IRC logs for #openttd on OFTC at 2017-12-28
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14:17:52 <Borg> I really dont understand why most servers are on smooth_economy
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18:25:00 <Samu> his v97 is doing bad with roads
18:31:21 <Borg> anyone up for some nearly vanilla game?
18:47:47 <Samu> dictatorAI road removal feature is horribad!
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19:24:45 <m3henry> I'm surprised to come home to no internet, so mobile tethering is my only option for now
19:44:37 <Wormnest> Samu: I´ve been thinking about adding road removal to NoNoCab too when infrastructure maintenance is on
19:45:17 <Wormnest> Because If you close an unprofitable connection you don´t want to keep paying for maintenance
19:45:49 <DorpsGek> Commit by translators :: r27955 trunk/src/lang/french.txt (2017-12-28 19:45:40 +0100 )
19:45:51 <DorpsGek> french: 2 changes by glx
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20:09:32 <Samu> but how can you detect if a road is being used?
20:10:11 <Samu> by other companies, of course
20:10:31 <Wormnest> Well If my ai bought a certain road and it doesn´t need it anymore and infrastructure maintenance is on
20:10:47 <Wormnest> then it will hurt my profits to keep it
20:11:10 <Wormnest> Those other companies using my infrastructure are not paying me
20:12:06 <Wormnest> And with infrastructure maintenance it´s often not easy for an ai to make a profit
20:12:19 <Wormnest> So cutting unnecessary costs is important
20:12:21 <Samu> well, it sounds like it will break many things
20:12:30 <Samu> especially in competitions
20:13:20 <Wormnest> Well like DictatorAI uses an option so you can always turn it off
20:14:19 <Samu> can't it look like it's sabotaging the competitor?
20:14:51 <LordAro> you've clearly never come across rondje :p
20:15:28 <Samu> i tried rondje, he doesn't exactly sabotage
20:15:34 <Samu> reuses other players roads
20:15:46 <Wormnest> Well obviously it will hurt anyone trying to use a removed road
20:16:36 <Wormnest> But if you do it to make your own company more profitable and not doing it will hurt you it´s just a choice between yourself and another ai
20:17:14 <Samu> what would 2 nonocabs do if they remove each others roads? :(
20:19:58 <Wormnest> Well decide that that particular connection is not profitable, sell vehicles (if they still can reach depot) and find another connection
20:25:22 <Samu> it's gonna be a hard task to detect where the vehicles walk on
20:26:44 <Samu> how would it deal when 2 routes cross each other, and the pathfinder decides to use part of a route for both transports
20:27:44 <Samu> if the ai wants to remove one route and keep the other, how can it detect the road vehicles reusing part of the other route
20:30:22 <Wormnest> imho it will be easier for an ai to detect if a vehicle can still reach it destination
20:30:41 <Wormnest> And if not add road to connect it again
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