IRC logs for #openttd on OFTC at 2018-03-30
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19:50:09 <TrueBrain> and yippie, I have GitHub connected to AWS .. now to figure out how to make it call Bamboo again :)
19:50:50 <Wolf01> So, chich credit card did you steal? :D
19:52:32 <TrueBrain> the one that is linked to donations :) Now lets try to never get it charged with anything :)
19:52:39 <TrueBrain> they still didnt reply on my request for sponsoring :)
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20:05:59 <TrueBrain> Duration: 0.9ms; Billed: 100ms
20:08:45 <andythenorth> are we buying AWS?
20:08:56 <TrueBrain> not as far as I am aware
20:09:06 <TrueBrain> I am however looking into what they can offer us
20:09:20 <TrueBrain> but a lot of things are totally free
20:09:28 <andythenorth> we use AWS for Jenkins, via some spot pricing thing
20:09:36 <andythenorth> which is sometimes free for n nodes I think
20:09:48 <TrueBrain> currently I want to hook GitHub to our Bamboo
20:10:02 <TrueBrain> 2 choices: either start your own HTTPd, add something to handle the API call, etc
20:10:24 <TrueBrain> in the current setup, it can handle 100k commits per month for free :D
20:10:38 <TrueBrain> but AWS is a bit .. difficult to learn .. lot of ambigious sentences etc
20:11:11 <andythenorth> we have 20 or so nodes on it for Jenkins
20:12:15 <andythenorth> AWS is confusing as all hell though
20:12:36 <andythenorth> AFAICT, Rackspace have pretty much shifted their entire business model to 'helping you buy AWS'
20:13:10 <TrueBrain> took a bit of time to understand where stuff ends up etc :D
20:13:22 <TrueBrain> what is annoying, that you have to save your Lambda function before you can test it, so it seems
20:18:41 <TrueBrain> weird .. the SNS on GitHub doesn't work .. thatis .. Test works .. but ... nothing else :(
20:20:48 <TrueBrain> ugh, by default it only does push .. stupid ... but in the UI no way to change ..
20:21:25 <TrueBrain> that is just plain stupid
20:33:54 <Eddi|zuHause> now where do we get 100k commits from the next month?
20:36:25 <TrueBrain> good luck with that :)
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20:39:29 <Wolf01> Merge NRT, maybe you have more than 100 commits
20:40:44 <andythenorth> does it have a bug or not? :P
20:40:51 <andythenorth> I don't understand the forum thread comments :P
20:42:20 <andythenorth> what is this stuff about other road sets
20:42:25 <Wolf01> One crashes everytime, the other never had a crash since we fixed the latest bug
20:42:27 <andythenorth> I don't understand how that relates
20:42:44 <andythenorth> also I don't understand how plane newgrfs etc are relevant
20:42:57 <andythenorth> I would discount reports from those who don't seem to have a clue
20:43:13 <Wolf01> Standard road vehicles should be able to use all the ROAD compatible roads
20:43:39 <supermop_work_> maybe its old road grfs that are the issue
20:43:47 <supermop_work_> like na roads or whatever
20:44:13 <Wolf01> Maybe, but why use those? Make a NRT grf with those inside
20:44:43 <Wolf01> NRT makes all old roadsetd deprecated
20:45:27 <supermop_work_> are those what are causing the crash? i cant understand anything from the forum post
20:45:54 <Wolf01> Dunno, I didn't try them
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20:59:52 <Wolf01> Lol, loaded ARRS and it put asphalt curbs on dirt roads
21:03:57 <Eddi|zuHause> while NRT kinda makes the old road sets redundant, there's no reason why they shouldn't work anymore
21:04:23 <Wolf01> But they work, they are just ugly combined
21:05:12 <Eddi|zuHause> the user should have all the liberty to make ugly combinations
21:06:19 <Wolf01> So far no crashes, saved and reloaded the game
21:07:10 <Wolf01> RVs on stations have speed 0 after loading the game
21:08:30 <Wolf01> Or better, RVs stopped have speed 0 after loading, even if they were queued
21:09:10 <Wolf01> Stopping and starting them seem to fix the problem, so it might be something related to the cache
21:10:03 <andythenorth> I am not convinced that my cache invalidation 'fixes' were correct
21:10:25 <Wolf01> Maybe they are needed on saveload too
21:10:30 <Eddi|zuHause> so you don't properly rebuild the cache upon loading?
