IRC logs for #openttd on OFTC at 2017-12-27
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02:33:35 <sim-al2> Ok compiling with VS2017 here, I'm now getting C1083 Cannot open include file 'stdint.h'
02:40:30 <LordAro> sim-al2: stdint.h is an exceptionally common standard header file, it'll be an issue with your set up
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02:44:28 <sim-al2> not sure why that happened
03:34:16 <sim-al2> ok I'm doing what the wiki page says exactly, added the library path and include path, compile solution, but it just throws the same stdint.h error
03:35:03 <sim-al2> I literally don't understand why, it's even referenced for strgen and settingsgen
03:36:13 <sim-al2> there's most certainly a stdint.h in VS's own files too
03:40:16 <sim-al2> I did select openttd_vs141.sln also, but I don't think that's the problem
03:44:09 <sim-al2> I don't suppose there's a seach function for the logs...
04:07:16 <glx> maybe you can try to create a generic win32 project and see if it builds, just to check your VS is working
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04:22:18 <sim-al2> it seems fine with compling hello world
04:22:38 <sim-al2> and including stdint.h with it...
04:52:11 <sim-al2> ok nevermind I'm going to plan B
04:52:47 <sim-al2> it's a bit amazing that Microsoft's own code tools don't work
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14:41:23 <Borg> yoo.. any devel around? I wanna share little cleanup patch
15:05:13 <LordAro> Borg: share it anyway, the channel is logged :p
15:05:40 <Borg> yeah.. and it will get lost..
15:06:02 <Borg> I just upgraded from 1.6.1 to 1.7.2 and... geez.. those messages at Industries
15:06:17 <Borg> Requires: xxx tons of core waiting
15:06:52 <Borg> I really liked old messages, like: Cargo waiting to be proceseed: xxx tons of coal
15:06:58 <Borg> looks much more clear to read..
15:08:26 <Borg> new messages look damn akward..
15:10:09 <LordAro> burn rate? that looks like a newgrf
15:10:51 <Borg> this one yes.. but Cargo waiting to be processed is from OpenTTD internals
15:13:22 <__ln__> Borg: you'll die of old age before you find a dev here who is willing to look at a patch and apply it
15:14:09 <Rubidium> __ln__: don't you mean that the devs have died of old age?
15:15:22 <Borg> STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
15:16:07 <Borg> now its completly redesigned..
15:16:42 <Borg> why.. why people always change good old things to new.. worse things!
15:17:23 <Rubidium> check the changelog and maybe see some reasoning for that change?
15:17:36 <LordAro> that said, it's just wording, maybe it can be changed back to some extent
15:17:53 <Borg> LordAro: seems not.. I changed lang files.. IDs are changed completly..
15:18:09 <Borg> Rubidium: but please.. take a look at screen shot
15:18:16 <Borg> and take a look at 1.7.2 and tell.. yourself
15:18:20 <LordAro> i didn't say it wouldn't require *some* code changes
15:18:20 <Borg> what looks and reads better..
15:18:27 <frosch123> yep, 1.7.2 is better
15:18:41 <LordAro> Borg: for those not currently at a computer, can you give a 1.7.2 example?
15:18:52 <Borg> LordAro: okey, Ill do screenshot..
15:20:59 <Borg> really.. 1.6.1 looks better here.. clean and readable
15:21:20 <frosch123> now try a different grf
15:21:38 <frosch123> you use a grf with stockpiling
15:21:46 <Borg> but those strings are from OpenTTD itself
15:21:48 <frosch123> 1.6.1 looks terrible for grfs without stockpiling
15:21:51 <frosch123> that's why it was changed
15:22:16 <Borg> I played a lot.. w/o stockpiling
15:23:25 <LordAro> "requires ... x amount waiting" does not read well at all, tbf
15:23:49 <Borg> its 1.6.1 w/o stockpiling
15:23:57 <frosch123> that's plain ottd, without newgrf
15:24:27 <Borg> frosch123: why should I?
15:25:27 <Borg> LordAro: yeah.. they could make IF.. to display w/ or w/o stockpiling..
