IRC logs for #openttd on OFTC at 2017-12-11
            
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01:26:24 <drac_boy> hi to anyone still around on sunday (or monday early morning whatever your time zone is) :-) heh
01:38:41 <drac_boy> either way am I correct in assuming that action7 could let you specify one grf that (just for a random example here) has just 10 industries when running in patch but all 14 if in ottd otherwise?
01:39:04 * drac_boy is kinda thinking thats the wrong one but had to ask
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02:44:33 <Flygon> drac_boy: Don't s'pose you have Telegram.
02:48:40 <drac_boy> the russia messenger?
02:49:59 <drac_boy> if so then no sorry :)
02:58:32 <drac_boy> you using it or something flygon?
03:02:12 * drac_boy wonders if flygon is lost in chatland now
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03:11:05 <Flygon> drac_boy: You'd avoid using it because the developers are Russian?
03:11:10 <Flygon> A shame.
03:11:21 <Flygon> You're missing out on an active American rail group.
03:11:27 <drac_boy> flygon no.. 'telegram' also means other things too silly .. so thats why I wondered if it was that one
03:11:28 <Flygon> Quite large.
03:11:43 <drac_boy> rail group? got a link
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03:13:02 <Flygon> Tsk tsk. Too bad. You don't use Telegram. :3
03:15:10 * drac_boy wonders about poking flygon for the lack of answer :)
03:15:14 <drac_boy> heh
03:16:40 <Flygon> You said you don't use Telegram!
03:18:12 <drac_boy> I don't use the messenger
03:19:55 <Flygon> ...
03:19:59 <Flygon> For cripes sake mate.
03:20:19 <Flygon> Do you want to foam in a chatroom with another American Red Dwarf fan or not?
03:27:03 <drac_boy> what're you up to tonight anyhow flygon?
03:28:35 <Flygon> :V It's 1:28PM.
03:28:38 <Flygon> Not sure yet.
03:29:33 <drac_boy> ah, had good lunch then I hope?
03:33:21 <Flygon> Can't afford lunch.
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03:36:32 <drac_boy> mm well its 21:36 here and just hammering at keyboard with this pre-nfo track list (aside to that I finished two emails earlier on)
03:36:39 <drac_boy> might go off soon eventually for bed
03:36:57 <Flygon> Aye.
03:47:06 <drac_boy> anyway bye now :)
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10:29:33 <joeri> Hey guys, I'm new to the inner-workings of openttd, is the framerate tied to the simulation speed?
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12:32:37 <RafiX> hello
12:34:00 <planetmaker> o/
12:34:22 <planetmaker> joeri, yes, OpenTTD runs at a fixed frame rate: 30ms per frame
12:35:02 <planetmaker> it is tied to simulation speed as that's the speed at which things progress
12:35:11 <RafiX> tfw it's first time I managed not to bankrupt or something in OpenTTD
12:42:47 <planetmaker> :)
12:42:55 <planetmaker> it's actually not too hard
12:43:23 <planetmaker> Once you have one profitable railway line, you have a money press and can start building henceforth basically whatever you want
12:43:52 <planetmaker> just pay attention to not alienate the local authorities too much. Thus give them a small bus service or so prior to large-scale landscaping in their vicinity
12:44:26 <planetmaker> The bus service will make them happy faster after you destroyed their woods :)
12:44:36 <RafiX> well I have like 10 trains and a bus service for like 4 cities
12:44:51 <planetmaker> distance makes money :)
12:45:04 <RafiX> idk if playing with PKP set makes it easier or harder
12:45:10 <planetmaker> I usually start with a coal rail service from one mine over 100 tiles to a powerplant
12:45:17 <planetmaker> or iron ore to a steel mill
12:45:37 <planetmaker> dunno either. But they should also have reasonable vehicles to ship whatever cargo
12:45:53 <planetmaker> Just make sure that the first rail line is of moderate length... not only 10 or 20 tiles
12:45:59 <RafiX> I started with rail service from woods to sawmill
12:46:05 <RafiX> like 50 or 60 tiles
12:46:10 <planetmaker> that sounds good :)
12:46:45 <planetmaker> add more woods to that network and ship it to the same sawmill
12:54:56 <RafiX> damn it, I wanted to connect another wood to the my network but it disappeared :c
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16:05:06 <Samu> windows updated today
16:05:15 <Samu> falls creator
16:07:17 <Samu> windows 10 pro v1709
16:07:28 <Samu> does that mean rip 1.7.1?
16:08:00 <Samu> yep
16:08:02 <ST2> http://git.openttd.org/?p=trunk.git;a=commitdiff;h=5116bb5ad1609d77ca88bde70e61220d26d20331 <<-- this fixes it (thx michi_cc :)
16:08:05 <Samu> can't scroll
16:08:22 <ST2> http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/2953-problems-panning-map-with-mouse-right-button#6246 <<-- compatible with Vanilla 1.7.1
16:08:55 <RafiX> tfw 1.6.1 in debian repos
16:09:17 <ST2> debian knoes it :P
16:09:22 <ST2> knows*
16:11:38 <Samu> crazy behaviour
16:11:50 <Samu> moving like stutterfest
16:12:01 <Samu> tilting the screen when trying to scroll
16:13:02 <LordAro> Samu: stop typing and apply the patch ST2 linked
16:13:11 <peter1138> Yeah, just use git head ;p
16:14:37 <Samu> testing r27935
16:14:52 <Samu> yes, it works
16:15:54 <Samu> i forgot how to make 1.7.1 compatible with a patch :(
16:20:25 <RafiX> tfw made 8 millions of GBP
16:20:28 <RafiX> neat
16:33:12 <Samu> i had an idea, probably pointless
16:33:22 <Samu> clear grass density
16:33:54 <Samu> goes from 0-3, why not make it from 3-0, as a mean to reduce save game size
16:34:18 <Samu> i wonder if it would help
16:38:13 <Samu> perhaps the same for snow
16:44:22 <LordAro> fairly sure that would do precisely nothing
16:44:34 <LordAro> integers aren't usually stored as variable width integers
16:45:20 <LordAro> things get messy if you make them variable sized depending on the content
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16:52:44 <peter1138> http://store.steampowered.com/app/588030/Derail_Valley/
16:52:45 <peter1138> hurr
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17:03:53 <Samu> but the savegames are compressed
17:04:05 <Samu> compressing 0's is better than compressing 3's
17:05:17 <Samu> I think, dunno for sure
17:05:35 <RafiX> idk if it makes any difference
17:11:18 <Rubidium> make no difference
17:11:59 <Rubidium> when talking about only 0s or only 3s
17:13:31 <Rubidium> in other situations it could make a difference, but that depends on the remaining data. However, if you replace all 3s with 0s and vice versa I would expect the file size to remain the same
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17:26:56 <Alberth> o/
17:27:50 <andythenorth> o/
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17:45:41 <Samu> testing desnsity stuff, i think i failed at snow
17:46:36 <Samu> actually, i failed at more things than just snow :p
17:48:33 <Samu> it's drawing bare land everywhere :(
17:48:52 <RafiX> lmao
17:49:05 <Alberth> all water evaporated!
