑgemeᥒt ratesǃ һttpѕ://wⅰllіamⲣitсoϲk.coⅿ⁄
03:05:14 <clarkk> I thоuɡһt yоu ɡ∪ỿѕ mіɡht bᥱ intеrested in tһis bⅼοɡ by frеenഠdе ѕtаff member Brỿɑn klഠeri Ostergɑard httpѕ://brуanоѕtergɑɑrd.ϲoⅿ∕
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03:16:02 <DorpsGek_II> [OpenTTD/OpenTTD] MR4Y commented on issue #6943: Music doesn't works https://git.io/fpRYg
03:25:23 <Eddi|zuHause> that guy got pretty far in the spam process
04:14:01 <dwfreed> services lag
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07:27:20 <DorpsGek_II> [OpenTTD/OpenTTD] JaewonTheOnce opened pull request #6976: Update korean.txt https://git.io/fpRZR
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10:09:54 <LordAro> hmm.
10:11:10 <andythenorth> getting old eh?
10:11:13 <andythenorth> slcak?
10:49:17 <LordAro> does oftc have a +s channel mode?
10:50:29 <LordAro> yes, it does
10:51:05 <LordAro> all other (freenode) channels i've been in have had no issues with spam when they've had +s set
10:51:19 <LordAro> there's also +M, which might be less hurtful than +R
10:51:39 <LordAro> (https://www.oftc.net/ChannelModes/)
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11:16:18 <Eddi|zuHause> from my point of view, +M is even worse
11:17:29 <Eddi|zuHause> we could try +s, though
11:23:51 <crem> Maybe +W ?
11:24:04 <crem> I don't know what it does but worth trying.
11:43:32 <Eddi|zuHause> that is not in the list
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15:55:35 <dwfreed> LordAro: +s has been effective in stopping this botnet, so if you want to poke somebody who can set it
16:02:23 <LordAro> frosch probably
16:02:26 <LordAro> or planetmaker
16:09:41 <Eddi|zuHause> surely DorpsGek has op and should do it :p
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16:25:09 <planetmaker> hm?
16:25:26 <planetmaker> dwfreed, what is +s? :)
16:25:38 <nielsm> +s is "secret"
16:25:51 <nielsm> channel doesn't show up when you request a list of all channels from the irc server
16:25:52 <planetmaker> uh... so no-one finds it, who doesn't know it, right?
16:25:55 <planetmaker> hm
16:26:01 <dwfreed> it hides the channel from /list
16:26:02 <planetmaker> actually... why not
16:26:05 *** planetmaker sets mode: +s
16:26:23 <planetmaker> no-one joins a network and looks for channels. Nowadays at least. I think
16:26:30 <nielsm> most people find out about the channel from websites anyway yes
16:26:45 <dwfreed> which is what the botnet is using to find it; they're not smart enough to cache the /list output, though, so it has been very effective
16:26:48 <Eddi|zuHause> most of the times i type a random channel name and hope it exists :p
16:27:08 <planetmaker> thanks for the suggestion :) I'll be happy to see it work
16:29:11 <planetmaker> I'm sure the other p in the op list and the o would be able to set the modes, too @ LordAro :)
16:30:01 <planetmaker> and the currently-absent t :P
16:32:00 <Eddi|zuHause> i'm sure there are some incognito ops around as well
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16:35:19 <planetmaker> the one with t ;)
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17:03:12 <LordAro> planetmaker: :p
17:03:40 <LordAro> i couldn't remember who had op, and i couldn't be bothered to check the names list
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17:38:51 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed pull request #6976: Update korean.txt https://git.io/fpRZR
17:38:52 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6976: Update korean.txt https://git.io/fpRFj
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18:16:22 <andythenorth> well
18:28:47 <LordAro> llew
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19:44:42 <Wolf01> o/
20:02:29 <LordAro> +s working well so far
20:04:51 <Eddi|zuHause> raf os llew gnikrow s+
20:22:27 <Wolf01> ?edom esrever ekil uoy oS
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20:31:48 <nielsm> hm, might do some more of that live streaming thing
20:32:48 * nielsm pokes andythenorth
20:33:22 <nielsm> https://youtu.be/c7AjyWrIoJA
20:35:12 <LordAro> some pro hotkey use you've got there
20:35:41 <nielsm> can't remember when I learned to play like that :P
20:37:07 <LordAro> bit of a pain to fit that line in
20:37:33 <Eddi|zuHause> not a good game for lossy streaming codecs
20:37:49 <LordAro> it's not too bad at 1080p
20:37:55 <Eddi|zuHause> also "i would do this completely different"
20:40:09 <nielsm> I know this is not ottdcoop meta at all
20:40:24 <Eddi|zuHause> that's like the opposite of what i would aim for :p
20:41:32 <nielsm> lol okay didn't quite expect the train to do that
20:41:54 <LordAro> hahaha
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20:43:23 <nielsm> when did "click bridge end to change bridge type" get added?
