IRC logs for #openttd on OFTC at 2017-10-20
            
00:03:50 <andythenorth> bye
00:03:53 *** andythenorth has quit IRC
00:06:04 <Samu> we're on r27927, right?
00:10:56 <Gustavo6046> I'm still trying to make my Dijkstra algorithm fast.
00:11:57 <Gustavo6046> It searches for 7050 tiles...
00:12:14 <Gustavo6046> I should make the radius 170 instead of 300, right?
00:12:27 <Gustavo6046> Yeah, not bad.
00:12:33 <Gustavo6046> 150.
00:13:59 <Samu> i like to test ais, it's just that i'm focused on something else at the moment
00:15:08 <Samu> also, my system nearly died from so much testing
00:15:45 <Samu> it surprises it's still working fine after having so much problems with it last year
00:17:43 <Samu> psu is still doing weird clicky noises for 2 years straigth
00:19:35 *** HerzogDeXtEr has quit IRC
00:36:12 <Samu> v5 is posted
00:36:13 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982#p1193241
00:36:28 <Samu> for whoever cares lol
00:36:58 *** Breckett has quit IRC
00:39:05 *** supermop_ has quit IRC
00:43:38 <Samu> meh, i don't like one thing already, grr
00:43:53 <Samu> that divisor range needs to change :(
00:44:00 <Samu> 1-64 to 1-128 or so
00:51:22 <Samu> while i'm at it, why not let it all the way up to 255
00:51:37 <Samu> fits inside UINT8_MAX, right?
00:59:06 <Eddi|zuHause> Gustavo6046: you know there are pathfinder libs available?
00:59:13 <Gustavo6046> I do
00:59:16 <Gustavo6046> but I want to roll out my own
00:59:27 <Gustavo6046> simple (but not really time efficient) one
00:59:42 <Eddi|zuHause> ah, you developed a case of NIH
01:01:17 *** Wormnest has quit IRC
01:06:51 <Gustavo6046> Of what?
01:06:59 <Gustavo6046> ._.
01:07:06 <Gustavo6046> I wanted to try one myself
01:07:09 <Gustavo6046> I did one in Java already
01:07:11 <Gustavo6046> it's fun
01:17:19 <Samu> v6 is out :( https://www.tt-forums.net/viewtopic.php?f=33&t=75982#p1193241
01:17:22 <Samu> sorry
01:17:34 <Gustavo6046> :P
01:17:35 <Samu> i really should have tested v5 better
01:21:36 <Samu> divisor = (VEHICLE_LENGTH << 5) * 2 * _settings_game.vehicle.max_train_length; // Auto
01:21:51 <Samu> divisor = (VEHICLE_LENGTH << 5) * _settings_game.vehicle.train_extra_runcost_divisor; // not Auto
01:21:59 <Samu> mucho better
01:36:51 *** Biolunar has quit IRC
01:37:04 *** Feuersalamander has joined #openttd
01:38:52 *** Samu has quit IRC
01:48:41 *** Feuersalamander has quit IRC
02:00:46 *** Arveen2 has joined #openttd
02:02:08 <Eddi|zuHause> "The new express train from Göteborg to Stockholm is now called 'Trainy McTrainface'"
02:05:47 *** Arveen has quit IRC
02:17:44 <Gustavo6046> Swedish detected.
02:17:50 <Gustavo6046> I'm from Brazil.
02:17:54 *** Flygon has joined #openttd
02:21:23 <Wolf01> 'night
02:21:26 *** Wolf01 has quit IRC
02:35:13 *** Mahjong has joined #openttd
02:35:37 <Eddi|zuHause> i'm not swedish, btw.
03:15:58 *** glx has quit IRC
03:21:59 *** FLHerne has joined #openttd
03:36:45 *** Supercheese has joined #openttd
04:05:45 *** Supercheese has quit IRC
04:06:22 *** Supercheese has joined #openttd
04:10:36 *** Gustavo6046 has quit IRC
04:25:04 *** chomwitt has quit IRC
04:27:01 *** tokai|noir has joined #openttd
04:27:02 *** ChanServ sets mode: +v tokai|noir
04:33:12 *** cosmobird has joined #openttd
04:33:52 *** tokai has quit IRC
04:41:47 *** cosmobird has quit IRC
04:43:21 *** cosmobird has joined #openttd
05:36:27 *** cosmobird_ has joined #openttd
05:42:48 *** cosmobird has quit IRC
05:44:49 *** cosmobird_ has quit IRC
06:11:21 *** cosmobird has joined #openttd
06:22:17 *** sla_ro|master has joined #openttd
07:25:03 *** cosmobird_ has joined #openttd
07:30:34 *** cosmobird has quit IRC
07:34:27 *** sim-al2 is now known as Guest7070
07:34:28 *** sim-al2 has joined #openttd
07:37:59 *** Guest7070 has quit IRC
07:38:28 *** cosmobird__ has joined #openttd
07:40:30 *** sim-al2 is now known as Guest7071
07:40:31 *** sim-al2 has joined #openttd
07:41:08 *** ToffeeYogurtPots has quit IRC
07:42:34 *** ToffeeYogurtPots has joined #openttd
07:44:48 *** cosmobird_ has quit IRC
07:46:28 *** Guest7071 has quit IRC
07:58:30 *** andythenorth has joined #openttd
07:58:57 <andythenorth> such http://dev.openttdcoop.org/attachments/download/8703/horse_tank_6_4.png
08:30:30 *** sim-al2 has quit IRC
08:35:47 *** Supercheese has quit IRC
08:36:22 *** Supercheese has joined #openttd
08:54:38 <V453000> andythenorth: I'd say it's good enough for now, although the progression feels weird
08:54:43 <V453000> why black - black - CCstripes - black ?
