IRC logs for #openttd on OFTC at 2018-05-29
            
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00:18:14 <Thedarkb-X40> Are roundabout junctions actually practical?
00:19:48 <ST2> for F... sure! for OpenTTD... eh!
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00:35:56 <Eddi|zuHause> unlikely
00:44:32 <Thedarkb-X40> I saw someone in the subreddit recommend one to someone.
00:48:58 <Eddi|zuHause> you mean someone was WRONG. on the INTERNET?!?
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09:00:48 <V453000> yay for collecting building knowledge from reddit
09:00:51 <V453000> I feel rekt
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09:51:21 <andythenorth> o/
10:13:06 <peter1138> no
10:13:31 <peter1138> Problem with redditors is they believe the internet revolves around reddit.
10:15:04 <V453000> But it's the front page of the internet, no?
10:17:49 <andythenorth> b b b but it's reddit
10:19:41 * andythenorth backs away from r/openttd
10:24:38 <V453000> what are the chances that Atom.io is going to work with hg and ssh key from pageant?
10:24:53 <V453000> I guess it's still better to just stay at tortoisehg
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10:33:45 <peter1138> So
10:36:10 <LordAro> it has come to this
10:39:47 <peter1138> But has it?
10:44:50 <peter1138> And back to work.
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10:58:11 <peter1138> Let's make ship pathfinding work at the sub-tile level ;p
10:59:18 <peter1138> Gives it a 256 times larger problem ;)
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11:19:40 <peter1138> Pikkapokka
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11:42:21 <stefino> hi guys. Is possible to draw new sprites for unused tracks? I mean the possibility turn on situation, when unused tracks turn into rust. I canť find its sprites. Thanks
11:47:25 <stefino> hmmm...I'm looking into options in 1.8v and it was removed from the game?
11:48:04 <peter1138> That was never in the game.
11:49:01 <Sacro> Yeah, that was a mod
11:49:36 <stefino> I play only oficcial versions
11:50:03 <stefino> it was maybe add with any grf file
11:51:43 <LordAro> pretty sure it wasn't possible with a grf
11:52:20 <peter1138> There is a newgrf file that adds rusty rails, but unused track doesn't go rusty automatically with that.
11:52:36 <peter1138> There was a modded version years ago that did do that though.
11:52:46 <peter1138> Probably 10 years? :p
11:53:05 <LordAro> i remember it, so not that old
11:53:07 <LordAro> maybe 8 :p
11:55:56 <stefino> Hmmm..interesting :D I had in in 1.7.2 version. After X days/months the rails turns into rust and when tha train goes there, rails turns back into clear.
11:56:14 <peter1138> It was definitely not in 1.7.2.
11:56:28 <peter1138> Not the official version anyway.
11:56:57 <peter1138> https://i.imgur.com/o5Fh1Wf.jpg
11:57:08 <stefino> I don't say that it was in OTTD directly., when you told that
11:57:20 <peter1138> 10:49 < stefino> I play only oficcial versions
11:57:33 <peter1138> Well
11:58:10 <LordAro> peter1138: disturbing
11:59:51 <stefino> okay..it wasn't in the game, so it was part of grf. That's all what I have to know :D Only find, how to code it now
12:00:09 <peter1138> Nah if it was automatically converting, it was a modded game.
12:00:14 <peter1138> Er, modded client.
12:00:31 <peter1138> And in that case, you need to find the mod and start from there.
12:01:13 <peter1138> There's a newgrf called "useless tracks" which has rusty rails.
12:01:40 <stefino> Ionly download stable version ...like 1.7.2 .... 1.8.0 atm
12:01:45 <stefino> and add grf files
12:01:59 <stefino> this wasn't moded game or not?
12:02:28 <peter1138> Oh, not rusty rails, removed rails. Hmm, so just dirt.
12:02:50 <peter1138> Correct, that's not modded.
12:03:20 <stefino> no...this was a sprite, what was "above" the rail
12:04:04 <stefino> I found it's number but that all. So have no idea, what was the source of it:/
12:07:40 <peter1138> https://i.imgur.com/TFsF9LF.gifv
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12:16:45 <stefino> oh...find this :)
12:16:58 <stefino> it is oldtracks.grf
12:30:20 <stefino> but this grf - nfo include only sprites definiction O.o And I can't addit in the game. Can't see this in menu where I can add graphics.
12:48:35 <stefino> ok, it is a part of patch. So game over :D :)
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13:04:04 <peter1138> :-)
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13:55:03 <peter1138> hi
13:55:49 <Alberth> hi hi
13:57:11 <Ikaheishi> hi hi hi
13:58:47 <__ln__> hi hi hi hi
13:59:54 <V453000> HY
13:59:54 <LordAro> hi↑hi
14:01:24 * peter1138 grumbles at VPN that kicks me out after 2 hours.
