IRC logs for #openttd on OFTC at 2018-02-27
            
00:00:30 <Samu> was hoping to complete all these tests before next openttd version
00:01:33 <Samu> nonocab is particularly slow, sluggish
00:02:45 <Samu> or my cpu is just too poor
00:16:39 <Wormnest> Well nonocab does a lot of computations trying to find the best connection
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00:38:26 <Samu> ST2: do you know why this server got many ip addresses? https://www.openttd.org/en/server/115165
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00:39:06 <ST2> no clue ^^
00:39:14 <ST2> had you tried to ask there?
00:48:52 <Samu> nop
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02:28:15 <ST2> for the sake of OpenTTD, please don't join #/r/openttd
02:28:35 <ST2> at least an admin there ban that guy/bot
02:30:07 <Eddi|zuHause> i didn't have any ambition to join #/r/openttd
02:31:02 <ST2> well, not a good time now - unless you want to clean your mind tomorrow, with bleach xD
02:32:09 <ST2> I even cleared that channel on my bouncer - maybe in a couple days I'll add it again ^^
02:33:24 <Eddi|zuHause> for some reason i get annoyed at civ very quickly nowadays
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02:33:49 <Eddi|zuHause> like when someone settles nearby, which happens all the time
02:35:06 <ST2> [01:33:21] <Eddi|zuHause> for some reason i get annoyed at civ very quickly nowadays <<-- you live on a countryside, I bet?!
02:35:36 <Eddi|zuHause> what does that have to do with anything?
02:36:14 <ST2> civ = civilization, made into your words
02:36:38 <Eddi|zuHause> you say words, but they make no sense to me
02:37:16 <ST2> [01:33:46] <Eddi|zuHause> like when someone settles nearby, which happens all the time <<-- civ = civilization
02:37:28 <ST2> does that make sense now?
02:37:37 <ST2> it was your words anyway ^^
02:37:38 <Eddi|zuHause> no
02:37:53 <Eddi|zuHause> what else would civ mean?
02:38:10 <ST2> what I said - there's no ther meaning
02:38:40 <Eddi|zuHause> still doesn't put any more sense into what you said
02:38:44 <ST2> even the game is called that way
02:39:15 <ST2> only you trying to don't have that meaning ;)
02:39:46 <Eddi|zuHause> i give up, you won
02:39:52 <ST2> so, can you rephrase, please
02:40:08 <ST2> means: I'm giving you a 2nd chance :P
02:42:25 <Eddi|zuHause> what's unclear about "your words make no sense"?
02:42:53 <ST2> the exact point when you said: [01:39:43] <Eddi|zuHause> i give up, you won
02:43:15 <Eddi|zuHause> fuck it, you're going on my ignore list.
02:44:15 <ST2> I can live with it ^^
02:45:10 <ST2> gladly, I help OpenTTD players:
02:45:22 <ST2> [01:42:53] <+ttd-srv13> Meme (Orange): its been a while since ive played, how to build hq? i completely forgety
02:45:23 <ST2> [01:43:59] <~ST2> 13say click man's head icon
02:45:23 <ST2> [01:44:26] <+ttd-srv13> Uziwudal (Red): thats pretty spicy
02:45:23 <ST2> [01:44:40] <+ttd-srv13> Sir Srm (Mauve): meme
02:45:38 <ST2> you can ignore me, but players don't :P
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04:08:34 <supermop> @logs
04:08:34 <DorpsGek> supermop: https://webster.openttdcoop.org/index.php?channel=openttd
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09:55:19 <dihedral> good morning
09:57:54 <__ln__> gm d
09:58:08 <LordAro> gmdate
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11:07:25 <Eddi|zuHause> there's a general motors date? do these americans have to do everything different now?
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12:34:19 <Samu> hi~
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12:38:32 <peter1138> me o'clock
12:39:16 <Eddi|zuHause> no it's not.