15:25:32 <LordAro> "requires x y z \n n amount of x waiting"
15:25:54 <frosch123> it changes the text to fit best in most scenarios
15:26:15 <Borg> LordAro: nah.. old one was just perfect.. :) in my opinion.. longer introduction texts.. and all the info about cargo waiting.. w/o any unnecessary teksts
15:26:25 <Rubidium> Borg: to be honest, my last (auto) save is from early April 2015 so I'm not really in the loop anymore
15:27:34 <frosch123> i agree that the screenshots to not match the design
15:27:43 <frosch123> the cargo was supposed to be in front
15:27:43 <Borg> frosch123: I have my own GRF
15:28:02 <Borg> and they match... just looks bad
15:28:46 <Borg> I wonder if I could compile OpenTTD myself...
15:29:33 <LordAro> there's a probably outdated guide on the wiki
15:29:46 <LordAro> i'd imagine it's a lot easier now that msys2 is a thing
15:33:00 <Borg> I see easier solution :>
15:33:26 <Borg> STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires
15:33:29 <Borg> STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
15:33:32 <Borg> STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting
15:34:10 <Borg> what is used to convert .txt to .lng ?
15:34:18 <Borg> hex editing .lng is probably not good idea
15:34:27 <Borg> frosch123: haha, very funny ;P
15:34:57 <Borg> 1189360 Jan 24 2005 openttd-0.3.5-win32.zip
15:35:24 <frosch123> that version does not have that text
15:35:40 <Borg> yeah. but its oldest one I have
15:36:54 <__ln__> Borg: *it's the oldest
15:40:48 <Borg> I already compiled 1.7.2 dedicated server
15:40:52 <Borg> and lang files are there ;)
15:41:19 <Borg> hehe.. but I am not :) just nickname
15:41:51 <Flygon> I gotta go soon, but...
15:41:55 <Flygon> Tell Seven I said Hi. :3
15:42:46 <frosch123> is that a startrek quote?
15:46:26 <Borg> editing english_US.lng did the trick :D
15:47:17 <Borg> frosch123: yeah.. Startrek.. BORG is interesting specie...
15:48:09 <__ln__> but "Sounds Swedish" is also a star trek quote
15:48:25 <Borg> __ln__: yeah, especialy when we speak about 7of9 ;D
15:48:45 <Borg> I love the part when she asked Enson Kim: take off your cloths.. :D
15:50:13 <Borg> frosch123: still, I think they should rethink reasoning of changing that Cargo strings in industries...
15:51:17 <Borg> and as for patch.. nothing serious... more guards for NO_DEBUG_MESSAGES
15:52:07 <Flygon> (I would've preferred the other version of the scene where she laughs for the first time. But, alas, they didn't film it. They went with the Copulation Scene instead. @_@)
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16:24:09 <Borg> frosch123: is actually right!
16:24:15 <Borg> I didnt noticed it at first
16:24:24 <Borg> it just doesnt match any of the "design document"
16:24:49 <Borg> anyway.. I cant compile OpenTTD myself.. because MSYS2 cannot be installed on WinXP..
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16:50:13 <LordAro> Borg: ...you're on XP?
16:52:44 <Borg> okey I made final lang fix...
16:52:51 <Borg> "Requires" -> "Cargo input:"
16:52:55 <LordAro> it's really not fine any more
16:53:05 <Borg> looks good for stockpiled and normal industries
16:53:06 <LordAro> many many security vulnerabilities that are not being fixed any more
16:53:13 <LordAro> it's been end of life for 3 years
16:53:17 <Borg> u think your precious Win10 is safe?
16:53:38 <Borg> actually.. im on Win2003
16:53:46 <Borg> but.. not much difference :>
16:55:21 <Borg> 1.7.2 dedicated server compiled..
16:55:28 <Borg> my NewGRF seems to work fine..
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17:11:09 <Borg> best solution.. I came with... ;)
17:15:35 <Borg> yeah.. ;) no production.. except electricity and heat ;) so.. I had to make indicator..
17:16:57 <Samu> aren't GS's supposed to deal with industries?
17:17:47 <Borg> in what sense? GS can spawn new.. or remove industries..
17:17:53 <Borg> check some things.. but cannot alter productions
17:19:30 <Samu> hmm and what about towns?
17:22:09 <Borg> they are consumers... cant think of indicators for them..
17:22:21 <Borg> but Im thinking about changing how banks works..
17:22:29 <Borg> they production should be related to City size..
