IRC logs for #openttd on OFTC at 2018-02-26
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14:21:55 <Eddi|zuHause> anyone got a suggestion how i get TF to run without screwing up my system?
14:31:28 <Eddi|zuHause> not the train game...
14:32:40 <Eddi|zuHause> transport fever, to be exacrt
14:33:12 <debdog> oh, there's a native version?
14:33:15 <Eddi|zuHause> maybe i should try wine
14:34:29 <Eddi|zuHause> yes, native linux. and it used to run about a year ago
14:35:18 <Eddi|zuHause> now it crashes when it loads a game or starts a new game
14:36:32 <Eddi|zuHause> something tells me it won't work in wine, anyway, for dx11 reasons
14:36:37 <LordAro> no error messages when run on commandline?
14:37:07 <Eddi|zuHause> not a useful one:
14:37:08 <Eddi|zuHause> /mnt/disk1/johannes/Steam/SteamApps/common/Transport Fever/run.sh: Zeile 2: 7637 Speicherzugriffsfehler (Speicherabzug geschrieben) LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./TransportFever
14:37:10 <Eddi|zuHause> Game removed: AppID 446800 "", ProcID 7637
14:37:41 <debdog> mayhap it has debugging symbols. what happens when you run it with gdb
14:38:17 <debdog> meh, steam. and no demo version
14:38:30 <Eddi|zuHause> there's a GOG version i think
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14:40:41 <debdog> yah, but 50 € just to test it is a tad much
14:44:41 <Eddi|zuHause> was more like 25€ when i bought it
14:53:30 <Eddi|zuHause> ok, wine version starts up... now where do i put the linux savegame so it finds it?
14:55:35 <debdog> somewhere in WINEPREFIX/drive_c/users/$nutzername/Anwendungsdaten
14:56:03 <Eddi|zuHause> yeah, but which wineprefix :p
15:01:48 <Eddi|zuHause> i think i found it
15:02:44 <Eddi|zuHause> in /mnt/disk1/johannes/wineprefixes/steam/drive_c/Program Files (x86)/Steam/userdata/37925960/446800/local
15:03:24 <Eddi|zuHause> in that i symlinked the save folder to /mnt/disk1/johannes/Steam/userdata/37925960/446800/local/save/
15:03:50 <Eddi|zuHause> which is the linux version
15:04:51 <debdog> ahh, that's not done by steam. almost blamed them for not knowing file system hirachy
15:05:38 <Eddi|zuHause> well, the /mnt/disk1 part is by me
15:06:07 <Eddi|zuHause> because when i put /home on my SSD, i didn't copy over all the huge game parts
15:07:18 <Eddi|zuHause> well, and now the game is just frozen after loading
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17:29:09 <Samu> cpu evaluator... killing AIs since 2016
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18:16:01 <Samu> testing ships and trains at the same time
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18:32:17 <Alberth> I fully agree, much better
18:33:56 <andythenorth> using the same shape as everything else :P
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19:05:14 <Samu> it's ridiculous to see companies with millions in profit to bankrupt
19:07:37 <ST2> make a poem asking for it, make a music from it, record it and post link here - will touch devs hearts more successfully :P
19:08:38 <Alberth> why would a company with million profits have a max loan in the first place?
19:08:38 <Samu> because... i dunno, that's how they work
19:08:41 <Samu> they need more money, so they loan, because they're constatnly building
19:09:08 <Wolf01> That's how you should play
19:10:10 <Samu> it's usually companies with 1k vehicles or more, bankrupting.. they're victims of their speed
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19:16:08 <Samu> ShipAI just got a few bankrupt warnings...
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19:17:54 <frosch123> i wonder how many mails i endure until i look up how to block email adresses
19:17:55 <Alberth> andy: I like the 4th one, more variation
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19:21:18 <Alberth> I'd use the 2nd at open sea and the 4th in canals and rivers
19:21:28 <andythenorth> IRL only barges like this really have flat decks
19:21:47 <Alberth> but that may a bit too much :)
19:22:15 <andythenorth> on the left, the lazy way to make a 'small bulk carrier' :P
19:23:13 <Alberth> ha, just copy the storage 2 more times and attach at the front :)
19:23:25 <Alberth> nice articulated ship :p
19:25:01 <andythenorth> so I just read a book set in Delfzijl
19:25:15 <andythenorth> and it mentions groningen, which seems familiar
19:25:22 <andythenorth> does someone from ottd live in groningen?
