IRC logs for #openttd on OFTC at 2018-05-29
⏴ go to previous day
00:18:14 <Thedarkb-X40> Are roundabout junctions actually practical?
00:19:48 <ST2> for F... sure! for OpenTTD... eh!
00:44:32 <Thedarkb-X40> I saw someone in the subreddit recommend one to someone.
00:48:58 <Eddi|zuHause> you mean someone was WRONG. on the INTERNET?!?
01:34:52 *** Supercheese has joined #openttd
03:40:14 *** snail_UES_ has joined #openttd
05:01:01 *** muffindrake1 has joined #openttd
05:43:36 *** sla_ro|master has joined #openttd
06:14:18 *** DorpsGek has joined #openttd
06:14:18 *** ChanServ sets mode: +o DorpsGek
06:38:03 *** Agiri[m] has joined #openttd
07:07:19 *** ToBeFree has joined #openttd
07:20:45 *** vlanik2[m] has joined #openttd
07:21:43 *** cute[m] has joined #openttd
07:53:48 *** Eddi|zuHause2 is now known as Eddi|zuHause
08:07:15 *** Wacko1976 has joined #openttd
09:00:48 <V453000> yay for collecting building knowledge from reddit
09:10:46 *** Ikaheishi has joined #openttd
09:43:09 *** andythenorth has joined #openttd
10:13:31 <peter1138> Problem with redditors is they believe the internet revolves around reddit.
10:15:04 <V453000> But it's the front page of the internet, no?
10:17:49 <andythenorth> b b b but it's reddit
10:19:41 * andythenorth backs away from r/openttd
10:24:38 <V453000> what are the chances that Atom.io is going to work with hg and ssh key from pageant?
10:24:53 <V453000> I guess it's still better to just stay at tortoisehg
10:27:18 *** andythenorth has left #openttd
10:58:11 <peter1138> Let's make ship pathfinding work at the sub-tile level ;p
10:59:18 <peter1138> Gives it a 256 times larger problem ;)
11:40:02 *** stefino has joined #openttd
11:42:21 <stefino> hi guys. Is possible to draw new sprites for unused tracks? I mean the possibility turn on situation, when unused tracks turn into rust. I canť find its sprites. Thanks
11:47:25 <stefino> hmmm...I'm looking into options in 1.8v and it was removed from the game?
11:48:04 <peter1138> That was never in the game.
11:49:36 <stefino> I play only oficcial versions
11:50:03 <stefino> it was maybe add with any grf file
11:51:43 <LordAro> pretty sure it wasn't possible with a grf
11:52:20 <peter1138> There is a newgrf file that adds rusty rails, but unused track doesn't go rusty automatically with that.
11:52:36 <peter1138> There was a modded version years ago that did do that though.
11:52:46 <peter1138> Probably 10 years? :p
11:53:05 <LordAro> i remember it, so not that old
11:55:56 <stefino> Hmmm..interesting :D I had in in 1.7.2 version. After X days/months the rails turns into rust and when tha train goes there, rails turns back into clear.
11:56:14 <peter1138> It was definitely not in 1.7.2.
11:56:28 <peter1138> Not the official version anyway.
11:57:08 <stefino> I don't say that it was in OTTD directly., when you told that
11:57:20 <peter1138> 10:49 < stefino> I play only oficcial versions
11:58:10 <LordAro> peter1138: disturbing
11:59:51 <stefino> okay..it wasn't in the game, so it was part of grf. That's all what I have to know :D Only find, how to code it now
12:00:09 <peter1138> Nah if it was automatically converting, it was a modded game.
12:00:31 <peter1138> And in that case, you need to find the mod and start from there.
12:01:13 <peter1138> There's a newgrf called "useless tracks" which has rusty rails.
12:01:40 <stefino> Ionly download stable version ...like 1.7.2 .... 1.8.0 atm
12:01:59 <stefino> this wasn't moded game or not?
12:02:28 <peter1138> Oh, not rusty rails, removed rails. Hmm, so just dirt.
12:02:50 <peter1138> Correct, that's not modded.
12:03:20 <stefino> no...this was a sprite, what was "above" the rail
12:04:04 <stefino> I found it's number but that all. So have no idea, what was the source of it:/
12:11:41 *** TheMask96 has joined #openttd
12:30:20 <stefino> but this grf - nfo include only sprites definiction O.o And I can't addit in the game. Can't see this in menu where I can add graphics.