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12:59:36 <Samu> @calc 500/64*64
12:59:36 <DorpsGek> Samu: 500
12:59:42 <Samu> @calc 500/(64*64)
12:59:42 <DorpsGek> Samu: 0.1220703125
13:00:52 <Samu> @calc 4096*4096*500*1000
13:00:52 <DorpsGek> Samu: 8388608000000
13:01:21 <Samu> @calc 4096*4096*(500/(64*64))*1000
13:01:21 <DorpsGek> Samu: 2048000000
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13:54:53 <Samu> @calc 4096*4096*(500/(256*512))*1000
13:54:53 <DorpsGek> Samu: 64000000
13:55:02 <Samu> ops
13:56:09 <Samu> @calc 256*512*(500/(64*64))*1000
13:56:09 <DorpsGek> Samu: 16000000
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14:43:20 <Samu> AIs aren't allowed to destroy buildings?
14:43:35 <Samu> houses
14:44:02 <Samu> that's... "interesting" not :(
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14:49:03 <Samu> nevermind, they still can
14:50:28 <Samu> the code has some obscure ai-only feature on it though,
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17:36:33 <Samu> I've been thinking
17:37:07 <Samu> companies can't destroy houses if towns are hostile and town growth is disabled
17:37:28 <Samu> good or bad idea?
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17:43:30 <Alberth> the former already holds
17:45:46 <Samu> hmm really? must try
17:46:59 <Samu> uh nope, i destroed 6 houses
17:47:10 <Alberth> contiue trying that
17:47:45 <Alberth> eventually your reputation is so bad, you can't remover anything of the city
17:49:21 <Alberth> maybe I fail to understand what "hostile" means?
17:49:26 <Samu> but the town can't grow now
17:49:37 <Alberth> but then again, I hardly ever bother about cities
17:49:40 <Samu> regrow*
17:50:20 <Alberth> don't forbid the city to grow :p
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17:52:26 <Samu> since towns can't grow (town growth speed: none), forbid house destruction
17:52:34 <Samu> was the idea
17:52:57 <Samu> only for hostile~
17:53:32 <Samu> town council's attitube = hostile
17:55:37 <Alberth> you're a bit silly I think. Either you don't want it to grow or you do want it to grow
17:55:56 <Alberth> I don't see how attitude has anything to do with it
17:57:29 <Samu> destruction is caused by companies
17:57:42 <Samu> I was about forbiding companies from doing that
18:02:38 <Alberth> I know, but connecting "cant grow" to "cant destroy" is weird
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18:02:48 <Alberth> imho, at least
18:03:30 <Samu> it's for multiplayer, enforcing some rules
18:03:40 <Alberth> especially with taking attitude into account as well
18:04:17 <Samu> oh, that is so I avoid create a new setting
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18:04:54 <Samu> sorry about my english today
18:05:10 <Alberth> np
18:07:21 <Alberth> I think https://www.tt-forums.net/viewtopic.php?p=1203228#p1203228 is one case where we have too many settings
18:08:23 <Samu> i usually leave that at random
18:08:57 <Samu> 2x2 and 3x3 is bad with rivers nearby
18:09:36 <Samu> original is best for the slowest growth possible
18:15:00 <Samu> but well, yeah, if you want to hide those settings, I vote for random
18:15:55 <Samu> default = random
18:18:21 <Alberth> what I mean is "no streets" and "types of streets" are similar enough to merge into 1 setting
18:18:40 <Alberth> setting type of streets is useless if you cannot build a street
18:19:02 <Alberth> while pondering about it, maybe you can do something similar
18:19:42 <Alberth> add a new value above hostile, a sort of "dont you dare touch anything from the city!!" value
18:21:26 <Alberth> gtg
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18:36:28 <Samu> incontrovertible?
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18:58:25 <Wolf01> Moin
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19:04:44 <Wolf01> Quak
19:04:52 <Samu> hi
19:05:04 <frosch123> moo
19:33:59 <SpComb> Eddi|zuHause: is Transport Fever actually a playable game?
19:34:01 <SpComb> damn them for not having a demo
19:34:14 <Eddi|zuHause> how should i know, if it doesn't start?
