IRC logs for #openttd on OFTC at 2018-05-28
            
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00:12:09 <Wolf01> 'night
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01:41:13 <Thedarkb1-X40> One of my trains just went in down the wrong track for apparently no reason.
02:01:43 <Thedarkb1-X40> YAPF is great but when it goes wrong it makes me want to kill people.
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04:47:24 <KennyleinAZ01AS> IRC.SUPERNETS.ORG #SUPERBOWL MEMORIAL DAY PARTY PLEASE NO NIGGERS
04:47:24 <KennyleinAZ01AS> IRC.SUPERNETS.ORG #SUPERBOWL MEMORIAL DAY PARTY PLEASE NO NIGGERS
04:47:32 <KennyleinAZ01AS> NO NOIGGAS NO CHNIGGERS BNIGGGASBERE DMONKEYS
04:47:32 <KennyleinAZ01AS> NO NOIGGAS NO CHNIGGERS BNIGGGASBERE DMONKEYS
04:47:40 <KennyleinAZ01AS> YLOLLOLLOLLOLLOLLOLLOL LOLLOL R YOURMOMISAFATNIGGERYOUR MOMISA WHOREILOLDLOLLOLLOLSUPERNETS ISDDOSPROOF NICEITRYFAGGOTSLOL LOLLOLLOLLOLSLOLLOL LOLLOLKEKKEK KEK
04:47:40 <KennyleinAZ01AS> YLOLLOLLOLLOLLOLLOLLOL LOLLOL R YOURMOMISAFATNIGGERYOUR MOMISA WHOREILOLDLOLLOLLOLSUPERNETS ISDDOSPROOF NICEITRYFAGGOTSLOL LOLLOLLOLLOLSLOLLOL LOLLOLKEKKEK KEK
04:47:48 <KennyleinAZ01AS> STUPIDOFATNIGGERSLOL LOLLOLLOLLOL LOLLOLLOLLOL LOLLOLLOL LOLLOLILOLLLOLLOL NONIGGERSINVITED TOTHEPARTYLOLOL LOLOLLOLOLLOLOL LOLTHISNETWORKHAS FURRYFAGSIN ITKEKKEKKEK KEKKEKKEKKEK
04:47:48 <KennyleinAZ01AS> STUPIDOFATNIGGERSLOL LOLLOLLOLLOL LOLLOLLOLLOL LOLLOLLOL LOLLOLILOLLLOLLOL NONIGGERSINVITED TOTHEPARTYLOLOL LOLOLLOLOLLOLOL LOLTHISNETWORKHAS FURRYFAGSIN ITKEKKEKKEK KEKKEKKEKKEK
04:47:56 <KennyleinAZ01AS> YOUCAN'TEVENDDOS LOLLOLLOLLOL FUCK ON THIS
04:47:56 <KennyleinAZ01AS> YOUCAN'TEVENDDOS LOLLOLLOLLOL FUCK ON THIS
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04:48:52 <KennyleinAZ01AS> WHY ARE NIGGERS SO DUMB NIGGAS BE DUMB HI OPALOPAL KITTEN
04:48:52 <KennyleinAZ01AS> WHY ARE NIGGERS SO DUMB NIGGAS BE DUMB HI OPALOPAL KITTEN
04:49:00 <KennyleinAZ01AS> muffindrake
04:49:00 <KennyleinAZ01AS> muffindrake
04:49:08 <KennyleinAZ01AS> Flygon
04:49:08 <KennyleinAZ01AS> Flygon
04:49:16 <KennyleinAZ01AS> Mazur
04:49:16 <KennyleinAZ01AS> Mazur
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04:53:42 <Flygon> jesus fucking christ
04:54:02 <Flygon> I want them to piss off the fucking Mafia or something. Maybe they'll shut up after that.
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08:22:45 <andythenorth> o/
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12:18:07 * Sacro grumbles about having to accept the GPL to install OpenTTD
12:21:05 <Eddi|zuHause> by "accept" you mean "press a button that has no legal binding anyway"?
12:45:44 <Flygon> But do you have at least 16 megabytes of RAM for Heralds?
12:46:10 <Eddi|zuHause> those never worked for me
12:46:35 <Flygon> You need the .avi folders inside your CIV2 install folder.