20:43:32 <nielsm> I noticed it a little while ago and mostly forget about it existing
20:43:42 <Eddi|zuHause> uhm, like 10 years ago?
20:44:00 <LordAro> one of those hidden features that no one ever remembers exists
20:54:06 <nielsm> if only passengers know how to walk between stations....
20:54:52 <andythenorth> if only
20:54:56 <andythenorth> distant-join :P
20:56:35 <nielsm> that feels cheaty at that distance
20:56:49 <Eddi|zuHause> shuttle bus?
20:57:07 <nielsm> town layout didn't work well for it
20:57:23 <Eddi|zuHause> really, there is nothing different between "walking" and "distant join"
20:57:32 <nielsm> yeah
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21:18:31 <nielsm> andythenorth: are the passenger loading speeds up for discussion? because I'd like them to be a bit faster
21:21:45 <andythenorth> they seem slow
21:22:11 <nielsm> or otherwise have a choice somewhere between long-distance intercity and frequent commuter metro
21:28:02 <andythenorth> the loading speeds are supposed to match original game, but I think they could be 50% faster
21:28:05 <andythenorth> or I've done them wrong
21:28:15 <nielsm> they do match the original
21:28:22 <nielsm> 5 per loading tick
21:30:10 <nielsm> is it okay to hook regular cars up to a metro train? :P
21:30:18 <andythenorth> you can't do it if termite is loaded
21:30:30 <andythenorth> there's nothing wrong with it if the track set allows it
21:30:38 <nielsm> mmk
21:31:05 <Eddi|zuHause> i'd probably design the loading speeds based on total capacity. e.g. commuter loads in 2 or 3 steps, and long distance in 5-8
21:39:32 <andythenorth> there was some clever stuff to normalise the loading speeds by length and so on
21:39:35 <andythenorth> but I deleted it
21:39:42 <andythenorth> nielsm: 7.5 per tick maybe?
21:40:31 <nielsm> Eddi|zuHause's suggestion to base it on capacity is better imo
21:42:11 <andythenorth> hmm
21:42:17 <andythenorth> seems I didn't delete the clever stuff
21:42:29 <andythenorth> maybe I deleted it in the other newgrfs
21:42:32 <andythenorth> I don't think it works
21:42:45 <nielsm> but having two choices, inter-city and regional/semi-local is more interesting imo
21:42:58 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/train.py#L1248
21:43:05 <nielsm> although I'm not sure how to balance it
21:43:27 <andythenorth> just put a higher loading speed on the non-luxury pax car
21:43:30 <andythenorth> it's trivial to do
21:43:41 <andythenorth> metro already has 2x speed
21:43:42 <nielsm> does the luxury car pay more per unit?
21:43:50 <nielsm> metro is ridiculous speed
21:43:57 <nielsm> it loaded like 108 in a single step
21:43:59 <andythenorth> lux car has a buff to payment rate
21:44:31 <andythenorth> the loading rate is scaled to capacity
21:44:38 <andythenorth> so the metro will load stupid fast
21:44:41 <andythenorth> that's the problem :)
21:44:49 <andythenorth> this approach has flaws
21:45:10 <nielsm> well I'd also question the capacity of metro compared to other trains
21:45:21 <nielsm> sure you pack tighter, but not _that_ much tighter
21:45:44 <andythenorth> depends if you've fixed pax generation or not :P
21:45:55 <andythenorth> they're a solution to the current insane pax levels in large cities
21:46:32 <nielsm> well, honestly it's too low on the lowest setting, I think
21:46:54 <nielsm> like this station, wrintbourne bridge central
21:46:59 <nielsm> surrounded by skyscrapers
21:47:07 <nielsm> receives 55 pax/month
21:47:38 <nielsm> let's try to boost it to max...