08:54:49 <V453000> I'd expect black-black-black-CC
08:57:08 <andythenorth> mostly for maximum difference between each generation
08:57:14 <andythenorth> but I had same concern
08:57:22 <andythenorth> more CC => more modern?
08:57:45 <V453000> maybe not just that, but simply the difference
08:57:58 <V453000> you expect the thing to be evolving from one to the other, not from one, through another, and back
08:58:14 <V453000> maybe try to give some of the longer tankers just 2 holes at the top? is detail but eh
08:58:45 <andythenorth> or 4...
08:58:50 <V453000> or 8
08:58:58 <andythenorth> depends how many smaller tankers in gen 6
08:59:03 <andythenorth> smaller ones have 1 or 2 holes
08:59:16 <V453000> :) I can't way to try horse
08:59:29 <andythenorth> you will hate all of itr
08:59:36 <andythenorth> such fuckery http://dev.openttdcoop.org/attachments/download/8698/horsey_tanks_a_lot.png
08:59:54 <andythenorth> integer madness
09:00:07 <V453000> that's a lot of fuckery
09:00:28 <V453000> pretty cool fuckery though
09:00:38 <V453000> my shit is going to be in an 8/8 array always, boring :P
09:00:44 <Arveen2> g'mornig
09:00:47 <andythenorth> I considered just randomising lengths :P
09:00:52 <V453000> XD
09:00:59 <V453000> luckily you can't do that, right
09:01:08 <andythenorth> dunno, think I _probably_ could
09:01:14 <andythenorth> somehow
09:01:18 <V453000> really
09:01:27 <V453000> I Think I tried that at some point
09:01:28 <V453000> but eh
09:01:33 <V453000> maybe not correctly
09:02:20 <andythenorth> some hax
09:02:24 <andythenorth> articulated consists or something
09:02:46 <andythenorth> could even measure train length, to force it to always integer or 0.5 of a tile
09:02:47 <V453000> you can't change amount of articulated units on the fly afaik
09:03:01 <V453000> haha that would be super wtf
09:03:08 <andythenorth> totally bonkers
09:03:21 <V453000> or boners if done well :P
09:05:13 <V453000> I was drawing some boxcars today
09:05:32 <V453000> NUTS has auschwitz against boxcars, but in the next set I want to have those as well
09:05:35 <V453000> variety and stuff
09:05:44 <V453000> I'm just figuring out how to show cargo in them
09:05:55 <V453000> open/closed door and being able to see inside through door during loading sounds like yes
09:06:21 <V453000> while needing to keep in mind x1 zoom, some door are really small
09:11:43 * andythenorth has had similar ideas for box car
09:12:01 <andythenorth> 50% alpha :P
09:12:01 <V453000> yeah well honestly there aren't many possibilies
09:12:13 <andythenorth> ban box cars? o_O
09:12:21 <V453000> I'm considering to have wagons see-through and reveal cargo without obstructions during loading, maybe as a parameter
09:12:27 <andythenorth> why would new NUTS need box cars?
09:12:29 <V453000> would be awesome for boxcars and tankers
09:12:52 <V453000> just for variety of wagons, since I have 1 ultimate wagon it makes even more sense to actually make each cargo wagon different
09:13:05 <V453000> because it doesn't inflate purchase menu yet gives variety
09:13:20 <V453000> I'm probably going to be rather lazy and just do the usual bunch but let's see
09:13:31 <andythenorth> https://i.pinimg.com/originals/38/9b/9b/389b9b7413efeb712d649e22bd52b455.jpg
09:13:33 <andythenorth> solved
09:13:43 <V453000> :D well that's kind of halfway nuts
09:14:16 * andythenorth might try recolour box cars to cargo
09:14:18 <andythenorth> like tank cars
09:14:30 <andythenorth> dunno
09:14:53 <V453000> but imagine you have a boxcar and you can see inside when it's loading
09:14:58 <V453000> not realistic but kind of cool, no?
09:15:11 <V453000> like the front walls would be removed and you see the cargo directly
09:15:28 <V453000> with 3d model I just slice a part off, iz rather cheap
09:16:12 <andythenorth> seems fine
09:16:18 <V453000> and since it's just about defining it in the loading spritegroup, I don't even need extra sprites for parameter
09:16:24 <V453000> so easy to turn off
09:16:34 <andythenorth> just reuse flat cars
09:16:38 <andythenorth> paint walls over
09:16:45 <V453000> I'll do some experimenting, it's not exactly easy in Blender either
09:16:46 <V453000> haha
09:16:55 <V453000> nah the back walls are a part of the bottom layer
09:17:12 * V453000 is going for full retard mode of 4 layer wagons
09:17:42 <V453000> OpenTTD might reject my shit by throwing rendering performance issues at me
09:17:50 <V453000> but someone has to test it (tm)
09:18:57 *** chomwitt has joined #openttd
09:19:17 *** sla_ro|master has quit IRC
09:23:18 *** mindlesstux has quit IRC
09:23:48 *** mindlesstux has joined #openttd
09:25:27 <V453000> but yeah, plans, dreams
09:28:26 <andythenorth> :D
09:29:27 <V453000> honestly I have been planning this set for so long that I'm not sure if I'm not just a total dreamy faggot who will never do it
09:29:34 <V453000> is about time I start making it reality
09:30:13 <andythenorth> bbls
09:30:15 *** andythenorth has quit IRC
09:30:55 <V453000> gg :)
09:35:45 *** Defaultti has joined #openttd
09:39:21 *** cosmobird__ has quit IRC
09:45:13 *** juzza1 has quit IRC
09:50:38 *** cosmobird has joined #openttd
09:56:28 *** andythenorth has joined #openttd
10:02:42 *** Biolunar has joined #openttd
10:13:48 <Mahjong> um, I have two oil ships on the edge of the map looping round in circles, thoughts?