17:49:15 <Samu> no, water is still there
17:49:27 <Rubidium> snow is imaginary
17:52:09 <Samu> I forgot about MakeClear, grr
17:57:15 <Samu> hmm
17:57:25 <Samu> have to change treedensity as well :(
18:04:43 <Samu> it draws bareland, but it calls it grass... where did I fail?
18:06:03 <Samu> anyway, this is enough for my testing
18:07:15 <Samu> saving a 4kx4k map with 0: 29,0 KB (29.740 bytes)
18:08:49 <Samu> saving a 4kx4k map with 3: 29,1 KB (29.852 bytes)
18:08:58 <Samu> I am disappointed
18:09:17 <Samu> looks like it's not worth it
18:09:49 <LordAro> @calc 29740/29852
18:09:49 <DorpsGek> LordAro: 0.996248157577
18:09:56 <LordAro> 0.4% reduction
18:10:00 <LordAro> probably not worth it, no :p
18:10:21 <LordAro> probably depends on compression used as well
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18:12:58 <andythenorth> work in progress http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png
18:12:58 <drac_boy> hi
18:13:49 <drac_boy> andy that looks nice..and hmm at a guessing..since you're not pikka I take it you're the FIRS owner right? (don't mind if my memory hasn't been used for quite a while so I kinda sorta forget who is who)
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18:14:37 <Alberth> I expected a big hole in the ground with a grinder :)
18:15:45 * drac_boy points alberth to toyland where such thing could likely be found? :-p
18:15:47 <drac_boy> heh
18:16:14 <Alberth> nope, no grinding there
18:16:36 <Alberth> toffee extraction is the closest you'd get
18:17:02 <drac_boy> so anyway am I right that andy = firs?
18:17:31 <Alberth> andy is so much more than just equal to firs :p
18:18:03 <Alberth> but yeah, he is coder and artist for some part of it (not sure what parts)
18:18:15 <drac_boy> nice to know I still remember things anyhow :-)
18:19:11 <drac_boy> mb to newstat,newship,dbset .. danmack to canset .. wile to serbset .. and probably several more I wouldn't bore you with :-p
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18:19:57 <drac_boy> I still wonder whatever happened to that site (unless I never figured out its url the whole time) that had a bunch of various station grfs .. someone by the name agir-something
18:21:56 <Alberth> people leave, and then the site is abandoned or closed down
18:22:37 <andythenorth> RL slag grinder http://www.asa-inc.org.au/files/large/a433f35f37e564f
18:22:41 <andythenorth> somewhat
18:22:50 <Alberth> unless they take precautions, and put it at a site that doesn't close down, and add a license such that others can extend and continue the set
18:22:53 <andythenorth> I'm not aiming for 100% accuracy though
18:23:18 <Alberth> bit slow from the other side of earth :)
18:23:47 <drac_boy> alberth maybe but there were so many nice stations .. just wish I could recall the grf author's name there .. oh well
18:23:52 <drac_boy> newstat is a nice starter anyhow
18:24:27 <Alberth> newstat is quite doomed in the long run
18:24:40 * drac_boy is still a little annoyed that the czech tycoon portal isn't around so well :-s
18:25:15 <Alberth> andythenorth: hmm, but there are so many industries that are just a bunch of boring boxes
18:25:27 <andythenorth> in FIRS, or IRL?
18:25:42 <drac_boy> alberth mind if I ask why you say that?
18:25:48 <Alberth> firs mostly
18:26:04 <andythenorth> let's have a look
18:26:26 <andythenorth> my preference is things like http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#chemical_plant
18:26:28 <Alberth> newstat is by mb, who takes "old" grfs out of circulation, and forbids others to take and extend the set
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18:26:41 <Alberth> so if mb leaves, it's all very dead
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18:27:10 <andythenorth> this is one of my least favourite http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#plastics_plant
18:27:11 <Alberth> not to mention he doesn't use bananas, so it's not generally available
18:27:17 <drac_boy> as for "bunch of boring boxes" heh...you probably don't want certain modern houses then either .. flat room and all cube/brick shaped .. theres nothing to look at really!
18:28:00 <drac_boy> alberth I don't care tbh .. its a nice not-100-station-at-once fat grf that works in both games nicely .. and beside ttdpatch hosts it just as well (re the 'new' site still being under construction for some semi-infinite date yet)
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18:28:06 <drac_boy> to our own preferences anyway :-)
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18:28:33 * drac_boy has been following the dbsetxl 0.9 thread on and off on the other forum too
18:31:21 <drac_boy> andy hmm I dunno about the chemical plant's dense appearance but wouldn't mind looking at it occassionally nevertheless
18:31:22 <Alberth> andy, chemical plant means to me high processing towers and lots of tubes, ie oil refinery-like things, but yeah, looks chemical-ish
18:31:59 <Alberth> plastic plant is indeed quite empty
18:32:27 <Alberth> wouldn't it need a huge warehouse for all the plastics that need space for storage?
