IRC logs for #openttd on OFTC at 2018-11-08
            
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13:33:07 <andythenorth> o/
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15:46:46 <nielsm> https://webster.openttdcoop.org <-- cert expired
16:07:04 <LordAro> ^Spike^: ^ ?
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17:28:32 <peter1138> When automated certificate renewal is not automated...
17:30:08 <nielsm> annoying, either OneDrive/O365 has really been broken for a full day, or they really don't like the files I'm uploading
17:34:03 <nielsm> am I understanding right that the TileLoop runs on 1/256th of all tiles on the map every tick, rotating so it visits every tile exactly one across 256 ticks?
17:35:06 <nielsm> my actual problem is wanting to branch differently every second visit to a tile
17:35:53 <nielsm> so I was thinking (_tick_counter&512)==0 for example
17:36:43 <nielsm> looks like other parts of the code is doing similar things
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18:42:16 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa
18:42:42 <nielsm> frosch123: I did get convinced the map array counting is pointless and took it out again
18:43:25 <frosch123> evening :)
18:43:48 <nielsm> and did some more experimentation with the bitcounting stuff, and found what I think produces good results
19:00:45 <nielsm> this formatting is too much fun to play around with... https://0x0.st/slHV.png
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20:03:42 <Wolf01> o/
20:03:56 <andythenorth> yo
20:40:22 * andythenorth pastes some html into a page
20:40:27 <andythenorth> to avoid angering TrueBrain
20:51:47 <nielsm> okay that's not really what I intended, though I understand why the result is like this... https://0x0.st/slXB.txt
20:52:29 <nielsm> (simulating 2000 tile ticks of generating passengers for houses of pop 75 and 150, showing distribution of number of passengers generated in one tile tick)
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21:10:49 <nielsm> okay I like this better: https://0x0.st/slX_.txt
21:18:30 <nielsm> original town cargo gen: https://0x0.st/slX4.txt
21:20:54 <nielsm> and earthlingkira's fix: https://0x0.st/slXw.txt
21:32:39 <andythenorth> it's a worthwhile problem
21:32:53 <andythenorth> can't comment on the best fix though :|
21:38:04 <nielsm> I prefer my own binomial distribution (just had to look up and be corrected) version, since it gives a more even flow
21:44:16 <andythenorth> will this help with the overflowing cities issue?
21:44:26 <andythenorth> above about 2k popn. stations can't be cleared
21:44:35 <nielsm> city stations having uncontrollable amounts of passengers?
21:44:35 <nielsm> yes
21:44:39 <nielsm> that's exactly what it does
21:44:46 <nielsm> it also makes small towns more viable
21:50:10 <andythenorth> woo :)
21:59:04 <nielsm> town living up to its name, "Tardhead", doing retarded things like replacing all buildings with parks and statues and dropping from 1050 to 528 pop
22:02:56 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa
22:12:16 <andythenorth> 👍
22:21:52 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkVI
22:29:29 <nielsm> gn
22:30:00 <andythenorth> bye nielsm :)
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