17:22:37 <Borg> I think I will code that later
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17:54:07 <Samu> it took 15 years for trAIns to build
17:54:39 <Samu> on a relatively simple map
17:54:51 <Samu> 5000 ops seems low for some ais
18:10:52 <LordAro> it spends an awful lot of time getting the route right
18:11:07 <LordAro> it was literally someone's masters project, iirc
18:12:56 <Borg> RafiX: still cant join servers? ;)
18:13:04 <Borg> I compiled 1.7.2 today...
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18:22:30 <RafiX> Borg: yeah, still dial-up
18:31:02 <RafiX> maybe it will get better
18:35:04 <Borg> ufff. converted everything to monorail..
18:35:17 <Borg> operating profit went 50% down..
18:35:28 <Borg> now production needs to adjust again.. itself
18:35:45 <RafiX> I haven't touched openttd for like week or two
18:36:32 <Borg> I yesterday finished my simple GRF...
18:37:02 <Borg> its more fun to play w/ someone
18:37:06 <RafiX> hmm, I need to go in like 30 minutes..
18:37:26 <RafiX> I don't want to risk being late because I got sucked in
18:38:40 <RafiX> I remember years ago when I overslept to school because I was playing OpenTTD with my friend till like 2 or 3 AM
18:39:06 <Borg> I yesterday got sucked in... finishmy mew GRF..
18:39:27 <RafiX> I got sucked in Mount & Blade recently
18:40:08 <RafiX> and I'm scared because I will get Wii and PS3 this week
18:42:15 <RafiX> got some money for christmas and decided to catch up with some newer games
18:51:16 <Borg> hmm 4k goods production.. we hit first threshold... we need more 26 good carts trainz..
19:11:17 <Samu> Think globally, act locally
19:11:35 <Samu> towns don't get higher than 1700 population, what's wrong?
19:15:54 <Borg> I have exacly oposite problem.. damn towns grow too much ;)
19:17:01 <Samu> maybe it needs to deliver mail? it only requests 80% passengers
19:17:15 <Samu> some towns match that criteria and yet, they don't grow
19:17:37 <Samu> Passengers & Mail last month: 95% / 80%
19:18:28 <DorpsGek> Samu: 0.746428571429
19:18:52 <Samu> uh, how does he calculate 95%?
19:19:53 <Samu> syntrans is using large airplanes on small airports :(
19:21:34 <Samu> how can it go over 100% :(
19:21:38 <Samu> i fail at undestanding this
19:31:01 <Samu> syntrans and fastptpai have the same author?
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19:34:48 <andythenorth> frosch123: GroundTypes and DecorationTypes? o_O
19:35:30 <Borg> oh I think I found a bug :)
19:35:46 <Borg> when using stockpiling and recesion
19:36:02 <Borg> factories eating my resources.. but output is reduced..
19:36:59 <Borg> well.. we can say that ppl steal goods in recessions ;) minor glitch
19:37:18 <andythenorth> sounds like production multiplier is used somehow
19:37:41 <Borg> I checked sources.. and recession is handlign after production.. on cargo distribution stage.
19:37:55 <Borg> it should be rather done on production CBs (production tickrate)
19:38:02 <andythenorth> what is recession?
19:38:12 <Borg> I play w/ smooth_economy=off
19:38:24 <Borg> and recession randomly happens.. halfing all productions..
19:38:24 <andythenorth> I play with it on, although I've been told not to :)
19:38:45 <Borg> I dont like smooth_economy... too much small changes.. cant react on them..
19:38:51 <frosch123> andythenorth: someone tm complained about the new industry gui
19:39:02 <Borg> on normal. its fun to see news w/ 50% down or 100% up.. I can add trains.. etc
19:39:19 <andythenorth> they did frosch123? o_O
19:40:07 <frosch123> "requires xxx waiting" ENoEnglish or so
19:40:12 <Borg> well, looks bad indeed :)
19:40:22 <Borg> I managed to fix it via lang files myself..
