IRC logs for #openttd on OFTC at 2018-01-19
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11:49:40 <andythenorth> discussion of end
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14:48:19 <Samu> so, spam bots also bump 12 year old topics
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15:37:57 <LordAro> Samu: without clicking on the persons link, i'm not entirely sure they're a spambot
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16:02:21 <Borg> I need city growers on my server
16:31:11 <Alberth> run some sim-city game?
16:55:29 <Samu> openttd 1.7.2 still runs on my old athlon xp 2700+
16:56:34 <Alberth> don't turn off the power :)
17:00:33 <peter1138> Why would it not run on it?
17:02:39 <Samu> it's a windows 7 system with a 32-bit processor
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17:04:08 <Samu> most of the % power goes to processing graphics
17:04:56 <Samu> when openttd is minimized, i get ~5-8% usage
17:05:52 <Samu> 17%~20% when staring at a still screen
17:06:03 <Samu> 48-60% when scrolling screen
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17:35:09 <Borg> on my i5-760.. OpenTTD uses barely 3%
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17:44:21 <Alkel_U3> I maxed out CPU usage to 100% when I ran a server on an Allwiner A20 SOC with ~5-6 players at 512^2 map, but only after about 100 years :-)
17:48:05 <Borg> Alkel_U3: vanilla? any GS ?
17:49:44 <andythenorth> openttd uses up to about 80% of CPU for me
17:51:42 <andythenorth> but I have an old, low-spec CPU
17:54:34 <Alkel_U3> Borg: vanilla and I forgot to mention that it was just before cargodist
17:55:56 <Alkel_U3> although CD runs in another thread if I'm not mistaken so the dualcore SOC would probably still be able to keep up
17:59:23 <Borg> andythenorth: old spec? ;P
17:59:36 <Borg> need to lookup ark.intel.com later.. to compare to mine
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18:04:51 <Borg> andythenorth: huges maps? shitload of GRFs? and CPU intensive GS?
18:05:18 <Borg> andythenorth: its mobile?
18:06:45 <Borg> so I guess you use intergrated GPU
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18:08:03 <andythenorth> 8bpp is much worse I think
18:08:07 <Samu> let me check my openttd.cfg
18:08:57 <Samu> blitter = "8bpp-optimized"
18:08:59 <andythenorth> to be accurate, 80% of one thread unit
18:09:18 <Samu> what if you minimize the window
18:09:26 <Samu> cpu usage should go down
18:15:17 <Samu> sprite_cache_size_px = 128
18:16:50 <Borg> let me load my very busy 512x512 map.. West 90210
18:16:51 <Samu> yes, full animation is off
18:18:41 <Borg> up to 15% when I zoom out max and scroll around
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18:19:54 <Borg> I remember when I had P3 933MHz.. yes..
18:20:01 <Borg> OpenTTD could eat 100% when max zoom out.. :)
18:20:21 <Samu> i'm not sure i can start a 4k map
18:22:16 <Samu> 17:22 - started generating
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18:44:18 * peter1138 has an old CPU now.
18:46:37 <peter1138> Hmm, OpenTTD 0% CPU (in a network game)
18:46:56 <peter1138> Ooh it went up to 0.2%
18:47:30 <peter1138> Ah, 0.5% zoomed out.
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18:49:38 <peter1138> That's more like it. 10% if I scroll the map around.
18:50:04 <peter1138> I guess that's 10% of the whole CPU rather than just one core.
18:50:57 <Samu> i'm trying to host and failing
18:51:14 <Samu> firewall, port forward, grr
18:52:07 <Samu> nevermind, I was not announcing it
18:52:46 <Borg> Samu: anything special going to be hosted?
18:53:03 <Borg> I just started server.. 1950 start.. its 1960.. :) so
18:53:19 <Samu> not really, just trying to see if i can host with this system
18:54:47 <Borg> Samu: its really easier to get VPS and host there :)
18:57:02 <Samu> i always forget what i need to forward
18:58:55 <Samu> OpenTTD on a windows 10 install has 2 Readme's
18:59:18 <Samu> and they're both different
19:00:03 <peter1138> Well, there's another in the scripts/ directory.
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19:03:29 <Wolf01> Mmmh, I should start to prepare the announcement for 1st april
19:03:55 <Samu> * port 3979 is free for both UDP and TCP connections in- and outgoing * port 3978 is free outbound for UDP in order to advertise with the master server (if desired). Otherwise you'll have to tell players your IP. * port 3977 if use of the admin interface is desired (see admin_network.txt)
19:03:55 <Wolf01> This time we'll add screenshots too, with weird features
19:04:40 <Wolf01> andythenorth, supermop_work_: need grfs or pixel editing to show stuff which won't ever be in game, like canals
19:08:48 <Wolf01> Mad max trucks in place of ships
19:09:03 <Samu> i still can't host, damn me
19:12:22 <Alkel_U3> I also suggest a VPS - the basic one at Forpsi costs an euro a month and has enough resources to run at least two instances at once
19:13:29 <Samu> will a DMZ Host suffice?