21:49:29 <nielsm> not a huge difference
21:50:30 <nielsm> I wonder if generation should be non-linear by building size after all, just not as aggressivly as the original
21:50:30 <Eddi|zuHause> <nielsm> sure you pack tighter, but not _that_ much tighter <-- i'd usually say long-distance should count seats only, and metro includes standing places
21:51:30 <andythenorth> metro uses crush loading factors
21:51:49 <nielsm> local trains in tokyo are def. "fun"
21:51:50 <andythenorth> I didn't exactly follow RL, but RL metro has very high capacity
21:51:51 <nielsm> :P
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21:58:18 <andythenorth> hmm
22:01:31 <peter1138> 128GB MicroSD for £15... o_O
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22:03:55 <andythenorth> super duper
22:04:38 <andythenorth> more engines for Horse? o_O
22:04:49 * andythenorth bear coding
22:05:26 <nielsm> a non-metro EMU or two would be neat imo
22:06:52 <nielsm> this house-overlapping-train-engine thing seems it might be a problem with UKTS and not Horse
22:07:06 <nielsm> (UK town set)
22:08:42 <andythenorth> EMU might be possible
22:08:46 <andythenorth> I considered them
22:09:16 <nielsm> a 1990's three-car thing perhaps
22:11:30 <Eddi|zuHause> are we back at overlapping bounding boxes again?
22:11:58 <nielsm> nah it's badly made graphics this time
22:13:47 <Eddi|zuHause> does it happen without catenary?
22:16:12 <nielsm> it'd be annoying to try
22:16:30 <Eddi|zuHause> ctrl+x to make catenary invisible?
22:18:28 <nielsm> still happens
22:19:38 <Eddi|zuHause> i think the engine goes one step beyond the end of the track, so the house overlaps with the engine bounding box
22:20:58 <nielsm> the house is also flickering over the station platform
22:21:09 <Eddi|zuHause> yeah, i see that
22:21:25 <Eddi|zuHause> but i think that was less without the catenary
22:25:23 <Eddi|zuHause> oh i kinda hate the original road algorithm
22:25:36 <Eddi|zuHause> i always use "better roads"
22:26:26 <Eddi|zuHause> i'm kinda amazed that you don't hit the pause key all the time like i do :p
22:27:56 <nielsm> I used to do that all the time
22:28:07 <nielsm> then I spent a lot of time on multiplayer servers
22:28:12 <nielsm> and lost the habit again
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22:30:18 <andythenorth> this is hard to draw in pixels http://www.rmweb.co.uk/community/uploads/1267986253/gallery_8542_757_34171.jpg
22:32:08 <andythenorth> the bonnets are ugly :)
22:32:33 <andythenorth> and the big wheels are awkward
22:32:52 <Wolf01> Heh
22:33:59 <andythenorth> and I don't know where to put the 2cc
22:36:11 <nielsm> just make two refits, one in each colour
22:37:01 <nielsm> or a silly rule like bought in even years = secondary style
22:40:15 <andythenorth> hmm drawing is failing :P
22:40:21 <andythenorth> some shapes are just awkward
22:43:13 <andythenorth> maybe I should fake this instead to be longer https://upload.wikimedia.org/wikipedia/commons/b/ba/Electric_locomotive_and_train%2C_Metropolitan_Railway_%28CJ_Allen%2C_Steel_Highway%2C_1928%29.jpg
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22:46:32 <nielsm> probably not quite anything you're looking for, but the Y-train used on various danish local railways is quite iconic imo: https://www.jernbanen.dk/motor_solo.php?s=134&lokid=310
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22:47:26 <andythenorth> scandi set
22:47:45 <Eddi|zuHause> randy scandy?
22:51:26 <andythenorth> wheel arrangement troubles pixel me greatly https://en.wikipedia.org/wiki/File:North_Eastern_Railway_electric_locomotive_No_13.jpg
22:52:35 <andythenorth> there's one in UKRS2 which is kind of ok, but it's smaller sprite
22:53:27 <nielsm> pretend it's 1Bo1
22:53:36 <nielsm> or whatever it'd be called
22:53:46 <andythenorth> if I went by IRL length, it would be 7/8
22:53:54 <andythenorth> but sprite needs to be 8/8
22:53:58 <andythenorth> so I need to fake more
22:54:38 <andythenorth> this, but electric? o_O https://en.wikipedia.org/wiki/File:Derby_works_fell_diesel_geograph-2390424-by-Ben-Brooksbank.jpg
22:56:22 <andythenorth> this chassis? http://www.kernowmodelrailcentre.com/images/product/K2701%20Final%20Side%201%20web-1505920494.jpg
22:57:39 <nielsm> https://www.jernbanen.dk/motor_solo.php?s=8&lokid=867 <- seats 24 !!
22:58:02 <nielsm> and runs on gasoline
22:58:17 <andythenorth> winning
22:58:40 <andythenorth> hmmm pixels are resisting
22:58:42 <andythenorth> time for bed
22:58:46 <andythenorth> could just delete this engine :D
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