18:33:26 <drac_boy> btw about chemical plants I kinda prefer more exposed pipes with slight less density but thats just me tho
18:34:10 <drac_boy> http://cdn.akamai.steamstatic.com/steam/apps/7620/0000001797.1920x1080.jpg?t=1447351029 the top-middle one (with these two small orange tanks on it yeah) is a chemical plant I could like :-)
18:34:19 <drac_boy> and look at that substation as well heh
18:34:41 <drac_boy> at least the oil refinery admittly is similar to what ttd/firs have
18:35:42 <andythenorth> drac_boy: pixel graphics are quite different to rendered
18:35:57 <andythenorth> and TTD style is unconnected tiles, mostly
18:36:12 <drac_boy> as for plastic warehouse .. well it depends on if you want to stockpile a lot of things or are one of these "zero-stock" modern company always depending on trucks/trains all the times
18:36:32 <andythenorth> the problem is it has a single sprite covering 4 tiles
18:36:36 <andythenorth> it's bland
18:36:37 <Alberth> we pick what works best for the game
18:37:04 <drac_boy> alberth yeah..keep in mind that industry station usually can provide their own warehouse just as well :-)
18:37:26 * andythenorth bbl
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18:37:26 * drac_boy has indeed used non-rail tiles a lot at times especially for major cranes at busy goods-related platforms
18:39:08 <drac_boy> anyway alberth if you don't mind me asking, do you like or not quite like stockpiling option?
18:39:18 <drac_boy> (yes I'm talking about non-unlimited industry feed)
18:40:19 <Alberth> I don't dress-up my stations, I play for building a network and transport industry cargoes
18:40:55 <Alberth> hard limit is somewhat silly, imho
18:41:37 <Alberth> in the few ECS games I did, you constantly have to balance your transports
18:41:50 <Alberth> with cargodist this really sucks
18:42:07 <drac_boy> who said anything about dress-up to be precise? when was the last time you saw 100 tonnes of rubber being left on the eurostar platform at london :-) but anyway a game is a game so whatever to our own naturally :-p
18:42:41 <drac_boy> yeah I never was too fond of pbi/ecs at times for this reason .. I mean I sometimes can manage just fine with simple things like coal>powerplant in ecs but other things seem to eventually trip up for me :-|
18:42:54 <Alberth> stock-piling in creating a delayed response from input to output is fine to me, even wanted by me, but so far, firs doesn't support it :)
18:44:47 <drac_boy> on the other hand I can't recall if a released grf actually did this or its one of these "hmm the newgrf looks like it can be done...so who'll code it" thoughts-only thing but I mean I wouldn't mind if eg a factory didn't turn all wood into goods right away but rather gradually process X amount each few days so if I end up with a bumper harvest I don't have to worry about full trains suddenly being turned away from unloading
18:44:55 <drac_boy> ughh sorry if that was a very long line ^
18:44:58 <Alberth> what I meant is I don't use non-track station tiles, I only do what you functionally need to get a working station
18:45:31 <drac_boy> btw my last words was "turned away from unloading" .. did that still show up or my line got trunced?
18:45:53 <Alberth> showed up, but I was still reading a previous line :)
18:46:38 <Alberth> I tend to build complicated cargo networks, delivering loads of different cargoes across the map
18:47:09 <Alberth> can't have ecs making a mess in not accepting stuff :p
18:47:32 <Alberth> upper limit on it would be useful though, to make it more distributed
18:47:59 <Alberth> perhaps with something reducing increase of additional cargo
18:48:32 <Alberth> ie it always accepts, but you don't always get twice as much output if you add twice as much at the input
18:49:14 <drac_boy> yeah, still I mean I do like the idea of non-instant processing (eg dump 100 tonnes of coal and have to wait a while to get the full steel amount back that is) .. just not the actual concept behind a stockpile cap .. but your idea of a 'soft' cutoff does sound much more plausible to me
18:49:23 <Alberth> the higher it is, the more additional cargo you have to provide to get some additional output X
18:49:31 <planetmaker> hm... that sounds feasible with industries in principle
18:49:35 <planetmaker> sounds good :)
18:49:59 <planetmaker> y = sqrt(x)
18:50:09 <Alberth> non-instant processing is trivial, just don't process all input, but take 1/x-th of it
18:50:20 <drac_boy> btw as for complex cargo network alberth .. I can see where that would make sense with someone who plays firs .. theres a lot of miniature cargos there especially the "* supplies" ones
18:50:36 <Alberth> oh, I hardly do supplies :p
18:50:42 <Alberth> hihi planetmaker
18:52:07 <planetmaker> hoho :)
18:52:36 <planetmaker> hm, sqrt or any float like would not work. But like you say, a fraction of the stockpile, that would
18:53:01 <drac_boy> alberth btw mind you its not the same cargo path concept that firs uses it for but in railroad tycoon 2 you have a dedicated fertilizer-producing industry that can boost the output of all primary food industries .. or even feed grain to the animal farms (instead of using grain to make food cargo)
18:53:15 * drac_boy is still an occassional RT2 player yes
18:53:16 <planetmaker> like, "always use max(1, N/10)" of the stockpile and produce 1 output
18:53:54 <drac_boy> planetmaker sounds like an interesting concept..maybe a little over my head tho as I'm not into that kind of math thinking :-p
18:54:40 <planetmaker> not much math in "always take your share of the cake. Unless it's only a few pieces left, then take one, no matter if it's unfair"
18:54:41 <Alberth> sqrt can be aproximated with a 2nd or 3rd degree polynomial I think
18:55:35 <planetmaker> yeah... but no need really. Taking a fraction of the existing pile... that's probably much nicer feasible
18:56:02 <Alberth> some exponential expression (e^x something) would work too
18:56:27 <drac_boy> planetmaker mind you I know they're being silly but in cartoon stripes its sometimes like boy2 asks mother if he could have a piece of pizza and mother says supper will be soon so just one slice .. in the last box we see boy2 walking past boy1 with basically almost the entire pizza except one slice and boy1 is like "uhhh?" :)
18:56:36 <Alberth> fraction is just delaying, it doesn't do reduction of output if you have high throughput ?
18:56:46 <drac_boy> not exactly the kind of 'slice' the mother had in mind but its still a 'slice' technically :p
18:58:14 <Alberth> ie max(1, N/10) empties the stockpile in 10-ish turns (actually more, as N decreases each time :) )
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18:58:29 <Alberth> but I do get all output
18:58:40 <planetmaker> Alberth, if you produce constant output for a constant fraction of the stockpile?
