IRC logs for #openttd on OFTC at 2018-03-31
            
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00:41:17 <Wolf01> 'night
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02:57:12 <Eddi|zuHause> <Pikka> https://i.imgur.com/4DxkhYF.png d o u b l e s i z e :D <-- what happened to finescale?
02:57:37 <Pikka> well
02:57:39 <supermop> hhaha
02:57:43 <supermop> cute scale
02:57:51 <Pikka> the track is finescale I guess? :P
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02:59:04 <supermop> if i have a random switch for color of the cars on the top of the car carrier, and one for the cars on the bottom, which to i reference in the random_trigger cb?
03:01:54 <Eddi|zuHause> supermop: each random switch uses a part (one or more bits) of the available random varialble. in the random trigger callback you can specify which bits to change.
03:02:19 <Eddi|zuHause> so if you want to rerandomize both switches, you need to combine the bit ranges
03:03:33 <supermop> i dont see anything about that in the docs
03:04:19 <Eddi|zuHause> maybe the NFO specs are better to understand the underlying concept?
03:05:29 <supermop> maybe, gonna read a bit more
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03:17:16 <supermop> i wish vehicles had random_colours property
03:17:35 <supermop> instead of enumerating every recolor with a probabilty
03:18:02 <supermop> although this way does let me make sure than pink cars are more rare than grey ones
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03:22:53 <supermop> also: nml docs say to use "bitmask(TRIGGER_VEHICLE_UNLOAD_ALL, TRIGGER_VEHICLE_ANY_LOAD, TRIGGER_ALL_NEEDED"
03:23:08 <supermop> but then what is the point of "TRIGGER_VEHICLE_NEW_LOAD "
03:23:25 <supermop> "Vehicle gets new load of cargo (only after it was empty) "
03:23:36 <supermop> that sounds like an equivalent eefect
03:24:51 <Eddi|zuHause> dunno
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03:48:50 <supermop> "Return the day of the year since January 1st. Both values must be compile-time constants. "
03:49:00 <supermop> does that mean the day i compile the grf?
03:49:05 <supermop> or day in game?
03:49:37 <Eddi|zuHause> i think there's some essential context missing
03:50:04 <supermop> "day_of_year(month, day) "
03:50:15 <supermop> https://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions
03:51:03 <Eddi|zuHause> yes, that's a helper function to construct ingame-date compatible values
03:51:24 <Eddi|zuHause> it will not return the ingame date
03:51:25 <supermop> the bad feature i have in mind is car carrier carries race cars if loads on a certain day of the year
03:51:37 <Eddi|zuHause> but you can create a value there that you can use to compare with an ingame date
03:52:29 <Eddi|zuHause> so you could then go "current_date == date(some, day, you, choose)"
03:53:08 <supermop> is current_date a thing?
03:53:20 <Eddi|zuHause> i think some house GRF decorates plazas with christmas trees in december
03:53:26 <Eddi|zuHause> i think it is
03:53:46 <supermop> ok well nmlc will tell me if not
03:54:23 <Eddi|zuHause> however, you cannot store the load date anywhere
03:55:42 <Eddi|zuHause> i think comparing with current_date can be a desync hazard
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09:17:18 <andythenorth> o/
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09:27:52 <Wolf01> Moin
09:28:17 <Pikka> boin
09:42:05 <andythenorth> so how do I check the md5 of an official binary? o_O
09:42:26 <andythenorth> md5 openttd-1.8.0-RC1-macosx-universal/OpenTTD.app/Contents/MacOS/openttd
09:42:35 <andythenorth> doesn't match the published result
09:42:39 <andythenorth> so I'm doing it wrong?
09:43:12 <TrueBrain> euh, yes
09:43:18 <TrueBrain> the md5 is about the file you download
09:43:23 <TrueBrain> not how it is after you open it
09:43:28 <TrueBrain> the seal is on the box, not on the content
09:43:44 <andythenorth> ok so just the zip
09:43:49 <TrueBrain> of course
09:44:02 <andythenorth> thanks
09:44:05 <TrueBrain> np :)
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09:56:38 <TrueBrain> right ... I was trying to figure out how to make builds from GH in a sane way .. mmm
09:56:46 <TrueBrain> owh, yes, how to get an HTTP request out of AWS :)
10:01:18 <LordAro> no guides on the internet where someone has done it before?
