IRC logs for #openttd on OFTC at 2018-01-03
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13:52:47 <Samu> i finally catched AIAI screwing itself
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18:40:58 <Borg> u cant use 1F 00 xx (shift X,Y positions)
18:41:08 <Borg> because NFO things its end of string..
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19:31:32 <Eddi|zuHause> can you elaborate?
19:32:29 <Eddi|zuHause> i think some of the NFO string stuff was disabled when we introduced flexible font sizes and stuff
19:33:26 <Eddi|zuHause> so this fixed movement is incompatible with a scaling GUI
19:42:09 <Borg> Eddi|zuHause: hmm it works.. I tried it.. using 1F 01 04 and it shifted string correctly
19:42:24 <Borg> but when I wanted no shift for X axis.. string was not displayed at all :)
19:45:24 <Borg> Eddi|zuHause: also, I dont see an problem why scaling gui should break shift ? AFAIK scalling its just x2 or x3 or x4 so fixing 1F is trivial.. adding mul
19:45:46 <DorpsGek> Commit by translators :: r27957 trunk/src/lang/spanish_MX.txt (2018-01-03 19:45:37 +0100 )
19:45:48 <DorpsGek> spanish (mexican): 3 changes by Absay
19:46:48 <Eddi|zuHause> well, 00 is the end of the string
19:46:57 <Borg> well.. only when scaning chars
19:47:11 <Borg> u expect codes here.. so checking in loop for 00 is bad
19:47:20 <Borg> there is reason why pseudo sprites have length
19:47:52 <Eddi|zuHause> you can't convert every builtin c-string functions to handle 1F as a special code
19:47:54 <Borg> uf you encounter any code that have args.. you should just check for out of bounds...
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19:48:29 <Borg> hmmm its all about string codes in GRF only... whats the problem?
19:48:55 <Borg> there is already sprite length for every pseudo sprite.. they are read as binary data
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20:17:28 <Borg> okey.. transfer stations for multiple cargo is indeed bad idea
20:18:47 <m3henry> Alberth: I submitted the first wave of std::vectorizations in @fs 6649
20:25:20 <michi_cc> m3henry: As of now our Compile farm is not completely C++11 ready (no auto and stuff).
20:28:46 <m3henry> Fair enough, what platforms are stuck in 03?
20:29:34 <V453000> andythenorth: I need a clear and well reasoned explanation why should new train set not be all slugs
20:31:01 <LordAro> m3henry: all of them, probably
20:34:57 <LordAro> not really clear how near its replacement is to being completed
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21:26:17 <andythenorth> V453000: I have nothing
21:31:02 <frosch123> it's probably fine if some slugs have horns
21:31:57 <frosch123> maybe pick an animal for each engine class
21:32:14 <frosch123> fast -> slug, strong -> duck
21:32:15 <m3henry> Slug-ify all the animal kingdom?
21:55:07 <andythenorth> remind me, why not just two catenaries? o_O
22:03:19 <Eddi|zuHause> how to do sprite sorting then?
22:05:03 <andythenorth> is it significant?
22:05:38 <Eddi|zuHause> it should be well-defined.
22:06:02 <LordAro> __ln__: well that's more fun
22:06:23 <Eddi|zuHause> and people will want a way to detect multiple configurations to provide custom combined sprites
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22:55:18 <V453000> frosch123: that's not how this works, slug master race
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23:32:01 <m3henry> Is there any reason that company value should have a minimum of £1?
23:45:05 <Eddi|zuHause> you mean besides the value making no sense anyway?
23:47:24 <m3henry> Admittedly the code doesn't seem correct
23:51:20 <m3henry> But it doesn't make sense for there to be a minimum
23:51:20 <m3henry> But sum(assets) + money - loan =: value
23:56:48 <glx> maybe it's used in a division somewhere
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