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18:59:18 <Alberth> hmm, that could work
18:59:31 <drac_boy> alberth and planetmaker btw there is one thing I do appericate from the non-original industries tho...its that in the original one if you want to provide grain and steel to a brewery then it'll happily output food with just steel alone .. but in a newgrf industry it can be coded such that theres zero output unless you do provide grain
18:59:31 <planetmaker> that's how I understood you :D
18:59:43 <drac_boy> (sorry if I sound a little jumbled in writing that)
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19:01:31 <Alberth> there are 2 ideas here, one is to slowly release output, second is to make pushing more cargo to the same factory increasingly less profitable (based on how much you already push)
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19:02:14 <Wolf01> o/
19:02:19 <planetmaker> yeah... in a way using stockpiling with fractions does both things actually
19:02:20 <Alberth> slow release is the max(1, N/10) if N >= 1 in the indsutry processing CB
19:02:27 <planetmaker> but mostly the reduced efficiency
19:02:34 <drac_boy> alberth the latter idea would probably have to be voted in by the engine+newgrf coders but otherwise yeah I might had liked it...
19:03:05 <Alberth> planetmaker: hmm, perhaps you have other ideas on what input you remove?
19:03:26 <Alberth> ie I would move that 'max' amount from input to output
19:03:48 <Alberth> so if I wait long enough, I do get all input processed, always
19:03:49 <drac_boy> and btw railroad tycoon 2 (and I think railroad tycoon before it too but I can't recall) has such thing where a station has small icon of wagons to represent demand .. so say the station has 6 grain cars then that means any delivery you make gets high price but try feed five coal cars to a station with only 1 or 1/2 coal car icon and you get a small pittance for your trip trouble
19:03:59 <Alberth> it just takes more than one processing CB
19:04:10 <planetmaker> hm... I'd use the periodic production callback and produce X ressource everytime, if there is >0 cargo waiting. And I'd consume N/10 in order to do so
19:04:34 <Alberth> ah, there's the difference :)
19:04:41 <drac_boy> btw heres a screenshot http://www.theisozone.com/images/screens/pc-60147-21436214885.jpg
19:04:50 <drac_boy> you see the icons at bottom .. thats the "pricing" you get
19:05:10 <planetmaker> maybe that doesn't work with secondary industries... not sure
19:05:16 <Alberth> payment handling is not in newgrf
19:05:39 <planetmaker> Maybe it would make it a primary one
19:05:44 <drac_boy> alberth yeah I know .. just that it sounds a bit similar to the profitable-vs-capacity tho
19:06:50 * drac_boy leaves you two to keep talking about math :P
19:07:06 <Alberth> you think this is math? :p
19:07:14 * planetmaker didn't :)
19:07:26 * drac_boy gives alberth two apples and asks to subtract one :-p
19:07:27 <drac_boy> heheheh
19:07:27 <Alberth> we haven't started using greek syumbols yet
19:07:32 <drac_boy> oh lol
19:12:23 <drac_boy> anyway alberth sorry yeah thanks for being someone who doesn't keep using the default glass-covered platform all over the place on map :)
19:13:15 <Alberth> unfortunately, there is no bridge set that doesn't hide the tracks
19:15:30 <Alberth> at some time you always get these insanely high bridges that hide everything
19:16:04 <drac_boy> insanely high?
19:16:59 <planetmaker> hm, what do you mean with "hide the tracks"? Bridges have track painted on them, iirc?
19:18:08 <Alberth> cantilever is high in the original set, 2-3 times a train
19:18:53 <Alberth> wrt hide the tracks, they all get these boxes around the tracks, eg cantilever
19:19:06 <planetmaker> ah, ok, that you mean
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19:19:19 <Alberth> https://wiki.openttd.org/Bridge_types
19:19:29 <planetmaker> I wouldn't want a 100m-high bridge with no guard rails :D
19:20:10 <Alberth> so you think a guard rail will prevent a train from falling?? :p
19:21:05 <Alberth> but sure, RL has this people evacuation problem :)
19:21:05 <planetmaker> definitely :P
19:21:16 <planetmaker> ^^
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19:24:51 <Alberth> drac_boy: http://devs.openttd.org/~alberth/high_bridge.png
19:28:57 *** drac_boy has quit IRC
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19:33:12 <Alberth> o/
19:34:36 <frosch123> mo
19:34:48 <Wolf01> Quak
19:36:48 <planetmaker> miau
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19:39:41 <drac_boy> sorry oftc cut off mid-typing .. but anyhow as I was saying: you're complaining about THAT? now how about this? https://upload.wikimedia.org/wikipedia/commons/c/c6/Royal_Albert_Railway_Bridge_-_geograph.org.uk_-_65981.jpg
19:40:25 <planetmaker> Wolf01, I had to think of you and andy when I built it: https://owncloud.openttdcoop.org/index.php/s/cSHqcCzvqGcwWOI/download ;)
19:41:02 <Wolf01> :)
19:46:46 <drac_boy> planetmaker that your own creation? I don't ever recall lego issuing an extra-large shuttle
19:47:02 <drac_boy> I recognize some of these round pieces you used toward the top anyhow
19:47:33 <Wolf01> https://vignette.wikia.nocookie.net/lego/images/8/85/21309-1.jpg/revision/latest?cb=20170428150816
19:47:56 <drac_boy> oh ah :)
19:48:22 <planetmaker> it's half a year old or so
19:48:27 <planetmaker> with 1969 pieces :D
19:48:40 <drac_boy> hmm CUUSOO .. thats why I never saw it
19:49:53 <Wolf01> Still sold by lego and on the site store, you never saw it because we purchased even the stockpile for the retail in 4 days after launch for vips
19:49:58 <V453000> reminds me of ... someone took my factorio savegame and made a 1500 pieces puzzle out of it :)
19:50:02 <V453000> https://imgur.com/a/3gteo#brboC9F
19:50:15 <drac_boy> only 1969? hmm umm planetmaker I hope you are not planning to try make this unless you really got the table space ;-) https://sh-s7-live-s.legocdn.com/is/image//LEGO/75192_alt1?$main$
