IRC logs for #openttd on OFTC at 2018-08-22
            
00:00:49 *** Progman has quit IRC
00:16:03 *** Gustavo6046 has quit IRC
00:16:17 *** Gustavo6046 has joined #openttd
00:50:09 *** chomwitt has joined #openttd
00:52:13 *** HerzogDeXtEr has quit IRC
01:29:34 *** Wolf01 has quit IRC
02:11:35 *** keoz has quit IRC
02:23:17 *** Thedarkb-T60 has joined #openttd
02:37:59 *** Gustavo6056 has joined #openttd
02:45:16 *** Gustavo6046 has quit IRC
02:45:16 *** Gustavo6056 is now known as Gustavo6046
02:47:07 *** snail_UES_ has joined #openttd
03:04:34 *** chomwitt has quit IRC
03:05:49 *** Supercheese has quit IRC
03:21:36 *** KouDy has quit IRC
03:26:08 *** glx has quit IRC
03:31:40 *** nielsm has quit IRC
03:37:28 *** APTX has quit IRC
03:40:28 *** Samu has quit IRC
03:44:30 *** KouDy has joined #openttd
03:44:40 *** APTX has joined #openttd
03:56:07 *** KouDy has quit IRC
04:32:15 *** Flygon has joined #openttd
05:02:49 *** ToffeeYogurtPots_ has quit IRC
05:26:56 *** Laedek has quit IRC
05:30:44 *** Laedek has joined #openttd
06:02:29 *** haudrauf has quit IRC
06:03:29 *** haudrauf has joined #openttd
07:18:39 *** snail_UES_ has quit IRC
07:40:53 *** Wacko1976 has joined #openttd
08:33:51 *** Wacko1976 has quit IRC
09:56:17 *** keoz has joined #openttd
11:02:42 *** KouDy has joined #openttd
11:42:13 *** Samu has joined #openttd
12:04:41 *** Thedarkb-T60 has quit IRC
12:10:45 *** Thedarkb-T60 has joined #openttd
12:11:03 *** nielsm has joined #openttd
12:27:56 *** Thedarkb-T60 has quit IRC
12:43:28 *** Wolf01 has joined #openttd
12:43:34 <Wolf01> Moin
12:50:54 <Samu> i found a weird bug
12:51:19 <Samu> AIAirport.GetNearestTown(tile, airport_type);
12:51:32 <Samu> AITile.GetClosestTown(tile);
12:51:51 <Samu> i don't get the same town
12:52:02 <Samu> even with the same tile
12:52:18 <Samu> must explore this
12:53:48 <Samu> maybe it's not a bug, or i'm failing to understand the difference
12:55:18 <Wolf01> Maybe one is intended to get the nearest town as destination while the other is intended to get the nearest town given a tile?
12:58:11 <Samu> the town of AIAirport.GetNearestTown is really far off than the other function
12:59:40 <Samu> https://imgur.com/Fi6IPIj
13:00:39 <Samu> the tile is where "Flarnwell Heights" sign is located, the nearest town for the first function is Pletston, the nearest town for the second one is Flarnwell
13:00:52 <Samu> why
13:03:23 <Wolf01> Do the functions have a comment explaining what they return or you just guess by the name?
13:04:02 <Samu> https://noai.openttd.org/api/trunk/classAIAirport.html#d8ac12ccd9de4b8340d37ea68428a8f3
13:04:07 <Samu> doesn't seem to be clear
13:09:51 <Wolf01> The flarnwell airport should return flarnwell, as it's under that local authority, I don't understand why it should need the airport type btw, on a tile you can have only one airport and only one local authority
13:11:23 <Samu> it treats it as an area of tiles
13:11:24 <Eddi|zuHause> you do know that the local authority of a station may be different than the local authority of the tile that the station (sign) is on?
