IRC logs for #openttd on OFTC at 2018-04-04
            
00:08:49 <glx> it will use inflation from savegame
00:12:45 <Thedarkb> I restarted my server and no clients can connect.
00:12:50 <Thedarkb> They get stuck at "authorising"
00:16:22 <Thedarkb> Oh
00:16:25 <Thedarkb> Port conflict
00:16:34 <Thedarkb> had to whip out kill -9 to get rid of it.
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02:34:33 <Pikka> mmmmm
02:35:16 <Pikka> ooooooooooooooooooooooooooooooooooo
02:39:16 <Eddi|zuHause> ppppp
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03:01:24 <supermop> Pikka: fwiw back when i played ukrs i often had to force myself to try more locomotives
03:01:53 <supermop> as 20 / 47 / 66(?) was 90% of my fleet
03:03:24 <supermop> i think most people afraid of a small roster probably still see north of 80% of their fleet comprised of a dozen or fewer locomotives over the course of the game
03:06:52 <Pikka> there is a natural inclination to think that more content is better
03:07:13 <Pikka> plus people have an emotional connection to particular vehicles they know
03:09:08 <Pikka> but for sure, in TTD gameplay terms there's generally not much difference between locos. even having more than one is mostly about flavour.
03:11:11 <supermop> in ukrs i would end up feeling bad that i basically never had a use for 08s
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03:12:40 <Pikka> road vehicle substitutes for <10 tile connections :P
03:14:40 <Thedarkb-X40> Any sign of the Ubuntu devs getting built on Artful anytime soon?
03:14:51 <Thedarkb-X40> *debs
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03:29:52 <supermop> Pikka: shuttle up and down a platform thats actually two stations
03:32:11 <supermop> im giving up on car transporter
03:34:11 <Pikka> completely, or just on the multisprite madness?
03:34:26 <supermop> not sure
03:35:02 <supermop> i wanted to have a separate sprite stack on each part to get the most variation in loaded cars
03:35:44 <supermop> the rotation is fine, but its the explosion of possible x and y offsets to make that work that made me lose heart
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03:50:57 <Pikka> it's surprising how little varation you need to make vehicles look nicely varied, imo
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04:26:57 <Thedarkb-X40> I keep setting inflation to false but it won't take effect.
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04:32:01 <Pikka> it's a per-game setting, so turning it off in the main menu / config will only affect new games, not existing saves
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04:32:29 <Pikka> and turning it off in saves won't retroactively undo any damage it's done so far in that game, it'll just turn it off going forward
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08:16:33 <andythenorth> is it?
08:19:00 <andythenorth> Pikka: such sprites? o_O
08:19:28 <Pikka> where?
08:19:56 <andythenorth> yesterday I stopped drawing 8 angles for symmetrical vehicles :P
08:20:12 <Pikka> o/
08:20:17 <andythenorth> negative amount of sprites created
08:20:21 <andythenorth> winner
08:20:41 <andythenorth> I see BROS has found a new way to stop progress
08:20:52 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1204637#p1204637
08:21:00 <Pikka> yes
08:21:14 <andythenorth> it's remarkable, they walk into every bear trap
08:21:19 <andythenorth> singing
08:21:32 <Pikka> he pm'd me, I gave him all the UKRS2 sprites, while also telling him that drawing sprites even smaller than TTD was a silly idea
08:21:42 <andythenorth> it was
08:21:52 <andythenorth> I have to rescale them all for Horse :P
08:24:59 <andythenorth> what cargo sprites for ENSP / FMSP? o_O
08:25:07 <andythenorth> currently I have two colours of tarp
08:34:04 <Pikka> tarps are good
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08:45:31 <supermop> oof
08:45:42 <supermop> ok im off to bed for 5 hours
08:49:13 <Pikka> goodnight for 5 hours
08:51:43 * andythenorth will have drawn *everything* within next 5 hours
08:51:54 <andythenorth> only 75 things to draw
08:59:12 <Pikka> easy
09:10:33 <andythenorth> well
09:10:37 <andythenorth> I've drawn one
09:11:00 <andythenorth> oops, it was 175, not 75
09:11:07 <andythenorth> just 174 to go then
09:11:30 <andythenorth> @calc 174 * 0.5
09:11:30 <DorpsGek> andythenorth: 87
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09:11:53 <andythenorth> 'bout 4 days then
09:11:57 <andythenorth> continuous drawing
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09:16:36 <Pikka> good luck
09:17:00 <Pikka> I've gotten nearly-two sprites done today... fiddling with AI was a bit of a distraction
09:19:44 <andythenorth> nearly-two is good
09:19:52 <andythenorth> I've got nearly-three entire grfs
09:20:03 <andythenorth> I just work on them all at once, finishing none of them
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09:29:33 <Pikka> yes
09:30:31 <andythenorth> what does your AI do with Sam?