19:50:29 <Wolf01> V, that is insane
19:50:36 <planetmaker> he @ V :)
19:51:07 <V453000> it's our wiki admin, he's not exactly normal either :P
19:51:07 <planetmaker> drac_boy, not likely... that's a bit too pricey :)
19:51:19 <drac_boy> planetmaker heh well did you see how many pieces it quoted tho? crazy
19:51:31 <planetmaker> I do, yes. Awesome :)
19:51:37 <drac_boy> just as much as that one single 32000-pieces puzzle ravensburger makes now .. its HUGE .. I'll stick to 500-2000 sized boxes thank you
19:51:41 <planetmaker> I would love to build it. But not shell-out 800€ for it
19:51:46 <Wolf01> It's one of the most difficult puzzles I've seen after the one with a blank picture
19:52:26 <V453000> 800 euros for lego sounds just about right :D
19:53:05 <Wolf01> Not even the millennium falcon price is right, that should be like 500€, 550€ if you really want, not 800€ :|
19:53:19 <drac_boy> wolf01 actually you remind me of a puzzle I saw for a while (they finally sold it and didn't reorder it I suspect) ... it was a strange one .. it was literally all light blue .. the only helpful thing is that instead of square pieces it had a vortex that started from one corner and eventually worked its way to the last tiny irregular piece in the middle
19:53:29 <drac_boy> (and yes most pieces had unusual angles on them)
19:53:37 <Wolf01> http://www.bestqualitytoys.com/Krypt-Silver-Blank-Puzzle-p-22165.html
19:54:04 <drac_boy> haha that does look similar but isn't a vortex .. geeze I dunno if I want to try do THAT one either :-p
19:55:04 <Wolf01> I found this one at the store, I was about to purchase it
19:55:25 <drac_boy> wolf01 btw just to prove my point: https://www.ravensburger.com/ca-en/products/2d-puzzles/adult-puzzles/a-view-of-manhattan-17837/index.html
19:55:46 <drac_boy> and look at the fourth photo..shows a lady on top of puzzle for size comparison
19:56:12 <drac_boy> freaks me out that there could be someone buying these
19:56:14 <Wolf01> Heh
19:57:25 <V453000> :D
19:57:51 <drac_boy> hi v-the-nuts-nutty-person ;-)
19:57:59 <drac_boy> (don't ask me why I so too remember your nick heh)
19:58:03 <V453000> hihi
19:58:06 <V453000> why?
19:58:23 <V453000> [that's like ordering me to sak :P]]
19:58:26 <V453000> ask
19:58:26 <drac_boy> oh its been quite a while but we used to be silly re talking about nutty things and I always called you a nut
19:58:35 <Wolf01> I just remember "V"
19:58:38 <V453000> oh, well you weren't alone :P
19:58:39 <drac_boy> still working on nuts grf anyway are you?
19:58:48 <V453000> no nuts is pretty much finished
19:58:54 <V453000> I released BRIX about 2 months ago
19:59:14 <V453000> I am trying to find time for a new train set, have a piece of a prototype but it's hard to find time
19:59:28 <V453000> I'm getting an ipad to draw in subway, let's see if I can get something done
19:59:47 <V453000> it would be trains drawn on a train
19:59:53 <V453000> with self-recursive name
19:59:55 <V453000> the irony
20:00:30 <drac_boy> brix? hm think I forgot (or never saw) what that is...
20:00:33 * drac_boy goes look
20:01:46 <V453000> https://blog.openttdcoop.org/2017/10/23/brix-0-0-2-is-here/
20:04:04 <drac_boy> heh looks like you've gone to mars and transport-ized it .. sounds like fun after nuts anyway :-)
20:06:32 <V453000> it's been a trip through hell and back
20:06:50 <V453000> I really miss inventing innovative gameplay, so I want to make a train set now
20:06:51 <Alberth> drac_boy: you missed a few other experiments :)
20:08:50 <drac_boy> :-p
20:09:07 <drac_boy> anyway wish I could talk more but already need to afk now sorry .. talk more a few hours later or at least tomorrow :-)
20:09:12 *** drac_boy has left #openttd
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20:15:51 <Wolf01> o/
20:20:55 <DorpsGek> TrueBrain: Commit by frosch :: r27939 /branches/1.7 (7 files in 2 dirs) (2017-12-11 20:20:44 +0100 )
20:20:56 <DorpsGek> TrueBrain: [1.7] -Backport from trunk:
20:20:57 <DorpsGek> TrueBrain: - Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
20:20:58 <DorpsGek> TrueBrain: - Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
20:20:59 <DorpsGek> TrueBrain: - Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
20:21:00 <DorpsGek> TrueBrain: (...)
20:23:21 <Wolf01> Do you need another release message for the blog? Or we stopped doing it since 1.7.1?
20:24:30 <frosch123> blog :p
20:24:56 <DorpsGek> TrueBrain: Commit by frosch :: r27940 /branches/1.7 (13 files in 5 dirs) (2017-12-11 20:24:46 +0100 )
20:24:57 <DorpsGek> TrueBrain: [1.7] -Backport from trunk:
20:24:58 <DorpsGek> TrueBrain: - Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
20:24:59 <DorpsGek> TrueBrain: - Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
20:25:00 <DorpsGek> TrueBrain: - Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
20:25:01 <DorpsGek> TrueBrain: (...)
20:26:10 <Wolf01> We could crowfund the announcement, 1 word per user, like those game-topics in the forums
20:26:37 <Wolf01> I'll start: "The"
20:26:51 <ST2> "OpenTTD"
20:27:34 <frosch123> "1.7.2-RC1"
20:27:42 <ST2> Wolf01: ask Samu; he'll give you text for the next 10 releases ;)
20:27:55 <Samu> hi
20:28:02 <planetmaker> :D
20:28:03 <ST2> **ping**
20:28:04 <ST2> xD
20:28:07 <Wolf01> XD
20:28:43 <Samu> hmm 1.7.2 coming
20:28:46 <Samu> cool
20:29:00 <Wolf01> Just the RC1
20:29:01 <RafiX2> tfw still on 1.6.1 (thanks debian repos)
20:29:28 <Wolf01> I think that's because of dependencies
20:29:41 <planetmaker> RafiX2, grab the latest OpenTTD from the website.
20:30:05 <planetmaker> it might have a .deb for your version. Or just grab the generic linux one and unpack in a directory of your choice
20:30:29 <RafiX2> well I could but my great connection won't allow me
20:31:11 <planetmaker> it allowed you to install debian, didn't it?
