IRC logs for #openttd on OFTC at 2018-03-31
        
        
        
            ⏴ go to previous day
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02:57:51  <Pikka> the track is finescale I guess? :P
 
02:59:04  <supermop> if i have a random switch for color of the cars on the top of the car carrier, and one for the cars on the bottom, which to i reference in the random_trigger cb?
 
03:01:54  <Eddi|zuHause> supermop: each random switch uses a part (one or more bits) of the available random varialble. in the random trigger callback you can specify which bits to change.
 
03:02:19  <Eddi|zuHause> so if you want to rerandomize both switches, you need to combine the bit ranges
 
03:03:33  <supermop> i dont see anything about that in the docs
 
03:04:19  <Eddi|zuHause> maybe the NFO specs are better to understand the underlying concept?
 
03:05:29  <supermop> maybe, gonna read a bit more
 
03:17:16  <supermop> i wish vehicles had random_colours property
 
03:17:35  <supermop> instead of enumerating every recolor with a probabilty
 
03:18:02  <supermop> although this way does let me make sure than pink cars are more rare than grey ones
 
03:22:53  <supermop> also: nml docs say to use "bitmask(TRIGGER_VEHICLE_UNLOAD_ALL, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_ALL_NEEDED"
 
03:23:08  <supermop> but then what is the point of  "TRIGGER_VEHICLE_NEW_LOAD "
 
03:23:25  <supermop> "Vehicle gets new load of cargo (only after it was empty) "
 
03:23:36  <supermop> that sounds like an equivalent eefect
 
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03:48:50  <supermop> "Return the day of the year since January 1st. Both values must be compile-time constants. "
 
03:49:00  <supermop> does that mean the day i compile the grf?
 
03:49:37  <Eddi|zuHause> i think there's some essential context missing
 
03:50:04  <supermop> "day_of_year(month, day) "
 
03:51:03  <Eddi|zuHause> yes, that's a helper function to construct ingame-date compatible values
 
03:51:24  <Eddi|zuHause> it will not return the ingame date
 
03:51:25  <supermop> the bad feature i have in mind is car carrier carries race cars if loads on a certain day of the year
 
03:51:37  <Eddi|zuHause> but you can create a value there that you can use to compare with an ingame date
 
03:52:29  <Eddi|zuHause> so you could then go "current_date == date(some, day, you, choose)"
 
03:53:08  <supermop> is current_date a thing?
 
03:53:20  <Eddi|zuHause> i think some house GRF decorates plazas with christmas trees in december
 
03:53:46  <supermop> ok well nmlc will tell me if not
 
03:54:23  <Eddi|zuHause> however, you cannot store the load date anywhere
 
03:55:42  <Eddi|zuHause> i think comparing with current_date can be a desync hazard
 
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09:42:05  <andythenorth> so how do I check the md5 of an official binary? o_O
 
09:42:26  <andythenorth> md5 openttd-1.8.0-RC1-macosx-universal/OpenTTD.app/Contents/MacOS/openttd
 
09:42:35  <andythenorth> doesn't match the published result
 
09:42:39  <andythenorth> so I'm doing it wrong?
 
09:43:18  <TrueBrain> the md5 is about the file you download
 
09:43:23  <TrueBrain> not how it is after you open it
 
09:43:28  <TrueBrain> the seal is on the box, not on the content
 
09:43:44  <andythenorth> ok so just the zip
 
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09:56:38  <TrueBrain> right ... I was trying to figure out how to make builds from GH in a sane way .. mmm
 
09:56:46  <TrueBrain> owh, yes, how to get an HTTP request out of AWS :)
 
10:01:18  <LordAro> no guides on the internet where someone has done it before?
 
10:05:36  <TrueBrain> NOWHERE! Its horrible! :P
 
10:05:49  <TrueBrain> its more that I wanted to avoid uploading my own requests library, as I cannot imagine they dont have it already
 
10:05:54  <TrueBrain> they did .. hidden in their own core :D
 
10:06:12  <TrueBrain> lot of these things with AWS is not a question of: can it be done, but: how the hell do I do this?
 
