IRC logs for #openttd on OFTC at 2018-08-06
            
00:01:39 <peter1138> Last time I fired the issue tracker I missed a filter feature in the purchase list suggestion
00:01:57 <peter1138> But maybe it isn't an issue. I dunno.
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00:16:56 <Wolf01> 'night
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02:00:26 <Eddi|zuHause> that would require a github account
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08:09:59 <andythenorth> o/
08:39:00 <peter1138> oh you
08:40:51 <LordAro> is it?
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08:51:12 <andythenorth> unclear
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11:01:54 <Wolf01> o/
11:02:46 <Wolf01> I have 1 month to harass this channel all the day :D
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11:25:21 <andythenorth> Wolf01: fix NRT :)
11:25:26 <andythenorth> or do something new....
11:25:44 <Wolf01> I cleaned the car
11:26:01 <Wolf01> What needs to be fixed in NRT?
11:26:15 <andythenorth> something in forums thread
11:26:20 <andythenorth> infinite money hole I thinkj
11:26:35 <Wolf01> Oh, that, design properly the grfs
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11:37:18 <Wolf01> BTW, I might not be able to see where is the fault, maybe if someone suggests a better formula to calculate the roadtype conversion...
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13:14:23 <Eddi|zuHause> so what exactly is the current formula?
13:14:59 <peter1138> It should... always cost :p
13:20:31 <Eddi|zuHause> yeah, but what exactly is the current formula?
13:20:45 <Wolf01> I should read the code and tell you
13:20:56 <Wolf01> You can avoid a passage by reading the code
13:21:29 <Eddi|zuHause> it would help to know which code
13:22:21 <Eddi|zuHause> (repo, file, line)
13:22:41 <Wolf01> I don't know even which repo I should base my changes to
13:23:02 <Eddi|zuHause> then maybe figure that out first :p
13:23:11 <Wolf01> I have a lot of changes, all in standby
13:34:46 <peter1138> uhm
13:35:54 <peter1138> https://github.com/andythenorth/OpenTTD/tree/nrt-block < is the one that the PR is from.
13:36:16 <peter1138> I have a later one that was rebased to master and includes 64 road types
13:36:21 <peter1138> Not tested it
13:43:23 <Wolf01> https://github.com/andythenorth/OpenTTD/blob/nrt-block/src/road.h#L223 <- Eddi|zuHause
13:45:06 <Eddi|zuHause> Money rebuildcost = RoadBuildCost(to) - _price[PR_CLEAR_ROAD]; <-- should that be a + here?
13:46:01 <Wolf01> Maybe, yes
13:49:18 <Wolf01> Rail have +, so I think it should be + for road too
13:49:53 <Eddi|zuHause> so, case closed.
14:07:07 <k-man> what scenarios do you guys like to play?
14:08:12 <Eddi|zuHause> the last scenario i was playing was USA
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14:10:50 <andythenorth_> oof
14:11:04 <andythenorth_> laptop migration time
14:11:20 <andythenorth_> 10hrs predicted, over thunderbolt 3
14:11:24 <Eddi|zuHause> you mean putting the laptop from mone place to another?
14:11:32 <Eddi|zuHause> -m
14:11:37 <andythenorth_> two laptops, one cable :p
14:11:59 <andythenorth_> not the annual relocation to new feeding grounds
14:12:00 <Eddi|zuHause> wouldn't it be faster to open up the laptops and swap hard disks?
14:12:21 <andythenorth_> for many reasons no
14:13:02 <andythenorth_> the primary being the SSD is on the logic board
14:13:14 <andythenorth_> my soldering is not good :p
14:13:14 <Eddi|zuHause> in other news, i built this fancy subway, but nobody is using it. i wonder if i made a mistake including required mods or i built the stations wrong
14:13:35 <andythenorth_> is it a cdist bug?
14:13:44 <Eddi|zuHause> no, C:S
14:13:48 <k-man> i just loade a reddit scenario
14:13:58 <k-man> its a hefty one.
14:14:27 <andythenorth_> hmm but backing up only takes 1.5 hours, and that’s over USB 3 :p
14:14:40 <andythenorth_> something is awry
14:15:25 <Eddi|zuHause> how do you actually pronounce "awry"?
14:16:27 <andythenorth_> I pronounce it wrong
14:16:49 <andythenorth_> I think it rhymes with rye or fly
14:17:07 <andythenorth_> and a is said like a in apple
14:17:28 <andythenorth_> i rhyme it with story :p
14:17:33 <andythenorth_> i am wrong
14:18:21 <andythenorth_> hmm disk is 2GB/s, cable is 5GB/s, transfer is running at 7MB/s :/
14:21:03 <Arveen> data too thick for cable
14:21:57 <andythenorth_> ah
14:21:59 <andythenorth_> yes
14:22:21 <Eddi|zuHause> write speed of the disk?
14:22:29 <Eddi|zuHause> wrong caching policy?
14:22:53 <andythenorth_> 2GB write, 3GB read
14:23:57 <LordAro> is it compressing the data, making it CPU limited?