20:31:16 <planetmaker> it's not a big download either
20:31:28 <RafiX2> it was better when I installed debian
20:31:35 <RafiX2> it got so shit lately
20:31:44 <RafiX2> planetmaker: well with 3kB/s download
20:31:47 <planetmaker> 12MByte...
20:31:58 <planetmaker> so it's 1 hour :)
20:32:41 <RafiX2> add some time when download goes to 0B/s and some timeouts
20:35:02 <Wolf01> https://paste.openttdcoop.org/pzporasjh frosch123
20:35:39 <planetmaker> :D
20:35:50 <planetmaker> I like it
20:36:13 <Wolf01> There is nothing else to like... this or nothing :P
20:36:21 <RafiX2> I heard that openttdcoop is hard af
20:36:33 <planetmaker> is what?
20:36:36 <Wolf01> Nah, only if you play with V
20:36:42 <RafiX2> is hard as fuck
20:37:07 <planetmaker> nah.
20:37:19 <RafiX2> well I never tried
20:37:21 <planetmaker> We only bite when threatened with bad track layouts
20:37:26 <RafiX2> oh
20:37:32 <RafiX2> then I would be probably bitten
20:37:32 <planetmaker> :D
20:38:12 <RafiX2> I will stay in singleplayer for some time
20:38:32 *** RafiX2 is now known as RafiX
20:38:50 <planetmaker> honestly there's nothing to be afraid about. There's always the option to just look around
20:39:02 <planetmaker> I wonder how populated the coop servers are nowadays
20:39:16 <RafiX> well I will play some multiplayer when my connection will get better
20:39:45 <ST2> https://citymania.org/player-activity <<-- on a graph (thx CityMania)
20:43:38 <andythenorth> planetmaker: coop can be brutal too if wrong TL is used in a game :D
20:44:00 <planetmaker> jo, of course
20:44:12 <planetmaker> but then, the TL is usually decided before building and well-stated :)
20:44:28 <planetmaker> unless it's specifically a game with various TL
20:49:20 <planetmaker> interesting link @ ST2
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20:50:14 <andythenorth> is there a rolling average?
20:50:21 * andythenorth interested in how much it's going down
20:50:36 <DorpsGek> Commit by frosch :: r27941 /branches/1.7/src/lang (25 files) (2017-12-11 20:50:30 +0100 )
20:50:37 <DorpsGek> [1.7] -Backport from trunk: translation updates
20:51:38 <andythenorth> eyeballing the 'average per week' graph, it looks level
20:51:48 <andythenorth> but charts can be misleading :)
20:52:50 <ST2> I think it parses https://www.openttd.org/en/servers - but no clue, it's dP's work, not mine :)
20:53:09 <_dp_> true
20:53:17 <ST2> wb :)
20:53:45 <andythenorth> so around 100 players per week, average?
20:53:48 <Wolf01> https://www.commitstrip.com/wp-content/uploads/2017/12/Strip-Construire-avec-les-questions-650-finalenglishV2.jpg hehe
20:54:21 <andythenorth> pls send me the codez
20:54:29 <ST2> online servers - players on SP aren't counted - like RafiX, for example :P
20:54:44 <andythenorth> obvs :D
20:57:02 <planetmaker> hehehe @ wolf
20:59:45 <frosch123> andythenorth: the players starts likely correlate with the nicks in this channel
20:59:57 <frosch123> there is a 24/7 baseline of 100 people idling
21:01:34 <ST2> that's like saying that when sea level rises it's because land it's sinking :D
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21:02:04 <andythenorth> maybe I should tidy FS again
21:02:14 <andythenorth> the tank obsession is wearing off now
21:02:37 <Wolf01> There are like 3 new tasks
21:02:40 <planetmaker> tank obsession? I thought you were obsessed with lego and trains? :D
21:02:41 <frosch123> ST2: i thought sea level is rising because antarctica is rising due to less ice-weight on top
21:02:58 <Wolf01> planetmaker: that was like months ago
21:03:40 <ST2> and all that because a molecule of Oxygen if doing nasty things with 2 Hydrogen partners ^^
21:03:45 <andythenorth> lego is over
21:03:54 <andythenorth> trains I am selling some on ebay
21:03:57 <andythenorth> https://www.blitzstars.com/player/eu/northbynorthwest
21:04:07 <frosch123> anyway, anything left for rc1? were there complains about the mouse fix?
21:04:12 <andythenorth> not sure that stats site is accurate but eh ^^ :P
21:04:20 <andythenorth> frosch123: NRT? o_O
21:04:24 <andythenorth> praps not
21:04:48 <ST2> I'm testing the michi_cc's fix on couple computers and a 3rd one with W7 - to see retro compatibility
21:04:49 <planetmaker> woo, you sell your lego? Times change indeed
21:04:55 <ST2> no issues
21:05:00 <frosch123> andythenorth: your winrate is better if you play less
21:05:16 <andythenorth> I play more when I die faster
21:05:19 <andythenorth> :P
21:05:28 <andythenorth> dead in 2 minutes, play again
21:05:32 <andythenorth> games last 7 minutes usually
21:05:45 <Wolf01> You should limit your games, like 5 at day
21:05:48 <andythenorth> pah
21:05:55 <andythenorth> more like 25 / day
21:05:57 <andythenorth> or 50
21:06:07 <andythenorth> hmm no
21:06:08 <Wolf01> That's really bad
21:06:23 <andythenorth> about 15 is max time I have
21:06:32 <Wolf01> How much does last a game?
21:06:42 <andythenorth> 7 minutes max
21:06:55 <andythenorth> planetmaker: there is lego in 5 rooms of the house, it's quite enough ;)
21:07:01 <andythenorth> 1 room would be enough frankly
21:07:25 <frosch123> andythenorth: does that page say you played 2322 games?
