IRC logs for #openttd on OFTC at 2018-01-29
            
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00:13:42 <Samu> so i was bored and this is what I decided to do
00:13:42 <Samu> https://imgur.com/T5RKXaT
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10:40:48 <Samu> music https://www.youtube.com/watch?v=jJfurAIplc8
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16:52:24 <supermop_work> hi Alberth
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16:58:13 <Alberth> o/
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17:09:58 <crem4> \o
17:13:43 <supermop_work> waiting for andy and wolf to thank them for shipping
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18:15:26 <Samu> hi
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19:10:21 <supermop_work> hi Wolf01
19:10:28 <supermop_work> thanks for shipping
19:10:57 <Wolf01> Does it work fine and as intended?
19:15:55 <supermop_work> at work so haven't tried yet
19:18:33 <Samu> Wormnest:
19:18:58 <Samu> i'm testing several ai's on a copy of btpro server 7 world
19:19:03 <Wormnest> Hi Samu
19:19:08 <Samu> your ai does really bad
19:19:25 <Wormnest> Oh well you can´t always win
19:19:29 <Samu> he's bridge happy for some reason
19:19:52 <Samu> also when pathfinding fails, he doesn't quite remove all the rails
19:20:00 <Samu> leaves some behind
19:20:11 <Samu> your ai, i mean WormAI
19:20:18 <Samu> NoNoCAB does better
19:20:46 <Wormnest> Does the server have higher bridge costs
19:20:58 <Samu> no, there's no newgrf used
19:22:02 <Samu> the current best AI is BorkAI, which is really strange, he does bad everywhere else
19:22:43 <Wormnest> It all depends on setting and sometimes a bit of luck
19:23:05 <Samu> it's a server starting in 1935
19:23:15 <Samu> there's no ships
19:23:29 <Samu> airplanes are quite weak, WormAI always starts with trains
19:23:34 <Samu> but can't take off
19:23:52 <Samu> loan is £150k
19:24:22 <Wormnest> Yea that might not be easy. I really need to add roadvehicle support
19:26:12 <Samu> i'm trying to make the goal to be similar to server 7, reach €25M or £12,5M company value
19:26:26 <Samu> let's just say most AIs are quite poor
19:26:30 <Samu> compared to hoomans
19:27:35 <Samu> i might try some other btpro server, i kinda like their settings setup
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19:27:56 <andythenorth> o/
19:28:00 <Samu> apparently my own setting choices have been too kin d for ais
19:28:04 <Samu> kind*
19:28:07 <Samu> easy*
19:29:06 <andythenorth> Wolf01: hi
19:29:36 <Samu> but ok, i think the most glaring issue is WormAI making too many bridges
19:29:51 <Wolf01> o/
19:30:05 <Samu> if it built normally, it would probably start better
19:32:35 <andythenorth> Wolf01: I'm trying to repro the NRT bug reports :)
19:33:12 <Wolf01> There are no bugs.
19:33:32 <supermop_work> testing now
19:33:49 <Wolf01> I don't make bugs, is other's code which doesn't mesh fine with mine :P
19:35:47 <andythenorth> ha ha
19:37:20 <andythenorth> Wolf01: the bridge report is valid :)
19:41:57 <Samu> cluelessplus might be the first to get £12,5M value
19:42:39 <Samu> Wormnest: do u got 1.7.2 installed? join this server
19:42:57 <Samu> https://www.openttd.org/en/server/114360
19:43:17 <Wormnest> Nope and Iḿ busy with other things too
19:43:37 <Samu> ok, it's where the AIs are playing
19:45:13 <supermop_work> nrt working as expected for me
19:45:24 <supermop_work> i dont have haul in this game tho
19:50:57 <supermop_work> ooh
19:51:17 <supermop_work> cc on catenary poles on town owned roads
19:51:31 <supermop_work> flickers colors when a bus drives through
19:53:13 <supermop_work> by which i mean it cycles through to a new random cc
19:55:01 <andythenorth> that's interesting
19:55:18 <andythenorth> something happening to tile bits?
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19:58:13 <supermop_work> no idea
19:58:57 <supermop_work> i guess the cat gets redrawn when a vehicle moves through tile
19:59:22 <supermop_work> and because towns have no CC
19:59:41 <supermop_work> it just picks a random one each time it is drawn
19:59:52 <supermop_work> that's my working theory
20:01:03 <supermop_work> not sure its practical to try to get cc of whoever last converted the tile
20:01:38 <supermop_work> so propose to either disable cc when owner=town or none
20:01:59 <supermop_work> or give all towns a cc
20:03:12 <andythenorth> it's an interesting problem :)
20:03:35 <andythenorth> maybe Eddi|zuHause knows what to do
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20:18:00 <andythenorth> disabling CC for towns would leave it just default blue
20:18:54 <frosch123> buoys are grey
20:22:44 <andythenorth> so is it solved problem?
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20:38:06 <supermop_work> im fine with blue for towns if grey is too hard
20:38:57 <andythenorth> it's probably easy to do
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20:42:50 <andythenorth> looking how buoys do it
20:42:59 <andythenorth> L397 in station_land.h?
20:43:34 <Wolf01> andythenorth: you can fix the bridges problem, not hard to do, see how it's done for roads
20:43:48 <andythenorth> ok
20:44:07 <andythenorth> currently lost in buoys ;P
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20:46:10 <andythenorth> frosch123: did you mean 'buoys have no CC, so catenary doesn't need it'? o_O
20:46:43 <Wolf01> BTW, catenary throws a warning in debug when used with CC
20:47:31 <supermop_work> andythenorth: i think he means that grey has a precedent as an identifying color for neutral infrastructure
20:47:45 <frosch123> andythenorth: no, i meant that company coloured stuff that is not owned by anyone is currently coloured grey
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20:48:07 <frosch123> OWNER_NONE and OWNER_TOWN are grey
20:48:13 <frosch123> in various places
20:48:21 <frosch123> i only remember buoys, but i think there was more
20:48:32 <Wolf01> Time to colour buoys
20:48:34 <andythenorth> ok, so I remap CC to grey if it's OWNER_NONE || OWNER_TOWN?
20:48:45 <andythenorth> that can't be impossible :P
20:49:05 <Wolf01> It's just a matter of "if"
20:50:53 <andythenorth> and remapping the sprite palette
20:51:01 <andythenorth> I was hoping to cargo-cult it
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20:51:11 <andythenorth> but I can't find buoy drawing code
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23:02:02 <Wolf01> 'night
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23:38:12 <peter1138> Uh oh, reverse engineered locomotion -> openloco
23:38:37 <peter1138> https://github.com/OpenRCT2/OpenLoco/blob/master/src/openloco/openloco.cpp#L381
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23:53:25 <Eddi|zuHause> is that something different from the aprils fools joke from like 10 years ago?