12:46:44 <Flygon> Or the CD-ROM in the tray.
12:47:10 <Eddi|zuHause> i don't think i kept those
12:47:30 <Flygon> I can .zip up the two folders necessary, if you want.
12:47:41 <Flygon> (Glad you get the reference. :D)
12:47:43 <Eddi|zuHause> also, last time i tried in wine, it didn't run properly anyway
12:47:50 <Flygon> Whelp.
12:48:51 <Eddi|zuHause> also, i don't have 16GB of ram :p
12:49:21 <Flygon> A-hahaha, as a kid, I never thought 16GB of RAM would be casual.
12:49:27 <Flygon> Now it's almost low-end...
12:49:36 <LordAro> Civ2 best game
12:50:32 <Eddi|zuHause> i should still have an old laptop where the only games i had on were Civ2, SC2000 and Transport Tycoon
12:51:06 <Flygon> I do wish it supported some niceties that FreeCiv does supply nowadays.
12:51:37 <Eddi|zuHause> i never could enjoy freeciv
12:52:01 <LordAro> it's been a long time since i tried freeciv, but i always felt it was missing something
12:52:06 <Flygon> I just want CivII.
12:52:09 <Flygon> But better. @_@
12:52:32 <Eddi|zuHause> Civ II HD remake? :p
12:53:04 <Flygon> Apparently the source code is lost. :(
12:53:33 <Flygon> And disassembling is... finnicky.
12:53:34 <Eddi|zuHause> not sure if that would be much help anyway
12:53:52 <Eddi|zuHause> just get a modern engine, and reconstruct the game rules?
12:54:17 <LordAro> Flygon: well it seems to have worked quite well for OTTD & ORCT2 :p
12:54:33 <Flygon> Gotta capture those weird edge quirks, that made CivII CivII.
12:54:37 <Flygon> Well... yes, true. :D
12:55:37 <Eddi|zuHause> any quirks you have in mind?
12:56:21 <Flygon> Not immediately.
12:56:40 <Flygon> I suspect it's one of those things you don't notice all the little weirdnesses until they're missing.
12:57:31 <Flygon> But yes I want HD Elvis.
12:57:35 <Eddi|zuHause> anyway, at least since i got into civ4, i haven't been able to enjoy the civ2 rules anyway
12:57:59 <Flygon> I want CivII... with SMACX rules.
12:58:03 <Flygon> If that makes sense.
12:58:18 <Eddi|zuHause> not really :p
12:58:47 <Flygon> Actual national borders.
12:58:54 <Flygon> Better Government system.
12:59:18 <Flygon> Upgrading for Cash, not Leonardos.
12:59:47 <Eddi|zuHause> all those things are in Civ4
13:00:06 <Flygon> true dat.
13:00:17 <Flygon> Hehehe.
13:00:30 <Flygon> I miss the GetInfo.exe things.
13:00:35 <Flygon> That showed a photo whenever you got a tech.
13:01:21 <Eddi|zuHause> not sure what you mean
13:01:26 <Flygon> In CivII Classic.
13:02:06 <Flygon> When you got a tech researched, it showed a really cool thing showing some stuff about the technology you got.
13:02:09 <Flygon> MGE lacks that stuff.
13:02:21 <Flygon> No photo and such on MGE.
13:03:21 <Flygon> Researching Steam Engine showed a photo of a Steam Locomotive.
13:05:08 <Flygon> And Warrior Code a... Warrior.
13:05:21 <Eddi|zuHause> i'm fairly sure they could have made that in civ4
13:05:41 <Eddi|zuHause> i mean, you could have pictures for events and stuff
13:05:53 <Flygon> Yeah, that's what CivII Classic did.
13:06:16 <Flygon> The Gold version lacked it because GetInfo.exe was troublesome for modding.
13:06:57 <Eddi|zuHause> i don't think i had any of those
13:07:37 <Flygon> Yeah, a lot of people on 64-bit systems also lack it.
13:07:43 <Flygon> Classic was a 16-bit .exe
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13:56:44 <peter1138> Yeah, Civ2 was the best one.
13:57:00 <peter1138> Civ4win was nice too :)
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17:31:21 <supermop> yo
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17:35:36 <Alberth> oi
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17:39:29 <peter1138> oi oi
17:41:44 <Pikka> o/
17:47:17 <supermop> hows it going
17:47:51 <RedJimi> stumped with the Klingon translation of ottd
17:48:21 <RedJimi> you?