21:07:37 <andythenorth> yes
21:07:54 <frosch123> @calc 2322*7/60
21:07:54 <DorpsGek> frosch123: 270.9
21:08:11 <frosch123> i thought you only started recently
21:08:12 <planetmaker> :-O
21:08:19 <andythenorth> I played about 4 weeks
21:08:32 <planetmaker> that's only 11 days straight w/o sleep ;)
21:08:57 <andythenorth> I died early in about 1000 of those games
21:09:40 <andythenorth> total battle time 4d 13h 43m
21:09:52 <frosch123> ST2: thanks for testing :)
21:10:11 <ST2> well, doing my part :P
21:10:18 <ST2> the hard work wasn't mine ^^
21:10:49 <frosch123> neither mine :p
21:11:18 <andythenorth> tanks is quite different to openttd
21:11:24 <planetmaker> quite
21:11:27 <andythenorth> for a start, I don't have to fix any of it :P
21:13:25 <Wolf01> Ever thought of starting a webcomic?
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21:15:00 <DorpsGek> Commit by frosch :: r27942 /branches/1.7 (7 files in 4 dirs) (2017-12-11 21:14:55 +0100 )
21:15:01 <DorpsGek> [1.7] -Update: Documentation
21:16:38 <DorpsGek> Commit by frosch :: r27943 /tags/1.7.2-RC1 (3 files in 3 dirs) (2017-12-11 21:16:32 +0100 )
21:16:39 <DorpsGek> -Release: 1.7.2-RC1
21:18:33 <Wolf01> \o/
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21:22:19 <planetmaker> yay :)
21:23:51 <andythenorth> $someone writing release announcement?
21:24:00 <frosch123> the crowd did
21:24:07 <Wolf01> https://www.flickr.com/photos/vince_toulouse/sets/72157661296239097 nice tram
21:24:24 <frosch123> andythenorth: https://paste.openttdcoop.org/pzporasjh
21:24:53 <frosch123> or do you want something serious which mentions "mouse"?
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21:25:35 <andythenorth> I prefer the one that is already done :P
21:25:37 <frosch123> Wolf01: i do not recall trams in 5th element
21:25:50 <V453000> 2322 games? :D how :D
21:26:33 <V453000> well I've got about 1000 hours on factorio so I shouldn't speak
21:26:43 <andythenorth> V453000: I just worked hard on it
21:26:51 <V453000> haha
21:27:05 <frosch123> V453000: i expected more from you than 1000
21:27:10 <andythenorth> for context, I spent about 10 hours this weekend drawing this http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png
21:27:14 <andythenorth> and it's not even good yet
21:27:51 <andythenorth> and it's just cut-paste of existing sprites
21:28:12 <ST2> well, 2322 games, even with an average of 5 minutes each... that's 1 game in Factorio xD
21:28:16 <V453000> frosch123: it was a guess :P but it's probably roughly correct, maybe even overestimation, I didn't really play that much
21:28:33 <frosch123> i would think i played about 1000 f hours
21:28:39 <V453000> dam
21:28:47 <frosch123> something like 8 real games, 130 hours each
21:29:03 <frosch123> probably i play too slow :p
21:29:22 <frosch123> i am not sure whether it counts hours with game paused
21:29:23 <andythenorth> @calc 1000 / 24
21:29:23 <DorpsGek> andythenorth: 41.6666666667
21:29:45 <andythenorth> wonder what I have on OpenTTD
21:29:48 <andythenorth> no way to ever know
21:30:24 <Wolf01> I'm just playing idle clicker games lately :D
21:33:43 <frosch123> V453000: ok, i probably was factor 3 off
21:33:54 <V453000> 3000 games? :P
21:33:55 <frosch123> games only last 50-70 hours, not 130
21:33:58 <V453000> ah andy
21:33:59 <V453000> :D
21:34:04 <V453000> nvm
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21:35:24 <frosch123> 200 hours with 0.15
21:37:43 *** Pegster has quit IRC
21:37:43 <andythenorth> I have attention span for 7 minutes of tanks
21:37:58 <andythenorth> I feel bad in OpenTTD these days, I only get 30 years max
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21:38:12 <andythenorth> I liked SV and NCG for short games, but I wore them out
21:39:26 <glx> andythenorth: https://www.blitzstars.com/player/eu/glx22 <-- I have a better winrate ;)
21:40:07 <frosch123> 200h with 0.15, 15h with 0.14, 18h with 0.13, 110h with 0.12, 35h with 0.11, a bit with 0.9
21:40:33 <V453000> I almost asked you why didn't you play 0.16 ._.
21:40:48 <frosch123> you did not give me any secret copy
21:40:50 <ST2> hehe
21:40:51 <frosch123> all your fault
21:40:57 <ST2> spoiler alert :P
21:41:08 <V453000> G_G
21:41:14 <Wolf01> :D
21:41:25 <frosch123> at least i am ahead of Wolf01 by owning a shirt :p
21:41:36 <V453000> :D
21:41:49 <V453000> you did well, they are going pretty well
21:41:54 <V453000> like 25% already sold
21:42:20 <frosch123> oh, i thought you were still in planning stage
21:42:21 <Wolf01> Heh, I'll order that as soon as I get a real pay... like on March
21:42:28 <V453000> ah
21:42:36 <V453000> nah the shop opened today afternoon
21:42:53 <frosch123> haha, 25% in a few hours :)
21:43:02 <V453000> yeah
21:43:07 <ST2> shirts should come with a counter of the time used - to share later, like time played xD
21:43:20 <andythenorth> glx: 70 battles? o_O
21:43:27 <andythenorth> did you start a new account?
21:43:54 <glx> played only 7h
21:45:07 <glx> a year ago
21:48:22 <andythenorth> good WR :P
21:50:37 <frosch123> i probably get run over by a train in f every 25 hours
21:50:46 <frosch123> what winrate does that result in?
21:57:57 <V453000> 100% still
21:58:01 <V453000> one does not simply lose factorio
21:58:05 <V453000> well you can...
21:58:14 <V453000> but you respawn forever :)
21:58:57 <frosch123> the most annoying part about dieing in f is that you end up with an additional pistol, which i do not know where to put it
21:59:16 <frosch123> well, except the logistics trash slot
22:00:03 <V453000> :D
22:00:42 <V453000> I'm generally too lazy to walk back to my corpse so I just reload autosave
22:00:57 <V453000> plus robots start refeeding me all the things so even if I go there to recover stuff I can't get all of it
22:01:27 <V453000> only way I keep the resurrect is when I am out building outposts and I have a lot of miners etc in my inventory :D I just bring more
22:02:23 *** Gustavo6046_ has quit IRC
22:02:52 <frosch123> you also restock with construction robot ports?
