IRC logs for #openttd on OFTC at 2018-02-28
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11:41:10 <peter1138> Is it lunch time yet?
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13:47:53 <andythenorth> judging the relative size of ships remains hard :P
13:52:19 <Yotson> A lot of info about ships is out there. :)
13:52:36 <andythenorth> I use shippspotting a lot
13:52:47 <andythenorth> or the one that tracks the current vessel position
13:53:06 <andythenorth> the map is addictive :)
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15:34:50 <supermop_work> looks like they are loading that bow first andythenorth
15:35:22 <andythenorth> yo supermop_work
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15:46:20 <supermop_work> so what do we need for roads
15:48:07 <supermop_work> i think its ok?
17:03:51 <andythenorth> supermop_work: 'large bulk carrier' or 'large bulk barge'? :P
17:04:00 <andythenorth> an LBC is huge IRL
17:04:09 <andythenorth> but they might not always be barges in the grf :(
17:04:17 <supermop_work> if it's a barge, a barge
17:04:36 <supermop_work> just call it barge, not large barge
17:04:44 <supermop_work> and call the small one small
17:05:11 <supermop_work> is it random between ship or barge?
17:05:32 <supermop_work> is it expected to change?
17:05:38 <andythenorth> in other rosters
17:05:50 <andythenorth> 'barge' is a fairly flexible term :P
17:06:09 <andythenorth> and it will always need to look like a water-borne dump truck
17:06:54 <andythenorth> you might be right about the sizes in the names, dunno
17:07:05 <andythenorth> they're used in new Horse too, and make sense there
17:11:22 <supermop_work> i think it is fair though to describe size relative to the ships in the grf rather than real ships
17:11:55 <supermop_work> every ship in game is on a rnge of 'tiny' to 'pretty small' compared to modern real ships
17:12:15 <supermop_work> also different rosters can have different strings
17:12:38 <supermop_work> if you are going to have different boats per roster, may as well change strings
17:13:07 <supermop_work> no one would expect american locomotives in horse to have same names as british
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18:39:25 <andythenorth> where is Alberth? o_O
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19:05:57 <andythenorth> so is the NRT visual effect bug caching, or not triggering the cb?
19:06:17 <Samu> looks like bzip2 is good at compressing openttd savegames
19:07:41 <andythenorth> lzma is broken on macOS
19:07:50 <andythenorth> that's relevant to nothing :P
19:08:49 <Samu> better, i mean compresses more
19:09:29 <Samu> must try real busy savegames, and not nearly empty maps
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19:11:38 <supermop_work> my dual mode trucks sometimes have smoke under wires, and sometimes sparks on open road
19:12:08 <supermop_work> the cb seems to work for changig power and cost though
19:15:13 <supermop_work> if that is what you are refering to, andythenorth
19:15:26 <andythenorth> yes that's what I'm referring to
19:16:45 <supermop_work> i guess i could test it more to check if the effect is stuck on the type pertaining to depot it was built in or something
19:16:55 <supermop_work> or type it last stopped/started on
19:17:22 <supermop_work> i haven't been able to play or code anything at home last few days though
19:22:48 <supermop_work> but the fact that a similar cb works as desired for the other properties leads me to believe that its not the CB
19:25:27 <Samu> bzip2 9,33 MB (9.792.414 bytes); lzma:9 9,81 MB (10.287.120 bytes)
19:25:38 <Samu> bzip2 did better, and it's much much faster
19:28:20 <Wolf01> Read books and learn instead ow just wondering why doing pointless tests
19:33:30 <glx> highly depends on what is compressed
19:33:44 <glx> like every compression algorithm
19:35:08 *** Rubidium_ is now known as Rubidium
19:35:48 <Rubidium> lzma sucks all round just to punish those who think higher is always better
19:36:15 <Rubidium> especially when you have no clue what the underlying settings actually do
19:36:20 <Samu> gonna try a 4096x4096 map with trees everywhere
19:36:37 <Samu> that usually compresses bad, wanna compare bzip2 to lzma:9 of openttd
19:37:22 <Rubidium> the current setting is the best you can get given the "original" constraint of not slowing the compression down a lot
19:38:47 <Rubidium> i.e. when not compressing the game in MP would be slower than compressing on a 5-10 Mbit uplink (or downlink)
19:40:43 <andythenorth> crashed OpenTTD again :P
19:41:16 <glx> modified source I hope ;)
19:45:46 <DorpsGek> Commit by translators :: r27970 trunk/src/lang/greek.txt (2018-02-28 19:45:37 +0100 )
19:45:48 <DorpsGek> greek: 1 change by Jubilee
19:47:23 <Samu> Unnamed, 1960-01-01 lzma9.sav 26,7 MB (28.024.660 bytes)
19:47:44 <Samu> Unnamed, 1960-01-01.sav.bz2 28,1 MB (29.504.646 bytes)
19:48:00 <Samu> Unnamed, 1960-01-01.sav 170 MB (179.221.816 bytes)
19:48:50 <glx> both compression ratio are ok for me
19:49:01 <glx> when you compare to the uncompressed size
19:49:39 <Samu> let me compare with lzma2 which is the default
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19:52:08 <Samu> Unnamed, 1960-01-01 default.sav 31,1 MB (32.659.128 bytes)
19:52:30 <Samu> maybe not if i compare speed
19:56:04 <Samu> plot twist... i wasn't aware bzip2 is multithreaded, no wonder it was so fast
19:57:17 <andythenorth> symmetrical rectangles are suited to drawing :P
19:57:27 <andythenorth> so much easier than ship-shaped ships
20:01:15 <Samu> testing bzip at fast compressing methods
20:01:24 <Samu> and woah... it's still impressive
20:03:06 <Samu> 28,7 MB (30.192.638 bytes) in 17 seconds, single-thread 100Kb dictionary, super fast method
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20:03:35 <Samu> lzma2 did it in 27 seconds and 31,1 MB (32.659.128 bytes)
20:05:55 <Samu> so when will openttd support bzip2 savegame format:p
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20:18:41 <Samu> hi Wormnest , there is a problem with NoNoCAB trains, something wrong happens at around year 2028
20:19:10 <Wormnest> And what might that be Samu
20:19:12 <Samu> i recall these same problems in NoCAB v499
20:19:27 <Samu> well it does fine from 1950-2027~ish
20:19:39 <Samu> always profiting, making more trains, increasing company value etc
20:20:12 <Samu> then, at around that year, the profits started to decrease, the number of trains also
20:20:34 <Samu> and it's now approaching the year 2051, and only has about 40 trains, down from 1000 in 2027
20:20:58 <Samu> it has been slowly selling them over the last 20 years
20:21:49 <Wormnest> Maybe the tracks are expiring, can´t remember when that happens nor if nonocab considers that
20:24:12 <Samu> let me investigate those savegames
20:25:30 <Samu> actually, it's not around 2027, it's a bit earlier
20:26:47 <Samu> i was off by 10 years :p
20:27:09 <Samu> there's still rail tracks
20:29:27 <Samu> ok i see, it maxes out at around 2018, then there's a 4-5 year profits stagnates, and then from 2023 onwards it's only decreasing
20:30:07 <Samu> i dunno which savegames you're interested in
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20:30:47 <Wormnest> not sure, don´t have time to look anyway currently
20:31:49 <Samu> the starting of its downfall
20:34:22 <Wormnest> Maybe the problems is that there´s no electric rail in arctic iirc
20:39:05 <Wormnest> Yeah I should have a look sometime that´s obvious
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21:07:20 <andythenorth> so how often does OpenTTD reload a grf from filesystem?
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