17:58:02 <supermop> nothing much
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18:15:53 <Alberth> o/
18:18:47 <frosch123> moo
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18:19:37 <andythenorth> o/
18:19:57 <supermop> hi andy
18:20:32 <andythenorth> lo supermop :)
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18:22:35 <supermop> how are the horses?
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18:25:50 <andythenorth> supermop: horses are good
18:25:56 <andythenorth> 46% sprites done
18:27:39 <andythenorth> I am waiting for peter1138 to patch buy menu groups :P
18:27:57 <andythenorth> then I can put all the 'short', 'medium', 'long' etc wagons in one entry :P
18:28:47 <peter1138> I need a new keyboard :S
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18:33:46 <Thedarkb> Argh, YAPF fucked up on me again.
18:36:08 <peter1138> No it didn't
18:36:55 <Thedarkb> Allow me to rephrase that
18:37:19 <Thedarkb> YAPF sent my train on a long and circuitous route and I needed to make a waypoint for it it take the shorter route.
18:37:45 <peter1138> That means something is wrong on your layout somewhere.
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18:38:18 <peter1138> Probably ended up going to a depot that you hadn't planned for.
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18:39:23 <Thedarkb> Servicing is off.
18:39:27 <Thedarkb> Breakdowns are off.
18:41:47 <Alberth> or the intended route cannot be used due to missing rail piece or wrong track-type or so
18:41:49 <andythenorth> YAPF is never wrong
18:41:52 <andythenorth> except for RVs
18:42:50 <Thedarkb> It's going fine now.
18:42:59 <Thedarkb> With the waypoint in place.
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18:44:32 <andythenorth> nice fix for 5998
18:44:42 <andythenorth> have we got a git issue bot btw?
18:44:49 <Thedarkb> https://cdn.pbrd.co/images/HnigEu1.png
18:44:54 <Thedarkb> This is my junction.
18:45:01 <Thedarkb> It went straight on instead of left.
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18:45:47 <Thedarkb> It just did it again on the other end of that line.
18:48:35 <peter1138> You have to consider the complete network, not just the junction.
18:49:22 <peter1138> Pathfinding chooses the shortest complete path. It doesn't just look at the junction.
18:49:51 <andythenorth> signal penalties and stuff
18:50:09 <peter1138> If it's an electric train you may be missing a piece of electrified track.
18:50:43 <_dp_> this junction is disgusting, I would totally go straight there too :P
18:51:24 <Thedarkb> How would you do it?
18:51:48 <peter1138> Flat path signals.
18:52:13 <Thedarkb> Really?
18:52:16 <peter1138> Yeah.
18:52:43 <Thedarkb> I have one junction so mangled and disgusting, I had to use pre signals to get it to work properly.
18:52:54 <peter1138> And at the crossings at the bottom left, I'd remove the signals that are in the wrong places.
18:53:09 <peter1138> The key to correct path signalling is safe-waiting-points.
18:53:51 <Thedarkb> Define wrong places.
18:54:12 <peter1138> The 4 non-path-signals after the crossings are wrongb.
18:54:13 <peter1138> -b
18:55:16 <peter1138> Those positions are not safe-waiting-points, because if a train is waiting there, it is blocking the junction.
18:55:38 <peter1138> Often with path signals, less is more.
18:55:58 <andythenorth> auto-signalling :P
18:56:06 <andythenorth> ha ha
18:56:08 <_dp_> doesn't rly matter for pathfinder tho
18:56:22 <andythenorth> auto-signalling with the heuristic modifiable in newgrf :P
18:56:27 * andythenorth is terrible
18:56:46 <_dp_> afaict there is nothing on this screenshot that would explain patfinder acting up
18:57:15 <peter1138> A savegame would show it.
18:57:19 <andythenorth> hmm
18:57:19 <Thedarkb> I stuck a waypoint there and it's fine now.
18:57:24 * andythenorth should make a list of new ponies
18:57:28 <andythenorth> there are so many
18:59:25 <Thedarkb> Wanna see something horrifying?