09:30:33 <andythenorth> o_O
09:39:26 <Pikka> nothing
09:40:08 <Pikka> it used to do just buses and planes, now it does mail and goods trucks too. Soon it will do short-haul railways to factories.
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09:51:43 <andythenorth> Captain Salty
09:51:45 <andythenorth> Ship AI
09:51:48 * andythenorth has not AI-ed
10:06:59 <Pikka> it's great fun
10:07:15 <Pikka> it's like playing OTTD from six months in the past with your eyes shut
10:07:54 <Pikka> but then once it's running you get to sit and watch it run around
10:09:23 <Pikka> a ship AI might work well with FIRS, since you have so many lakeside and on-water industries
10:10:16 <andythenorth> also cats
10:10:17 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
10:10:21 <andythenorth> cats / boats /s
10:11:12 <Pikka> sure was a lot of shipbuilding going on in 1870
10:12:12 <Pikka> hmm
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10:32:08 <andythenorth> exactly
10:39:55 <Pikka> https://i.imgur.com/dMeH00E.png spriteses... I was supposed to have a couple of locos done by now.
10:40:04 <Pikka> but it's dinnertime so bbs
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11:08:51 <andythenorth> such chopper
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11:37:57 <andythenorth> that's a lot of eddi's
11:38:02 <andythenorth> 1 is enough
11:38:09 <andythenorth> more or fewer are not needed
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11:47:13 <andythenorth> Pikka: restaurant cars? o_O
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12:38:49 <peter1138> Me o'clock BST.
12:41:09 <andythenorth> pikka doesn't have clock changes
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12:55:00 <Pikka> restaurant cars?
12:55:16 <Pikka> I don't know, as a graphical variant, why not?
12:55:35 <Pikka> as long as it's not confusing to players or you can't be bothered drawing it
12:56:08 <andythenorth> it's not a thing to build in buy menu though eh? o_O
12:58:28 <Pikka> I wouldn't have thought so
12:59:23 <andythenorth> random
12:59:26 <andythenorth> one per train?
12:59:48 * andythenorth thinks so
12:59:59 <andythenorth> not sure how to do that but eh
13:00:12 <Pikka> I'd tend towards standard consists
13:00:29 <andythenorth> ? o_O
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13:00:44 <Pikka> eg, 3rd car of a set of five or more
13:00:53 <andythenorth> yes ok
13:02:01 <Pikka> NARS, I think, tried to test the distance to next order to pick whether or not it should have sleepers
13:02:06 <Pikka> not sure that ever worked properly
13:02:36 <andythenorth> lol :)
13:02:48 <andythenorth> Horse currently only has one or two bad features
13:02:51 <andythenorth> I need a few more
13:03:09 <andythenorth> next q
13:03:20 <andythenorth> freight wagons randomise 1CC / 2CC, it looks good
13:03:25 <andythenorth> should pax carriages do same?
13:03:53 <andythenorth> http://www.tauntontrains.co.uk/images/1024/0000/00/531.jpg
13:04:30 <andythenorth> I am thinking 'no', dog's dinner
13:04:59 <Pikka> yeah, probably not
13:05:10 <Pikka> of course you could always code both and make it a parameter ;)
13:05:47 <andythenorth> just set pax 2cc same as 1cc
13:05:51 <andythenorth> in the silly livery menu
13:05:59 <andythenorth> but eh no, it's fugly
13:06:29 <andythenorth> eh we didn't do these ever http://www.fastline-simulation.co.uk/index.php/rolling-stock/200-pec-05-bullion-carriers
13:10:03 <andythenorth> one for supermop http://www.mainlinediesels.net/index.php?nav=1000155&lang=en&id=10280&action=shownews#.WsSyeNPwZcw
13:10:38 <andythenorth> Pikka: drawn any mail cars yet?