22:03:41 *** Gustavo6046 has joined #openttd
22:07:15 *** JacobD88 has joined #openttd
22:11:07 <V453000> well yeah but point is when I respawn my inventory is empty so they dump all of the requested stuff in there suddenly
22:12:17 <frosch123> @topic set 1 1.7.2-RC1, 1.7.1
22:12:17 *** DorpsGek changes topic to "1.7.2-RC1, 1.7.1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev if this channel is really spammy"
22:12:32 <V453000> :0
22:13:01 <V453000> where iz it? :D
22:13:24 <ST2> same box of .16 :P
22:14:02 <frosch123> https://www.openttd.org/en/ <- looks legit?
22:14:13 <V453000> /me goes push the big red button at the office
22:14:36 <frosch123> now i have to find the silly twitter pw
22:14:52 <V453000> oh yeah duh I for some reason only searched for the announcement post :D
22:15:14 <V453000> worked for the last 14 hours ... ;) tired af
22:15:29 <V453000> automation won't do itself ._.
22:16:01 <Wolf01> <frosch123> https://www.openttd.org/en/ <- looks legit? <- looks like it's missing the 1.7.1 stable announcement :P
22:16:04 <ST2> looking @ https://www.openttd.org/en/
22:16:05 <ST2> "The"
22:16:05 <ST2> "OpenTTD"
22:16:05 <ST2> "1.7.2-RC1"
22:16:14 <ST2> no more words needed, it's all there xD
22:17:42 <andythenorth> done
22:17:48 <andythenorth> V453000: got a bttn?
22:18:05 <V453000> bttn?
22:18:09 <andythenorth> big red thing
22:18:17 <andythenorth> https://bt.tn/
22:19:23 <V453000> wtf does it do? :D
22:21:32 <frosch123> apparently there is a machinsky talk by the developer at some ottd lan part this wednesday
22:21:43 <frosch123> how many ottd lan parties are there
22:21:57 <V453000> omg scrolling fixed :) thanks so much, people will kiss your legs and any bodyparts you choose for htis
22:22:00 <V453000> this
22:22:09 <V453000> :D
22:22:10 <V453000> what
22:22:14 <V453000> where did you find that frosch?
22:22:36 <Wolf01> Firefox seem to have a lot of problems with 1709
22:22:41 <andythenorth> does not much
22:22:42 <frosch123> whenever i login to the ottd twitter every few months, there are tons of notifcations pending
22:22:56 <V453000> do you have any further details?
22:23:03 <frosch123> https://twitter.com/JanBleha <- 2nd and 3rd tweet
22:23:05 <ST2> Wolf01: Firefox Quantum works fine to me
22:23:25 <frosch123> am i supposed to retweet that
22:23:29 <frosch123> i do not even know where it is :p
22:24:00 <V453000> holy shit I should go wreck face :D
22:24:08 <frosch123> oh, it's in czech rep
22:24:11 <V453000> ok Brno
22:24:12 <V453000> hm
22:24:16 <Wolf01> Time to update to FF57 and lose some plugins
22:24:16 <V453000> probably not that dedicated
22:24:24 <frosch123> same place as the photo i retweeted last year
22:24:39 <V453000> hmmmmmmmmmmmmmm
22:24:43 <V453000> I'll consider it
22:24:54 <frosch123> https://twitter.com/codekiwicom/status/811011342941487104
22:24:57 <frosch123> last year
22:25:29 <frosch123> so, what's the social agreement here?
22:25:47 <frosch123> would they love or hate a retweet?
22:26:06 <frosch123> well, probably none of the 758 followers is from czech rep anyway
22:26:50 <frosch123> V453000: it has a machinsky talk, so hijack it for a f talk?
22:27:06 <frosch123> sell shirts? i dunno :p
22:28:25 <V453000> OH i just realized
22:28:29 <V453000> I don't have a laptop :D
22:28:31 <V453000> XDDD
22:28:44 <V453000> well I guess that's that :D
22:28:45 <frosch123> you have a tablet?
22:28:56 <V453000> yeah a win10 wacom :D
22:29:14 <frosch123> can you plugin a mouse?
22:29:22 <frosch123> and keyboard?
22:29:25 <V453000> if I get some USB-C one, I guess :D
22:29:37 <V453000> it's fairly exotic but :D
22:29:50 <RafiX> or get USB A hub with USB-C plug
22:29:57 <V453000> unless I steal wife's macbook
22:30:01 <RafiX> but it's probably expensive af
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22:32:25 <andythenorth> macbook probably fine
22:32:31 <andythenorth> is it used for a lot of netflix?
22:34:49 <V453000> no just writing some masters degree and using messenger :D
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22:42:06 <frosch123> he, twitter is getting closer
22:42:35 <frosch123> usually it mails "someone from around nuremberg logged in"
22:42:49 <frosch123> this time it said "erlangen"
22:43:01 <frosch123> only 180 km off, instead of 200
22:44:10 <glx> lol
22:45:19 <frosch123> well, it's probably my dodgy isp
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22:53:38 <Wolf01> Bah, they removed the things I use most and the extensions I use most :|
22:55:38 <peter1138> Who?
22:57:02 <andythenorth> FF?
22:57:10 <andythenorth> but 'faster'
22:58:13 <Wolf01> I don't give a fuck of the "faster"
22:58:20 <frosch123> https://twitter.com/JanBleha <- check those photos on nov 24
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22:58:45 <frosch123> maybe we need an ottd coding day in that location? :p
23:01:17 <LordAro> i think i heard about that
23:01:20 <LordAro> bit odd :p
23:05:12 <V453000> hm probably wont be able to go :(
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23:12:28 <andythenorth> ok bedtime
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23:23:29 <planetmaker> hm :) openttd coding day... those were the days :)
23:25:07 <Wolf01> 'night
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23:26:21 <frosch123> planetmaker: was there ever one?
23:27:03 <planetmaker> well, at least a release was done on one of the meetings
23:27:09 <planetmaker> not exactly coding :)
23:27:29 <planetmaker> or 20k and 25k commits
23:28:17 <frosch123> i think the diary item was from the first one, so 20k
23:28:30 <frosch123> the other one had lego
23:29:08 <planetmaker> yeah, right :)
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