IRC logs for #openttd on OFTC at 2018-04-03
            
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00:17:56 <Thedarkb-X40> Will my server re-read the openttd.cfg when it restarts in 2100?
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00:42:02 <Eddi|zuHause> what i always found odd was that the bank loan interest is so low
00:42:31 <Eddi|zuHause> in games like railroad tycoon you can easily go bankrupt from maxing out your loan
00:45:45 <Thedarkb-X40> What's inflation called in the .cfg
00:45:58 <Thedarkb-X40> nvm
00:45:59 <Thedarkb-X40> found it
00:46:04 <Thedarkb-X40> Had a typo in my search
00:49:50 <Thedarkb-X40> Oh yeah, how do I turn up the connection timeout time?
00:49:53 <Thedarkb-X40> I have a slow PC
00:54:56 <Eddi|zuHause> the timeout is a server setting
01:00:11 <Thedarkb> I know, I own the server.
01:00:42 <Thedarkb-X40> Client: HexChat 2.12.4 • OS: Ubuntu "artful" 17.10 • CPU: Intel(R) Pentium(R) M processor 1.40GHz (1.30GHz) • Memory: Physical: 1.2 GiB Total (727.5 MiB Free) Swap: 945.3 MiB Total (888.2 MiB Free) • Storage: 12.3 GB / 31.8 GB (19.5 GB Free) • VGA: Intel Corporation 82852/855GM Integrated Graphics Device @ Intel Corporation 82852/82855 GM/GME/PM/GMV Processor to I/O Contr
01:00:42 <Thedarkb-X40> oller • Uptime: 2d 23h 58m 9s
01:00:50 <Thedarkb-X40> She's not exactly a spring chicken.
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01:10:50 <Thedarkb-X40> Would it be possible to put interest and inflation under the control of a NewGRF?
01:13:50 <Eddi|zuHause> no
01:15:28 <Supercheese> Too bad, that's an... interesting idea.
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01:36:46 <rocky1138> congrats on the 1.8.0 release
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01:40:14 <Thedarkb-X40> Shit, it released?
01:42:35 <Pikka> mmmm, "expression expected" at EOF
01:43:04 <Pikka> silly curly brackets
01:43:43 <Pikka> the release is always april 1, Thedarkb-X40 :)
01:44:02 <Supercheese> An ancient tradition
01:44:36 <Pikka> EOF errors or OTTD releases, Supercheese? :P
01:44:45 <Supercheese> Yes.
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02:06:59 <HeyCitizen> how do i enable 'refit at station' for trains ?
02:11:09 <Eddi|zuHause> for americans, everything that happened more than twice is an ancient tradition
02:14:04 <Supercheese> There are also many instances of, "The First Annual Event/Show/Festival"
02:14:11 <Supercheese> which always strikes me as odd
02:14:31 <Supercheese> how can it be annual... if this is only the first time?
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02:26:22 <Cubey> Does annual have to mean every year? Can't it also just mean once per year?
02:27:04 <Cubey> So like if I put on the "first annual Cubey awards" it could just mean that I am giving out an award for something people did within the last year
02:43:12 <Pikka> HeyCitizen, by using a newgrf with that capability
02:46:45 <nauticalnexus> Which .deb file would I download if I'm on Testing
02:47:26 <HeyCitizen> Pikka: do you mean there is a newgrf specifically for that purpose, or is it the trainset grf that needs to support it?
02:47:48 <Pikka> I mean the trainset needs to support it
03:23:40 <Eddi|zuHause> nauticalnexus: if there is no .deb for exactly your distribution, download the generic one
03:28:02 <Thedarkb-X40> How big should my server's map be?
03:28:21 <ST2> 4Kx4K
03:28:36 <Thedarkb-X40> We've been playing on 512x512
03:28:45 <Thedarkb-X40> It's a little cramped at times.
03:29:06 <ST2> cramped on a 512x512 map?
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03:30:21 <ST2> I have a server hosting 15 OpenTTD servers, a Factorio server, website and a couple more private things
03:30:34 <ST2> and it's at ~30% usage
03:32:08 <ST2> so Thedarkb-X40, I think you must think well on your setup, before making it live - personal advice :)
03:32:34 <Thedarkb-X40> Also, I'm going to try YETI in the morning.