19:40:49 <andythenorth> Waiting: xxx (required)
19:41:27 <frosch123> it can only be one headline, iirc the lines can be mied
19:41:45 <frosch123> so we need one headline to rule them all
19:44:25 <Samu> simpleai airport location choice is really bad
19:44:32 <Samu> i dont remember it being this bad
19:45:05 <andythenorth> I thought we were moving the 'xxx t'
19:45:09 <andythenorth> so it was 'xxx t waiting'
19:45:24 <andythenorth> 'Requires' is historically consistent and no reason to change it
19:45:43 <andythenorth> stockpiling is not even a BAD FEATURE
19:45:51 <frosch123> i think it's about putting a pointation character between "requires" and "waiting"
19:46:00 <Borg> andythenorth: in 1.6.1 it was nicely done in my opinion... via if..
19:46:10 <Borg> when no stockpiling.. it said Requires:
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19:46:18 <Borg> when stockpiling: Cargo waiting to be processed:
19:46:25 <andythenorth> the colour change between 'amount cargo / waiting
19:46:41 <andythenorth> and 'Cargo waiting to be processed' made no sense
19:46:47 <andythenorth> for the common case
19:46:59 <Borg> it was displayed like that *only* when stockpiling
19:47:18 <andythenorth> it's a good example of distorting the game to support a specific niche gameplay idea
19:47:22 <andythenorth> that happened a lot :)
19:47:46 <Borg> andythenorth: ahh you speak about early versions? I am comparing 1.6.1 vs 1.7.2
19:48:02 <andythenorth> 1.6.1 was broken
19:48:08 <andythenorth> as were many versions before ;)
19:48:37 <andythenorth> The most important information is what the industry requires
19:48:47 <andythenorth> not how much is waiting to be processed, which is 0 in the common case
19:48:47 <Borg> haha :D I know that.. current.. is like: my greatest work has been completed! and then. you find another thing to fix/improve ;)
19:49:32 <Borg> andythenorth: oh well.. it depends on... GRF.. I recently started playing w/ stockpiling.. and I really liked it..
19:49:59 <Borg> andythenorth: can u accept patches as well?
19:50:10 <Borg> I have simple cleanup patch.. for NO_DEBUG_MESSAGES
19:50:18 <Borg> few places lack guard for it..
19:50:35 <andythenorth> I can't commit to trunk
19:51:18 <Borg> andythenorth: and how about my Cargo input: thingie?
19:51:35 <andythenorth> it doesn't say what the industry requires
19:51:38 <Borg> Its best what I could figure out to handle both basic requirements and stockpiling ;)
19:51:40 <andythenorth> it says what you delivered
19:51:57 <Borg> well.. Cargo input: means.. what it requires... for me at least..
19:52:09 <Borg> but it could get weird in translations I belive..
19:52:16 <andythenorth> I read it as "what's been delivered historically"
19:52:22 <andythenorth> input is stuff that's arrived
19:52:37 <andythenorth> 'Requires' is consistent with default game :D
19:52:50 <Borg> well.. Input.. is input.. for ppl w/ programing in mind... its what you need to feed :) to get output
19:52:51 <Samu> stuff that arrived is clearer to me
19:52:58 <Borg> andythenorth: I agree with that... its best
19:53:07 <Borg> but as I said.. in 1.6.1 it was nicely done via if..
19:53:17 <Borg> no stockpilling, said "Requires: "
19:53:35 <andythenorth> it said "Cargo waiting to be processed"
19:53:36 <Borg> w/ stockpiling.. headline messages was changed to "Cargo waiting to be processed: "
19:53:41 <Borg> andythenorth: can u tell in what case?
19:53:47 <andythenorth> it was the source of multiple FIRS bug reports
19:53:56 <Borg> because I had 1.6.1 few hours ago..
19:54:20 <andythenorth> stockpiling isn't a thing
19:54:25 <andythenorth> it's grf-specific
19:54:35 <Borg> production CB is.. thats what if used there
19:54:55 <Borg> okey ;) U have tought one to fix then ;D
19:55:03 <Borg> im happy w/ my lang hack :D
19:55:17 <andythenorth> if it could be conditionally titled, likely frosch123 would have done that
19:55:21 <andythenorth> I tend to defer to frosch123
19:55:56 <Borg> u need extra industry flag ;D
19:56:44 <Borg> u can add extra flag.. industry using stockpiling or not ;)
19:57:03 <Borg> and tada.. u can have if.. to display cargo waiting or not waiting
19:57:10 <Borg> FIRS dude will addapt quickly
19:57:53 <frosch123> that flag already exists
19:58:03 <frosch123> but it is a per-input-cargo flag, not a per-industry flag
19:58:09 <andythenorth> FIRS doesn't display cargo waiting
19:58:15 <andythenorth> it just displays 'required [cargos]
19:58:16 <frosch123> so you can change the layout of each line, but there can only be one headline
19:58:26 <Borg> frosch123: but we need industry flag for this!