10:07:34  <andythenorth> when AWS is hosted in space, all will be ok
 
10:08:35  <TrueBrain> pretty sure it would only be complicated to do anything ON AWS :P
 
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10:11:15  <TrueBrain> hmm .. I get a Tomcat error report when I try to make a call out of AWS .. lol
 
10:20:22  <TrueBrain> okay, problem is in the authorization part .. hmmm
 
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10:25:23  <Wolf01> I'm still blocked on my compile farm on azure, it bitches about the certificate of the app and any help around say different things
 
10:25:27  <TrueBrain> ugh ... issue is that Bamboo asks for a Captcha ..............
 
10:29:49  <andythenorth> captcha is the worst thing ever
 
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10:38:52  <TrueBrain> hahahahahaa ... the password is still a byte-stream
 
10:38:57  <TrueBrain> in Python3 this can be a bit hiding
 
10:39:03  <TrueBrain> so my password is now b'...'
 
10:39:07  <TrueBrain> that is 3 chars too many :D
 
10:39:56  <TrueBrain> that was a very tricky debug session (involving tcpdump and base64 decoding ..)
 
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10:51:42  <TrueBrain> yippie, I can trigger Bamboo from GitHub now :)
 
10:54:55  <andythenorth> what % load should trigger showing cargo sprites in a vehicle?
 
10:55:05  <andythenorth> for some reason I show them from 1% loaded
 
10:57:11  <Alberth> empty vs non-empty is a useful distinction, imho
 
10:57:50  <Alberth> many other sets incl default evenly distribute the phases, ie 50% for one cargo sprite
 
10:58:36  <andythenorth> it's easy for some cargos
 
10:58:42  <Alberth> not sure how many cargo sprites default has, I think 2
 
10:59:24  <andythenorth> indivisible cargos present a challenge
 
10:59:26  <Alberth> nuts has 7 sprites iirc :)
 
11:00:24  <andythenorth> maybe indivisble cargos are just bad :P
 
11:00:56  <Alberth> it's an approximation no matter what you do
 
11:01:38  <Alberth> for a game that uses 45 degrees for turns, it's fine :)
 
11:02:06  <Pikka> andythenorth, on a related note; should a train with random-coloured wagons rerandomise every time it depots?
 
11:02:20  <andythenorth> Pikka: I wouldn't but you should
 
11:02:25  <andythenorth> can't all do the same thing eh?
 
11:02:42  <Alberth> needs a proper paint supply
 
11:03:14  <Pikka> Alberth, more like "it grabs random wagons from the depot" rather than "its wagons are repainted" :P
 
11:05:06  <Alberth> wagons should be empty then :p
 
11:05:40  <Alberth> but not sure, some recolouring is nice, but in all directions, not so sure
 
11:06:48  <Alberth> Opengfx+ changes wagon design on purchase date
 
11:07:19  <Alberth> similarly, you could have a cyclic(?) colour update for a period of time
 
11:07:48  <Alberth> eg 5 years all wagons visiting a depot become blue
 
11:08:07  <Pikka> yes, all these things and more
 
11:08:23  <Pikka> everyone missed the livery updates in UKRS because they all play with breakdowns off and no depot visits :P
 
11:08:29  <andythenorth> Pikka: windcutter :P
 
11:08:33  <Alberth> if you service trains, that may become boring quite quickly, as the change happens within a year
 
11:08:55  <andythenorth> I'd just randomise on purchase
 
11:09:00  <andythenorth> but we are not all me :P
 
11:09:06  <andythenorth> if we were, the grfs would get done faster
 
11:09:16  <andythenorth> and I could have a day off
 
11:09:24  <andythenorth> nice 16t minfits
 
11:09:49  <Alberth> slow decay of engine power, pikka? :p
 
11:10:26  <Pikka> definitely, with associated increase in smoke particles :)
 
11:10:32  <Alberth> or refuse to drive without servicing
 
11:10:41  <andythenorth> if I add chains to the coils for 'loaded' they look different to 'loading'
 
11:10:46  <andythenorth> CC or 2CC or grey for chains?
 