10:05:36 <TrueBrain> NOWHERE! Its horrible! :P
10:05:49 <TrueBrain> its more that I wanted to avoid uploading my own requests library, as I cannot imagine they dont have it already
10:05:54 <TrueBrain> they did .. hidden in their own core :D
10:06:12 <TrueBrain> lot of these things with AWS is not a question of: can it be done, but: how the hell do I do this?
10:07:34 <andythenorth> when AWS is hosted in space, all will be ok
10:08:06 <andythenorth> https://www.digitaltrends.com/cool-tech/jeff-bezos-says-big-industry-factories-should-be-built-in-space/
10:08:35 <TrueBrain> pretty sure it would only be complicated to do anything ON AWS :P
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10:11:15 <TrueBrain> hmm .. I get a Tomcat error report when I try to make a call out of AWS .. lol
10:20:22 <TrueBrain> okay, problem is in the authorization part .. hmmm
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10:25:23 <Wolf01> I'm still blocked on my compile farm on azure, it bitches about the certificate of the app and any help around say different things
10:25:27 <TrueBrain> ugh ... issue is that Bamboo asks for a Captcha ..............
10:29:40 <andythenorth> ugh
10:29:49 <andythenorth> captcha is the worst thing ever
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10:38:52 <TrueBrain> hahahahahaa ... the password is still a byte-stream
10:38:57 <TrueBrain> in Python3 this can be a bit hiding
10:39:03 <TrueBrain> so my password is now b'...'
10:39:07 <TrueBrain> that is 3 chars too many :D
10:39:56 <TrueBrain> that was a very tricky debug session (involving tcpdump and base64 decoding ..)
10:40:46 <andythenorth> hmm
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10:49:48 <Alberth> o/
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10:51:42 <TrueBrain> yippie, I can trigger Bamboo from GitHub now :)
10:53:35 <andythenorth> :)
10:54:55 <andythenorth> what % load should trigger showing cargo sprites in a vehicle?
10:55:05 <andythenorth> for some reason I show them from 1% loaded
10:57:11 <Alberth> empty vs non-empty is a useful distinction, imho
10:57:50 <Alberth> many other sets incl default evenly distribute the phases, ie 50% for one cargo sprite
10:58:36 <andythenorth> it's easy for some cargos
10:58:42 <Alberth> not sure how many cargo sprites default has, I think 2
10:59:24 <andythenorth> indivisible cargos present a challenge
10:59:26 <Alberth> nuts has 7 sprites iirc :)
10:59:29 <andythenorth> :P
10:59:58 <Alberth> very busy V :D
11:00:16 <andythenorth> hmm
11:00:24 <andythenorth> maybe indivisble cargos are just bad :P
11:00:56 <Alberth> it's an approximation no matter what you do
11:01:38 <Alberth> for a game that uses 45 degrees for turns, it's fine :)
11:02:06 <Pikka> andythenorth, on a related note; should a train with random-coloured wagons rerandomise every time it depots?
11:02:20 <andythenorth> Pikka: I wouldn't but you should
11:02:25 <andythenorth> can't all do the same thing eh?
11:02:36 <andythenorth> is it box cars?