03:32:50 <ST2> on that machine?!, forget
03:32:59 <Thedarkb-X40> Really?
03:33:01 <Thedarkb-X40> FIRS is fine.
03:33:03 <HeyCitizen> i play 4096x4096 cuz to hell with slow computers
03:33:10 <nauticalnexus> Eddi|zuHause: nvm I just build it myself lol
03:34:33 <Thedarkb-X40> Total download size 182mib
03:34:35 <Thedarkb-X40> Yeah no
03:34:39 <Eddi|zuHause> Thedarkb-X40: if your upload speed is low, you should consider smaller maps
03:34:54 <Eddi|zuHause> Thedarkb-X40: and fewer trees
03:35:03 <Thedarkb-X40> My server's speeds are fine
03:35:07 <Thedarkb-X40> I have shit internet.
03:35:09 <Thedarkb-X40> I'm using a VPN
03:35:20 <Eddi|zuHause> game size will increase on busier maps
03:35:25 <ST2> [02:34:53] <Eddi|zuHause> Thedarkb-X40: and fewer trees <<-- or no trees at all, it helps ^^
03:35:32 <Eddi|zuHause> with more vehicles and cargo
03:36:01 <Thedarkb-X40> At the moment it hovers around 800k
03:38:08 <ST2> Eddi|zuHause: I know you're ignoring me, but it's fine; had some chats with Thedarkb-X40 in another channel, and he dnt even know server specs
03:38:24 <ST2> hard to measure vehicle limit on that
03:38:28 <Thedarkb-X40> ST2, Stop being a cunt.
03:38:34 <Thedarkb-X40> I told you my specs
03:38:41 <ST2> or map size, if that matters
03:38:45 <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM
03:39:10 <Thedarkb-X40> and I'm not interested in a vehicle limit.
03:39:36 <ST2> [02:38:27] <Thedarkb-X40> ST2, Stop being a cunt. - [02:38:44] <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM - tell me where you told that
03:39:52 <Thedarkb-X40> in #/r/openttd
03:40:05 <Thedarkb-X40> Well
03:40:11 <ST2> I was expecting the line you said that
03:40:13 <Thedarkb-X40> I said it was the cheapest DigitalOcean droplet.
03:40:23 <Thedarkb-X40> Which implies a gig of RAM
03:41:39 <ST2> well, you were assuming I knew that
03:41:49 <ST2> and even are now
03:42:17 <Thedarkb-X40> Another one for the ignore list.
03:42:30 <Thedarkb-X40> Are you that condescending irl?
03:43:00 <ST2> well, in real life I expect that people use brains a bit better
03:43:18 <ST2> but here, yes, I'm a bit condescending
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04:46:20 <supermop> eddi i think i need to give up on this idea
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04:47:01 <supermop> ive kept the trailer in 3 parts, so i can have an independent stack of 4 sprites on each part
04:47:13 <supermop> so far so good.
04:48:17 <supermop> then i use a shifted sprite template based on the curv info switches to match the direction of each part to the lead part
04:48:20 <supermop> also works
04:48:52 <supermop> then i was going to mess with the offsets in those templates to realign the shifted sprites
04:50:16 <supermop> but the x and y differences between each sprite in a curve varies too much, so it seems ill actually need like 144 templates at least
04:50:45 <supermop> this is starting to become not worth it even for me
05:17:53 <Eddi|zuHause> yeah, you cannot adjust x/y offsets, so trying to have the curved vehicle in several parts is futile
05:20:02 <Eddi|zuHause> the separation into parts only really works when the vehicle is straight
05:21:42 <Eddi|zuHause> if all you really want is have more colour variety, you'd probably be better off making custom recolour maps
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05:21:58 <Eddi|zuHause> that switch out more colours at the same time
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05:57:05 <Pikka> why
05:57:20 <Pikka> does the API say the only enumerator for rail type is RAILTYPE_INVALID?