21:11:14 <andythenorth> frosch's proposal to unify the two caching functions might be worth considering
21:12:28 <Wolf01> Ok, it crashed upon closing the game
21:13:14 <Wolf01> minkernel\crts\ucrt\src\appcrt\lowio\close.cpp ?
21:15:48 <Eddi|zuHause> that doesn't sound like openttd code
21:19:53 <Wolf01> Ok, cargochanged on afterload fixes the problem
21:22:11 <Wolf01> I'll put it into InitializeWindowsAndCaches()
21:23:52 <Wolf01> Maybe it slows down loading a game with 5000 RVs
21:28:59 <andythenorth> I should unfuck Road Hog and test NRT :(
21:29:16 <andythenorth> that means I have to actually learn hg properly
21:29:27 <andythenorth> or learn how to set up a compile farm
21:29:43 <andythenorth> or learn how to switch coop farm to git
21:31:08 <Wolf01> Pushed a fuck... ehm a fix :P
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21:39:01 <andythenorth> need to merge ottd trunk in too
22:09:55 <andythenorth> that is so wrong :P
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22:13:59 * andythenorth continues playing OpenTTD :P
22:15:18 <Wolf01> It looks like a train now :PpPpPp
22:15:45 <Pikka> thank goodness for that :P
22:15:59 <andythenorth> shame about the base set :)
22:16:03 <andythenorth> but the train is great
22:18:16 <Pikka> drawing UKRS at an even smaller scale than normal was a silly idea, why didn't anyone stop me?
22:28:42 <andythenorth> you seemed to know what you were doing :P
22:29:05 <andythenorth> for my UKRS 3, I am making your sprites bigger ;P
22:29:58 <TrueBrain> hmmm .. now the question of the day ... how do you checkout a PR in GitHub ..
22:32:27 <TrueBrain> which annoyingly doesnt work during cloning ..
22:32:33 <TrueBrain> which I dont understand :(
22:33:05 <Pikka> what does ctrl-D do in openttd?
22:33:11 <Pikka> apart from crash the game?
22:33:29 <TrueBrain> didnt that do a null-pointer reference, so the game crashes?
22:34:10 <TrueBrain> I wonder if Bamboo is the tool for this job .. hmm ...
22:34:35 <TrueBrain> we want to be able to compile multiple forks (and their PR) as much as ours
22:34:45 <TrueBrain> Bamboo configuration cannot be read from a git repo or something ..
22:35:38 * andythenorth reads 'bamboo vs. jenkins'
22:36:53 <andythenorth> well according to Atlassian, Bamboo is the weapon of choice
22:36:56 <andythenorth> and super awesome
22:38:04 <LordAro> not the most unbiased person in the world
22:38:11 <Pikka> ctrl-d appears to take a screenshot when at normal zoom, and crash otherwise. ctrl-s always successfully takes a screenshot.
22:38:30 <LordAro> i'd suggest that's unintentional
22:39:18 <Pikka> r27994. Message: Assertion failed at line 356 of ..\src\blitter\32bpp_anim.cpp
22:39:47 <TrueBrain> Pikka: I guess you will have to make a bug report :)
22:40:02 <TrueBrain> problem with most of Atlassian products, their configuration is just annoying
22:42:10 <TrueBrain> their idea of configuration-as-code, is a wrapper around the API
22:42:16 <TrueBrain> what travis did, is much more sane/useful
22:45:52 <Pikka> TrueBrain: can I make a bug report about account.openttd.org? :P
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22:50:35 <TrueBrain> you can; but I doubt it will be processed :)
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23:02:31 * andythenorth needs some names for trucks
23:06:39 <TrueBrain> Bamboo doesn't even support API tokens :(
23:15:03 <Pikka> what sort of trucks, andythenorth?
23:15:24 <andythenorth> the trams are called Applethwaite
23:17:01 <andythenorth> I think they're named after RL quarries or woods
23:19:09 * andythenorth looks for pea quarry
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