13:11:13 <Pikka> si
13:11:56 <andythenorth> haz picture?
13:12:05 <Pikka> nothing super prototypical, one that's effectively a full-length mk1 brake and one that's a 7/8 GUV
13:13:53 <andythenorth> dunno what livery to paint
13:14:04 <andythenorth> match pax carriages in pax train?
13:14:10 <andythenorth> otherwise solid 1CC?
13:14:27 <Pikka> https://i.imgur.com/TVPifOA.png either
13:14:46 <andythenorth> hmm
13:15:46 <andythenorth> yeah same here http://dev.openttdcoop.org/attachments/download/8918/postman_pat.png
13:15:53 <andythenorth> not sure I like it :P
13:15:59 <Pikka> matching looks better for MUs, full CC looks better when you randomly use it for goods trains
13:16:08 <andythenorth> I can check cargo in consist
13:16:37 <Pikka> repainting for cargo type is badfeatures... station refits ;)
13:16:46 <andythenorth> yes
13:16:53 <andythenorth> watch my tankers change colour if you do that
13:16:55 <andythenorth> is fine
13:17:59 <Pikka> about the only thing I'd do it for is colouring locos for freight trains, because passenger cars tend not to be refittable
13:18:21 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/train.py#L734
13:18:31 <andythenorth> hmm loco liveries eh? o_O
13:18:34 <andythenorth> hadn't thought of that
13:18:57 <Pikka> freight steam in black, mostly
13:19:33 <andythenorth> +1
13:19:42 <andythenorth> but I just paint the freight engines black in the spritesheet :P
13:19:52 <andythenorth> hmm I could do full railfreight sector madness
13:20:22 <andythenorth> maybe it would make BORTS unnecessary
13:20:43 <Pikka> this sounds worryingly like UKRS2... I sent captain borts the nfo along with the sprites and had a read of it first, it's ridiculous
13:21:04 <Pikka> all the real-world repaints
13:21:05 <andythenorth> also
13:21:11 <andythenorth> we have a train set in the loft
13:21:21 <andythenorth> so eh, no need to put that in the game
13:21:40 <andythenorth> https://dev.openttdcoop.org/attachments/download/7838/IMG_3308.jpg
13:22:13 <Pikka> UK on the other loop?
13:22:17 <andythenorth> yes
13:22:24 <andythenorth> one NARS and one UKRS
13:22:30 <andythenorth> also Thomas on both
13:22:43 <Pikka> naturally
13:22:57 <andythenorth> didn't answer my mail car question though eh :P
13:23:03 * andythenorth must chores
13:23:11 <Pikka> I thought the answer was both?
13:24:33 <andythenorth> probably
13:28:23 <__ln__> such british. let me guess there is no radiator under the window? (if there is a window)
13:28:52 <andythenorth> it's a loft
13:28:55 <andythenorth> it has velux
13:29:30 <__ln__> i see
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14:09:24 <andythenorth> oops
14:09:27 <andythenorth> bikeshed
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14:10:16 <andythenorth> show cargo loading in box cars? Or just open doors?
