IRC logs for #openttd on OFTC at 2018-01-04
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00:02:15 <Eddi|zuHause> what would a negative value achieve? that you get money by buying shares?
00:03:08 <Eddi|zuHause> imho, it should only consider assets, money and loan is irrelevant
00:03:43 <Eddi|zuHause> maybe assets+x*(yearly profit)
00:03:57 <Eddi|zuHause> where x is an arbitrary value
00:05:48 <m3henry> If the purchaser of the shares also inherits a proportional share of the debt, that would make sense
00:07:05 <ST2> I bet m3henry works on a bank :D
00:07:33 <m3henry> that way purchasing shares of a company with negative value wouldn't increase the value of the purchaser
00:09:11 <m3henry> But when purchasing a negative value company, you're essentially agreeing to pay the liabilities owed by the company in exchange for the assests it holds
00:12:31 <Eddi|zuHause> mind that i'm not an expert in stock market, and i hate stock market features in a game like this
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00:28:56 <Kalaskow> Hello! Anyone tried compiling OpenTTD on MVS 2017?
00:31:08 <Kalaskow> getting some 1083s on, what looks like the essentials files :/
00:31:19 <sim-al2> that was the problem I had
00:31:42 <Kalaskow> are those supposed to be packed into zips?
00:31:58 <Kalaskow> no wonder it cant find them :/
00:32:40 <sim-al2> did you download both of the "useful" files mentioned on the wiki page?
00:33:06 <sim-al2> IIRC one is a library and the other for music
00:33:38 <Kalaskow> only sources.. do i need those headers as well?
00:34:00 <sim-al2> the headers are suppsoed to already be included in VS
00:34:11 <sim-al2> if you look in the file structure they're defintely there
00:34:30 <sim-al2> I don't understand why the program can't see them though
00:35:12 <ST2> maybe 6.0 not finished yet
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00:38:13 <Kalaskow> do i need a $ infront of (working directory) ?
00:38:31 <Kalaskow> Uhm (WorkFolder) i meant
00:46:41 <Kalaskow> K... changed to absolute Paths
00:49:02 <Kalaskow> k.. it compiled... lets see if it launches :D
00:50:07 <ST2> and now sim-al2 saw the light xD
00:50:45 <Kalaskow> "No available language packs"
00:51:30 <ST2> put the "lang" folder on the binaries/executables
00:51:54 <Kalaskow> i better copy all the folders there, right?
00:52:27 <ST2> ofc, depends on how you're making it
00:52:41 <Kalaskow> didnt change the makefile
00:53:03 <ST2> I usually copy a working OpenTTD folder, and replace what I need there :)
00:54:21 <ST2> I usually have the openttd.cfg file on the executable folder too - that way you can run different instances with different settings
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00:55:53 <Kalaskow> ill go with a single instance for now :)
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14:11:02 <Borg> da fuck with that spammers...
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14:13:54 <Progman> I set user mode +Gj because of this ;)
14:23:02 <Borg> one incident.. not big deal..
14:23:38 <Borg> but still... IRC is damn niche....
14:24:56 <Borg> ban list quite big here :)
14:44:53 <Borg> okey.. im happy w/ my GRF Industry stuff...
14:45:11 <Borg> works nice :) its interesting and not so easy/predictable..
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16:26:08 <Kalaskow> Someone got a link to the 6.0 useful files?
16:29:21 <Borg> now.. changed how Bank works.. its production is linked to city size :)
16:29:36 <supermop> decided not to go into work
16:30:00 <supermop> snow not that bad, but no one else was going in
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17:00:57 <Eddi|zuHause> and they just let you do that?
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19:21:36 <supermop> well if the boss doesn't go in, but also doesn't close the office, and leaves it up to the individual...
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19:45:47 <DorpsGek> Commit by translators :: r27958 trunk/src/lang/spanish_MX.txt (2018-01-04 19:45:39 +0100 )
19:45:49 <DorpsGek> spanish (mexican): 26 changes by Absay
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19:54:14 <Samu> EpicTrans is surprisingly doing well
19:54:40 <Samu> low number of ops helps him not spend the money that quickly
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20:02:05 <andythenorth> what to do about NRT eh
20:02:15 <andythenorth> option 1: nothing
20:07:33 <supermop> make a new fork called YesRoadTypes?
20:09:32 <Eddi|zuHause> Vorwärts immer, Stillstand nimmer!
20:10:02 <supermop> is nimmer a real word?
20:11:41 <supermop> idea: types are ranked by whatever order they are enumerated in or something, allow upgrading of town-owned types to equal or higher compatible types
20:11:52 <supermop> then the upgrading thing is sort of fixed
20:12:00 <supermop> fix the other stuff next year
20:16:18 <frosch123> supermop: yes, but only in southern dialects or austrian
20:17:25 <frosch123> otoh, maybe it's just "old"
20:18:13 <frosch123> it's part of various fixed names and phrases
20:18:22 <Eddi|zuHause> actually it wasn't "stillstand" it was "rückwärts"
20:19:16 <Eddi|zuHause> i'm not entirely sure, but i think Honecker was originally from the Saarland
20:19:27 <frosch123> supermop: if you know the children book "the very hungry caterpillar", the german name is "raupe nimmersatt"
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20:48:36 <andythenorth> and then he had a stomach ache
20:58:02 <Borg> server up.. 3 players already :)
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21:12:57 <andythenorth> could we implement the catenary part of BGT?
21:13:03 <andythenorth> keeping it in the NRT branch, to test?
21:37:59 <andythenorth> Wolf01: want to try it?
21:38:31 <andythenorth> got a merge conflict with trunk right now
21:38:47 <andythenorth> CONFLICT (content): Merge conflict in src/script/api/game_changelog.hpp
21:38:52 <andythenorth> CONFLICT (content): Merge conflict in src/script/api/ai_changelog.hpp
21:51:16 <Wolf01> Get the trunk versions
21:58:48 <andythenorth> just needs a manual merge of versions
21:59:44 <andythenorth> I don't understand the changelog format though :)
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