19:13:43 <Samu> can't seem to do it with port forwarding
19:26:31 <Samu> we are not receiving the acknowledgement from the server
19:33:35 <Samu> advertising on master server successful
19:33:43 <Samu> this worked with DMZ Host
19:33:52 <Samu> but i don't like to set up my router like this
19:34:00 <Samu> why am I failing to port forward
19:34:59 <Samu> it's not a windows firewall problem anymore... it's on the router side
19:36:45 <glx> maybe your router can't be joined on external IP from internal IP
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19:38:27 <Samu> queried from x.x.x.x these are the ppl who are getting my server listed on theirs, right?
19:39:32 <Samu> what is a broadcast address?
19:39:57 <Samu> 192.168.1.255 is a broadcast address
19:40:25 <glx> that's for sending a message on all devices in the subnet IIRC
19:41:38 <Samu> it's listed there, can someone join? wanted to hear if it's running at the right speed
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19:47:22 <Samu> sec, restarting server as a 4096x4096 map
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19:48:45 <Samu> newgame command on a dedicated server creates new game as a server, or as a single player? hmm..
19:49:21 <Samu> meh, i'll find out in a min
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20:01:00 <peter1138> "Athlon XP 2700+" was the correct answer.
20:01:42 <peter1138> Network-Game connection lost
20:01:59 <Eddi|zuHause> must be the fastest computer ever built
20:03:48 <Samu> client #5 took more than 1000 ticks to dl map and disconnectd
20:04:13 <Samu> damn, it'sso slow, can't even type here
20:04:19 <peter1138> Yeah, my 80mbps connection is not enough :p
20:06:58 <andythenorth> millibits peter1138 ? :o
20:07:32 <Samu> what are the settings to... erm increase these ticks when joining, i forgot
20:07:35 <peter1138> Certainly felt like it.
20:12:50 <Eddi|zuHause> or something else?
20:15:46 <Samu> okay, i set up all these times to 32000
20:15:57 <Samu> gonna try map size 2048x2048
20:18:06 <Samu> let me look at cpu usage
20:19:51 <Samu> much lower than the 90% at 4096x4096
20:21:20 <Samu> why so much difference in cpu usage
20:21:50 <peter1138> 4x less work to do, just on the map, let alone towns & industries.
20:29:33 <Borg> who else here loves getto junctions style building? ;)
20:32:49 <Wolf01> I need to learn how to make rules on tane, I'm trying to make a shunting puzzle
20:33:09 <Samu> who can test joining my server?
20:35:08 <Samu> just wanted to know from someone with a modern system if my server is slowing down or sluggish
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21:31:49 <Samu> ERROR: Silly boy, you cannot move the server!
21:32:01 <Samu> who came up with these name calling
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21:46:55 <Samu> @calc ~(4096*4096)/(256*256)
21:46:55 <DorpsGek> Samu: Error: Something in there wasn't a valid number.
21:47:03 <Samu> @calc (4096*4096)/(256*256)
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21:47:30 <Samu> bigger maps (up to 64 times in size)
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21:48:18 <Samu> @calc (2048*2048)/(256*256)
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22:02:42 <Samu> i've expeienced that many times too
22:02:55 <Samu> i don't know why it happens
22:04:11 <Samu> i create the map in the scenario editor, i place them manually, then i start a game on it and then... boom industries end up closing rather soon
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22:14:12 <Borg> Samu: yeah.. and u could use English... u prick
22:15:29 <Samu> borg, can u join my server, and tell me if it's fast or slow
22:21:32 <Borg> but you should do 512x512 map
22:21:40 <Samu> that slow? i thought my connection was faster :(
22:22:19 <Borg> unable to join.. too much to download
22:23:10 <Samu> nice, but how does it behave? sluggish? normal?
22:25:16 <Samu> I see there's a UaPro client in, didn't notice him join, bah
22:25:22 <Borg> it still needs 1KB/s for now :) good
22:28:48 <Samu> ok, they eat too much savegame size
22:29:19 <Borg> I wonder if anyone plays on map larges that 1024x1024 ;)
22:29:30 <Borg> for one person I feel confortable on 512x512
22:29:45 <Borg> on multiplayer I usualy play on 512x512 or 1024x512
22:31:02 <Borg> im not going to play there.. :P
22:31:23 <Samu> was the other guy there doing anythin?
22:31:51 <Borg> such map is unplayable..
22:31:55 <Borg> 800+ industries.. any type
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22:54:11 <Samu> ST2: hi, what's the most played btpro server of all time? want to know map size
22:55:09 <Samu> and tileset, but i guess that'd be temperate
23:17:29 <ST2> Servers 7, 12, 13 and K1 - very different among them, on size :)
23:17:59 <ST2> dnt ask more details, at phone now xD
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