11:02:42 <Alberth> needs a proper paint supply
11:03:14 <Pikka> Alberth, more like "it grabs random wagons from the depot" rather than "its wagons are repainted" :P
11:05:06 <Alberth> wagons should be empty then :p
11:05:40 <Pikka> https://i.imgur.com/87FVLeE.png no boxcars yet
11:05:40 <Alberth> but not sure, some recolouring is nice, but in all directions, not so sure
11:06:48 <Alberth> Opengfx+ changes wagon design on purchase date
11:07:19 <Alberth> similarly, you could have a cyclic(?) colour update for a period of time
11:07:48 <Alberth> eg 5 years all wagons visiting a depot become blue
11:08:07 <Pikka> yes, all these things and more
11:08:23 <Pikka> everyone missed the livery updates in UKRS because they all play with breakdowns off and no depot visits :P
11:08:29 <andythenorth> Pikka: windcutter :P
11:08:33 <Alberth> if you service trains, that may become boring quite quickly, as the change happens within a year
11:08:49 <andythenorth> if it was me
11:08:55 <andythenorth> I'd just randomise on purchase
11:09:00 <andythenorth> but we are not all me :P
11:09:06 <andythenorth> if we were, the grfs would get done faster
11:09:16 <andythenorth> and I could have a day off
11:09:23 <Alberth> :D
11:09:24 <andythenorth> nice 16t minfits
11:09:49 <Alberth> slow decay of engine power, pikka? :p
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11:10:26 <Pikka> definitely, with associated increase in smoke particles :)
11:10:32 <Alberth> or refuse to drive without servicing
11:10:41 <andythenorth> if I add chains to the coils for 'loaded' they look different to 'loading'
11:10:46 <andythenorth> CC or 2CC or grey for chains?
11:10:57 <Pikka> grey I'd say
11:11:37 <andythenorth> hmm grey chain on grey steel coil
11:11:44 <Alberth> smoke points to breakdown, so you'll get bugreports that "engine breaks down with breakdown off"
11:11:58 <Alberth> decay of engine power just makes it slow :p
11:12:58 <andythenorth> original chains were black it seems
11:13:00 <andythenorth> let's try that
11:13:20 <Pikka> https://www.youtube.com/watch?v=m8HGtibUMCc Alberth
11:15:17 <andythenorth> I've done one of those 'press one button to update everything' tricks
11:15:29 <Pikka> did it break>
11:15:30 <Pikka> ?
11:15:45 <andythenorth> it crashed openttd maybe
11:15:56 <Alberth> looks good pikka :)
11:16:50 <andythenorth> all cargo sprites in all grfs are shared from one place :P
11:17:33 <andythenorth> Pikka: I hope you'll be using the (recent-ish) effects cb to simulate that 37
11:17:42 <andythenorth> not a waste of your time at all :P
11:17:57 <Pikka> unfortunately I can't... no room for the 37 in the set :P
11:19:06 <andythenorth> sad times
11:19:24 <andythenorth> is there a diesel?
11:19:33 <Pikka> 10 locos is harder than it sounds
11:19:42 <Pikka> there are three diesels and a DMU
11:20:32 <Pikka> hmmm
11:20:50 <Pikka> well, we need openttd to simulate wheelslip. Then I can add the thrashing :P
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11:24:44 <andythenorth> 10 locos is very hard
11:25:00 <andythenorth> we tried 20 in Horse, and it wasn't enough for me
11:25:18 <andythenorth> no electrics?
11:25:57 <Pikka> three steam, three diesels, two electrics, a DMU and an EMU
11:26:26 <andythenorth> any zellepins?
11:27:02 <Pikka> only during the eclipse of the sun
11:31:34 <andythenorth> Wolf01: satisfied customer :P https://www.tt-forums.net/viewtopic.php?p=1204460#p1204460
11:32:01 <Wolf01> Lol
11:32:42 <andythenorth> when does the NRT fork become the default choice for OpenTTD players? o_O
11:32:44 <Wolf01> BTW, Lesarthois saves load fine on my build
11:33:13 <Pikka> NRT goes into trunk after 1.8, right? :D
11:33:41 <andythenorth> _/\o/\_
11:34:00 <Wolf01> ¯\_(ツ)_/¯
11:34:10 <Wolf01> MAybe, or maybe we'll have multiple official builds
11:34:32 <Pikka> https://www.youtube.com/watch?v=WsaeDbUjX8c
11:34:38 <Pikka> "hosebag" is a funny word
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11:59:17 <TrueBrain> Bamboo fails with a docker action with a NullPointer exception
11:59:20 <TrueBrain> that doesnt sound good
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12:04:37 <TrueBrain> finally, I can run Dockers on a random PR :D
12:04:40 <TrueBrain> w00p .. almost there!
12:06:20 <Alberth> \o/
12:07:46 <TrueBrain> now lets make a docker hub account, and publish some images with which people can build OpenTTD safely :)
12:09:03 <andythenorth> :)
12:09:11 <Eddi|zuHause> so when people now ask in the forum "can you give us a compiled windows version of this patch" we can now say "here install this docker"?