19:34:26 <Eddi|zuHause> well, it was sort of playable the last time i tried
19:35:01 <Eddi|zuHause> they tried to adress some performance issues
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19:35:03 <andythenorth> o/
19:35:21 <Eddi|zuHause> but i'm generally rather immune to performance problems
19:35:48 <SpComb> http://www.transportfever.com/wiki/doku.php?id=construction:trackandstreet#double_switch oh, you actually get to build two-way tracks separately
19:36:47 <andythenorth> so I need inspiration for 'small' bulk and flat ships
19:36:49 <andythenorth> http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
19:37:00 <andythenorth> they need to look rugged, like a dump truck
19:40:59 <SpComb> http://www.transportfever.com/wiki/doku.php?id=management:signalingguide hey, it doesn't even look too bad
19:42:25 <andythenorth> could do a barge like this http://www.cboa.org.uk/images/pic05.jpg
19:42:26 <andythenorth> but dunno
19:42:33 <andythenorth> not very rugged, and quite narrow
19:42:40 <SpComb> I assume "doesn't start" is a platform issue, my desktop is a dedicated win10 machine only used for games, I gave up on the dual-boot thing ages ago
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19:46:14 <andythenorth> https://c1.staticflickr.com/3/2590/4363405594_29e083b1ef_b.jpg < quite dump-truck
19:46:16 <andythenorth> but boring
19:47:00 <andythenorth> supermop_work: I need a ~250t inland cargo ship that looks like a dump truck
19:47:06 <andythenorth> and a flatbed version :P
19:47:56 <supermop_work> dump ship might not be seaworthy
19:48:37 <supermop_work> what about those english coal barges that get lifted out of the water and rolled?
19:49:06 <supermop_work> what's your take on mississippi barges?
19:50:05 <andythenorth> the push boat I drew yesterday is quite MIssissippi
19:50:21 <andythenorth> I need a smaller...something
19:52:11 <supermop_work> mississippi barges are a block 3 wide and a few long, not one big barge
19:52:24 <andythenorth> yeah I found some 9 wide :)
19:52:29 <andythenorth> and 9 long
19:52:41 <andythenorth> but they don't fit in OTTD, I tried before
19:52:44 <supermop_work> each individiual barge isn't that big, unlike great lakes
19:52:44 <andythenorth> Dan drew some
19:52:49 <Samu> my vet called, he got bad news... my Kiko has cancer!
20:00:27 <Wolf01> SpComb: I found it funny and really improved since the release
20:01:03 <SpComb> very close to actually buying it
20:01:32 <supermop_work> Wolf01: funny?
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20:02:23 <Wolf01> Yes, funny... maybe silly in some things, but I enjoyed it
20:04:05 <Wolf01> People complained a lot they can't use the 8 track huge station to load copper ore or coal because the route only uses 1 platform... I put 8 track waiting area before a 1 platform station and solved the problem :P
20:04:33 <andythenorth> ha ha
20:04:37 <andythenorth> I found the barge I drew https://farm9.static.flickr.com/8392/8518534858_07bdc79322_b.jpg
20:04:46 <Wolf01> :D
20:04:46 <andythenorth> quite often, I find the IRL version after drawing
20:05:03 <andythenorth> compare http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
20:06:53 <Wolf01> Also it's funny to solve different problems than OTTD, build first 1 track all curves to avoid terraforming or making bridges, then when you have money you start to build straight tracks on bridges everywhere
20:09:12 <Wolf01> And I modded the fuck out of the game
20:09:19 <supermop_work> Wolf01: that sounds like a real railway
20:10:01 <Wolf01> For that I use trainz :P
20:11:10 <Wolf01> I made a switching puzzle (the easiest one), and now I'm working on a 200km route (Trieste-Venezia-Padova)
20:13:23 <andythenorth> maybe this http://commercial.apolloduck.co.uk/boat.phtml?id=502558
20:13:30 <andythenorth> I could actually buy that boat :P
20:13:34 <andythenorth> but I might just draw it
20:14:49 <Wolf01> Buy it and put your office on it :D
20:16:16 <andythenorth> would be cheaper :P
20:17:03 <Wolf01> Also you can see every day a new view from the Thames :D
20:17:35 <andythenorth> I'd have to sail it around England to the west
20:17:42 <andythenorth> but my office is near the harbour
20:19:05 <Wolf01> My office is in front of the train station's switching yard, I see enough trains every day that I'm already bored to even think about playing with them XD
20:19:42 <andythenorth> what is your job?