13:12:45 <Wolf01> Yes, but in that case it's on the other side of the town, I don't think pletston local authority reaches that far, at least if he didn't station walk with that airport
13:12:47 <Samu> local authority of that tile is Flanrwell, just checked
13:13:11 <Samu> no, i didn't station walk
13:16:01 <Eddi|zuHause> i'm assuming AIAirport.GetNearestTown is the one that limits the noise
13:16:29 <Eddi|zuHause> so it's not only the distance but also the town size
13:17:42 <Eddi|zuHause> and it needs the airport type because it needs the size of the (potential) airport you're trying to build
13:19:02 <Wolf01> That makes sense
13:20:24 <Samu> but still, why did it get a town that is so far away than that place?
13:48:09 *** andythenorth has joined #openttd
13:48:28 <Wolf01> o/
13:50:26 <andythenorth> so
13:50:35 <andythenorth> I need to rek FIRS
13:50:46 <andythenorth> but I only have a phone
13:51:02 <andythenorth> no hg client, no text editor :p
13:51:07 <Wolf01> WTF, can't you just let it live a bit? :D
13:51:18 <andythenorth> and can’t edit directly in devzome
13:54:50 <LordAro> lol
13:55:24 <andythenorth> switch to github :p
13:56:43 <nielsm> andythenorth, reasons why you should bring a real computer even when going on vacation
13:56:51 <andythenorth> oof
13:57:05 <andythenorth> then I’d just play tanks and be angry :(
13:57:07 <andythenorth> :)
13:57:22 <nielsm> don't need to bring something that can play 3D games :P
13:58:05 <andythenorth> unrelatec: industrial chemistry continues to mess with my brain
13:58:13 <andythenorth> it’s complex eh
13:59:30 *** andythenorth has quit IRC
13:59:44 *** andythenorth has joined #openttd
13:59:55 <andythenorth> p-aminophenol stops your brain hurting, for example
14:00:23 <andythenorth> and comes from coke ovens, indirectly
14:01:00 <andythenorth> whereas sulfuric acid is a waste product from coke ovens, but also a saleable by product
14:01:15 <andythenorth> and is also used to recover other by products
14:01:23 <andythenorth> such complex :p
14:02:23 <andythenorth> also most of my information is from wikipedia, and have you ever met a WP contributor? o_O
14:03:40 <andythenorth> nielsm so do you think 16 cargos is going to make it? :) FIRS 4 design starts to depend on it :)
14:04:06 <nielsm> I think it just depends on being tested working?
14:05:33 <nielsm> it's the callback stuff I'm unsure about working or not because I don't understand the mechanisms involved in the GRF execution engine, so I can't make any test cases myself
14:06:21 <andythenorth> yeah I need to patch FIRS internals for that, assumes 2 cargos
14:06:31 <andythenorth> no loops over n cargos
14:07:34 <Eddi|zuHause> oh, steam beta comes now with integrated wine?
14:07:42 <peter1138> Sounds like it.
14:07:49 <andythenorth> and the storage increase PR in openttd is blocked by newgrf revision problem
14:11:08 <LordAro> i wonder if steam's bundled libraries are still from ubuntu 12.04
14:11:27 <LordAro> (and how out of date their bundled version of wine will get)
14:11:35 <andythenorth> so I’m renaming Extreme
14:11:45 <Eddi|zuHause> dunno, but i think it always tried to use system libraries first by default
14:11:47 <andythenorth> Better Living Through Chemistry
14:12:01 <LordAro> Eddi|zuHause: definitely didn't used to, it caused issues on arch#
14:12:45 <Eddi|zuHause> i think for a time i had the reverse problem, i had to set an environment option to not use system but bundled libraries
14:13:40 <Eddi|zuHause> now next question, how do i copy the savegames over from my wine steam installation to the normal steam...
14:13:59 <LordAro> https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Steam_runtime
14:14:00 <Eddi|zuHause> i don't think i used steam cloud
14:14:13 <LordAro> locate on disk -> copy?