12:09:11 <andythenorth> then I can add my crypto miner
12:09:22 <andythenorth> it will be hidden in the gold mine industry code
12:09:56 <Eddi|zuHause> andythenorth: that sounds like a thing that should be done in NewGRF :p
12:10:22 <TrueBrain> the Windows version is hilarious, I am sure most people wont be able to build that via the Docker
12:10:27 <TrueBrain> you need Windows 10 PRO
12:10:29 <TrueBrain> and shit like that :P
12:14:09 <TrueBrain> lol @ docker hub .. I want to add an organization OpenTTD .. it just red borders the name
12:14:21 <TrueBrain> it is .. taken? I cant use upper case? WHY ARE YOU RED
12:14:26 <TrueBrain> fucking stupid failed feedback systems
12:14:28 <Alberth> you wouldn't want amateurs to build binaries of random transport games, now would you? :p
12:17:24 <TrueBrain> how Docker did the Windows stuff is seriously annoying .. you need 10 Pro because it runs on Hyper-V
12:17:33 <TrueBrain> guess Microsoft doesn't want the main public to use Docker or something
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12:22:11 <TrueBrain> I love how I have to do network inspect on Docker Hub to see the errors :D
12:24:11 <andythenorth> hmm
12:24:20 <andythenorth> so should I fork Road Hog for NRT support then?
12:28:20 <andythenorth> and can someone teach me hg?
12:31:23 <TrueBrain> why ... would you ... want to ....
12:31:25 <TrueBrain> :P
12:33:44 <Pikka> hooray for hogs
12:33:54 <andythenorth> hg is like hog
12:33:57 <andythenorth> with an o missing
12:34:02 <Pikka> hmm
12:34:21 <TrueBrain> this docker hub ... it is so very very unclear
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12:37:15 <TrueBrain> full of javascript and network errors that are unhandled
12:39:04 <andythenorth> what size T-shirt are you TB? :P https://banazatee.com/product/yak-shaving-expert-tshirt-bn/
12:39:16 <andythenorth> we spend some donation money on one :P
12:40:30 <TrueBrain> lolz :D
12:41:57 <andythenorth> hmm
12:49:36 <Eddi|zuHause> <TrueBrain> full of javascript and network errors that are unhandled <-- surely the documented best practice for errors is "on error resume next"
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13:46:08 <Pikka> can we get rid of livestock yet?
13:47:48 <Pikka> it is a silly cargo
14:13:22 <TrueBrain> yippie, Docker Hub can now build my images (instead that I have to or something :P)
14:14:07 <andythenorth> Pikka: go vegetarian :P
14:24:23 <TrueBrain> w00p, my PR is being compiled :D
14:24:42 <TrueBrain> not in a CI-like matter, as it is making a deb file out of it ..
14:24:45 <TrueBrain> but it is getting there :D
14:36:27 <andythenorth> :D
14:40:34 <andythenorth> Pikka: in / \ views for trains
14:40:41 <andythenorth> where do I put the wheels? :P
14:40:56 <Pikka> underneath, usually
14:41:04 <andythenorth> fanks
14:41:11 <andythenorth> UKRS2 seems to have CC axleboxes? o_O
14:41:21 <Pikka> on some things I think
14:43:41 <andythenorth> hmm
14:43:51 <andythenorth> maybe I should just draw one chassis
14:43:54 <andythenorth> and comp the bodies on
14:44:03 <Pikka> definitely
14:44:59 <andythenorth> this sort of business https://www.ebay.co.uk/itm/Peco-NR-121-10ft-Wheelbase-Steel-Type-Solebars-Chassis-N-Gauge-Kit-/382296042403?clk_rvr_id=1484772209713&utm_medium=cpc&utm_source=twenga&utm_campaign=twenga&utm_param=eyJlcyI6MCwicyI6OTcyMDIzNywiY2kiOiIwM2ZlZDcyZTk1NDhlZDczMTQ0NGY4ZDdkNzZhMTc5NiIsImkiOiIzODIyOTYwNDI0MDMiLCJ0cyI6MTUyMjUwMDI1NCwidiI6Mywic28iOjE1MDAsImMiOjEzMjk0fQ%3D%3D&rmvSB=true
14:45:26 <TrueBrain> that is a HUGE link
14:45:52 <andythenorth> some kind of ad-tracking scam
14:46:05 <Pikka> yep... I mean, that's basically how I end up drawing everything. keep the underframe, redraw the body.