10:14:27 *** Prof_Frink has quit IRC
10:15:23 <Mahjong> some weirdness happened.. not sure but i've got them out of their little dance for now
10:18:47 *** cosmobird_ has joined #openttd
10:21:47 *** juzza1 has joined #openttd
10:21:59 *** ShrewdSpirit has joined #openttd
10:24:48 *** cosmobird has quit IRC
10:25:51 <ShrewdSpirit> Hello. Why the game's pathfinding for vehicles is so dumb? ._. http://up.vbiran.ir/uploads/15195150848785027682_Untitled.png
10:26:08 <ShrewdSpirit> They can't use the other road I made for them .-.
10:27:51 *** cosmobird_ has quit IRC
10:28:07 <V453000> yeah road vehicles are quite specific
10:28:29 <ShrewdSpirit> Dumb*
10:28:47 <ShrewdSpirit> Isn't there a way to avoid causing such messes? :c
10:29:02 <V453000> https://wiki.openttdcoop.org/Road_Vehicle_Networking
10:29:26 <V453000> this is basically the only thing that you can do with RVs
10:29:41 <V453000> ... it's why trains are so much superior, RVs are just too shallow
10:29:48 <ShrewdSpirit> Oh, let me see
10:30:22 <V453000> basically you build a dual station and when there is a car in 1 station, cars will try to go to the other one
10:30:34 <V453000> so with full enough road they will pretty much perfectly alternate betwen the two
10:30:43 <V453000> making sure the 1 road doesn't get overcrowded
10:30:55 <ShrewdSpirit> Hmm, right
10:31:04 <V453000> there are settings to set the exact amount of pathfinder penalties you get from it but overall the concept tends to work
10:31:23 <V453000> since it's all just "is value high enough", it can be situational if some detours override the other numbers
10:31:28 <ShrewdSpirit> What if it was a looong road connecting multiple kinds of stations?
10:31:49 <V453000> that would work fine, especially if the long road would be similar lengths
10:32:03 <V453000> the more the length difference between them, the more likely it is to break
10:32:22 <V453000> but you can increase the penalty-from-occupied-station to make it work more reliably
10:33:11 <V453000> is it kind of weird to work with numbers? is it kind of just masturbation over RV pathfinder? Yes to both, but that's really the only thing you can do if you want to work with RVs in large scale
10:34:19 <Mahjong> yep... I have a spot where ships get stuck in a whirpool, very confusing i've tried changing a bunch of things
10:34:32 <V453000> well ships are just another level :D
10:34:56 <V453000> there you don't even have this kind of trick
10:35:15 <ShrewdSpirit> I'm much more comfortable with RVs :D Trans make me sick to manage and they get stuck and stuff like that
10:35:23 <Mahjong> a-ha! I don't know exactly why but one ship depot was causing it to freak out
10:35:42 <Mahjong> like it was trying to get through solid land or something I don't know
10:36:07 <V453000> you can masturbate over train pathfinder 1000 times more than over RV pathfinder :P the shit and hacks you can do there is just off the scale
10:36:39 <ShrewdSpirit> The cool thing about trains is that I can increase their length as much as I want :D So cool
10:36:57 <V453000> yes the modularity is super nice
10:37:32 <V453000> the main thing in trains is the almost unlimited amount of complexity you can discover, where RVs really only have a few tricks
10:38:06 <ShrewdSpirit> Exactly
10:38:15 <ShrewdSpirit> And all those features bring more complexity to them
10:38:20 <ShrewdSpirit> They are hard to manage
10:38:30 <ShrewdSpirit> I only use the block signal bc I don't know the rest xD
10:38:57 <V453000> well yeah the signals can be rather unintuitive but once you learn all the things, shit gets real
10:41:49 <ShrewdSpirit> I've seen rail systems that only gods can make
10:42:28 <V453000> I built https://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/
10:42:37 <V453000> you can't get much more retarded than that
10:43:37 <Mahjong> V453000, you lunatic
10:43:41 *** ShrewdSpirit_ has joined #openttd
10:44:59 <ShrewdSpirit_> V453000: Nice
10:50:56 *** ShrewdSpirit has quit IRC
11:14:04 <V453000> gg
11:25:18 *** ShrewdSpirit_ has quit IRC
11:26:11 *** Supercheese has quit IRC
11:33:01 *** ToBeFree has joined #openttd
11:41:53 *** ToBeFree has quit IRC
11:52:15 *** andythenorth has quit IRC
12:03:17 *** gelignite has joined #openttd
12:05:53 *** Wolf01 has joined #openttd
12:06:08 <Wolf01> Moin
12:28:54 *** andythenorth has joined #openttd
12:29:07 <Wolf01> Meow
12:34:53 <V453000> anus
12:34:56 <andythenorth> funny wolf noise
12:35:07 <V453000> wold doesn't even know
12:35:11 <V453000> wolf
12:35:12 <andythenorth> V453000 has gone like an alt-right bot :(
12:35:21 <andythenorth> he would have an egg if he was on Twitter
12:35:24 <V453000> alt right?