14:14:37 <Eddi|zuHause> LordAro: there was a STEAM_PREFER_HOST_LIBRARIES or something
14:14:42 <andythenorth> or...The Chemical Life
14:14:52 <andythenorth> dunno which I prefer yet
14:16:35 <Eddi|zuHause> My Chemical Romance (i hear that is a totally up to date reference for the youth of today)
14:17:04 <LordAro> haha
14:17:19 <Eddi|zuHause> (if "today" means "ten years ago")
14:17:21 <andythenorth> considered that one too
14:19:28 <andythenorth> it’s chemical products oriented :)
14:20:12 <Eddi|zuHause> Chemistry is Love, Chemistry is Life
14:20:14 <Eddi|zuHause> :p
14:20:15 <andythenorth> dunno whether to split ‘petrochemicals’ up, it’s easier as a single cargo
14:20:37 <andythenorth> it’s usefully non-specific
14:20:56 <Eddi|zuHause> (almost definitely don't use that)
14:21:17 <andythenorth> eddi I can add that one to the list :)
14:21:27 <Eddi|zuHause> really, don't :p
14:22:07 <andythenorth> :)
14:25:12 <andythenorth> hmm, how to handle changes in industrial process?
14:25:45 <andythenorth> e.g. phenol historically sourced from coal tar, then switched to distillation from crude oil
14:26:03 <andythenorth> I guess this economy is post 1950 or so
14:26:48 <Eddi|zuHause> so, they do have a dropdown which allows to select which "compatibility tool" to use, might be helpful if they allowed to set a custom wine version to use there, instead of theirs
14:28:59 <Eddi|zuHause> so, at least the game starts out-of-the-box (spent a lot of time getting it to run under normal wine)
14:29:16 <Eddi|zuHause> still haven't found the savegame data
14:31:04 <andythenorth> how many outputs is too many for an industry?
14:31:12 <Eddi|zuHause> 64
14:31:34 <andythenorth> bearing in mind (1) the fractional cargo production from inputs
14:31:48 <andythenorth> (2) the need for pickup stations
14:33:54 <Eddi|zuHause> stations can be 64x64
14:34:18 <Eddi|zuHause> dunno about the fractions
14:35:58 <andythenorth> can’t remember how wasteful the integer maths is
14:36:06 <andythenorth> “probably fine”
14:38:20 <Eddi|zuHause> what's the easiest way to find out the appid of a game?
14:38:31 <Eddi|zuHause> ah, shop page
14:38:52 *** andythenorth has quit IRC
14:40:48 <Eddi|zuHause> hm, it doesn't seem to be in the steam userdata section
14:43:23 *** andythenorth has joined #openttd
14:43:35 <Eddi|zuHause> ok, found it... now next where to put it so it finds it...
14:44:37 <planetmaker> <andythenorth> and the storage increase PR in openttd is blocked by newgrf revision problem <--- not sure those two problems should be linked
14:45:11 <andythenorth> PR notes suggest they are, but I’m not sure
14:45:22 <planetmaker> I'm actually tempted to just approve the PR and be done with that feature. Yet the ability of NewGRFs to query OpenTTD's capabilities or revision... should still be there
14:45:27 <planetmaker> or rather re-introduced
14:45:34 <planetmaker> as should be nightly builds :D
14:45:40 <Eddi|zuHause> it's definitely a problem that needs to be solved
14:45:50 <Eddi|zuHause> but i don't see the dependency
14:46:24 <planetmaker> there is a weak one: a NewGRF using the 17+ persistant storages needs to know whether they work or simply return 0 regardless
14:46:37 <planetmaker> Thus such NewGRFs need to know what OpenTTD they run on
14:46:49 <Eddi|zuHause> yes
14:46:55 <andythenorth> but we think that’s a concern for the newgrf?
14:47:04 <andythenorth> not the storage?
14:47:40 <planetmaker> It's an OpenTTD concern as it offers no means for a NewGRF to get the required information (other than checking openttd major-minor-bugfix revision
14:47:40 <Eddi|zuHause> but it would allow making test newgrfs for now which ignore the detection, or put a more fuzzy ">=1.9.0" check in to work in current nightly and in release, but not older nightlies in the last 4 months
14:47:46 <planetmaker> which would likely be fine enough
14:48:00 <Eddi|zuHause> it's a bad workaround
14:48:07 <planetmaker> yeah. But good enough for now
14:48:08 <Eddi|zuHause> but it's not critical
14:48:56 <andythenorth> seems we could approve it and tidy the mess later?