14:46:19 <Pikka> can't block the cookie if it's in the url :P
14:46:58 <andythenorth> should I bother with buffers in \ | / views? :P
14:47:44 <andythenorth> basically I like drawing – view :P
14:47:48 <andythenorth> the rest is marshmallow
14:48:01 <TrueBrain> https://farm.openttd.org/browse/OTTD-GHPR-14/artifacts/TES/Bundles/
14:48:03 <TrueBrain> look at that :D
14:48:12 <TrueBrain> an invalid page
14:48:14 <Pikka> well the \ / views are the most important imo, they're the most seen in-game
14:48:14 <TrueBrain> hmm
14:48:20 <TrueBrain> https://farm.openttd.org/browse/OTTD-GHPR-14/artifact/TES/Bundles/
14:48:28 <Pikka> you broke it TrueBrain
14:48:33 <TrueBrain> nah, I cannot type :)
14:48:33 <andythenorth> nice 404
14:48:35 <andythenorth> the best
14:48:36 <TrueBrain> two differentproblems :P
14:48:49 <andythenorth> you made a thing :o
14:49:08 <TrueBrain> now I just need to create a CI docker, so tests are being run
14:49:23 <TrueBrain> and a whitelist-system, so not everyone can just send to the right SNS a "compile this shit" command :D
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14:51:39 <andythenorth> hmmm
14:51:44 <andythenorth> even more automation
14:51:56 <andythenorth> or possibly repainting 150 wagon chassis later
14:52:09 <andythenorth> @calc 150 * 8 * 3.5
14:52:09 <DorpsGek> andythenorth: 4200
14:53:59 <andythenorth> well we know how this will go :P
14:58:47 <andythenorth> Pikka: tail light(s) on last vehicle? :P
15:00:45 <Pikka> well
15:01:01 <Pikka> we can have multiple sprites in a vehicle now, right?
15:01:12 <Pikka> so it doesn't mean double-sprites-for-everything like NARS had
15:01:23 <andythenorth> yes
15:01:29 <andythenorth> it's just a layer
15:01:49 <Pikka> then why not? ;)
15:02:54 <Pikka> except tmwftlb and also if you want tail lights, build a brakevan? :)
15:04:34 <andythenorth> brakevan needs lights :P
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15:14:58 <Pikka> it does
15:15:15 <Pikka> but bedtime or something
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16:02:07 <andythenorth> lol
16:02:16 <andythenorth> comped wagon chassis sprites
16:02:23 <andythenorth> 1 hour work :P
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16:40:11 <beno> I need some help setting up a dedicated server
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16:48:32 <Alberth> great!
16:48:48 <andythenorth> lo Alberth :)
16:48:52 <TrueBrain> I need some help in general; not sure anyone can give it :P
16:50:07 <Thedarkb> It's rare my nickname gets to the fourth option in Hexchat
16:50:54 <Wolf01> I need help too, but I might need to see a psychiatrist... or an osteopath... or both
16:51:19 <Alberth> /me opens a can of fresh help for TB and Wolf
16:51:43 <Wolf01> I just closed the jar of biscuits
16:52:06 <Alberth> it's empty I guess, at least mine always is :p
16:55:45 <Wolf01> Not yet, I filled it some days ago
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16:56:36 <Wolf01> And I have more on the closet
16:56:48 <TrueBrain> why do you store things on the closet?
16:56:55 <TrueBrain> seems like an odd place
16:57:30 <Alberth> backup storage :)
16:57:41 <TrueBrain> for when the closet is full :D
16:57:51 <Alberth> :D
16:59:01 <Wolf01> Yeah, I shouldn't keep food together with brooms, shoes and document binders
16:59:40 <TrueBrain> as long as you store them in the closet, and not on it, you will be fine :)
16:59:45 <Wolf01> But I have a little pantry on my bedroom
17:00:13 <LordAro> that is a bit unusual
17:00:15 <Wolf01> *in
17:00:25 <TrueBrain> I was about to say .. on my bedroom is a roof :P
17:00:56 <TrueBrain> why is finding a new computer monitor so difficult these days ... pfft
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17:01:41 <LordAro> TrueBrain: https://uk.pcpartpicker.com/products/monitor/ ?