11:11:37  <andythenorth> hmm grey chain on grey steel coil
 
11:11:44  <Alberth> smoke points to breakdown, so you'll get bugreports that "engine breaks down with breakdown off"
 
11:11:58  <Alberth> decay of engine power just makes it slow :p
 
11:12:58  <andythenorth> original chains were black it seems
 
11:15:17  <andythenorth> I've done one of those 'press one button to update everything' tricks
 
11:15:45  <andythenorth> it crashed openttd maybe
 
11:16:50  <andythenorth> all cargo sprites in all grfs are shared from one place :P
 
11:17:33  <andythenorth> Pikka: I hope you'll be using the (recent-ish) effects cb to simulate that 37
 
11:17:42  <andythenorth> not a waste of your time at all :P
 
11:17:57  <Pikka> unfortunately I can't... no room for the 37 in the set :P
 
11:19:24  <andythenorth> is there a diesel?
 
11:19:33  <Pikka> 10 locos is harder than it sounds
 
11:19:42  <Pikka> there are three diesels and a DMU
 
11:20:50  <Pikka> well, we need openttd to simulate wheelslip. Then I can add the thrashing :P
 
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11:24:44  <andythenorth> 10 locos is very hard
 
11:25:00  <andythenorth> we tried 20 in Horse, and it wasn't enough for me
 
11:25:57  <Pikka> three steam, three diesels, two electrics, a DMU and an EMU
 
11:27:02  <Pikka> only during the eclipse of the sun
 
11:32:42  <andythenorth> when does the NRT fork become the default choice for OpenTTD players? o_O
 
11:32:44  <Wolf01> BTW, Lesarthois saves load fine on my build
 
11:33:13  <Pikka> NRT goes into trunk after 1.8, right? :D
 
11:34:10  <Wolf01> MAybe, or maybe we'll have multiple official builds
 
11:34:38  <Pikka> "hosebag" is a funny word
 
11:59:17  <TrueBrain> Bamboo fails with a docker action with a NullPointer exception
 
11:59:20  <TrueBrain> that doesnt sound good
 
12:04:37  <TrueBrain> finally, I can run Dockers on a random PR :D
 
12:04:40  <TrueBrain> w00p .. almost there!
 
12:07:46  <TrueBrain> now lets make a docker hub account, and publish some images with which people can build OpenTTD safely :)
 
12:09:11  <Eddi|zuHause> so when people now ask in the forum "can you give us a compiled windows version of this patch" we can now say "here install this docker"?
 
12:09:11  <andythenorth> then I can add my crypto miner
 
12:09:22  <andythenorth> it will be hidden in the gold mine industry code
 
12:09:56  <Eddi|zuHause> andythenorth: that sounds like a thing that should be done in NewGRF :p
 
12:10:22  <TrueBrain> the Windows version is hilarious, I am sure most people wont be able to build that via the Docker
 
12:10:27  <TrueBrain> you need Windows 10 PRO
 
12:10:29  <TrueBrain> and shit like that :P
 
12:14:09  <TrueBrain> lol @ docker hub .. I want to add an organization OpenTTD .. it just red borders the name
 
12:14:21  <TrueBrain> it is .. taken? I cant use upper case? WHY ARE YOU RED
 
12:14:26  <TrueBrain> fucking stupid failed feedback systems
 
12:14:28  <Alberth> you wouldn't want amateurs to build binaries of random transport games, now would you? :p
 
12:17:24  <TrueBrain> how Docker did the Windows stuff is seriously annoying .. you need 10 Pro because it runs on Hyper-V
 
12:17:33  <TrueBrain> guess Microsoft doesn't want the main public to use Docker or something
 
12:22:11  <TrueBrain> I love how I have to do network inspect on Docker Hub to see the errors :D
 
12:24:20  <andythenorth> so should I fork Road Hog for NRT support then?
 