20:19:44 <andythenorth> o_O
20:19:54 <Wolf01> Software developer
20:21:49 <SpComb> click'd
20:22:49 <Wolf01> https://www.google.it/maps/@45.9615301,12.6472024,162a,35y,146.94h,45t/data=!3m1!1e3 I work there (Soft System)
20:29:37 <andythenorth> Wolf01: is it medical software?
20:30:55 <Wolf01> No, I'm on a software for technical assistance, mainly handling of printers consumables
20:33:36 <Wolf01> But we have one software for invoicing and staff related features such as working hours and project commissions
20:34:08 <andythenorth> we have one of those too
20:34:30 <andythenorth> we should just buy it off-the-shelf as SaaS, but the solutions never quite fit :P
20:34:40 <andythenorth> so we maintain our own at great expense
20:34:48 <Wolf01> Classic :P
20:35:11 <andythenorth> it should be commodity, but somehow it's not
20:35:42 <supermop_work> https://www.papercut.com/solutions/professional/
20:35:51 <supermop_work> i was looking at that for our office
20:36:54 <andythenorth> ok this is enough like a dump truck http://www.shipspotting.com/gallery/photo.php?lid=1200526
20:37:05 <andythenorth> and will make a nice flat-deck barge too
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20:54:22 <andythenorth> something like? http://dev.openttdcoop.org/attachments/download/8854/small_bulky_bulk.png
20:54:38 <andythenorth> or is the old fat riverboat sprite better (it's in the screenshot twice)
20:56:16 <Wolf01> It adds some variation
21:00:42 <andythenorth> comments on the new sprite?
21:00:52 <andythenorth> it's only variation 1, I'll have to do 30 more or so :P
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21:03:14 <andythenorth> does it look like 50% capacity of 'large' sprite?
21:05:31 <Wolf01> Maybe even 40%
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21:38:56 <andythenorth> this is maybe better http://dev.openttdcoop.org/attachments/download/8855/small_bulky_bulk2.png
21:39:05 <andythenorth> but the bow sucks, needs redrawn
21:42:58 <andythenorth> or? http://dev.openttdcoop.org/attachments/download/8856/small_bulky_bulk3.png
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21:45:20 <Wolf01> 3
21:45:57 <Wolf01> Or make a switch: 1=old style; 2=new style; 3=random
21:47:18 <Wolf01> Or 3=author's taste
21:50:37 <andythenorth> I'd rather have one good one :P
21:51:19 <supermop_work> the antithesis of my method
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21:52:14 <supermop_work> which is never stop iterating kind of shitty ones, and grow your code to tens of thousands of lines to select between them based on arcane methods
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21:57:06 <andythenorth> been there, done that :P
21:57:16 <andythenorth> 'a few good sprites'
21:57:22 <andythenorth> and then just recolour them for variety :P
21:58:38 <andythenorth> less crap, but needs work on hull shape http://dev.openttdcoop.org/attachments/download/8857/small_bulky_bulk4.png
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22:32:33 <Wolf01> 'night
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22:35:44 <supermop_work> if fish 2 was squid, will fish 3 be some not even bilateral invertibrate?
22:36:19 <andythenorth> mollusc
22:36:35 <supermop_work> squid are molluscs already
22:36:54 <supermop_work> sea anemome
22:36:58 <supermop_work> diatom
22:37:01 <supermop_work> sponge
22:38:04 <supermop_work> or go upwards to a cetecean?
22:38:21 <supermop_work> or periped
22:39:00 <supermop_work> FISH 3: walrus pondered squid
22:42:02 <supermop_work> FISH 3: Tubeworm remained unaware of squid, or anything else for that matter
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23:09:32 <andythenorth> I think I'll stick with the cat :P
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23:37:01 <Samu> awww simpleai crashed with too long to save
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