17:02:00 <andythenorth> oops
17:02:03 <andythenorth> crashed ottd again
17:02:10 <TrueBrain> stop doing that!
17:02:16 <TrueBrain> and LordAro, that only gives more options ...
17:02:30 <LordAro> ah, but they're more easily refined
17:02:59 <andythenorth> wow
17:03:04 <andythenorth> buying monitors looks hard
17:03:14 * andythenorth hopes to never do it
17:03:44 <andythenorth> Alberth: Busy Bee, with a story book goal counter?
17:03:50 <andythenorth> objective is to get to 100 goals?
17:04:10 * andythenorth needs arbitrary targets :P
17:04:45 <Wolf01> Yeah, I needed 2 24" monitors which fit in 40cm high space, the only ones I found without going to fall back to 21-22" were 2 23" TVs... and I was very lucky
17:04:46 <Alberth> and no timeout?
17:04:49 <andythenorth> no timeout
17:05:03 * andythenorth also wondering about 'take money away' goals :P
17:05:29 <andythenorth> railroad tycoon 3 has company money, and personal tycoon money
17:05:41 <andythenorth> and player can take money out of company to get rich :P
17:06:46 <Alberth> you get all 100 I guess?
17:07:03 <Alberth> which gives nice optimisations options for you to work out :)
17:09:19 * andythenorth wonders about learning squirrel
17:09:29 <andythenorth> I only have 3 unfinished newgrfs right now :P
17:09:56 <andythenorth> I am wondering about arbitrary modular goals
17:10:04 <V453000> hello gentlemen :)
17:10:05 <V453000> how cats?
17:10:22 <LordAro> meow
17:10:40 <Alberth> hi hi V
17:10:49 <V453000> what new? :)
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17:14:20 <andythenorth> https://paste.openttdcoop.org/pdgg3hnan
17:14:24 <andythenorth> lo V
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17:26:44 <Wolf01> So have you already decided which april fool not to do tomorrow?
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17:54:26 <andythenorth> a bug, behind 6 levels of abstraction :P
17:55:48 <Thedarkb> How do I set an end date for games on my server?
17:55:53 <Thedarkb> Also, how to I advertise it.
17:55:58 <Thedarkb> I have the port open.
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18:00:28 <Alberth> if the server is not listed, you clearly don't have enough ports opened, or not at enough devices
18:00:54 <Alberth> assuming your isp doesn't block stuff
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18:17:37 <Thedarkb> Should be alright
18:17:46 <Thedarkb> It's a VPN with no firewall
18:17:49 <Thedarkb> Except for ssh
18:24:15 <Alberth> lol
18:25:56 <Thedarkb> Nothing like waking up to your VPN under chinese control.
18:26:20 <Thedarkb> Any idea why it's not coming up?
18:28:13 <Thedarkb> Alberth, How do I make it pause when nobodies on and reset in 2100?
18:29:05 <Alberth> I have no idea at all, I wasn't even aware that was possible at all
18:31:10 <Wolf01> The pause thing is easy, there's a setting for that: min_active_clients
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18:31:51 <Wolf01> Restart_game_date should be what you need for the other question
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19:15:32 <TrueBrain> @whoami
19:15:32 <DorpsGek> TrueBrain: I don't recognize you.
19:16:17 <TrueBrain> @kban goddamned_mushy_sush its easter .. use another name
19:16:17 <DorpsGek> TrueBrain: Error: goddamned_mushy_sush is not in #openttd.
19:16:22 <TrueBrain> @kban goddamned_mushy_sushi its easter .. use another name
19:16:22 *** DorpsGek sets mode: +b *!~goddamned@193.169.220.14
19:16:23 *** goddamned_mushy_sushi was kicked by DorpsGek (its easter .. use another name)
19:18:16 <Thedarkb> Wait, waht?