12:28:20  <andythenorth> and can someone teach me hg?
 
12:31:23  <TrueBrain> why ... would you ... want to ....
 
12:33:57  <andythenorth> with an o missing
 
12:34:21  <TrueBrain> this docker hub ... it is so very very unclear
 
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12:37:15  <TrueBrain> full of javascript and network errors that are unhandled
 
12:39:16  <andythenorth> we spend some donation money on one :P
 
12:49:36  <Eddi|zuHause> <TrueBrain> full of javascript and network errors that are unhandled <-- surely the documented best practice for errors is "on error resume next"
 
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13:46:08  <Pikka> can we get rid of livestock yet?
 
14:13:22  <TrueBrain> yippie, Docker Hub can now build my images (instead that I have to or something :P)
 
14:14:07  <andythenorth> Pikka: go vegetarian :P
 
14:24:23  <TrueBrain> w00p, my PR is being compiled :D
 
14:24:42  <TrueBrain> not in a CI-like matter, as it is making a deb file out of it ..
 
14:24:45  <TrueBrain> but it is getting there :D
 
14:40:34  <andythenorth> Pikka: in / \ views for trains
 
14:40:41  <andythenorth> where do I put the wheels? :P
 
14:41:11  <andythenorth> UKRS2 seems to have CC axleboxes? o_O
 
14:43:51  <andythenorth> maybe I should just draw one chassis
 
14:43:54  <andythenorth> and comp the bodies on
 
14:45:26  <TrueBrain> that is a HUGE link
 
14:45:52  <andythenorth> some kind of ad-tracking scam
 
14:46:05  <Pikka> yep... I mean, that's basically how I end up drawing everything. keep the underframe, redraw the body.
 
14:46:19  <Pikka> can't block the cookie if it's in the url :P
 
14:46:58  <andythenorth> should I bother with buffers in \ | / views? :P
 
14:47:44  <andythenorth> basically I like drawing – view :P
 
14:47:48  <andythenorth> the rest is marshmallow
 
14:48:14  <Pikka> well the \ / views are the most important imo, they're the most seen in-game
 
14:48:33  <TrueBrain> nah, I cannot type :)
 
14:48:36  <TrueBrain> two differentproblems :P
 
14:48:49  <andythenorth> you made a thing :o
 
14:49:08  <TrueBrain> now I just need to create a CI docker, so tests are being run
 
14:49:23  <TrueBrain> and a whitelist-system, so not everyone can just send to the right SNS a "compile this shit" command :D
 
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14:51:44  <andythenorth> even more automation
 
14:51:56  <andythenorth> or possibly repainting 150 wagon chassis later
 
14:52:09  <andythenorth> @calc 150 * 8 * 3.5
 
14:53:59  <andythenorth> well we know how this will go :P
 
14:58:47  <andythenorth> Pikka: tail light(s) on last vehicle? :P
 
15:01:01  <Pikka> we can have multiple sprites in a vehicle now, right?
 
15:01:12  <Pikka> so it doesn't mean double-sprites-for-everything like NARS had
 
15:01:29  <andythenorth> it's just a layer
 
15:02:54  <Pikka> except tmwftlb and also if you want tail lights, build a brakevan? :)
 
15:04:34  <andythenorth> brakevan needs lights :P
 
15:15:15  <Pikka> but bedtime or something
 
16:02:16  <andythenorth> comped wagon chassis sprites
 
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16:40:11  <beno> I need some help setting up a dedicated server
 
16:43:31  *** beno is now known as Thedarkb
 
16:48:52  <TrueBrain> I need some help in general; not sure anyone can give it :P
 
16:50:07  <Thedarkb> It's rare my nickname gets to the fourth option in Hexchat
 
16:50:54  <Wolf01> I need help too, but I might need to see a psychiatrist... or an osteopath... or both
 
16:51:19  <Alberth> /me opens a can of fresh help for TB and Wolf
 
16:51:43  <Wolf01> I just closed the jar of biscuits
 
16:52:06  <Alberth> it's empty I guess, at least mine always is :p
 
16:55:45  <Wolf01> Not yet, I filled it some days ago
 
16:56:36  <Wolf01> And I have more on the closet
 
16:56:48  <TrueBrain> why do you store things on the closet?
 