14:24:46 <andythenorth_> it’s decrypting it, but the performance figures account for that :p
14:25:42 * andythenorth_ files it under ‘lame’
14:25:47 <LordAro> that's very fast, are you sure? :p
14:27:32 <Eddi|zuHause> is that the advertised write speed or the actual long term one?
14:28:00 <Eddi|zuHause> because they typically advertise with the short term one, which means it drops by factor 100 once the cache is full
14:28:17 <Wolf01> /me -> beach
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14:30:34 <andythenorth_> nah I’ve benched it
14:30:55 <andythenorth_> those speeds aren’t sustained for small files though
14:31:02 <andythenorth_> probably overhead
14:38:17 <Eddi|zuHause> well, first you must round up the filesize to the sector size
14:39:08 <Eddi|zuHause> because that will be the amount of data "written" no matter how small the file is
14:39:43 <andythenorth_> yes
14:39:57 <andythenorth_> it’s probably stuck in my mail dir
14:40:18 <andythenorth_> doing 1KB files in 4KB blocks
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14:41:05 <peter1138> 13:15 < Eddi|zuHause> how do you actually pronounce "awry"?
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14:41:51 <peter1138> Eddi|zuHause, it is just "a wry", rhyming, indeed, with fly.
14:43:11 <Eddi|zuHause> that would help, if there weren't already half a dozen ways to pronounce "a"
14:43:27 <peter1138> like the "a" in "half a dozen"
14:44:30 <andythenorth_> is that a or a?
14:44:42 <Eddi|zuHause> i don't think that really helps :p
14:44:43 <andythenorth_> half or half?
14:44:46 <peter1138> No, it's a
14:44:51 <andythenorth_> bus or bus?
14:46:43 <Eddi|zuHause> i'm also not sure if it would help if english did a spelling reform to account for the changes in pronunciation in the last 300 years
14:47:17 <Eddi|zuHause> at least that would further intensify the split between british and american english
14:50:05 <andythenorth_> there’s also Scottish and Welsh eh
14:50:29 <andythenorth_> and northern English is quite different pronunciation
14:50:44 <Eddi|zuHause> well, you have dialects in any language
14:53:08 <Eddi|zuHause> i'm talking here about a hypothetical "standard english"
14:53:45 <andythenorth_> oic :)
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16:07:07 <peter1138> https://www.tt-forums.net/viewtopic.php?f=29&t=83628
16:07:08 <peter1138> hehehehe
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16:17:58 <Alberth> o/
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16:56:57 <planetmaker> hihi
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17:52:36 <Wolf01> Ahaha
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19:07:55 <Wolf01> Assert on IsPrintable(key) when clicking on rescan newgrf files ingame, can someone reproduce it?
19:11:24 <Eddi|zuHause> probably depends on your installed grfs
19:12:00 <Eddi|zuHause> so try bisecting your newgrf folder until you can find the file?
19:14:37 <Wolf01> Yes, it was a russian one
19:14:58 <Wolf01> But it didn't assert on the newgrf browser
19:15:39 <Eddi|zuHause> then make a bug report with the file
19:15:55 <Eddi|zuHause> because the game should correct these kind of external errors
19:16:58 <Wolf01> The main problem is that it doesn't seem to load any grf I put
19:17:05 <Wolf01> "matching file not found"
19:17:20 <Wolf01> Creating a new game
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19:28:00 <Wolf01> peter1138: https://gist.github.com/Wolfolo/a9c22553e1a3ce3eabd23bb020c6e783
19:28:45 <Eddi|zuHause> "convert dost"
19:28:54 <Wolf01> Dost
19:29:19 <Wolf01> I have banana fingers
19:35:57 <peter1138> Posting diffs about like that seems to somewhat defeat the point of git.
19:36:47 <nielsm> so what's the difference?
19:36:58 <Wolf01> Eh, I don't have a ready repo, and I don't think I have commit rights on yours
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19:42:53 <peter1138> nielsm, gist is basically a fancy pastebin.
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20:02:15 <nielsm> peter1138: yes I know, I'm referring to the actual contents that Wolf01 linked, it's a diff but I don't see anything different between the two +- lines
20:02:26 <peter1138> Oh
20:02:33 <peter1138> It is literally + vs -
20:06:21 <nielsm> haha I was staring myself blind looking at everything but the operator
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20:14:22 <andythenorth> oof
20:14:36 <andythenorth> also hi
20:17:47 <frosch123> did you told tab while driving home?
20:18:08 <frosch123> *hold
20:18:46 <nielsm> so how's progress on nml? :)
20:22:00 <andythenorth> I'm holding tab trying to migrate between laptops faster :P
20:22:07 <Eddi|zuHause> so, i need a script that checks swap usage (like in iotop), and triggers if swap usage of a process is >99% for an amount of time
20:22:11 <andythenorth> nielsm: nml is not so progress
20:22:13 <andythenorth> sorry
20:22:20 <andythenorth> new laptop arrrived, need to transfer to it
20:22:32 <andythenorth> 5MB/s over thunderbolt 3 is not helping
20:22:45 <andythenorth> it's supposed to be 100MB/s - 400MB/s
20:22:46 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #6879: Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. https://github.com/OpenTTD/OpenTTD/pull/6879
20:22:47 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN pushed 1 commits to master:
20:22:47 <DorpsGek_II> - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. (by PeterN)
20:22:48 <DorpsGek_II> https://github.com/OpenTTD/OpenTTD/commit/af043df5a3b0
20:22:54 <andythenorth> oooooh
20:22:56 <andythenorth> a bot
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20:29:49 <LordAro> woah novel
20:30:18 <Wolf01> <andythenorth> new laptop arrrived, need to transfer to it <- purchased a surface pro or still with those iToys?