18:59:29 <peter1138> Your savegame? :p
18:59:44 <Thedarkb> https://cdn.pbrd.co/images/HninWiZ.png
18:59:56 <Thedarkb> This is the end of that line heading north.
19:01:28 <andythenorth> I should build more big train lines
19:01:31 <andythenorth> mine never look like that
19:01:38 <andythenorth> also I should fix that hotel sprite
19:01:42 <andythenorth> it's abominable
19:01:51 <Thedarkb> I like it.
19:02:08 <Thedarkb> I had a lot more traffic on that line.
19:02:08 <andythenorth> looks like it's traced from a photo, which it isn't
19:02:19 <Thedarkb> Which is why it's massive.
19:02:25 <_dp_> andythenorth, judging by screenshots he builds lines, not trains :D
19:02:28 <Thedarkb> That, and for futureproofing.
19:02:42 <Thedarkb> I only have 132 trains at the moment.
19:02:58 <andythenorth> who allowed supermop to leave? :P
19:03:05 <andythenorth> I have train sprites to discuss
19:03:36 <Thedarkb> I'm playing on a private server for a small retro gaming community.
19:03:47 <Thedarkb> If you think my lines are horrifying.....
19:04:29 <Thedarkb> https://drive.google.com/open?id=11fqlE3P86KoiP_8sr0YKhTkHvnG0S-1P
19:04:36 <Thedarkb> Here's the .sav for you
19:04:44 <peter1138> Black Mesa, heh
19:04:50 <_dp_> I regret not saving solo's srnw cb experiment
19:05:00 <peter1138> So you start with an incredibly slow annoying monorail that you can't skip :p
19:05:11 <_dp_> that looked more like a birdnest than a train network :D
19:05:15 <Thedarkb> I was in fucking awe the first time I saw that sequence.
19:05:41 <Thedarkb> Besides, after the first run you can skip it.
19:05:55 <peter1138> Sure. It was amazing in 1998.
19:06:20 <Thedarkb> It obviously looks crap now, but I still appreciate it.
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19:07:10 <Thedarkb> andythenorth, supermop is ready to receive your wrath.
19:07:14 <peter1138> Right, I put WD-40 on my spacebar and it's a bit better now.
19:07:23 <Thedarkb> 3 in 1 is good for keyboards.
19:07:30 <peter1138> I know it's not quite the right stuff, but I was seriously frustrated :p
19:08:10 <andythenorth> can I fix my mac that way?
19:08:12 <peter1138> andythenorth, what uncommitable branch should I work on today?
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19:08:19 <andythenorth> peter1138: 2 secs
19:08:34 <Thedarkb> Did anyone have a look at my awful network.
19:08:42 <andythenorth> here we go peter1138 https://www.tt-forums.net/viewtopic.php?p=1207687#p1207687
19:09:11 <andythenorth> does 64 cargos break any newgrf spec stuff?
19:09:23 <andythenorth> besides renum, which is useless anyway
19:09:40 <andythenorth> supermop: railcars innit http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#deasil
19:09:49 <andythenorth> also tube trains http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#serpentine
19:10:04 <_dp_> peter1138, how can it not be right? http://www.taproot.com/content/wp-content/uploads/2013/08/wd40-ducttape.jpg
19:10:16 <peter1138> :D
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19:10:52 <peter1138> andythenorth, refit masks are still 32 bit so you can only set the first 32 cargos as refittable. However.
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19:11:14 <andythenorth> _dp_: is there ever a case for both?
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19:11:20 <Thedarkb> Finger slipped.
19:11:29 <andythenorth> peter1138: non-refittable cargos are totally useful
19:11:35 <andythenorth> not sure what for but eh :P
19:11:37 <peter1138> andythenorth, however, if a set uses the refit include list, it's already a list of cargo types, so can exceed that limit.
19:11:50 <Thedarkb> If you want to join for a look, the server is called Kelium95 and the password is weed
19:12:07 <peter1138> andythenorth, or, indeed, cargo classes will still work fine.
19:12:40 <peter1138> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#List_of_always_refittable_cargo_types_.282C.2C_2D.29
19:12:57 <peter1138> ^ 2C/2D for trains, that does not use the bit mask directly so will work fine with more than 32.
19:13:23 <andythenorth> ok
19:13:49 <andythenorth> so 1D is game overed for > 32?