12:35:37 <Wolf01> "Alt Gr"
12:35:39 <andythenorth> bots that rock up and are rude to liberals
12:35:40 <V453000> ah nice alt arrows switch channels in webirc :D
12:35:46 <andythenorth> and wolves
12:35:53 *** debdog has quit IRC
12:35:56 <V453000> I'm rude to everyone including myself
12:35:58 <V453000> is fair
12:36:04 <V453000> fuck you all yo
12:38:13 *** Arveen2 has quit IRC
12:38:43 *** debdog has joined #openttd
12:58:18 *** Gja has joined #openttd
13:06:05 <Wolf01> Yay, biscuits
13:07:03 *** ToffeeYogurtPots has quit IRC
13:07:04 *** murr4y has quit IRC
13:34:34 *** murr4y has joined #openttd
14:11:26 *** sim-al2 has joined #openttd
14:15:27 *** Samu has joined #openttd
14:15:34 <Samu> hi
14:15:53 <Samu> your forum ads are becoming a bit naughty recently
14:16:14 <Samu> "explore asian women, join now"
14:17:43 <V453000> send pics
14:18:07 <Samu> k
14:20:17 <Samu> https://imgur.com/iX0OkAt
14:20:31 <Samu> so it's japanese, not asian
14:24:49 <Wolf01> Is there a banner there?
14:30:21 <V453000> I meant pics from the detailed exploration
14:30:28 <Wolf01> XDXDXDXD
14:40:39 <peter1139> Samu, the meaning of 'Asian' differs depending on where you are.
14:41:12 <peter1139> Samu, https://english.stackexchange.com/questions/153890/why-dont-americans-refer-to-indians-and-others-from-the-subcontinent-as-asian etc
14:41:45 <andythenorth> http://dev.openttdcoop.org/attachments/download/8704/horse_tank_6_5.png
14:41:49 <andythenorth> V453000: all won ^
14:41:51 <andythenorth> enough
14:42:27 <V453000> ultimate victory achieved, go collect your japanese bitches now
14:42:34 <andythenorth> V453000 :(
14:42:44 <V453000> :D
14:43:03 <andythenorth> I have to no let my kids in this channel :|
14:44:10 <V453000> do they join this channel?
14:44:12 <Samu> indians are indians
14:44:37 <Samu> asians are chinese, japanese, koreans, that kind of stuff
14:44:50 <andythenorth> V453000: they read it on my username :P
14:45:04 <V453000> nice so sometimes I'm not talking to you actually
14:45:05 <V453000> sick
14:45:29 <andythenorth> they’re not allowed to ttype
14:45:36 <andythenorth> talking to strangers online is banned
14:45:40 <V453000> doesn't mean they don't do it
14:45:48 <andythenorth> yair
14:46:00 <andythenorth> they get upset really quickly
14:46:02 <Samu> the portuguese empire had some part of india as theirs, i guess that's some influence
14:46:06 <andythenorth> lots of hate in YT comments
14:46:09 <andythenorth> etc
14:46:10 <Samu> as to why we call them indians
14:46:37 <andythenorth> internet is basically over
14:46:37 <Samu> our current prime-minister is indian
14:46:40 <andythenorth> drowned in hate
14:46:51 <Samu> not even portuguese
14:47:27 <V453000> :D hm
14:47:28 <Samu> peter1139:
14:48:15 *** mindlesstux has quit IRC
14:48:46 *** mindlesstux has joined #openttd
14:51:18 <Wolf01> andythenorth: still missing octan livery
14:51:30 <andythenorth> Wolf01: needs Octan cargo :P
14:51:38 <Wolf01> Octan cargo is petrol
14:52:04 <Wolf01> They invented "octan" since they broke the partnership with Shell
14:53:26 <Wolf01> https://www.humblebundle.com/store/sid-meiers-civilization-iii-complete also, for who still doesn't have it, it's free for limited time (steam code)
14:59:06 <Samu> Sid Meier's Civilization® III: Complete is provided via Steam key for Windows. For key redemption, a free Steam account is required.
14:59:14 <Samu> i don't have a steam account, :(
14:59:20 <andythenorth> hmm these Horse tank cars remind me of something
14:59:22 <Wolf01> Make one
14:59:28 *** sla_ro|master has joined #openttd
14:59:38 <Samu> not really free is it
14:59:50 <Wolf01> Making the account is free
15:00:02 <Wolf01> Also redeeming that game is free
15:00:06 <andythenorth> https://www.flickr.com/photos/andythenorth/sets/72157624453772117
15:00:13 <andythenorth> https://www.flickr.com/photos/andythenorth/14070189228/in/album-72157644406618728/
15:00:15 <Samu> "free, if u do a ton of shit u don't really want to!"
15:00:29 <Wolf01> Lolwhat?
15:00:44 <Wolf01> Nice tank wagon, andythenorth :D
15:00:56 <andythenorth> Horse clearly
15:01:02 <Wolf01> Totally
15:01:19 <Samu> well, windows 10 was also free!
15:01:27 <andythenorth> dear Apple, please can my keyboard work, thanks, love andythenorh
15:01:33 <andythenorth> see
15:01:40 <andythenorth> fucking ’t’ key doesn’ttt work
15:01:45 <andythenorth> down arrow doesn’t work
15:01:50 <andythenorth> space and left-shift don’t work
15:02:00 <Wolf01> Did you try to not eat over it?
15:02:14 <andythenorth> I never had to change my behaviour like that before
15:02:36 <andythenorth> yes there are things stuck to it that are food
15:02:53 <andythenorth> but all previous macs managed actual real life situations
15:02:56 <Wolf01> Also me, if I look carefully I should be able to make a biscuit from what's inside the keyboard... not edible thought
15:12:46 <peter1139> Samu, 1) Steam isn't like that. 2) Everyone has a Steam account.