14:49:05 <Samu> there must be a bug with my code somewhere
14:49:11 <andythenorth> or it dies of being debated to death? :)
14:49:12 <Samu> it doesn't seem to be openttd
14:49:15 <planetmaker> My suggestion for the reported revision is actually: make it a compile-time constant which needs updating when a critical NewGRF feature is introduced / changed / whatever
14:49:31 <andythenorth> API rev?
14:49:41 <planetmaker> it's yet another thing in need of maintenance. But well... it is anyway. It kinda is an API rev anyway.
14:50:03 <planetmaker> no need to invent something new there. Just continue to use the revision. But commit it directly instead of inferring it from the VCS
14:50:11 <Eddi|zuHause> ok... so old save data is in "wineprefixes/steam/drive_c/users/johannes/Local Settings/Application Data/" and new data goes into "Steam/SteamApps/compatdata/<appid>/pfx/drive_c/users/steamuser/Local Settings/Application Data/"
14:50:32 <Eddi|zuHause> now, do i make a copy or a symlink?
14:50:52 <andythenorth> planetmaker that seems very pragmatic
14:51:06 <andythenorth> maintaining revs is dull but hard to avoid
14:51:19 <planetmaker> it's not a big issue anyway
14:51:39 <Eddi|zuHause> yeah, it's effectively same as savegame rev
14:51:42 <planetmaker> it's just one additional line of codechange in newgrf-related code changes and additions
14:52:20 <planetmaker> yep, like savegame rev, or similar. The same constant could effectively be used. Maybe should for simplicity's sake
14:52:32 <planetmaker> though it would bump savegame rev dramatically :P
14:52:35 <Eddi|zuHause> but i suppose it's better than relying on commit history which is not guaranteed to be the same on everyone's computer
14:52:57 <Eddi|zuHause> not sure if linking them is a good idea
14:53:29 <Eddi|zuHause> plus i think savegame rev is limited to uint8 currently
14:53:49 <planetmaker> right. That can always be done later, too. So first: re-introduce reported revision for NewGRFs and increment it everytime it's needed
14:53:55 *** andythenorth has quit IRC
14:54:06 <Eddi|zuHause> yes, that seems like a useful approach
14:54:15 *** andythenorth has joined #openttd
14:56:41 *** rocky113844 has quit IRC
14:58:45 <andythenorth> so ‘drugs’, ‘medicines’ or ‘pharmaceuticals’ cargo name?
14:58:57 <andythenorth> high value, like diamonds and such
14:59:53 <Eddi|zuHause> pharmathingies
14:59:57 <planetmaker> 'contraband'
15:00:58 <andythenorth> dunno if medicines is a wider set than drugs
15:01:07 * andythenorth researching
15:01:43 <andythenorth> pharma is a subset of drugs
15:02:25 *** snail_UES_ has joined #openttd
15:04:05 <planetmaker> medical products is wider. Pharamaceutical usually is chemicals while prothetics, implants etc not, but still medical. But maybe that's me and I'm not native speaker
15:06:59 <Eddi|zuHause> "drugs" (as in "drugstore") would include shampoo, soap, deodorant and stuff
15:07:46 <planetmaker> funnily drug and Droge derive from the word 'dröge', or in English dry ;)
15:08:12 *** andythenorth has quit IRC
15:08:26 *** andythenorth has joined #openttd
15:08:36 <andythenorth> drugs also includes illegal drugs
15:10:11 <andythenorth> so probably ‘pharmaceuticals’
15:13:07 *** snail_UES_ has quit IRC
15:14:03 *** NoMorePacers has joined #openttd
15:14:27 *** andythenorth has quit IRC
15:15:20 *** chomwitt has joined #openttd
15:17:11 <Samu> Guys, I found the problem!