19:25:48 <Alberth> not that I am aware iof
19:26:10 <Alberth> but groningen is both a province and a city
19:26:31 <Wolf01> BTW the tug doesn't look the same scale of the other freighters
19:26:42 <andythenorth> the scale is kind of weird
19:27:26 <Wolf01> Bulk_4 looks wrong too, too big imho
19:28:33 <andythenorth> too long, too high, too wide, or all?
19:28:38 <andythenorth> or too much house?
19:29:26 <Wolf01> The barge part might be fine, the tug itself is too big (width, height, house)
19:29:49 <andythenorth> but when I make it smaller that looks weird too
19:30:30 <Wolf01> If you make the house same size of the large freighter?
19:31:33 <andythenorth> history starts at top right goes down and to left
19:32:49 <andythenorth> the sprite has to occupy ~same pixels as the freighter type ship
19:32:55 <Wolf01> The first tug before the gap looks fine
19:33:05 <Wolf01> The one just under the freighter
19:33:50 <andythenorth> ok that's useful
19:34:14 <Wolf01> Also the one before the bottom one (the flat barge)
19:34:22 <Wolf01> Which has the same tug
19:34:43 <andythenorth> I'll try an improved version of that
19:34:59 <andythenorth> the tug looks overpowered for the barge currently
19:35:37 <andythenorth> and why draw the sprite just once? :P
19:36:06 <andythenorth> there are 32 variations so far :P
19:36:20 <andythenorth> anyone want to teach an AI to do this?
19:36:48 <andythenorth> there was that cat drawing thing
19:36:55 <andythenorth> maybe it can do boats
19:36:57 <Wolf01> Or the new microsoft's one, which can draw what you are telling it
19:37:36 <Wolf01> "draw pixel ships for me"
19:38:50 <Wormnest> Not living in Groningen but it´s close by :)
19:43:14 <andythenorth> Wolf01: ^ so that one to me looks underpowered
19:43:23 <andythenorth> the barge is relatively much bigger, and the tug looks too small
19:43:34 <andythenorth> and compared to large freighter, which has same capacity
19:44:21 <andythenorth> I need to bisect :P
19:45:32 <andythenorth> tug should be 1/3 of the total length, so I need to lose about 5-6 pixels off it
19:45:39 <andythenorth> but at least it works
19:48:55 <supermop_work> that doesn't look particularly seaworthy
19:52:03 <andythenorth> supermop_work: there's no proper sea in OpenTTD :)
19:52:46 <supermop_work> if its a tug though, it looks big relative to the freighters that do appear ocean-going
19:57:40 <Samu> shipai crashed... cpu evaluator
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20:08:05 <Wolf01> V453000: tank flamethrower doesn't look to throw flames, it's more like a jet, that's intended?
20:10:19 <andythenorth> hmm maybe the chibi one is best
20:13:14 <andythenorth> yeah chibi tug is better than long tug
20:21:26 <V453000> I wouldn't define it as intentional but the programmer who did it did intend to do it that way
20:21:33 <V453000> it was a last minute commit before release
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20:24:34 <Wolf01> So is there hope to have the napalm-like fire as it's with the turrets?
20:42:41 <andythenorth> the triangle shapes on the house are too big on 6?
20:43:27 <Wolf01> It's too much high, it looks like a shoe box, not very stable
20:47:17 <andythenorth> how will the driver see over the log stacks? o_O
20:48:05 <andythenorth> but bridge clipping....
21:26:32 <andythenorth> can NRT get into trunk for April 1?
21:28:26 <Wolf01> Try by asking actual devs :D
21:32:53 <andythenorth> how about NRT becomes trunk release? o_O
21:33:00 <andythenorth> in the new 'replacement' model :P
21:36:13 <frosch123> i looked at jgr's savegame extension branch
21:36:26 <frosch123> we need something similar for newgrf api
21:39:11 <Wolf01> That would be really interesting
21:39:13 <frosch123> jgr savegames contain a list of features, individual version of them, and whether they are essential for loading the savegame
21:39:47 <frosch123> via action14 we could list required newgrf features and associated error messages/hints
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21:41:52 <frosch123> i also wondered about including a savegame specification into the savegame itself
21:42:11 <frosch123> like a self-contained description of the map array bit assignment
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23:11:15 <Samu> wow, a patch for warcraft 3
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23:57:42 <Samu> Wormnest: hi, I'm testing nonocab and wormai stuff
23:59:09 <Samu> nonocab ship original, nonocab ship npf, nonocab ship yapf, nonocab aircraft, nonocab train, wormai train, choochoo train, simpleai train
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