15:13:19 <andythenorth> http://dev.openttdcoop.org/attachments/download/8705/horse_tank_mayhem.png
15:14:20 <Samu> heh... everyone has windows
15:14:49 <peter1139> Linux lachesis 3.2.0-4-686-pae #1 SMP Debian 3.2.78-1 i686 GNU/Linux
15:14:51 <peter1139> Yeah
15:14:55 <peter1139> Hmm, that's a bit old :p
15:15:28 <peter1139> oldoldstable
15:15:35 <Samu> they just forgot to say I needed a microsoft account tied up to my windows 10 license/install or so
15:15:47 <Mahjong> VERSION
15:16:05 <Wolf01> Wut?
15:16:51 <Samu> if you reinstall your "free" copy of windows 10... you have to log in to your microsoft account
15:17:02 <Samu> else. 1 month later, you get a nice surprise
15:17:09 <Wolf01> I know, I meant this: [15:15:43] [Mahjong:#openttd VERSION]
15:17:53 *** chomwitt has quit IRC
15:17:57 <Samu> be sure to reinstall windows 10 using the same system specs
15:18:07 <Samu> so much free it is...
15:18:27 <Mahjong> "Magic thought waves" this is my favourite
15:18:46 <Mahjong> I wish I could connect to IRC through magic thought waves
15:18:52 <Wolf01> Samu: it's not anymore like that, you only need to reactivare it manually if you change hardware
15:20:19 <peter1139> Samu, anyway, don't you use adblockers? :p
15:20:25 <Samu> nop
15:20:34 <peter1139> ublock origin
15:20:59 <peter1139> Oh wait, you are using Edge? LOLOL
15:21:04 <peter1139> What a weirdo.
15:21:20 <Samu> well, it works
15:21:23 <Samu> that's all that matters
15:21:52 <Wolf01> I use edge with ublock origin
15:22:01 <ST2> yup, it worked perfectly fine to get Firefox and Opera xD
15:23:26 <Wolf01> It works fine, at least I can sync passwords and bookmarks with my phone
15:25:09 <Flygon> I'm still not sure how the heck I haven't had to use a Microsoft Account on my Windows 10 copy.
15:25:36 <Flygon> Then again, I've somehow torn through the install enough that it's more a facsimile of 7.
15:25:48 <Flygon> Problem - It still has the bloody ribbon interface for Explorer.
15:25:54 <Flygon> And it's a bloody nightmare.
15:26:13 <Wolf01> You don't need to use a hotmail/live email to create an account, you can use any email now
15:26:47 <Flygon> You've been able to use custom emails for MS accounts since at least 2003.
15:27:04 <Flygon> > I wonder how I managed to do that
15:30:28 <Flygon> (Honestly - It was by complete accident)
15:31:25 <Wolf01> BTW, I like the ribbon, and you can doubleclick to hide it
15:31:49 <Wolf01> Still opens a ribbon when you select a menu item
15:31:51 <Flygon> But can it bring back classic explorer menu? D:
15:32:03 <Wolf01> You mean the vertical one?
15:32:26 <Flygon> Yeah.
15:32:37 <Wolf01> No, that's long dead
15:32:41 <Flygon> Shit.
15:32:51 <Wolf01> Use a different file explorer
15:32:52 <Flygon> Looks like I'm beating dead life out of 7 where possible.
15:33:13 <Flygon> (The 7 drivers supplied for the laptop, erm, didn't work >_>)
15:33:49 <Wolf01> I had less problems to make the tablet work with win 10 than win 8, and it was born with 7
15:34:16 <Wolf01> With win 10 I didn't even had to install the utilities, it downloaded everything on its own
15:34:36 <Flygon> (Soo it's stuck on 10, thanks to the range of Windows-only apps I'm stuck on. - I know about the whole 'Go use Linux and WINE' thing, but... I'm both lazy and confronted with software-driver interaction concerns. :V)
15:34:46 <Flygon> (Emphasis on the lazy)
15:35:19 <Flygon> (So instead I'm so lazy I beat Windows 10 into submission knowing it's futile because a future update's gonna sh... shoot all over my work. :V)
15:36:47 <Flygon> Ehh...
15:36:53 <Flygon> I'm a very particular man, I'll put it that way.
15:37:00 <Flygon> I have zero idea what I'm going to do past 2020.
15:37:14 <Flygon> I seriously don't know. It'll be the date software finally stops actually supporting 7.
15:37:29 <Flygon> Regardless of if it really needs to stop supporting it.
15:38:00 <Flygon> (Never mind people will find ways to cheese their way into the ultra-long term support updates - XP style :V)
15:39:08 <Flygon> Seems those XP updates run out 2019
15:39:47 *** supermop_ has joined #openttd
15:40:55 <Samu> have you considered inflation: Off by default on future openttds?
15:41:21 <andythenorth> inflation is such crap
15:41:47 <supermop_> seems like someone could write a less dumb inflation
15:42:02 <supermop_> even a meaningless x% across the board
15:42:19 <Wolf01> Why I feel like targeted every time you write "someone"?
15:42:41 <supermop_> just as an option for people who feel like they absolutely need it
15:42:52 <supermop_> Wolf01: do you have a highlight on 'someone'?
15:43:15 <Wolf01> Nope, but my brain highlights that word
15:43:23 <Flygon> (Anyway, g'night!)
15:43:32 <Wolf01> Nn
15:43:42 <__ln__> someone's a bit paranoid (not saying who)
15:43:56 <Wolf01> See, that happened again
15:44:16 <Wolf01> https://bugs.openttd.org/task/6628 <- ROFL "bug"
15:45:48 <supermop_> respond with 'cannot reproduce'
15:45:55 <Wolf01> andythenorth should be more polite than me to reply :P
15:46:02 <supermop_> just to see what happens
15:49:27 *** Flygon has quit IRC
15:50:28 *** sim-al2 has quit IRC
15:50:36 <Wolf01> And we have the first W10:FCU bug!