15:17:18 <Samu> it's in my code
15:17:22 <Samu> it's not openttd
15:18:02 <Samu> or actually, in ludiai's code
15:18:16 <Samu> this part didn't belong to me
15:18:27 <Samu> sorry about false alarm Eddi|zuHause , Wolf01
15:19:31 *** andythenorth has joined #openttd
15:21:58 *** andythenorth has quit IRC
15:23:13 *** mindlesstux has joined #openttd
15:23:20 *** andythenorth has joined #openttd
15:29:10 <Samu> just sorted it out
15:29:11 <Samu> yays
15:29:27 <Samu> it was due to the adjacent station code
15:30:24 <Samu> it was trying to join an airport with another
15:30:39 <Samu> now it no longer tries to join airports
15:31:55 <Samu> and the nearest town of a hypotetically joined airport was closer to Pletston
15:36:06 *** andythenorth has quit IRC
15:43:21 *** andythenorth has joined #openttd
15:43:37 <andythenorth> so inputs for pharma factory?
15:43:44 <andythenorth> besides coal tar?
15:44:08 <planetmaker> some agriculture stuff or plants
15:44:39 <planetmaker> or some sort of chemicals
15:44:40 <andythenorth> opium poppies?
15:44:46 <planetmaker> yep :D
15:44:46 <andythenorth> bacteria?
15:49:48 * andythenorth lost in BASF pharma website :p
15:50:51 <andythenorth> “aroma ingredients market”
15:53:32 <andythenorth> seems I need to know what amines are
15:54:41 <Eddi|zuHause> parts of aminoacids?
15:57:45 <andythenorth> seems so
16:00:26 <andythenorth> dunno if there’s a separate industry for pharma
16:00:52 <andythenorth> already got a multi-purpose “specialty chemicals factory”
16:09:22 *** andythenorth has quit IRC
16:24:19 *** ToBeFree has joined #openttd
16:26:51 *** Gja has joined #openttd
16:58:46 <Wolf01> https://linux.slashdot.org/story/18/08/22/0012254/steam-gets-built-in-tools-to-let-you-run-windows-games-on-linux----now-available-in-beta <- Eddi|zuHause, trying this?
16:58:53 <Eddi|zuHause> yes
16:59:10 <Eddi|zuHause> got one game to work so far, another just crashed
16:59:27 <Wolf01> Nice
16:59:29 <Eddi|zuHause> not sure how to tweak it to get it working
17:03:17 <peter1138> Step 1) Install Windows.
17:03:19 <nielsm> is it based on wine?
17:03:21 <Eddi|zuHause> yes
17:04:10 *** Progman has joined #openttd
17:06:35 <Eddi|zuHause> ok, the game that crashed also crashes in my normal wine
17:06:45 *** synchris has joined #openttd
17:06:49 <Eddi|zuHause> probably graphics driver related
17:07:02 <Eddi|zuHause> (it used to run a few years ago)
17:38:21 *** NoMorePacers has quit IRC
17:44:39 *** Gja has quit IRC
17:46:54 *** andythenorth has joined #openttd
17:47:02 <andythenorth> well
17:50:31 <andythenorth> https://en.m.wikipedia.org/wiki/Commercial_classification_of_chemicals
17:50:48 <andythenorth> i could do 3 cargos for chemicals :p
17:53:39 <andythenorth> also carbon black is due a revival
17:53:48 <andythenorth> I removed it from Steeltown
17:56:29 <andythenorth> can I treat natural rubber and synthetic rubber same?
18:04:34 <andythenorth> so much and very questions
18:08:29 *** Maraxus has joined #openttd
18:10:34 <Eddi|zuHause> yes
18:10:47 <andythenorth> hmm, is rubber a polymer?
18:10:56 <andythenorth> currently I have a polymers cargo
18:12:03 <Eddi|zuHause> i probably wouldn't merge those
18:12:23 <andythenorth> polymers could equally well be plastics, but polymers seems to fit better than plastics for the textile chain
18:12:34 <andythenorth> plastic clothes is weird
18:12:47 <andythenorth> polymer clothes seems fine
18:13:25 <Eddi|zuHause> synthetic fibres?
18:13:42 <andythenorth> maybe yes
18:16:15 <andythenorth> so I don’t know whether to add a coal tar distiller
18:16:24 <andythenorth> it would look quite good
18:16:33 <andythenorth> but overlaps with other things
18:18:26 *** Wormnest has joined #openttd
18:18:29 <andythenorth> hmm
18:18:57 <andythenorth> it’s a unique source of creosote
18:19:20 <andythenorth> 5 other cargos could be produced at other industries
18:21:29 *** Maraxus has quit IRC
18:22:57 *** roidal has joined #openttd
18:26:02 *** Arveen has quit IRC
18:26:52 *** Gja has joined #openttd
18:34:11 *** Thedarkb-T60 has joined #openttd
18:42:22 *** Arveen has joined #openttd
18:43:28 *** HerzogDeXtEr has joined #openttd
18:43:38 <Samu> how do I get the noise of an airport type, before testing it on a tile?