05:57:50 <Pikka> oh
05:58:03 <Pikka> because newgrfs can bugger around with the railtypes
05:58:11 <Pikka> right
05:59:32 * Pikka chooses to believe that standard rail is railtype 0, instead of coding a proper check.
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08:09:47 <andythenorth> moin
08:11:47 <Pikka> o/
08:11:56 <andythenorth> lo bird
08:12:03 <andythenorth> whats the go?
08:12:43 <Pikka> rail pathfinder is not cooperating :(
08:16:01 <andythenorth> o_O
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08:30:57 <Pikka> gah
08:31:10 <Pikka> the only thing worse than having a problem you don't know how to fix
08:31:21 <Pikka> is when you fixed it but you don't know what you did :P
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08:34:44 <SpComb> git diff
08:36:47 <andythenorth> git commit -m "Fix: stuff"
09:05:40 <Pikka> yes. mind you, the sample code does include "AIAbstractList", which was removed in 1.1.0, so it's not all my fault.
09:23:23 <andythenorth> Pikka: haz a link to new sprite in / view?
09:23:29 <andythenorth> I want to see how to draw train roofs :P
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10:11:05 <andythenorth> hmm
10:11:10 <andythenorth> copied it from hog :P http://dev.openttdcoop.org/attachments/download/8917/such_caboose.png
10:11:13 <andythenorth> sorted
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11:39:43 <Pikka> dark behind, lighter on the side facing, as always ;)
11:42:56 <andythenorth> 8 vehicles drawn
11:43:00 <andythenorth> just 183 left
11:43:08 <andythenorth> it will all be over by christmas
11:43:26 <Pikka> still doing different lighting on the diagonals? ;)
11:44:15 <andythenorth> somewhat
11:44:38 <andythenorth> I have got pretty casual about – view
11:44:51 <andythenorth> I am lighting 'wrong' quite often, because it looks better
11:45:04 <andythenorth> original base set does it a lot
11:45:09 <andythenorth> rendering can't ever do that :P
11:45:14 <Pikka> yes
11:45:26 <andythenorth> is game art eh
11:46:00 <Pikka> but if you mirror the diagonal and horizontal views it's less drawing, too
11:46:20 <andythenorth> I considered writing a procedural shader to recolour diagonals
11:46:24 <andythenorth> but....nah
11:48:14 <andythenorth> more of this sort of thing is needed https://i.ytimg.com/vi/FMLUvzbXxYw/hqdefault.jpg
11:48:50 <andythenorth> or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRs165mAqRAI8e5w9x2tUFExn3R9R3CQTHTBm_hkQJuQ3EzppDiow
11:49:40 <andythenorth> Pikka: box cars
11:50:21 <Pikka> goods vans?
11:51:06 <andythenorth> doors open while loading?
11:51:10 <andythenorth> with cargo inside?
11:51:25 <Pikka> https://i.imgur.com/aZe8D6s.png
11:51:35 <Pikka> open door while loading and empty
11:51:39 <Pikka> doors shut as they fill
11:51:44 <andythenorth> hmm
11:51:56 <andythenorth> well
11:52:45 <andythenorth> I thought about open doors for empty
11:52:53 <andythenorth> but might look crappy at 1x zoom?
11:53:14 <Pikka> pretty sure it's how I've always done it, including UKRS and NARS boxcars
11:53:48 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/box_car_pony_gen_1A.png
11:54:00 <andythenorth> mostly the old sprite, except for 1 – view
11:54:04 <andythenorth> used to have open doors
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13:05:50 <Pikka> zounds
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15:43:05 <andythenorth> I just rearranged the bounding boxes on 307 spritesheets :|
15:43:12 <andythenorth> fortunately I used a script :P
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16:03:41 <Thedarkb> https://epicport.com/en/ttd
16:03:43 <Thedarkb> :O
16:05:33 <Thedarkb> That's asset theft.