14:10:17 <andythenorth> http://dev.openttdcoop.org/attachments/download/8919/box_cars_though.png
14:10:21 <andythenorth> ^ old Horse
14:10:38 <andythenorth> the cargo is just crates, not accurate in any way to actual cargo in vehicle
14:17:01 <andythenorth> such a bikeshed
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15:05:03 <supermop_work> yo
15:08:54 <Pikka> yoyo
15:10:28 <supermop_work> so the plan to sleep 5 hours failed
15:12:54 <Pikka> oops
15:13:08 <andythenorth> supermop_work: http://www.mainlinediesels.net/index.php?nav=1000155&lang=en&id=10280&action=shownews#.WsSyeNPwZcw
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15:20:32 <Alberth> o/
15:21:45 <andythenorth> lo Alberth
15:21:55 <Alberth> hi hi
15:32:53 * andythenorth should lunch, and shop
15:32:54 <andythenorth> and stuff
15:37:32 * Pikka should bedward
15:37:59 <Pikka> I got the diagonals done on the 20, just the | views to do in the morning, and they're simples
15:38:06 <Pikka> night
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16:44:31 <supermop_work> so instead of 5 i got 2.5 hours
16:44:41 <andythenorth> enough
16:44:43 <andythenorth> much coffee
16:45:28 <supermop_work> aeropress at 8 and cortado just now
16:47:10 <supermop_work> large logo 66 is 100 emoji
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16:53:03 <andythenorth> supermop_work: you should do a BR large logo set :P
16:53:08 <andythenorth> UK sets are in vogue today
16:53:38 <andythenorth> Horse, Pikka's new thing
16:53:45 <andythenorth> and now...BROS version 9000 apparently
16:54:00 <supermop_work> it'll be all 47s
16:54:41 <andythenorth> I should not have deleted the random livery options from Horse :P
16:57:12 <andythenorth> bbl
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18:44:19 <andythenorth> supermop_work: what is wrong with this? o_O https://www.gta5-mods.com/paintjobs/british-rail-class-50-50042-triumph-styled-german-railcar
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19:07:00 <supermop_work> andythenorth: are people driving trains in gta?
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19:07:36 <Wolf01> o/
19:08:24 <supermop_work> yo
19:09:45 <Wolf01> We really removed train signals? \o/
19:10:05 <Wolf01> (Yes, I've read only now the announce for 1.8.0)
19:11:06 <andythenorth> supermop_work: also the logo? o_O
19:12:09 <supermop_work> ha
19:12:29 <andythenorth> supermop_work: also, had enough coffee yet?
19:12:31 <andythenorth> I have questions
19:12:34 <supermop_work> nope
19:13:03 <andythenorth> freight box cars in passenger trains, should they get the pax carriage livery?
19:13:04 <supermop_work> coworkers didnt stop at cafe on way back from lunch
19:13:19 <supermop_work> guess i could drink office coffee
19:13:23 <andythenorth> I do
19:13:27 <andythenorth> often
19:13:48 <supermop_work> i assume as its your office, it is coffee that you like
19:14:07 <andythenorth> oddly not
19:14:16 <andythenorth> I spend more time than I want on getting the right coffee
19:14:32 <andythenorth> recently we discovered it was accidentally all decaf
19:14:51 <andythenorth> which is....only just a first world problem
19:14:58 <supermop_work> psycho somatic?
19:15:03 <andythenorth> when you have a physical caffeine addiction
19:15:08 <andythenorth> and you think you're feeding it
19:15:11 <andythenorth> and you're not :(
19:16:11 <Eddi|zuHause> andythenorth: logo adapted to drive-on-right?
19:16:18 <andythenorth> Eddi|zuHause: technically, yes
19:16:31 <andythenorth> anyway, I'm stuck on liveries for mail and express vans
19:16:43 <andythenorth> I want to do some BAD FEATURE with it
19:16:49 <andythenorth> but not sure what
19:18:14 <Eddi|zuHause> you mean worse than manually refitting to livery subtypes?
19:18:36 <Eddi|zuHause> or forcefully changing livery based on engine type?
19:18:51 <andythenorth> approximately equivalent
19:19:04 <supermop_work> forcefully changing logos based on drive side
19:19:06 <andythenorth> livery based on engine type might get implemented
19:19:15 <andythenorth> supermop_work: pikka should do that, he has more pixels
19:19:17 <andythenorth> tell him
19:19:29 <andythenorth> Eddi|zuHause: I *considered* livery refits :P
19:19:31 <andythenorth> but no
19:28:59 <Wolf01> Mmmh, I'm tempted to buy train valley 2, I have a 30% discount as train valley owner
19:29:13 <Wolf01> But I didn't even finish the first one
19:30:39 <Wolf01> Is V453000 still here or already in US?
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19:32:25 <Wolf01> Also no more bug reports in NRT, is it trunk ready?
