IRC logs for #openttd on OFTC at 2018-01-02
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00:36:05 <Samu> borkai and wrightai bankrupted t.t
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04:41:59 <Afdal> hay guise what language is OpenTTD written in again
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06:05:31 <Eddi|zuHause> well it's compiled as C++
06:05:59 <Eddi|zuHause> that is not necessarily the same as "written in" :p
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06:57:03 <V453000> LordAro: Eddi|zuHause for whatever reason this is the first thing that I copypasted that actually works https://paste.openttdcoop.org/pfhujpfil it's for loading a Blender's Addon, I don't know if some path shit is happening there but some other Addons seem to have for example 'from . import(engine, version_update,)' and it seems to work there ... it's solved but I don't really understand it :))
07:24:05 <Afdal> So V453000, what's this I've read about your ideas for a newGRF approach to breakdowns before
07:24:16 <Afdal> Is it really possible to tap into something like that from a newGRF?
07:24:50 <V453000> uhhh it was some concept in DOOM about reducing the vehicle's performance over time
07:25:00 <Afdal> Whole reason I asked what OpenTTD is written is because I'm giving serious thought to coding an alternative breakdown system
07:25:10 <V453000> it's not possible in the full implementation that I wanted to do and the limited implementation is a bit odd
07:25:20 <Afdal> Feel like if I keep waiting for someone to come up with this I'll be waiting forever
07:25:59 <V453000> well I think overall the breakdown system just needs to reward you if you service right ... aka, trains never break down if all of them have been serviced in last 3 months, or something
07:26:09 <Afdal> I would like to see a breakdown system that doesn't have breakdowns if you service regularly
07:26:15 <Afdal> yep, exactly my thoughts
07:27:00 <V453000> I was trying to decrease vehicle's performance over time but then I realized I can only do it upon depot/station visits, which didn't make much sense
07:27:01 <Afdal> I'd really love for logic gates to work with breakdowns on
07:27:22 <V453000> would be nice to have a vehicle flag for no breakdowns then :P
07:27:32 <Afdal> yeah that could work too
07:28:09 <Afdal> TTD always had a silly breakdown system, it's time for OpenTTD to move on
07:28:44 <Afdal> first I'll have to learn C++ apparently though
07:28:51 <Afdal> been meaning to pick that up for a long time now
07:29:01 <V453000> well, I agree :) good luck
07:29:24 <Afdal> and then after that I can finish that newGRF I've never finished
07:29:34 <Afdal> and then that Battle for Wesnoth mod I never finished
07:30:10 <V453000> CATS would be amazing, yes
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15:42:18 <Samu> AroAI doesn't seem to care about cargodist
15:42:41 <Samu> i see quite some heavy costs on delivering passengers
15:42:53 <Samu> but overall, it's profits are positive
15:43:14 <LordAro> given i've not touched it in 5 years, that's not too bad :)
15:43:57 <Samu> it's one of those rare ais that reuses stations
15:44:05 <Samu> for various destinations
15:53:01 <Samu> it contourns the whole sea to get to the other side
15:57:30 <LordAro> heh, that's unfortunate
15:57:39 <LordAro> pathfinder doesn't do bridges
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18:03:34 <peter1138> Only as much as in my old patches.
18:05:40 <LordAro> sdl with an opengl context isn't *too* awful, iirc
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18:39:40 <michi_cc> LordAro: Oh, a volunteer :p
18:41:31 <michi_cc> On synthetic tests (mostly empty map) I can get a fast forward speed of 2000 fps instead of 1000 fps with 32bpp anim blitter (on a fast rig, results may and do vary :)
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18:59:38 <LordAro> i'm pretty sure i've got another 5 things on my "ottd todo list" though
19:28:07 <Samu> in comparison to what I'm used to see from it
19:28:36 <Samu> 1 train and 15 road vehicles in 40 years... strange
19:29:16 <Wormnest> Probably too afraid to do anything with maintenance turned on
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20:40:41 <michi_cc> andythenorth: Know anything about OSX OpenGL coding?
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21:11:08 <Wolf01> Meh... purchased more games :(
21:12:31 <m3henry> Surely this is a time to rejoice?
21:13:41 <andythenorth> michi_cc: I don't know anything no :(
21:13:46 <andythenorth> but I can test patch
21:14:24 <michi_cc> Can't do patch :( OpenGL on OSX doesn't work in a VM.
21:17:32 <andythenorth> hmm I could just open a port on my router and give you SSH on a mac :P
21:17:50 <Wolf01> And fuck up security like that?
21:19:06 <andythenorth> one port, one SSH with strong creds?
21:19:10 <andythenorth> probably alright :P
21:19:35 <andythenorth> it would be a burner
21:20:01 <andythenorth> $1 / hour for rental mac michi_cc o_O
21:20:04 <andythenorth> I could fund that :P
21:20:49 <RafiX> Wolf01: I need to buy some games for PS3
21:21:01 <Wolf01> I don't know console games
21:21:02 <RafiX> and Wii, but games for Wii are pretty expensive here
21:21:26 <Wolf01> I only buy games on huge discount, better if humblebundle or alike
21:21:59 <RafiX> well on ps3 used games on discs are dirp cheap
21:22:31 <michi_cc> I'm not exactly sure remote access does in fact allow seeing OpenGL graphics output. The real problem is time anyway, don't look at the author time stamps in the repo (which is not the commit timestamp shown on summary page).
21:23:12 <peter1138> If it works for Windows, just add it.
21:24:51 <michi_cc> peter1138: It's not completely finished yet. Best performance requires blitter and video driver, which makes OTTD init a bit of a chicken and egg problem.
21:26:11 <michi_cc> It's not a huge problem, mind you, but still some work.
21:32:10 <m3henry> I've converted about half of the instances of SmallVector<T,S> which are non time-critical to using std::vector<T> with some helper functions to ease transitioning. Should I submit a patch with my current changes or do all of the instances and submit it then?
21:33:14 <LordAro> "commit per logical change" is usually how it goes
21:36:36 <m3henry> I've got about 30 commits, one for the new functions, and the rest are for each typedef I've changed
21:38:15 <m3henry> So I could submit 30 patches, but that seems a bit odd, is there a way to do a pull request?
21:38:56 <LordAro> it wouldn't necessarily be unreasonable - smaller commits are easier to review, and so more likely to be included
21:39:14 <LordAro> there's no easy way to do a pull request, unfortunately
21:39:20 <LordAro> just a series of numbered patch files
21:46:58 <m3henry> Good thing I haven't been squashing then :3
22:23:12 <andythenorth> michi_cc: I'm tempted to try and patch this :P
22:23:16 <andythenorth> but really I know nothing
22:23:29 <andythenorth> that's not being modest :P
22:40:12 <m3henry> Alright, I'll submit my progress so far, turns out git format-patch makes creating a sequence of patches easy for me
22:45:10 <m3henry> Should I submit as [WIP] or as [Patch], as it is ready fine as-is, but there are still more instances to do.
22:53:49 <LordAro> i can't imagine it'll matter either way :p
22:58:29 <m3henry> Fair, I may have hit the file limit in attachments
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22:58:41 <m3henry> it did say don't upload as archives
23:10:58 <LordAro> well, if you've got no choice..
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