16:20:18 <SpComb> openttd 1.2.3 using the original gfx/sfx
16:20:30 <Thedarkb> Yeah
16:20:48 <Thedarkb> I personally prefer OpenGFX, OpenMSX and no SFX
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16:43:05 <Sacro> original graphics are best graphics
17:14:12 * andythenorth writes an assert
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17:59:38 <andythenorth> quak
17:59:43 <andythenorth> moo also
18:01:30 <frosch123> hoin
18:09:03 <andythenorth> if I draw tractors as flat wagon cargo sprites
18:09:08 <andythenorth> I can't use just 4 symmetrical angles on the wagon :P
18:09:42 <frosch123> use spritelayers to only provide 8 tracktors
18:09:58 <frosch123> or, put two tracktors on a wagon
18:10:04 <frosch123> one facing forward, one backwards
18:10:34 <andythenorth> I like the second option :)
18:11:55 <andythenorth> I like layers, and will use them for rear lights etc
18:12:39 <frosch123> things which only the author sees :p
18:14:23 <andythenorth> yes
18:14:33 <andythenorth> also total PITA to do in spritesheets
18:14:47 <andythenorth> replicate entire vehicle to add 1 or 2 red pixels :P
18:21:19 <frosch123> generating f maps is just as frustrating as generating ottd maps
18:21:26 <frosch123> another thing they copied :p
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18:24:31 <andythenorth> hit new_game a lot?
18:24:49 <frosch123> they have a mapgen preview
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18:25:50 <frosch123> setting water to "high frequency" and "medium amount" results in a single small lake
18:25:52 <frosch123> stuff like that
18:26:53 <andythenorth> map gen :(
18:27:09 * andythenorth bbl
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19:00:31 <Wolf01> o/
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19:31:04 <Wolf01> Ha! A peter's relative
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19:56:45 <Thedarkb-X40> Can you host two OpenTTD servers on the same domain?
19:57:14 <glx> yes, just use different ports
19:57:23 <Thedarkb-X40> Will it appear in the browser then?
19:57:34 <glx> yes
19:57:42 <Thedarkb-X40> Thank you
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20:32:10 <andythenorth> is flat docks? o_O
20:38:32 <Thedarkb-X40> I must get a dock for this thing.
20:38:41 <Thedarkb-X40> The dock has an integrated GPU
20:38:58 <Thedarkb-X40> I think there might be pins missing from the dock plug though.
20:39:07 <Thedarkb-X40> Better check mine against my spare motherboard.
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21:53:29 <__ln__> https://www.reddit.com/r/nonononoyes/comments/898pzw/construction_worker_at_aig_campus/
21:58:57 <andythenorth> ugh, I wanted to include a font in a grf
21:58:58 <Wolf01> Wow, it burns like a box of matches
21:59:05 <andythenorth> but fonts aren't GPL
22:00:00 <andythenorth> oh FFS
22:00:10 <andythenorth> I already included Bootstrap for years, and that's not GPL either
22:00:19 <andythenorth> https://github.com/twbs/bootstrap/blob/master/LICENSE
22:00:24 <andythenorth> licensing is a total PITA
22:00:28 <frosch123> why would you want to include a font into a grf?
22:00:44 <andythenorth> I'm printing stuff into spritesheets to help me
22:00:48 <andythenorth> the PIL font is awful
22:01:20 <andythenorth> and I don't know how to reliably use a system font cross-platform with PIL
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22:04:47 <andythenorth> TMWFTLB
22:27:04 <andythenorth> armchair lawyer time, have I violated GPL by including MIT licensed assets?
22:27:11 <andythenorth> or vice versa?
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22:28:41 <frosch123> as long as you do not remove the header, including MIT into GPL stuff should be fine </armchair>
22:28:56 <frosch123> other way around will not work
22:29:31 <andythenorth> I really like the GPL, but things like docs bump up against it
22:30:01 <andythenorth> it's really unclear what constitutes the 'program' in a grf project
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23:35:33 <LANJesus> WTFPL is best license.
23:35:52 <LANJesus> just be sure to establish copyright and disclaim warranty/liability
23:37:21 <Wolf01> 'night
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23:43:09 <Thedarkb> If I disable inflation in the cfg and restart the server.
23:43:21 <Thedarkb> actually, nvm, I'll just reload an autosave.
23:43:26 <Thedarkb> Will it take effect?
23:43:31 <Thedarkb> Will the save inflate?
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