12:48:35 <stefino> ok, it is a part of patch. So game over :D :)
13:54:32 *** Alberth has joined #openttd
13:54:32 *** ChanServ sets mode: +o Alberth
14:01:24 * peter1138 grumbles at VPN that kicks me out after 2 hours.
14:02:58 <Alberth> clearly you are not supposed to work for more than 2 hours :p
14:03:46 <__ln__> is that imperial hours or metric hours
14:04:03 <Alberth> microsoft hours is also an option
14:44:07 *** sim-al2 has joined #openttd
14:57:42 *** snail_UES_ has joined #openttd
16:08:04 *** Wacko1976 has joined #openttd
16:40:52 *** Wormnest has joined #openttd
17:17:42 *** Progman has joined #openttd
18:10:27 *** synchris has joined #openttd
18:19:27 *** HerzogDeXtEr has joined #openttd
18:27:31 *** frosch123 has joined #openttd
18:37:47 *** andythenorth has joined #openttd
18:39:30 <peter1138> Which patch was I working on?
18:44:06 <peter1138> I'm kinda losing track.
18:49:16 <andythenorth> it needs LordAro to review it eh?
18:49:20 <peter1138> Isn't there more than that?
18:50:00 <andythenorth> you did a pull request for that
18:50:07 <peter1138> Cargo types, not industries.
18:50:17 * andythenorth has not had much coffee
18:54:44 <andythenorth> woo :). OS X scrolling improved :)
18:55:33 <peter1138> Well, less broken I suspect.
18:56:02 <andythenorth> I didn't say 'fixed' for a reason :)
19:00:29 <andythenorth> peter1138: so vehicle groups eh? o_O
19:22:59 *** gelignite has joined #openttd
19:33:27 *** sla_ro|master has joined #openttd
19:44:57 *** chomwitt has joined #openttd
20:26:52 *** Supercheese has joined #openttd
20:43:30 *** Thedarkb-X40 has joined #openttd
20:48:10 <andythenorth> seems like it to me
20:50:49 <frosch123> yes, only front vehicles have orders
20:51:12 <frosch123> i think they do not know about ctrl+drag to move multiple wagons?
20:51:57 <frosch123> i do not understand why they would such a weird 3
20:52:13 <andythenorth> we all do weird stuff :P
20:59:46 <nielsm> yeah I can reproduce it with the steps and yeah it's not a bug
21:04:27 <andythenorth> it's just deleting the orders implicitly
21:04:34 <andythenorth> by moving the train into another train
21:07:39 <nielsm> yeah making it a non-front engine forces it to lose all orders, since they are not allowed to have orders
21:14:02 *** sim-al2 has joined #openttd
21:58:42 <Eddi|zuHause> hm, i think zak mckracken is actually easier than maniac mansion
22:03:42 <nielsm> thinking about the suggestion for freely scaleable UI, how many UI sprites are there? would be it crazy talk to add support for a vector art format in some way specifically for UI art?
22:04:52 <andythenorth> I think it would be very hard to define an art style
22:05:21 <andythenorth> unless we have a very specific way to rasterise the vectors
22:05:29 <andythenorth> most vectors priorities anti-aliasing etc
22:05:42 <nielsm> hmm yeah it might require truetype font style hinting
22:07:55 <nielsm> and then both producing and rendering the art becomes A Lot Of Work
22:23:34 *** michi_cc_ is now known as michi_cc
22:30:24 <frosch123> nielsm: juanjo has already done that
22:32:39 <frosch123> i think there was also a patch to draw them as scaleable ttf
22:35:15 <nielsm> ah but that's static renders, right?
22:41:16 <nielsm> simply the main toolbar with some padding added to 125% size
22:44:47 *** Thedarkb has joined #openttd
22:55:06 <andythenorth> but still maybe viable
22:55:26 <andythenorth> it's not impossible to just redraw the UI icons
22:55:34 <andythenorth> for appropriate zoom levels
22:55:47 <andythenorth> not sure I fancy it though
22:56:38 <nielsm> it would at least need a proper way of replacing just the UI graphics then, or a way for a baseset to provide the sprites in multiple sizes that can be selected dynamically
22:57:04 <nielsm> I know there is at least one newgrf that replaces the UI sprites but that's not really usable in network games
23:23:13 *** Suprcheese has joined #openttd
23:28:58 *** Suprcheese is now known as Supercheese
continue to next day ⏵