15:50:53 <Wolf01> I'm waiting to update so I can try to reproduce it
15:51:40 <Wolf01> https://bugs.openttd.org/task/6629 <- isn't a similar behavior of the OS X one?
15:55:57 <Samu> on settings.ini file, how do I make a setting become disabled if the value of another setting is also disabled?
15:56:18 <Wolf01> Non on settings.ini
15:56:21 <Wolf01> *Not
15:56:35 <Wolf01> You need to check it on the UI when you change the values
15:56:40 <Samu> so, on settings_gui.cpp?
15:57:09 <Wolf01> Yes
15:57:24 <Wolf01> Look how other settings do it
15:57:36 <Samu> i don't think there's any other setting that do it
15:59:38 <Samu> Enable extra running costs for trains: On / Off
15:59:59 <Samu> Extra running costs for trains divisor: Auto, 1-255
16:00:02 <peter1139> Enable features that should be provided by NewGRF: No / Off
16:00:43 <Samu> the 2nd setting should have the buttons grayed out if the 1st setting is off
16:00:50 <Wolf01> No / Off / Auto (never)
16:04:06 <andythenorth> peter1139: I already suggested that Samu reimplement original trains in a grf :)
16:04:16 <andythenorth> but samu likes projects :)
16:04:52 <andythenorth> it’s always good having an extensible content framework, but refusing to use it :)
16:05:01 <Wolf01> I still think we should try to strip everything from the core game and reimplement as paid DLC
16:05:25 <Samu> i don't know how to use grfs
16:06:31 <Samu> code*
16:07:28 <Samu> it seems limited
16:07:46 <Samu> controlled
16:07:55 <Wolf01> Multiplayer safe
16:11:27 *** ATMunn has quit IRC
16:12:09 *** ATMunn has joined #openttd
16:12:47 *** ATMunn is now known as Guest7094
16:13:50 <supermop_> Samu: its pretty easy
16:19:39 <supermop_> i should make a double headed industrial tram
16:20:04 <supermop_> although if yu want to be carrying 300t of coal really should build a train
16:20:12 <Samu> can u make a newgrf for me, involving wagons?
16:22:56 <Samu> i was looking for a newgrf with wagons/engines without any running cost specified, kinda like nars. it has some obscure features like reduced running costs
16:23:03 <Samu> different sizes
16:23:23 <Samu> i don't really know what other features can affect running costs
16:23:29 <Samu> but i wanted to explore them
16:23:56 *** Gustavo6046 has joined #openttd
16:24:01 <Samu> the problem with nars is that... everything has a cost
16:24:07 <Samu> a running cost, that is
16:24:39 <Samu> and there's that misterious shift value which i dunno what it is
16:24:48 <Samu> can't decipher nars entirely
16:27:09 <supermop_> are all the australians gone?
16:27:21 <supermop_> is a stevedore or longshoreman a tradie?
16:27:56 <supermop_> i wonder what they'd call them, dockie? crane-ie?
16:28:14 <supermop_> need a melb-ish name for a harbor tram
16:30:43 <Samu> melbish tram
16:41:19 *** Alberth has joined #openttd
16:41:19 *** ChanServ sets mode: +o Alberth
16:41:26 <Wolf01> o/
16:41:43 <Alberth> hi hi
16:51:03 *** Gustavo6046 has quit IRC
16:53:27 *** Gustavo6046 has joined #openttd
17:17:01 <supermop_> hmm need a germanish name for an 1860-ish steam dummy
17:18:05 <supermop_> Alberth: any ideas for cute tiny diesel locomotive nickname?
17:18:29 <Gustavo6046> Lumberchap
17:18:32 <Gustavo6046> ?
17:18:56 <Alberth> I was thinking about the steam thingie, something "Dampf"
17:19:09 <Alberth> (ie steam)
17:19:40 <Alberth> Bert and Erny perhaps?
17:19:54 <Alberth> LittleBert and SmallErny
17:22:09 <supermop_> because it is for stret running, i was thinking about Strasse something
17:22:18 <supermop_> but that sounds too much like a regular tram
17:22:48 <Alberth> what's the "dummy" thing?
17:24:29 <supermop_> https://en.wikipedia.org/wiki/Steam_dummy
17:24:33 <supermop_> tram engine
17:24:44 <supermop_> that is made to look like a tram car
17:25:04 <supermop_> Dampfstraßenbahn
17:25:09 <supermop_> is too literal
17:25:19 <Alberth> ah, steam machine in disguise
17:25:26 <Alberth> 007dampf
17:26:32 <supermop_> ha
17:28:01 <Alberth> passengercar007
17:35:28 <supermop_> what is a stevedore/dockworker in german
17:35:29 <supermop_> ?
17:37:05 <peter1139> What is it in Egnlish? :p
17:37:23 <Samu> ST2, using server 7 settings and my patch: https://imgur.com/7fRu5Eg
17:37:50 <Samu> trucks vs trains
17:38:31 <Samu> started in 1935, and made the last adjustments in 1939, then let 1940 unchanged
17:39:44 <Samu> trains lost 2 wagons in 1939, trucks lost 2 trucks in 1939
17:40:03 <Samu> 2 wagons ,each, so 4 wagons
17:40:48 <Samu> i did it to optimize coal mine output with the vehicles
17:41:08 <Samu> i think i achieved some degree of parity
17:41:09 <supermop_> peter1139: stevedore?