19:43:35 <peter1138> Yes
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19:45:48 <DorpsGek> Commit by translators :: r28003 trunk/src/lang/indonesian.txt (2018-04-04 19:45:38 +0200 )
19:45:49 <DorpsGek> -Update from Eints:
19:45:50 <DorpsGek> indonesian: 4 changes by fanioz
19:52:31 <supermop_work> what is train valley
19:52:40 <Wolf01> Puzzle game with trains
19:53:02 <Wolf01> http://store.steampowered.com/app/602320/Train_Valley_2/
19:54:49 <Wolf01> Bah, why not...
19:55:21 <Wolf01> It costs like 6 coffees
19:55:47 <supermop_work> and only italian coffees at that?
19:56:18 <Wolf01> Espresso
19:56:21 <supermop_work> i can get only two coffees here in williamsburg for that price
19:56:23 <Wolf01> 1.10€
19:56:37 <supermop_work> maybe 3 at a shitty bodega
19:56:49 <Wolf01> Eh, but our espresso is like a teaspoon
19:56:56 <Eddi|zuHause> i was about to say
19:57:12 <Eddi|zuHause> italian espresso is named that because it's gone quickly in one sip
19:57:23 <Wolf01> We don't use pint sized cups like the rest of the world
19:57:26 <Wolf01> :P
19:58:10 <supermop_work> wolf, good espresso in nyc is 3.50-4
19:59:32 <Wolf01> I know
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20:06:53 <supermop_work> an espresso with milk, like macciato or cortado is 4-5
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20:09:39 <supermop_work> ofc you can get a big latte for similar price, but whats the point
20:10:06 <supermop_work> its the same amount of coffee, and there is so much milk that it no longer has intresting texure
20:10:13 <supermop_work> interesting
20:10:48 <andythenorth> peter1138: want to commit it? :P
20:11:06 <Wolf01> I would never understand macchiato, latte, cappuccino outside of Italy :P
20:14:25 <andythenorth> https://github.com/andythenorth/NotRoadTypes/tree/road-and-tram-types
20:14:45 <supermop_work> at 90+% of places in the US i wouldn't bother ordering
20:14:59 <andythenorth> supermop_work: I'm not convinced by pax-coloured mailcars
20:15:00 <andythenorth> http://dev.openttdcoop.org/attachments/download/8920/and_his_red_and_white_cat.png
20:15:08 <andythenorth> I know it's UK realism but I like the solid colour
20:15:42 <supermop_work> solid is probably fine
20:16:33 <andythenorth> hmm
20:16:45 <andythenorth> if the pax livery was 2CC not white
20:16:57 <andythenorth> then player could choose solid or two-tone
20:18:02 <andythenorth> the livery menu :(
20:18:11 <andythenorth> mail cars are pax for that menu
20:18:15 <andythenorth> unless they're carrying freight
20:18:19 <andythenorth> then they're freight
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20:46:34 <andythenorth> are engine-specific liveries dumb?
20:47:20 <supermop_work> idk
20:47:53 <supermop_work> you mean red pax behind steam?
20:47:54 <andythenorth> thinking about solid colour coaches with small engines, 2-tone with big engines
20:49:05 <andythenorth> also not sure what to do when coaches are attached to railcars
20:49:34 <andythenorth> there is only one bad feature in Horse right, more are needed
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21:04:23 <Wolf01> <andythenorth> are engine-specific liveries dumb? <- I would like it
21:05:07 <andythenorth> ok
21:05:32 <andythenorth> canset and NARS do those kind of tricks
21:05:34 <andythenorth> I like it
21:05:39 <andythenorth> otherwise pax trains are just always same
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21:28:36 <andythenorth> need a 3rd company colour :P
21:29:03 <andythenorth> supermop_work: o_O http://dev.openttdcoop.org/attachments/download/8921/liveries_such.png
21:29:15 <andythenorth> just company colours
21:29:46 <supermop_work> such swallow / executive
21:29:56 <supermop_work> andythenorth: +1 to 3cc
21:30:44 <supermop_work> what about the yellow stripe at the top on buffet car?