19:14:00 <andythenorth> I can't remember which one nml uses
19:14:08 <andythenorth> but not using 2C/2D would be bonkers
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19:15:12 <peter1138> 1D is limited to 32. Bear in mind that's the first 32 cargo types in the set's cargo translation table.
19:15:35 * andythenorth reads nml src
19:15:57 <peter1138> So if there are 64 cargo types and the translation table references the top 32 bits (somehow) it will still work.
19:16:23 <andythenorth> " # 1D (refittable cargo types) is removed, it is zeroed when setting a different refit property
19:16:23 <andythenorth> "
19:16:26 <andythenorth> nml
19:16:43 <peter1138> I would say cargo classes is the preferred way, then explicit list.
19:16:44 <peter1138> Hmm
19:16:48 <andythenorth> " 'cargo_allow_refit' : [{'custom_function': lambda value: ctt_list(0x2C, value)}, zero_refit_mask(0x1D)],"
19:16:57 <peter1138> Heh.
19:17:06 <Thedarkb> lambda value?
19:17:14 <Thedarkb> Half-Life 3 confirmed?
19:22:33 <supermop> looking good andythenorth
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19:34:42 <peter1138> andythenorth, shot myself in the foot by making 2 versions ;(
19:41:22 <andythenorth> peter1138: such branch :P
19:41:44 <peter1138> peter1138's patch pack?
19:42:12 <andythenorth> probably
19:42:23 <andythenorth> I think you'd get a lot of users
19:42:31 <andythenorth> you could make a support bot for them
19:45:44 <peter1138> Nah, people would want their savegames to be upgradable.
19:50:14 <nielsm> peter1138 this chunk looks wrong: https://github.com/OpenTTD/OpenTTD/pull/6803/commits/8e5bf372c2b34bc5586e625a1fa25a92cfec7c80#diff-5118ae4803da644dc63903142cc3f8b2
19:50:26 <nielsm> change from constant to magic number?
19:51:14 <andythenorth> isn't that just specifying versions?
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19:52:46 <nielsm> even if it's correct I think a comment to why that is would be appropriate
19:55:16 <peter1138> Actually I'm not sure it is correct.
19:55:38 <peter1138> It's only executed for pre-version 44 savegames, which is quite old.
19:57:47 <peter1138> Pre-version 55 there were only 12 cargo types anyway.
19:58:02 <peter1138> So I guess leaving it at NUM_CARGO would be fine.
19:58:12 <peter1138> Will just be operating on empty data.
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21:05:37 <peter1138> Hmm, my bitset stuff breaks on OS X anyway :p
21:07:44 <LordAro> bit weird
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21:16:16 <Wolf01> o/
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21:32:49 <V453000> ho
21:32:55 <V453000> rse?
21:36:05 <andythenorth> 46%
21:36:47 <V453000> I just made a simple python for putting together NML files :D now it needs to automatically compile the final file
21:36:51 <V453000> windoze ftw
21:36:53 <V453000> gg
21:38:18 <andythenorth> winner winner
21:38:20 <andythenorth> chicken dinner
21:38:25 <peter1138> LordAro, dunno, I guess it's something different in the OS X SDK?
21:38:33 <andythenorth> you can't use Make V453000? o_O
21:38:52 <LordAro> peter1138: my bet is on something c++11 related
21:40:34 <V453000> n andythenorth
21:40:49 <V453000> and honestly I'd rather make a py script to do this simple action instead of learning make atm
21:40:50 <andythenorth> subprocess.Popen should do it
21:40:58 <andythenorth> but you end up learning shell either way
21:41:16 <V453000> yes I think Popen works
21:41:46 <andythenorth> https://python-forum.io/Thread-launch-exe-from-python-script-in-windows?pid=12804
21:41:49 <V453000> arr
21:41:55 <V453000> I'm pretty sure I already used it somewhere, too
21:41:57 <andythenorth> not exactly a tutorial :P ^^^
21:42:03 <andythenorth> other people failing to win it
21:42:09 <andythenorth> I just googled though
21:42:17 <V453000> yeah me too https://stackoverflow.com/questions/5469301/run-a-bat-file-using-python-code
21:42:29 <andythenorth> usually the problem with subprocess is getting the parameters shell formatted
21:42:43 <andythenorth> there's a shlex(?) module that can help with that if it's a PITA
21:42:56 <andythenorth> https://docs.python.org/2/library/shlex.html
21:43:09 <andythenorth> but you might not need it
21:44:11 <V453000> well I don't have parameters for my compile
21:44:19 <V453000> I'll just literally run the bat command that I normally run
21:44:34 <_dp_> os.system is probably the easiest to use
21:44:43 <_dp_> not sure if it works on windows tho
21:48:18 <andythenorth> what's the .bat do?