19:18:30 <Thedarkb> Why did he get banned?
19:18:40 <TrueBrain> I think the kick message was self-explaining enough
19:18:54 <Thedarkb> goddamned_mushy_sushi?
19:19:02 <Thedarkb> He didn't do anything.
19:19:03 <TrueBrain> that is not the kick message .........
19:19:19 <Thedarkb> its easter .. use another name
19:28:35 <Thedarkb> TrueBrain, Did you even warn him properly?
19:29:22 <Thedarkb> I don't think that that was fair.
19:30:07 <Wolf01> Chats aren't a democracy
19:30:37 <Alberth> and obviously he wanted a reaction :p
19:30:43 <TrueBrain> I think this was a very proper warning :)
19:30:51 <Thedarkb> I don't think he wanted a reaction.
19:30:52 <TrueBrain> he is free to change his identifier, and reconnect :)
19:31:14 <Alberth> Thedarkb: yeah sure, you pick that name fully by accident
19:31:42 <Thedarkb> I'm sure he intentionally picked the name but I don't think he wanted to antagonize anyone.
19:33:22 <Thedarkb> I wouldn't think twice about a name like that.
19:58:42 <Thedarkb> How do I change the map size?
19:58:48 <Thedarkb> It looks a bit cramped.
19:59:13 <Thedarkb> On a dedicated server
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20:01:20 <Thedarkb> I also want to raise the sea level slightly.
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20:13:06 <andythenorth> such cat
20:17:31 <supermop> if a variable needs an argument, does that go in the expression part of the switch?
20:18:06 <supermop> https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#cite_ref-offset_1-0
20:23:34 <Thedarkb> I want to make the map a bit mountainous.
20:23:36 <andythenorth> yes, it's in the expression iirc
20:24:06 <supermop> so like witch (FEAT_ROADVEHS, SELF, carrier_low_end, other_veh_curve_info, X ){
20:24:09 <Thedarkb> How do I tweak the terrain generator to do that?
20:24:26 <supermop> where x is the offset to the vehicle i want to get the curve info of
20:24:49 <supermop> switch not witch
20:28:33 <andythenorth> you have to wrap it in something
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20:30:36 <supermop> hm
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20:39:34 <andythenorth> often the case
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20:59:01 <V453000> oh yeah April fools
20:59:02 <V453000> damn
20:59:07 <V453000> Another NUTS birthdday
20:59:20 <V453000> more importantly another NUTS birthday I have no update for :D
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21:07:17 <TrueBrain> and who's fault is THAT? :P
21:08:21 <__ln__> *whose
21:12:55 <V453000> IDK!
21:12:57 <V453000> :?
21:12:58 <V453000> :>
21:18:03 <supermop> is there a way to get cargo_count for the whole consist?
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22:12:07 <andythenorth> supermop: maybe, but I can't think of a pleasant way to do it
22:12:13 <andythenorth> I'll check nfo spec
22:13:43 <andythenorth> what are you wanting it for? o_O
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23:44:26 <Pikka> boin
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23:48:20 <supermop> andythenorth: cars on carrier
23:48:26 <supermop> carrier is 9/8
23:48:39 <andythenorth> pikka more sleep :P
23:48:55 <supermop> so it is 3 x 3/8, drawn to look like 9/8
23:49:28 <supermop> 3 cars on bottom, three on top
23:50:25 <supermop> want the cargo graphics to load in an order that makes sense, ie all the top ones, ramp raises, then all the bottom ones
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23:51:20 <supermop> so each 3/8 segments needs to know to shown no lower level cars until whole consist is over 50% full
23:51:40 <Pikka> andythenorth, no sleep, only nfo
23:52:00 <andythenorth> probably correct
23:52:13 <supermop> https://paste.openttdcoop.org/pcdyd9rs3
23:52:26 <andythenorth> supermop: I suggest that's regrettable :P
23:52:57 <supermop> if cargo_count was for consist, the above should do what i want
23:58:17 <supermop> "Query variable of n-th vehicle in chain (61) This is a special variable to get the contents of another variable of a different vehicle in the vehicle chain."
23:58:25 <supermop> maybe this is something