17:41:15 <Samu> i like what i see
17:42:39 <Samu> however... it's still cheaper to construct a very long train than have a decent truck going very far
17:43:09 <Samu> decent truck route*
17:43:46 <peter1139> supermop_, never heard the term before
17:44:07 <supermop_> guy who works at a dock and puts stuff on a boat
17:44:24 <peter1139> Hmm, phonetic corruption of estivador
17:44:58 <supermop_> apparently in the UK it is only the foreman or master
17:45:19 <supermop_> the regular guys are dockers?
17:45:51 <supermop_> in oz it is 'wharfie' which is cute enough to be a tram name
17:46:27 <Samu> your server 7 is still all about making a long route with a very big train, i ought to test how much my running costs cannibalize the profits
17:46:45 <Alberth> https://en.wikipedia.org/wiki/Stevedore apparently, never heard of the term before
17:48:25 <Alberth> Samu: wouldn't it be easier to add running costs to the wagons?
17:49:46 <supermop_> ok newly compiled now to test again
17:50:03 <supermop_> hopefully fixed the remaining sprite issues
17:50:03 <Samu> how exactly?
17:52:06 <Samu> a fixed value?
17:52:47 <Samu> i wanted to penalize long trains, but not much on short trains
17:54:24 <Samu> i tried using fixed values for wagons and it didn't feel right
17:55:23 *** TheMask96 has quit IRC
17:55:26 <Samu> it was either too much for short trains, or too little for long trains, and trying to come up with a value that could suit both wasn't cutting it. I like the exponential cost increase approach more
17:56:13 <Alberth> ah, right, I read the first post to understand the problem you're solving, and may have missed that
17:56:25 <Wolf01> I think you should also change airplanes, a lot of little airplanes for 2-20 people should be better than one airbus a380 or boeing 747
17:56:34 *** TheMask96 has joined #openttd
17:56:53 <Samu> i'm not sure how to go about aircraft yet
17:57:46 <Samu> the biggest impact on their profits was with the profit patch that I did which ended penalizing horizontal/vertical routings
17:57:48 <Alberth> but an a380 is ideal, you can have a living room for each passenger!
17:58:02 <Samu> so, every vehicle was impacted
17:58:13 <Samu> aircraft impact was more pronounced however
17:58:41 <Wolf01> But a lot of pax with only one airplane mean a lot of earnings
17:59:31 <Alberth> hmm, maybe make the passengers less patient in waiting for the ride?
18:00:21 <Alberth> would be nice if they could leave the aircraft while it's loading :p
18:01:32 <Samu> i've also done something else, can't remember, let me find brb
18:02:05 <Samu> ah
18:02:06 <Samu> increased aircraft breakdown rate based on travelled tiles v3 r27795
18:02:41 <Samu> so, after travelling x tiles, the aircraft will breakdown more quickly
18:03:15 *** Montana has joined #openttd
18:03:48 <Alberth> easily defeated with "disable breakdowns" that most players use :)
18:04:00 <Samu> :/
18:05:21 *** oskari89 has joined #openttd
18:06:19 <Wolf01> Running cost depends on travel lenght
18:07:18 <Alberth> for deep-space probes, sure, but regular buses/trains?
18:07:19 <Wolf01> Multiplied by loaded pax, divided by livery colour
18:08:03 <Alberth> ha, make ugly colors more cheap :p
18:08:34 <Wolf01> Also you should know how many engines there are and base the running cost for each engine
18:10:25 <Samu> i've always thought of breakdowns being necessary for aircraft
18:10:50 <Samu> there are some models that appear to have better reliability than others
18:10:58 <Samu> as a differentiator
18:11:03 *** Biolunar has quit IRC
18:11:06 <Samu> english*
18:12:38 *** roidal has joined #openttd
18:13:01 <Samu> a model with big capacity but low reliability vs a model with lower capacity but with high reliability
18:13:19 <andythenorth> reliability is randomised per game afaik
18:13:22 <Samu> with breakdowns disabled... the big capacity model always wins
18:14:03 <supermop_> andythenorth: apt thing made me laugh
18:14:16 <andythenorth> I need 3 more names :P
18:14:45 <supermop_> also the 70s ish regular passenger car
18:15:00 <supermop_> has 2cc stripe like a mk3 at top in /
18:15:04 <supermop_> but not in _
18:15:20 <andythenorth> only the – views are drawn at all :)
18:15:23 <andythenorth> the rest is nonsense
18:15:28 <supermop_> i see
18:15:35 <andythenorth> there is a high deletion rate
18:15:44 <andythenorth> so no point drawing the missing angles until set is designed
18:15:46 <supermop_> i could have used a little bear too
18:16:03 <andythenorth> shoebox doesn’t fit?
18:16:07 <andythenorth> same power, faster
18:16:17 <supermop_> seemed like overkill
18:16:55 <andythenorth> what would have made it just kill?
18:17:26 <Gustavo6046> My favorite OST is Modern Motion.
