IRC logs for #openttd on OFTC at 2018-11-07
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00:02:39 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6925: Fix #6574 #6636 #5405 #6493: Aircraft hangar issues https://git.io/fpJfr
00:11:11 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6925: Fix #6574 #6636 #5405 #6493: Aircraft hangar issues https://git.io/fpJfr
00:11:53 <Xarick> okay, I'm done, now I wonder if the continuous integration won't mess up
00:12:33 <LordAro> if not, that's not your problem
00:13:21 <Xarick> two of the updates were rebases
00:13:28 <Xarick> the last one was a new commit, the 10th
00:14:42 <Xarick> less detours as requested, more player care needed
00:15:01 <LordAro> he'll have the notifications and will get to it when he can
00:15:28 <Xarick> for me, it looks weird, i basically made it less smart :(
00:15:38 <Xarick> but, i see his point of view
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09:06:12 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpJgU
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15:53:17 <Xaroth> frosch123 xarick is way too similar to xaroth << I fully agree, but it's a bit meh to pull the age rank, makes me feel old.
16:06:57 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUJq
16:14:08 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUU8
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17:17:34 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUmA
17:20:58 <DorpsGek_II> [OpenTTD/OpenTTD] TheGwyd commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fpUYn
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18:58:26 <frosch123> nielsm: a cargo generation counter in the map array does not add anything, which random could not
18:59:42 <frosch123> towns always consist of multiple houses, so any counting you do per tile is averaged over multiple houses
18:59:58 <frosch123> so you can achieve the same with a statistically adjusted random probability
19:04:26 <nielsm> town size 169, original=46, new=51 / town size 1371, original=208, new=179
19:04:31 <nielsm> of course that's just a single measurement
19:05:16 <frosch123> i am not sure what you are trying
19:05:32 <frosch123> the forum topic already has a "fix" for the isssue
19:05:46 <frosch123> the only question is, do we want to change the "game mechanics"
19:05:54 <frosch123> or is it a "setting"
19:07:25 <frosch123> please use the patch from the forum then
19:07:40 <frosch123> the map array thingie wastes space for no gain
19:22:12 <nielsm> I don't like the patch posted on the forum, since any size house can produce the same amount of passengers, it feels wrong
19:22:34 <nielsm> a different approach I think might work instead: don't roll for whether to produce or not, in that sense at least
19:23:10 <frosch123> it's just the same thing
19:23:17 <nielsm> but instead take a chance for every 1 of 8 (or whatever number for balance) resident in the house every tile tick for them to travel
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19:25:18 <frosch123> it does not matter whether you generate 8 passengers with 1/8 chance, or 0 to 2 passengers with a chance of 1
19:25:33 <frosch123> same reason why counting in the map array is pointless
19:25:41 <frosch123> you do not change the total amount/percentage
19:26:35 <frosch123> the patch on the forums is very much correct, it just lacks a setting, and an actual decision what linear speed to take
20:01:55 <nielsm> added the three variations posted on the forum, and my other idea of chance per every N pop to the branch as well
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20:10:01 <TrueBrain> no, please dont use media.openttd.org :P That was a technical solution for a technical issue .. (django couldnt handle the server-load :P)
20:10:11 <TrueBrain> just a normal full static full self-contained website plz :)
20:12:22 <Xaroth> just make sure it's web-scale.
20:12:44 <frosch123> how many pixels is that?
20:13:23 <LordAro> mongodb backend it is then
20:13:35 <frosch123> iron-horse has more, so andy can handle it just fine
20:13:46 <TrueBrain> memSQL is now free! QUICK! The next hot thing, lets use that!
20:14:12 <frosch123> never go to a nosql bar. they have no tables
20:14:26 <TrueBrain> okay, that made me giggle :D
20:17:04 <frosch123> some lame jokes only work in english
20:18:20 <TrueBrain> indeed; but some only if you are Dutch
20:18:24 <TrueBrain> "go your gang" is one :P
20:18:39 <Xaroth> make that the cat wise.
20:18:49 <TrueBrain> okay, I will keep you on the height
20:19:04 <frosch123> sounds like "heavy on wire", "nothing goes more" and "again what learned"
20:21:42 <andythenorth> Xaroth: it's webscale definitely
20:22:11 <andythenorth> there's probably a bar joke about 'eventually consistent' too
20:22:32 <Xaroth> Consistency is overrated.
20:22:58 <andythenorth> barman pours three drinks
20:23:04 <andythenorth> same glass, different amounts, same price
20:23:11 <andythenorth> eventually consistent
20:23:21 * andythenorth does not do standup
20:59:43 <andythenorth> tried playing tanks
21:18:58 <nielsm> with a comparison showing how each algo scales
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