16:56:55  <TrueBrain> seems like an odd place
 
16:57:41  <TrueBrain> for when the closet is full :D
 
16:59:01  <Wolf01> Yeah, I shouldn't keep food together with brooms, shoes and document binders
 
16:59:40  <TrueBrain> as long as you store them in the closet, and not on it, you will be fine :)
 
16:59:45  <Wolf01> But I have a little pantry on my bedroom
 
17:00:13  <LordAro> that is a bit unusual
 
17:00:25  <TrueBrain> I was about to say .. on my bedroom is a roof :P
 
17:00:56  <TrueBrain> why is finding a new computer monitor so difficult these days ... pfft
 
17:02:03  <andythenorth> crashed ottd again
 
17:02:16  <TrueBrain> and LordAro, that only gives more options ...
 
17:02:30  <LordAro> ah, but they're more easily refined
 
17:03:04  <andythenorth> buying monitors looks hard
 
17:03:14  * andythenorth hopes to never do it
 
17:03:44  <andythenorth> Alberth: Busy Bee, with a story book goal counter?
 
17:03:50  <andythenorth> objective is to get to 100 goals?
 
17:04:10  * andythenorth needs arbitrary targets :P
 
17:04:45  <Wolf01> Yeah, I needed 2 24" monitors which fit in 40cm high space, the only ones I found without going to fall back to 21-22" were 2 23" TVs... and I was very lucky
 
17:05:03  * andythenorth also wondering about 'take money away' goals :P
 
17:05:29  <andythenorth> railroad tycoon 3 has company money, and personal tycoon money
 
17:05:41  <andythenorth> and player can take money out of company to get rich :P
 
17:06:46  <Alberth> you get all 100 I guess?
 
17:07:03  <Alberth> which gives nice optimisations options for you to work out :)
 
17:09:19  * andythenorth wonders about learning squirrel
 
17:09:29  <andythenorth> I only have 3 unfinished newgrfs right now :P
 
17:09:56  <andythenorth> I am wondering about arbitrary modular goals
 
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17:26:44  <Wolf01> So have you already decided which april fool not to do tomorrow?
 
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17:54:26  <andythenorth> a bug, behind 6 levels of abstraction :P
 
17:55:48  <Thedarkb> How do I set an end date for games on my server?
 
17:55:53  <Thedarkb> Also, how to I advertise it.
 
17:55:58  <Thedarkb> I have the port open.
 
18:00:28  <Alberth> if the server is not listed, you clearly don't have enough ports opened, or not at enough devices
 
18:00:54  <Alberth> assuming your isp doesn't block stuff
 
18:17:46  <Thedarkb> It's a VPN with no firewall
 
18:25:56  <Thedarkb> Nothing like waking up to your VPN under chinese control.
 
18:26:20  <Thedarkb> Any idea why it's not coming up?
 
18:28:13  <Thedarkb> Alberth, How do I make it pause when nobodies on and reset in 2100?
 
18:29:05  <Alberth> I have no idea at all, I wasn't even aware that was possible at all
 
18:31:10  <Wolf01> The pause thing is easy, there's a setting for that: min_active_clients
 
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18:31:51  <Wolf01> Restart_game_date should be what you need for the other question
 
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19:15:32  <DorpsGek> TrueBrain: I don't recognize you.
 
19:16:17  <TrueBrain> @kban goddamned_mushy_sush its easter .. use another name
 
19:16:17  <DorpsGek> TrueBrain: Error: goddamned_mushy_sush is not in #openttd.
 