20:30:34 <andythenorth> same as the old one, only more CPUs
20:31:16 <andythenorth> it's irritatingly close to awesome
20:31:28 <andythenorth> just a few minor flaws, like the keyboard doesn't work
20:31:49 <Wolf01> "I bought a new car, but the steering wheel doesn't work"
20:31:53 <andythenorth> that yes
20:31:59 <andythenorth> but think of the price premium
20:32:11 <andythenorth> I have a really *good* not-working steering wheel
20:32:42 <andythenorth> oof USB 3 is not fast enough
20:33:26 <Wolf01> Buy the new docking station
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20:37:29 <peter1138> My laptop's a Core2Duo, woo.
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20:43:30 <madmax28> Hey. I'm wondering why i have grid lines on the main menu, but when i create a game i don't. Is there a way I can enable them?
20:43:52 <peter1138> You have a NewGRF enabled that removes them.
20:44:16 <peter1138> Gridlines are not an in-game option, they are baked into the graphics sets.
20:44:40 <Arveen> somehow I thought there is an option to toggle them
20:45:12 <madmax28> Indeed. I disabled all of them and the grid lines appeared... now only to find out which one removes them :)
20:47:09 <Arveen> ah, it was an property in OpenGFX+ Landscapes settings
20:48:37 <Eddi|zuHause> ok, i was in cities skylines asset editor, and it crashed. and took whole of steam with it?
20:59:10 <andythenorth> :o
20:59:11 <andythenorth> oof
20:59:23 <andythenorth> Wolf01: what docking station? :P
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21:42:51 <Wolf01> andythenorth: the ones to let you charge while using a thumb drive etc
21:43:24 <andythenorth> some people at work have dongles for that
21:43:28 <andythenorth> I find them weird but eh
21:43:35 <Wolf01> Eddi|zuHause: I'm about to download CS, any suggestion on how to start a successfull game
21:43:47 <Eddi|zuHause> ok, i think i modded C:S to death again
21:44:27 <Eddi|zuHause> Wolf01: i haven't really had trouble starting out. just stay away from policies, as they are difficult to get a feeling how much they cost you
21:44:54 <Eddi|zuHause> Wolf01: traffic will become a nightmare without traffic manager mod
21:45:35 <Eddi|zuHause> Wolf01: and get the mass transit addon, snowfall is also great if you like trams
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21:46:12 <nielsm> well first you have to define "successful game" :)
21:46:18 <Wolf01> I tried CiM and I like it's more oriented to transports than CXL, but I didn't manage to build any successfull route :(
21:46:48 <Eddi|zuHause> i haven't played either of those
21:47:08 <Wolf01> I always fail on these games because there is too much to do, I'm used to tycoons
21:47:20 <Wolf01> But I also like to build cities
21:48:53 <Eddi|zuHause> i've tried getting the Metro Overhaul Mod to work, but i think i tried too many things at once and it fell apart
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21:50:32 <Neon> Hello. The wiki says I could change never_expire_vehicles during a running game, but in my game in the settings window the button is disabled and set to off.
21:50:55 <Eddi|zuHause> are you in multiplayer?
21:51:11 <Neon> Yes.
21:51:19 <Eddi|zuHause> that's why
21:51:25 <Neon> But I'm the host.
21:51:42 <Eddi|zuHause> yes, but some settings can't be changed in multiplayer
21:51:50 <Neon> No chance?
21:51:59 <Eddi|zuHause> must stop the server, change it in singleplayer, and start the server again
21:52:19 <Neon> That's a weird logic.
21:52:32 <Neon> Will the resetengines command work?
21:52:47 <Eddi|zuHause> also only in singleplayer
21:52:48 <glx> yes in single player mode
21:53:48 <Neon> Thanks for the info.
21:54:15 <Eddi|zuHause> Neon: the problem is that all the engine stats changes must be communicated to the clients, which the setting was never designed to do, so the server must be stopped and restarted
21:54:36 <Neon> Ah, I see.
21:55:53 <Eddi|zuHause> Neon: the players will get a complete savegame on rejoin, which takes account of all the changes
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23:38:56 <Wolf01> @seen __ln__
23:38:56 <DorpsGek> Wolf01: __ln__ was last seen in #openttd 4 weeks, 1 day, 1 hour, 33 minutes, and 55 seconds ago: <__ln__> TrueBrain: also, how hard can it be to figure out my comment COULD be related to a repo that was mentioned on the previous line?
23:39:03 <Wolf01> Mmmh
23:44:35 <LordAro> rip
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