18:46:23 <Samu> https://noai.openttd.org/api/trunk/classAIAirport.html
18:46:44 <Samu> GetNoiseLevelIncrease (TileIndex tile, AirportType type) requires a tile, what if I don't have a tile
18:51:23 *** andythenorth has quit IRC
18:53:01 *** andythenorth has joined #openttd
18:53:16 <andythenorth> is “bicycles” a valid cargo? o_O
18:58:07 *** Thedarkb-T60 has quit IRC
18:58:39 <Eddi|zuHause> probably a tiny bit too specific
18:59:14 <andythenorth> personal transport? :p
19:00:41 <andythenorth> so to what extent is cement production “chemistry”?
19:01:51 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme
19:02:08 <andythenorth> my planned changes make the chemical chain even denser
19:02:20 *** frosch123 has joined #openttd
19:02:23 <andythenorth> I think I leave food/farms as is
19:02:40 <andythenorth> but building materials chain doesn’t seem to fit
19:02:49 <andythenorth> needs more or less detail
19:03:25 *** Flygon has quit IRC
19:03:48 <andythenorth> I’m
19:04:25 <andythenorth> at 53 cargos now. 48 would be preferable, but could alternativel add even more
19:05:26 <Eddi|zuHause> hm, another game that crashes in a similar way... i probably need to diagnose this better
19:07:33 <andythenorth> maybe I don’t need bricks
19:07:56 <Eddi|zuHause> back to BDMT?
19:09:07 <andythenorth> currently is BDMT
19:09:22 <andythenorth> removing brickworks just simplifies grf
19:09:29 <andythenorth> graph *
19:09:46 <Eddi|zuHause> grfgraph
19:09:52 <andythenorth> indeed
19:10:16 <andythenorth> and removes a consumer of coal, which is over-demanded
19:10:32 <Eddi|zuHause> so far, 1/4 games worked... i somehow hoped for a better ratio
19:11:57 <andythenorth> if it’s Better Living Through Chemistry, what nice cargos have I over-looked? o_O
19:12:54 <Eddi|zuHause> tbh, i don't have a good overview of what you actually have :p
19:14:21 <andythenorth> I can’t update the docs currently :)
19:15:00 <andythenorth> they miss 5 cargos: coal tar, creosote, carbon black, rubber, pharmaceuticals
19:15:06 <andythenorth> and maybe asphalt
19:18:20 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme
19:20:14 <Samu> Wormnest: hi
19:20:36 <Samu> do you know?
19:23:51 <andythenorth> I have lumped all the intermediate petrochemicals together
19:24:00 <andythenorth> irl they’re too complex
19:24:23 <andythenorth> ethane, methane, benzene, naptha, ethylene etc
19:25:12 <andythenorth> I’ve also left out hydrogen because it tends to be pipeline transported
19:26:38 <andythenorth> nitrogen is missing, and could come from a cryo plant
19:26:50 <Eddi|zuHause> well, you could still think about splitting polymers into plastic and (synthesic) fibres
19:27:47 <andythenorth> https://www.dummies.com/education/science/chemistry/the-top-10-industrial-chemicals/
19:28:01 <andythenorth> I could split polymers yes
19:29:24 <Eddi|zuHause> food additives?
19:30:09 <Eddi|zuHause> (citric acid, synthetic aroma, sugar replacements, ...)
19:30:50 <andythenorth> yes, they’re in
19:31:20 <andythenorth> and industrial finishes (paint, varnish, coatings etc)
19:31:35 <andythenorth> cleaning agents is detergents and similar
19:31:47 <Eddi|zuHause> yeah
19:32:16 <Wormnest> Samu: If you know where you want to place an airport you should have a tile
19:32:31 *** NoMorePacers_ has joined #openttd
19:32:37 <andythenorth> I think I’m at a “edit down” phase next, stripping anything that doesn’t fit here
19:32:40 <Eddi|zuHause> activated charcoal (for air quality scrubbers/mining supplies)?