19:16:22  <TrueBrain> @kban goddamned_mushy_sushi its easter .. use another name
 
19:16:22  *** DorpsGek sets mode: +b *!~goddamned@193.169.220.14
 
19:16:23  *** goddamned_mushy_sushi was kicked by DorpsGek (its easter .. use another name)
 
19:18:30  <Thedarkb> Why did he get banned?
 
19:18:40  <TrueBrain> I think the kick message was self-explaining enough
 
19:18:54  <Thedarkb> goddamned_mushy_sushi?
 
19:19:02  <Thedarkb> He didn't do anything.
 
19:19:03  <TrueBrain> that is not the kick message .........
 
19:19:19  <Thedarkb> its easter .. use another name
 
19:28:35  <Thedarkb> TrueBrain, Did you even warn him properly?
 
19:29:22  <Thedarkb> I don't think that that was fair.
 
19:30:07  <Wolf01> Chats aren't a democracy
 
19:30:37  <Alberth> and obviously he wanted a reaction :p
 
19:30:43  <TrueBrain> I think this was a very proper warning :)
 
19:30:51  <Thedarkb> I don't think he wanted a reaction.
 
19:30:52  <TrueBrain> he is free to change his identifier, and reconnect :)
 
19:31:14  <Alberth> Thedarkb: yeah sure, you pick that name fully by accident
 
19:31:42  <Thedarkb> I'm sure he intentionally picked the name but I don't think he wanted to antagonize anyone.
 
19:33:22  <Thedarkb> I wouldn't think twice about a name like that.
 
19:58:42  <Thedarkb> How do I change the map size?
 
19:58:48  <Thedarkb> It looks a bit cramped.
 
19:59:13  <Thedarkb> On a dedicated server
 
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20:01:20  <Thedarkb> I also want to raise the sea level slightly.
 
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20:17:31  <supermop> if a variable needs an argument, does that go in the expression part of the switch?
 
20:23:34  <Thedarkb> I want to make the map a bit mountainous.
 
20:23:36  <andythenorth> yes, it's in the expression iirc
 
20:24:06  <supermop> so like witch (FEAT_ROADVEHS, SELF, carrier_low_end, other_veh_curve_info, X ){
 
20:24:09  <Thedarkb> How do I tweak the terrain generator to do that?
 
20:24:26  <supermop> where x is the offset to the vehicle i want to get the curve info of
 
20:28:33  <andythenorth> you have to wrap it in something
 
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20:59:07  <V453000> Another NUTS birthdday
 
20:59:20  <V453000> more importantly another NUTS birthday I have no update for :D
 
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21:07:17  <TrueBrain> and who's fault is THAT? :P
 
21:18:03  <supermop> is there a way to get cargo_count for the whole consist?
 
22:12:07  <andythenorth> supermop: maybe, but I can't think of a pleasant way to do it
 
22:12:13  <andythenorth> I'll check nfo spec
 
22:13:43  <andythenorth> what are you wanting it for? o_O
 
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23:48:20  <supermop> andythenorth: cars on carrier
 
23:48:39  <andythenorth> pikka more sleep :P
 
23:48:55  <supermop> so it is 3 x 3/8, drawn to look like 9/8
 
23:49:28  <supermop> 3 cars on bottom, three on top
 
23:50:25  <supermop> want the cargo graphics to load in an order that makes sense, ie all the top ones, ramp raises, then all the bottom ones
 
23:51:20  <supermop> so each 3/8 segments needs to know to shown no lower level cars until whole consist is over 50% full
 
23:51:40  <Pikka> andythenorth, no sleep, only nfo
 
23:52:00  <andythenorth> probably correct
 
23:52:26  <andythenorth> supermop: I suggest that's regrettable :P
 
23:52:57  <supermop> if cargo_count was for consist, the above should do what i want
 
23:58:17  <supermop> "Query variable of n-th vehicle in chain (61) This is a special variable to get the contents of another variable of a different vehicle in the vehicle chain."
 
23:58:25  <supermop> maybe this is something
 
continue to next day ⏵