19:59:22 <Borg> well.. other solution is to add new callback.. but its worst solution.. or wait
19:59:25 <Borg> CB flag.. lets see specs
19:59:27 <Samu> Requires, Stockpilled, Produces
19:59:41 <frosch123> you do not need a new flag
19:59:52 <andythenorth> what's the issue?
20:00:01 <andythenorth> other than the weird formatting of the 'waiting' lines?
20:00:14 <Borg> andythenorth: headline is wrong imo
20:00:25 <andythenorth> headline is what's required
20:00:32 <andythenorth> how else does player know requirements? :)
20:00:32 <Borg> if you have stockpiling.. that Requires.... xxx coal waiting.. looks weird
20:00:43 <andythenorth> that's because stockpiling is broken :)
20:00:46 <andythenorth> it's a silly idea
20:01:19 <Borg> frosch123: yeah, looks acceptable
20:01:40 <Samu> ECS: (0000 - 03ff) Requires Livestock: 10 items waiting (300 max) Grain: 20 tons waiting (200 max)
20:01:47 <Samu> i like the ECS approach more
20:02:03 <Borg> Samu: but ECS suplies that extra info about max
20:02:10 <Samu> instead of "waiting", isn't it supposed to be "queued"? or
20:02:13 <andythenorth> the colon is weirdly inconsistent
20:02:25 <Borg> andythenorth: really? I see oposite :D
20:02:48 <Samu> "waiting" = "stockpilled"?
20:02:53 <Samu> what is the behaviour there?
20:03:11 <Borg> queued and stockpilled will look weird
20:03:14 <frosch123> 4th case could use ":" instead of "( )"
20:03:47 <frosch123> hmm, but that is actually a grf decision
20:03:52 <Borg> just add ':' after Requires
20:04:06 <andythenorth> 'Production last month:' has :
20:04:35 <Borg> it just informs u about list..
20:04:46 <andythenorth> so all this is resolved by adding ':' to one string? o-O
20:04:59 <frosch123> so, only add ":" to require? or also to waiting lines?
20:05:06 <Borg> you need to fix lang files
20:05:36 <Samu> the waiting is a bit confusing, misleading for me
20:05:50 <Borg> Samu: its on stockpilling.. whats misleading dammit? :D
20:05:55 <Borg> it WAITs for being processed..
20:06:06 <Borg> stockpilled.. means.. wait for whatever..
20:06:21 <Borg> but wait.. means it will not sit there and wait forever.. it will be processed soon
20:06:52 <LordAro> "Requires: ... cargo (x amount waiting)" would be better, imo
20:06:54 <Samu> Requires livestock: 10 tonnes waiting, seems like it's waiting for 10 tonnes of livestock to arrive :p
20:06:59 <Borg> andythenorth: it needs to look like on paste... 'Requires:\n Coal: 324 tonnes waiting'
20:07:12 <Borg> Samu: english isnt your native?
20:07:25 <LordAro> i'm with Samu on this
20:07:26 <Borg> Samu: for that case.. it would look like this: 'waiting for 10 tonnes of coal'
20:08:36 <Borg> LordAro: yeah this one looks good: 'Requires:\n Coal (10 tonnes waiting)'
20:08:54 <Borg> but then u have problem w/ max values..
20:09:19 <Borg> like: 'Requires:\n Coal (10 tonnes waiting, Max: 50)' ?
20:10:01 <frosch123> LordAro: additional ( ) fail in case 3
20:10:08 <Samu> Currently stored: 10 / 50 tonnes of Coal
20:10:34 <frosch123> the " (300 max)" is from the grf, and cannot be changed
20:11:00 <Borg> so go for Livestock: 10 items waiting
20:11:07 <Borg> and add optional () to it.. looks good too
20:12:27 <Borg> damn recession... ate my all stockpilled cargos...
20:13:37 <Borg> but implementation is broken :) for stockpiling of course
20:13:51 <frosch123> i doubt a recession lets stockpiles grow just under the sun
20:14:15 <frosch123> you can either steal cargo on input side or on output side
20:14:21 <Borg> but current, this happens..