14:02:58 <Alberth> clearly you are not supposed to work for more than 2 hours :p
14:03:46 <__ln__> is that imperial hours or metric hours
14:04:03 <Alberth> microsoft hours is also an option
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15:15:46 <peter1138> https://www.reddit.com/r/openttd/comments/8moda3/can_i_create_a_scenario_and_then_play_it_like_an/
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16:11:18 <V453000> iz
16:13:27 <LordAro> zi
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18:38:28 <peter1138> Evening.
18:38:55 <andythenorth> hi
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18:39:30 <peter1138> Which patch was I working on?
18:41:22 <LordAro> all of them
18:42:46 <peter1138> Oh.
18:44:06 <peter1138> I'm kinda losing track.
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18:49:10 <andythenorth> 64 industries
18:49:16 <andythenorth> it needs LordAro to review it eh?
18:49:20 <peter1138> Isn't there more than that?
18:50:00 <andythenorth> you did a pull request for that
18:50:07 <peter1138> Cargo types, not industries.
18:50:11 <andythenorth> oh yeah
18:50:17 * andythenorth has not had much coffee
18:50:22 <andythenorth> and is sunburnt
18:50:34 <andythenorth> excuses
18:54:44 <andythenorth> woo :). OS X scrolling improved :)
18:55:33 <peter1138> Well, less broken I suspect.
18:56:02 <andythenorth> I didn't say 'fixed' for a reason :)
19:00:29 <andythenorth> peter1138: so vehicle groups eh? o_O
19:00:34 <andythenorth> [buy menu]
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19:47:36 <Wolf01> o/
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20:48:07 <andythenorth> is this acting as expected? https://github.com/OpenTTD/OpenTTD/issues/6804
20:48:10 <andythenorth> seems like it to me
20:50:49 <frosch123> yes, only front vehicles have orders
20:51:12 <frosch123> i think they do not know about ctrl+drag to move multiple wagons?
20:51:57 <frosch123> i do not understand why they would such a weird 3
20:52:13 <andythenorth> we all do weird stuff :P
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20:59:46 <nielsm> yeah I can reproduce it with the steps and yeah it's not a bug
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21:04:27 <andythenorth> it's just deleting the orders implicitly
21:04:34 <andythenorth> by moving the train into another train
21:07:39 <nielsm> yeah making it a non-front engine forces it to lose all orders, since they are not allowed to have orders
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21:58:42 <Eddi|zuHause> hm, i think zak mckracken is actually easier than maniac mansion
22:03:42 <nielsm> thinking about the suggestion for freely scaleable UI, how many UI sprites are there? would be it crazy talk to add support for a vector art format in some way specifically for UI art?
22:04:52 <Eddi|zuHause> crazy? sure
22:04:52 <andythenorth> I think it would be very hard to define an art style
22:05:21 <andythenorth> unless we have a very specific way to rasterise the vectors
22:05:29 <andythenorth> most vectors priorities anti-aliasing etc
22:05:36 <andythenorth> prioritise *
22:05:42 <nielsm> hmm yeah it might require truetype font style hinting
22:07:55 <nielsm> and then both producing and rendering the art becomes A Lot Of Work
22:21:42 <andythenorth> yair
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22:30:24 <frosch123> nielsm: juanjo has already done that
22:30:28 <frosch123> or started
22:32:21 <frosch123> https://dev.openttdcoop.org/projects/jjgui/repository
22:32:39 <frosch123> i think there was also a patch to draw them as scaleable ttf
22:35:15 <nielsm> ah but that's static renders, right?
22:35:22 <nielsm> not that that's bad
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22:36:35 <nielsm> this looks somewhat wrong :D http://0x0.st/s2vL.png
22:41:04 <nielsm> this is better http://0x0.st/s2vO.jpg
22:41:16 <nielsm> simply the main toolbar with some padding added to 125% size
22:44:11 <andythenorth> might work
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22:45:30 <nielsm> and for 150%: http://0x0.st/s2vW.jpg
22:55:01 <andythenorth> less good :)
22:55:06 <andythenorth> but still maybe viable
22:55:26 <andythenorth> it's not impossible to just redraw the UI icons
22:55:34 <andythenorth> for appropriate zoom levels
22:55:47 <andythenorth> not sure I fancy it though
22:56:38 <nielsm> it would at least need a proper way of replacing just the UI graphics then, or a way for a baseset to provide the sprites in multiple sizes that can be selected dynamically
22:57:04 <nielsm> I know there is at least one newgrf that replaces the UI sprites but that's not really usable in network games
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23:11:56 <Wolf01> 'night
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