21:48:37 <V453000> just run nmlc :D
21:48:45 <V453000> I know, I could run the nmlc from python directly
21:48:55 <V453000> but this way the compile settings stay in 1 place in the bat command
21:49:03 <V453000> so I can run the bat without running the whole thing
21:49:15 <V453000> it seems to actually work now :?
21:49:17 <V453000> :>
21:49:22 <V453000> gg iWin
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21:51:40 <andythenorth> WR: 51.27%
21:51:53 <andythenorth> oh we're not playing Blitz? o_O
21:53:22 <V453000> that's kind of mediocre isn't it? :P
21:53:29 <andythenorth> I'm not very good
21:53:32 <V453000> 99% or auschwitz
21:53:36 <andythenorth> nobody has 99%
21:53:44 <V453000> all to auschwitz \o/
21:53:50 * andythenorth apologises to world for V453000 :|
21:53:52 <V453000> :D
21:57:04 <andythenorth> hmm
21:57:29 <andythenorth> my WR is almost same as damage caused vs. damage received
21:57:45 <andythenorth> so basically, in enough games, skill of other players is irrelevant
21:57:52 <andythenorth> if I get shot less, I'll win more
21:58:01 * andythenorth lost in stats, nobody else will care :)
22:01:11 <V453000> hmmm, it's doing weird shit
22:01:29 <V453000> https://paste.openttdcoop.org/pslgxtt2n
22:01:55 <V453000> for some reason I need to press enter to proceed after the combining, and I don't see the console output from the script, it gets overridden by the shell thing?
22:02:46 <V453000> OH
22:02:54 <V453000> the bat command clears the console :D
22:02:55 <V453000> XD
22:03:13 <andythenorth> lol
22:03:16 <andythenorth> GG
22:03:28 <andythenorth> hey let's pretend we're playing Blitz
22:03:32 <andythenorth> "delete game" V453000
22:03:46 <V453000> I must say I didn't remember the subprocess to clean the console :D
22:03:49 <V453000> U WOT M8
22:03:55 <V453000> GRIEF REPORT
22:04:15 <V453000> Let me go historically accurate on your vehicle.
22:04:21 <V453000> Sir.
22:04:34 <andythenorth> you are kid playing on daddy's account
22:04:40 <andythenorth> go back to Barbie
22:04:55 <V453000> :D
22:05:10 <V453000> I hate modern multiplayer games :D
22:05:10 <andythenorth> Blitz comments ;p
22:05:15 <andythenorth> they're so dumb
22:05:26 <V453000> yeah I had my fair share of this nonsense back in Heroes of Newerth
22:05:36 <andythenorth> I had one telling me to "catch cancer", which for personal personal reasons, was massively inappropriate
22:05:49 <V453000> less daddy account because money don't do anything in that game, but much more cancer and just genuine assholism
22:06:03 <V453000> ye
22:06:07 <V453000> "internet"
22:06:09 <andythenorth> it's just feral kids
22:06:15 <V453000> "pinnacle of society"
22:06:20 <V453000> "the technological revolution"
22:06:20 <andythenorth> I think internet is over
22:06:23 <andythenorth> but eh
22:06:27 <andythenorth> trains
22:06:40 <V453000> well now internet is considered to be the basic standard like phone signal :)
22:06:44 <V453000> trains it is.
22:06:56 <V453000> got a python to tame
22:07:54 <V453000> it's still doing really hideous shit
22:08:40 <V453000> https://paste.openttdcoop.org/pan2nw0dh
22:08:42 <V453000> see line 6-8
22:08:52 <V453000> I needed to press Enter 3 times in order to actually start the command :D
22:09:01 <andythenorth> dunno
22:09:09 <andythenorth> is that a Windows feature
22:09:16 <V453000> CouldBeNew
22:09:55 <andythenorth> it's a known thing I think
22:09:58 * andythenorth using google skills
22:10:02 <andythenorth> better than yours
22:10:08 <V453000> :D
22:10:14 <andythenorth> oh what?