19:32:50 <Samu> i have the tile, but i was trying to speed up things
19:33:00 <Samu> wanted to get it from the airport type itself
19:33:05 <andythenorth> charcoal is interesting
19:33:13 <andythenorth> also used pharmaceuticallt
19:33:21 <Samu> i would then exclude some towns from tilechecking
19:33:38 <andythenorth> how is activates charcoal produced?
19:33:47 <andythenorth> off phone spelling :p
19:35:31 <andythenorth> also there are no pesticides, defoliants or similar
19:35:56 <andythenorth> nor any lubricating oils or similar
19:36:02 <Eddi|zuHause> hm, "PROTON_USE_WINED3D11=1" and "PROTON_NO_D3D11=1" sound like variables i should try to tweak
19:37:22 <andythenorth> the metals chain is very limited also
19:37:37 <andythenorth> no lead, nickel etc
19:37:47 <Eddi|zuHause> zinc
19:38:04 <andythenorth> possibly yes
19:38:31 <andythenorth> I guess it’s not Better Living Through Mettalurgy
19:38:45 <andythenorth> I could make Steeltown bigger, but eh
19:39:19 <Eddi|zuHause> awesome, now the game starts, but i have a completely pink screen :p
19:41:10 <Eddi|zuHause> turns out looking at a bright pink screen is not healthy :p
19:41:41 <andythenorth> :p
19:43:27 <andythenorth> kind of wonder
19:43:47 <andythenorth> if Bob The Builder is a valid economy
19:44:01 <andythenorth> splitting up BDMT
19:46:15 <Eddi|zuHause> probably, but not this economy :p
19:46:55 <andythenorth> I think it’s an urban economy
19:47:30 <andythenorth> deliver many things to towns, many end cargos, but less detail in the commodity input cargos
19:47:52 <Eddi|zuHause> oh it runs!
19:47:57 <Eddi|zuHause> with PROTON_USE_WINED3D11=1
19:50:01 <andythenorth> so should I sack Power Station from chemical economy?
19:50:24 <andythenorth> it’s just a coal eater
19:50:38 *** Gustavo6056 has joined #openttd
19:54:01 *** Gustavo6046 has quit IRC
19:54:01 *** Gustavo6056 is now known as Gustavo6046
20:00:16 *** NoMorePacers_ has quit IRC
20:05:58 *** tokai|noir has joined #openttd
20:05:58 *** ChanServ sets mode: +v tokai|noir
20:06:00 <Samu> Wormnest: do you care to take a look at my code?
20:06:15 <Samu> need ideas to speed up the search
20:07:07 <Samu> when there aren't many airport types available, it's quite fast
20:07:20 <andythenorth> oof
20:07:21 <Samu> if all 9 are available, it becomes too slow
20:07:22 <Wormnest> Sorry Samu I have to many other things I need to do currently
20:07:28 <Samu> oh :( ok
20:07:31 <Samu> sorry
20:07:39 <andythenorth> players won’t like the loss of Extreme eh?
20:12:39 *** tokai has quit IRC
20:16:55 *** NoMorePacers_ has joined #openttd
20:20:48 <Eddi|zuHause> andythenorth: either remove it, or add some side products
20:21:22 *** andythenorth has quit IRC
20:21:41 *** KouDy has quit IRC
20:22:03 *** andythenorth has joined #openttd
20:22:08 <andythenorth> fly ash
20:22:24 <andythenorth> but that’s BDMT oriented
20:22:28 *** Wacko1976 has joined #openttd
20:22:56 <Eddi|zuHause> hm, game got stuck in a scene change...
20:23:22 <andythenorth> I never liked Extreme anyway
20:23:44 <andythenorth> probs someone will fork it
20:24:23 <Eddi|zuHause> power plants need some game mechanic, like boosting town growth or nearby industries or something
20:24:38 <andythenorth> yes
20:25:29 <andythenorth> is carbon black just an industrial finish?