20:14:35 <Borg> production CB is called.. stuff gets used. and we produce output..
20:15:01 <Borg> now.. we go to DistributeCargo() function.. and here.. recession is handled.. doing 50% reduction on cargo distribution..
20:15:20 <Borg> so.. we used X stuff.. produced Y.. but delivered Y/2
20:15:42 <Borg> it could be better to just call production function or callback /2 when recession
20:17:14 <Borg> its called every 256ticks right? around 8 times per months..
20:17:19 <Borg> recession? call it every 512 ;)
20:19:41 <andythenorth> who are these people who have hard drive crashes?
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20:20:27 <Rubidium> andythenorth: statistics? those with lots of hard drives?
20:20:56 <andythenorth> I have lost lots of hard drives
20:21:02 <andythenorth> but so far, not a lot of data
20:21:06 <andythenorth> some, but not much
20:21:36 <andythenorth> frosch123 any interest in a NewNewStations spec? o_O :P
20:23:57 <Rubidium> andythenorth: why not start with newnewgrf?
20:25:02 <andythenorth> I thought you were working on that already Rubidium :)
20:25:14 <andythenorth> apologies if I'm wrong
20:25:29 <Rubidium> no, the things I'm working on is too real for that
20:41:00 <V453000> we got another set of lego duplo, total network right now
20:41:14 <V453000> need moar junctionz per usual but yarrrr
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20:42:23 <V453000> yeah that's our latest addition
20:42:26 <frosch123> andythenorth: what are decoration types?
20:42:32 <andythenorth> buildings and stuff
20:42:38 <V453000> I was surprised that this deluxe box doesn't have any switchers
20:42:43 <andythenorth> choose ground, choose decoration
20:42:50 <V453000> bastards want you to buy as many boxes as possible
20:42:52 <andythenorth> yes newobjects, except split from ground
20:42:55 <V453000> well they're winning that battle
20:43:52 <frosch123> i have no hdd anymore, i am more interested in ssd failure rates
20:44:22 <frosch123> but i guess they correlate with psu failure rates
20:45:12 <andythenorth> V453000 we skipped duplo trains
20:45:18 <andythenorth> got enough duplo :P
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20:45:55 <V453000> gotta start early enough
20:46:37 <V453000> and it's still a female so chances are that things will go wrong later and she won't appreciate normal (lego) trains as much :P
20:47:32 <frosch123> LordAro: why does the seagate 4tb one perform so bad? does it have a higher rpm?
20:48:07 <frosch123> oh, text says "consumer" vs "enterprise"
20:50:54 <frosch123> V453000: stop playing trains, say "trains are for girls", and tell your wife to play trains instrad
20:51:46 <Rubidium> just blame her father for a mistake in her upbringing
20:52:31 <LordAro> frosch123: also, seagate sucks a bit
20:53:12 <RafiX> WD is probably the best HDD manufacturer
20:53:25 <RafiX> but I heard that Seagate makes good SSHD
20:54:32 <frosch123> LordAro: i believe those things change over year. all hdd which broke down in my family were WD, while the rest survived
20:54:56 <frosch123> but all those WD failures were late 90s
20:55:49 <Rubidium> RafiX: from the backblaze thing: the worst HGST disk is better than the best WD disk
20:56:00 <LordAro> true enough, it's never an absolute
20:56:21 <RafiX> well I never cared so much because I never had a brand new HDD
20:56:31 <LordAro> i've got some harddrives that the power on time has overflowed
20:56:42 <RafiX> and those I have currently have had been used by me for like 2 or more years
20:57:50 <V453000> btw frosch123 I finally managed to resolve my pushing problems to https://dev.openttdcoop.org/projects/part/repository ... if you could please please please have a look at why don't my trains draw in layers, it would greatly help me progress, I'm stuck and I have no idea what to fix with it :( there should be everything necessary to build the grf in the repo, important parts are in NML and gfx folders, rest is files for making the graphics
20:58:25 <frosch123> bad timing, i leave tomorrow morning for a week
20:59:40 <V453000> can wait :) enough work on graphics :P
20:59:50 <V453000> it's been stale for the last 2 weeks, so ... :)
21:00:21 <frosch123> what was the pushing problem?
21:00:34 <frosch123> or rather its solution?