21:31:10 <andythenorth> that would be specific to buffet car yes
21:31:27 <supermop_work> warning panels are 2cc not yellow?>
21:32:24 <Eddi|zuHause> <Wolf01> I would never understand macchiato, latte, cappuccino outside of Italy :P <-- just a quick tip: if you ever travel to a foreign country, never try a food that has your country name in it. it has probably nothing to do with food actually from your country
21:33:29 <supermop_work> Eddi|zuHause: maybe it is more interesting than what you have back home?
21:33:56 <supermop_work> i enjoy australian American Pale Ales
21:35:12 <Eddi|zuHause> supermop_work: i guess the main problem is difference between expectation and result
21:36:26 <Eddi|zuHause> if at home you order "X" and get "X", and in the foreign country you order "X" and get "Y", then you'll likely be all sorts of disappointed
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21:38:05 <Wolf01> When you go in Rome and order a pizza... never again :D
21:39:02 <Rubidium> those pizzas are arguably better than the ones you find in the freezer of supermarkets over here
21:39:38 <Rubidium> at least that's my experience
21:40:22 <andythenorth> hmm
21:41:44 <Rubidium> having said that, even domino's better than what you find in the supermarket over here...
21:41:57 * andythenorth wondered what ottd livery magic would do with bi-mode engines
21:42:21 <andythenorth> it doesn't flick between electric and diesel liveries
21:42:28 <andythenorth> which is good
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22:06:16 <andythenorth> BAD FEATURE
22:06:22 <Chrill> GOOD FEATURE
22:06:35 <andythenorth> flipping vehicle in depot swaps livery
22:06:42 <Chrill> awesome feature
22:07:07 <andythenorth> srsly?
22:07:11 <Chrill> maybe not?
22:07:26 <andythenorth> dunno. Mail cars will have 2 liveries availabble, chosen at random
22:07:30 <andythenorth> and they're symmetrical
22:07:31 <andythenorth> so eh
22:08:29 <Eddi|zuHause> andythenorth: do bi-mode engines actually work nowadays? as in, have an articulated part with one railtype and one with another railtype
22:08:48 <andythenorth> dunno
22:08:56 <andythenorth> I just check the railtype and set power accordingly
22:09:01 <andythenorth> that works
22:09:19 <Eddi|zuHause> that only works if you know all the railtypes
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22:10:36 <andythenorth> probably
22:10:51 <andythenorth> but for a limited case of 'you', I know all the railtypes :P
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22:20:49 <andythenorth> is there a var for 'vehicle is flipped'?
22:30:18 * andythenorth reads src
22:32:13 <andythenorth> VRF_REVERSE_DIRECTION
22:33:54 <andythenorth> but that's var C8 also :o
22:34:01 <andythenorth> so what is C8?
22:35:04 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles
22:35:14 <andythenorth> I thought C8 tracked the reversal of the entire consist at stations?
22:35:18 <andythenorth> for push-pull nonsense
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22:36:46 <supermop_work> Eddi|zuHause: bi-mode by articulated is interesting idea
22:37:24 <supermop_work> andythenorth: i think there is a different var for that
22:37:56 <Eddi|zuHause> there's two different kinds of flipped
22:38:06 <Eddi|zuHause> one you can do manually in depot
22:38:11 <Eddi|zuHause> and one that happens at end of line
22:38:33 <Eddi|zuHause> i'm fairly sure there's variables for either
22:39:53 <andythenorth> VRF_REVERSE_DIRECTION is 0x48 in newgrf_engine.cpp
22:40:01 <andythenorth> which I think is var C8?
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22:40:16 <andythenorth> I need to read nml src now
22:40:51 <andythenorth> ah vehicle_is_flipped
22:40:55 <andythenorth> not documented
22:41:10 <andythenorth> this is groundhog day, I had this identical conversation with frosch already :P
22:58:51 <Eddi|zuHause> that's not really how groundhog day works :p
23:00:18 <andythenorth> fair
23:00:47 <andythenorth> oh I'm banned from newgrf wiki again :(
23:00:55 <andythenorth> I got unbanned for a bit
23:02:59 <andythenorth> lol case sensitive username with caps
23:03:06 <andythenorth> forums account is lower-case
23:07:00 <supermop_work> andythecaps
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23:12:35 <Thedarkb> When should I convert to electric with 2cc?
23:22:01 <Wolf01> 'night
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