20:26:55 <Eddi|zuHause> dunno
20:28:00 <andythenorth> I think in tyres it’s a structural component
20:28:00 <andythenorth> whereas finishes are decorative or protective
20:28:01 <andythenorth> it conflates a bit when used as ink
20:28:13 <andythenorth> finishes includes dyes and inks
20:30:00 <Eddi|zuHause> varnish
20:31:39 <andythenorth> that too
20:32:15 <andythenorth> can probably lose coffee, sugar, flour now
20:32:35 <andythenorth> quicklime is notably missing though
20:33:12 <andythenorth> and I should research pesticides and poisons
20:33:19 *** keoz has quit IRC
20:35:56 *** andythenorth has quit IRC
20:37:45 *** gelignite has joined #openttd
20:43:38 *** andythenorth has joined #openttd
20:46:30 *** andythenorth has quit IRC
20:48:55 *** HerzogDeXtEr has quit IRC
20:49:19 <Eddi|zuHause> ok, the game literally just said "Better living through chemistry" :p
20:50:40 *** andythenorth has joined #openttd
20:53:15 *** andythenorth has quit IRC
20:53:58 *** glx has joined #openttd
20:53:58 *** ChanServ sets mode: +v glx
20:55:45 *** KouDy has joined #openttd
20:56:08 *** Supercheese has joined #openttd
21:00:54 *** andythenorth has joined #openttd
21:03:22 *** andythenorth has quit IRC
21:30:01 <Samu> what does the Clear() do in this situation?
21:30:02 <Samu> townManager.m_usedCities.Clear();
21:31:05 *** andythenorth has joined #openttd
21:31:15 <andythenorth> eh pesticides are hard to include
21:31:50 <andythenorth> they are either elemental (sulphur) or complex organic chemicals
21:32:23 <andythenorth> they would likely just be FMSP also
21:35:28 *** andythenorth has quit IRC
21:41:14 *** NoMorePacers_ has quit IRC
21:41:23 *** Gja has quit IRC
21:43:42 *** synchris has quit IRC
21:43:57 *** ToBeFree has joined #openttd
21:57:50 <Wolf01> 'night
21:57:52 *** Wolf01 has quit IRC
22:00:01 *** HerzogDeXtEr has joined #openttd
22:00:20 *** Wacko1976 has quit IRC
22:06:17 *** andythenorth has joined #openttd
22:08:11 <andythenorth> nitrogen isn’t transported much
22:08:24 <andythenorth> easier to produce on site in a cryo plant
22:09:25 <andythenorth> quicklime is mostly used in steel production, and steel mill can accept limestone
22:10:31 *** gelignite has quit IRC
22:12:02 *** andythenorth has quit IRC
22:15:32 *** sparch has quit IRC
22:15:55 *** sparch has joined #openttd
22:19:15 *** Wacko1976 has joined #openttd
22:21:10 <glx> Samu: without checking the doc, I can guess it removes all elements from the array
22:22:56 *** roidal has quit IRC
22:27:01 *** andythenorth has joined #openttd
22:35:13 *** keoz has joined #openttd
22:38:02 *** andythenorth has quit IRC
22:39:25 *** iSoSyS has joined #openttd
22:57:35 *** Wacko1976_ has joined #openttd
22:58:22 *** andythenorth has joined #openttd
23:00:52 *** andythenorth has quit IRC
23:04:05 *** Wacko1976 has quit IRC
23:10:19 *** frosch123 has quit IRC
23:20:26 *** cHawk has quit IRC
23:21:43 *** iSoSyS has quit IRC
23:26:56 *** HerzogDeXtEr has quit IRC
23:29:45 *** Wormnest has quit IRC
23:40:14 *** Progman has quit IRC
23:40:38 *** milek7_ has joined #openttd
23:40:59 *** milek7 has quit IRC
23:53:25 *** ToBeFree has quit IRC
23:57:37 <Samu> glx: i figured it out
23:58:04 <Samu> btw, I get a DIRECT_MUSIC thing warning when compiling
23:58:11 <Samu> are you aware?
23:58:39 <Samu> brb getting the exact message