22:10:21 <andythenorth> I have to sign in to google to search? :O
22:10:23 <andythenorth> since when?
22:12:04 <V453000> :D
22:12:09 <andythenorth> lame
22:12:10 <V453000> totally not interested in your date :P
22:12:17 <andythenorth> https://stackoverflow.com/questions/18765429/how-can-i-surpass-press-any-key-to-continue-in-python
22:12:34 <V453000> no I don't need to log in to search
22:12:56 <andythenorth> I do for some results
22:13:10 <andythenorth> I click the result, and Google wants my password
22:13:15 <andythenorth> and it's not a phishing site
22:13:24 <andythenorth> anyway nvm try that link above
22:13:25 <V453000> nice
22:13:55 <V453000> yeah I see it, the issue isn't a pause after the NML, but a pause before the NML would run. I'll try to solve it myself and then also do some search, or ask fuckers at work :P easiest solution usually
22:14:02 <V453000> thank you though <3
22:15:11 <andythenorth> seems windows-ish
22:15:27 <andythenorth> my future :(
22:15:57 <V453000> :D
22:16:11 <V453000> I'll instead go and see if I can make a custom syntax highlighting for NML
22:16:12 <V453000> just cause yes
22:16:26 <V453000> I'm guessing not easily though
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22:16:32 <andythenorth> planetmaker made one
22:16:40 <V453000> for npp+ afaik
22:16:46 <V453000> I'm using VS code like the cool kids now
22:17:13 <V453000> I could reconsider that rather quickly though
22:17:20 <V453000> the find and replace in VS code is atrocious
22:17:33 <V453000> and npp has a chameleon
22:21:37 <V453000> oh yeah I found the fact that VS code can do 3 columns where npp can do just 2
22:21:46 <V453000> handy for full retard wide screen monitor
22:22:05 <V453000> but with the imported files, they get generally shorter so that's less of an issue
22:22:53 <andythenorth> yair, but does it have vertical column guides? o_O
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22:24:18 <V453000> I guess
22:24:24 <V453000> google says it does, I haven't used it
22:24:33 <andythenorth> can't imagine python without them
22:24:37 <V453000> sounds handy
22:24:38 <V453000> yeah
22:24:41 <andythenorth> other people don't seem to care, but eh
22:24:58 <V453000> I understand that entirely, when you get many indents and shit, it gets weird quickly
22:25:40 <Wolf01> I think I must to bed
22:25:45 <Wolf01> 'night
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22:32:18 <andythenorth> peter1138: newgrf trees next? o_O
22:32:36 <V453000> omg yes please
22:33:07 <andythenorth> also reduces savegame size
22:33:14 <andythenorth> allegedly
22:33:56 * andythenorth plans how to use 64 industry cargos also
22:45:10 <V453000> hmm, I kind of like how VS code highlights all the occurences of thing I double click in the scrollbar
22:45:16 <V453000> now I have to use both or what? :D
22:46:33 <andythenorth> dunno
22:46:40 <andythenorth> anything like that I turn off or ignore
22:47:17 <V453000> iz like though
22:49:06 <andythenorth> why 8 graphical options for every mail car eh? o_O
22:49:09 <andythenorth> why did i do that?
22:49:34 <V453000> answer is yes
22:49:59 <andythenorth> player me likes it
22:50:04 <andythenorth> sprite drawing me hates it
22:50:09 <andythenorth> fight club
22:51:43 <V453000> :D
22:52:02 <V453000> is similar to my decision of making ships have 9 loading stages
22:52:18 <andythenorth> obviously regrettable
22:52:57 <V453000> it's something that absolutely makes me NOT want to update them for FIRS3 cargoes :D
22:52:59 <V453000> at the moment at least
22:53:09 <V453000> especially knowing that FIRS4 is behind the corner
22:53:19 <V453000> probably teaming up with FIRS5 there
22:56:49 <andythenorth> FIRS9000
22:56:52 <andythenorth> ultimate
22:57:08 <andythenorth> you should just generate cargos :P
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23:05:41 <andythenorth> bed
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