21:01:54 <V453000> I was probably pushing some bad files like .grf
21:02:02 <V453000> and hg complained a lot
21:02:36 <V453000> so I ended up making a backup, deleting the repo and cloning a new empty repository + re-pasting the files there, and carefully committing, and setting up hgignore properly
21:02:54 <V453000> I wasn't sure if .bat things are an issue as well, but seems fine
21:03:00 <V453000> yes something with hooks it said
21:03:02 <V453000> unfortunately not hookers
21:03:20 <V453000> but I called it something along those lines afterwards in return
21:05:20 <V453000> there is probably a similar issue with BRIX
21:05:33 <V453000> I will fix it later because that's a shitload of files
21:05:53 <V453000> but yeah I need to pay a bit more attention to it instead of doing "commit all, push, run"
21:19:35 <frosch123> V453000: stop putting a space after the ":" in lang files :)
21:22:26 <V453000> not bad but that's just a full time job? :P
21:28:46 <V453000> well damn, it was! :D
21:28:54 <V453000> thank you very much frosch123, you saved me once again
21:30:58 <V453000> I might need to figure out a way which changes the order of layering based on orientation but for now it will be enough :)
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22:28:59 <Borg> haha. funny harddisk talk
22:29:16 <RafiX> consoles talk time then|
22:29:18 <Borg> guys.. are you writing like 10MB/s avarage 24/7 to your hdd?
22:29:29 <Borg> I like shitloads of HDDs...
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22:29:40 <RafiX> well maybe they're data hoarders
22:29:56 <Borg> and I had one disk failure so far.. on server, uptime 2200 days
22:30:13 <Borg> disk started to had sector read errors
22:30:40 <Borg> but... this server worked on suboptimal envinromnemt... HDD temp was high.. 40 45 deg..
22:31:01 <Borg> so.. if you are not killing your HDD w/ writes.. most stuff will do...
22:31:40 <Borg> but true is.. WD or Seagate.. same shit in quality..
22:32:08 <Borg> HGST disk are good indeed..
22:32:10 <RafiX> damn, those scrambled eggs are spicy
22:32:41 <Borg> but as I said.. I care when I had constant write environment.. like DFS.. Object Storage.. VMs..
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22:55:00 <DorpsGek> Commit by frosch :: r27952 /trunk/src (industry_gui.cpp lang/english.txt) (2017-12-27 22:54:52 +0100 )
22:55:01 <DorpsGek> -Change: Reword texts in industry view, when stockpiling is used.
22:55:36 <DorpsGek> Commit by frosch :: r27953 /trunk/src/lang (30 files) (2017-12-27 22:55:30 +0100 )
22:55:37 <DorpsGek> -Cleanup: Adjust other languages for r27952
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22:56:57 <andythenorth> power outages destroy tank game :P
22:57:27 <frosch123> are you playing your neighbour?
22:58:24 <glx> oh no, I have translations to fix
23:00:59 <frosch123> hmm, eints failed to get r27953?
23:01:01 <andythenorth> no frosch123 for a bit then?
23:01:15 <frosch123> yep, no frosch till next year
23:02:37 <frosch123> why did eints fail... :/
23:04:12 <andythenorth> power blips have set house alarms off :|
23:04:37 <frosch123> committed too fast or something
23:04:41 <glx> frosch123: anyway a space was missing before ":" in french ;)
23:04:44 <frosch123> eints still has the old wokring copy
23:05:45 <frosch123> oh, french puts NBSP there
23:06:04 <frosch123> well, my regex did not account for that :p
23:06:34 <andythenorth> see you in a year
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23:08:05 <DorpsGek> Commit by frosch :: r27954 trunk/src/fileio.cpp (2017-12-27 23:07:59 +0100 )
23:08:06 <DorpsGek> -Cleanup [FS#6644]: Remove unused function (M3Henry)
23:08:58 <frosch123> it's always good to have some fs task around to fix eints :p
23:09:55 <frosch123> glx: you may have to change the translation again
23:10:27 <frosch123> STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT
23:11:16 <glx> I was on it but decided to return to main page first
23:22:53 <Wolf01> Bah, more than 100 construction robots stuck somewhere because they chose the short path and they don't have enough charge to get near another roboport, so they start from the latest one and continue to go back to it to recharge
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continue to next day ⏵