18:19:26 <supermop_> andythenorth: looking tiny and weak
18:19:47 <supermop_> looks wrong to have what looks like a mainline loco pulling 2-3 cars
18:19:49 <andythenorth> I could split ‘tiny freight’ and ‘tiny pax'
18:20:01 <andythenorth> and even go to 4/8
18:20:05 <andythenorth> dunno
18:20:06 <supermop_> half a chinook
18:20:19 <supermop_> its all fin tho
18:20:28 <supermop_> i wouldn't worry about that part
18:21:10 <andythenorth> there’s a 4/8 sprite test here http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/shoebox_0.png
18:21:46 *** Progman has joined #openttd
18:28:28 *** HerzogDeXtEr has joined #openttd
18:34:23 *** Guest7094 is now known as ATMunn
18:40:27 *** synchris has joined #openttd
18:59:04 *** Alberth has left #openttd
19:00:59 *** glx has joined #openttd
19:00:59 *** ChanServ sets mode: +v glx
19:02:11 *** oskari89 has quit IRC
19:12:16 *** FLHerne has quit IRC
19:12:56 *** Arveen has joined #openttd
19:22:59 *** frosch123 has joined #openttd
19:23:19 *** andythenorth has quit IRC
19:30:16 *** oskari89 has joined #openttd
19:37:10 *** Bluelight has joined #openttd
19:40:47 *** Bluelight has quit IRC
19:44:01 *** FLHerne has joined #openttd
19:56:43 *** orudge` has joined #openttd
19:56:43 *** ChanServ sets mode: +o orudge`
19:56:54 *** orudge` has quit IRC
19:57:31 *** orudge` has joined #openttd
19:57:31 *** ChanServ sets mode: +o orudge`
20:00:54 <Samu> should i make a patch pack? seems to be the rule
20:05:41 *** andythenorth has joined #openttd
20:07:23 <andythenorth> hola
20:07:33 <frosch123> annulated tank cars are win :)
20:08:36 <andythenorth> wondering if all wagons should use that style :P
20:08:43 <andythenorth> but then….all look same
20:22:53 <andythenorth> stripes for flat cars? o_O http://dev.openttdcoop.org/attachments/download/8683/horse_flat_3.png
20:23:29 <Samu> @calc 2489885/2204711
20:23:29 <DorpsGek> Samu: 1.12934756528
20:24:13 <Samu> a ~13% nerf
20:24:18 <Samu> in train profits
20:24:35 *** mindlesstux has quit IRC
20:25:13 *** mindlesstux has joined #openttd
20:25:44 <frosch123> http://www.on-rail.com/fileadmin/_processed_/csm_Res_072-1_OK_3eabe237ca.jpg <- does that count as striped?
20:26:22 <frosch123> http://paulbartlett.zenfolio.com/img/s/v-3/p1400374485-3.jpg <- what is transported with that?
20:27:02 <supermop_> rolls of steel sheet
20:27:20 <supermop_> the blue one is nice looking frosch123
20:27:38 <Samu> @calc (88034-10417) / (88034-3443)
20:27:38 <DorpsGek> Samu: 0.917556241208
20:27:48 <Samu> meh, the other way
20:28:04 <Samu> calc (88034-3443) / (88034-10417)
20:28:17 <Samu> @calc (88034-3443) / (88034-10417)
20:28:17 <DorpsGek> Samu: 1.08985145007
20:28:22 <andythenorth> blue one is stake wagon
20:28:32 * andythenorth has that problem to solve already :)
20:30:05 <andythenorth> could do deck greeble https://photos.smugmug.com/UKRailRollingstock/B-tops-codes/BAA-bogie-steel-flats/i-V6CbTLf/0/84783486/S/BAA_900014_Newport_210807a-S.jpg
20:30:24 <andythenorth> I wanted a consistent deck appearance, but then all look same so eh
20:30:37 <Samu> a ~9% nerf in "income - running cost" is equivalent to a ~13% in company value
20:30:45 <Samu> only tested 1 train though
20:30:50 <Samu> over the course of 40 years
20:31:14 <andythenorth> Samu: you are starving yourself by not learning NML :P
20:31:35 <andythenorth> newgrf has many many ways to adjust these parameters
20:32:24 <andythenorth> at least 3 styles of ‘flat’ wagon here https://photos.smugmug.com/Wagons/B-TOPSCode/BBA/i-rGKwwxt/0/e05f9f42/L/BBA_910001_a_TeesYard_04102007-L.jpg
20:33:18 <andythenorth> interesting load https://pgmodels.files.wordpress.com/2011/03/img_4151.jpg
20:37:40 *** Tcm0 has joined #openttd
20:45:54 <supermop_> andythenorth: always go for more greeb
20:52:32 *** debdog has quit IRC
20:55:29 *** debdog has joined #openttd
21:13:32 <supermop_> i use stacks to randomly stick greeble on roofs of trams
21:15:23 <Gustavo6046> Actually no, I'm not kidding.
21:15:37 <Gustavo6046> Thinking I were was really what I wanted to induct.
21:15:39 <Gustavo6046> Seems I did it.
21:15:52 <Gustavo6046> Err~, wrong channel...
21:24:03 *** Montana has quit IRC
21:39:07 *** Montana has joined #openttd
21:50:33 <Samu> https://newgrf-specs.tt-wiki.net/wiki/GRFActionsDetailed this is hell
21:51:29 <andythenorth> it’s just nfo
21:51:53 <peter1139> Mmm NFO
21:52:20 <Samu> little-endian byte order... i call it, hell-order
21:52:21 <Samu> chaos
22:00:53 *** roidal has quit IRC
22:01:43 <Samu> 38 00 in little-endian byte order
22:02:04 <Samu> means 0038, 38, is this hexadecimal?
22:02:37 <Samu> 38 in hex, 56 in decimal?
22:03:58 <supermop_> don't remember. i purged all nfo and hex from my brain
22:04:25 <Gustavo6046> 38 in hex is the same as 3 * 16 + 8 in decimal
22:04:29 <Gustavo6046> so 48 + 8
22:04:31 <Gustavo6046> = 56
22:05:04 <Gustavo6046> if 38 were decimal it'd be 3 * 10 + 8 in decimal
22:05:13 <Gustavo6046> just like if*
22:06:22 <Samu> so i got the speed of this engine, wiki says: Speed in mph*1.6 (see below)
22:06:35 <Samu> 56 in decimal, and it's 56 km/h in the game
22:06:44 <Samu> why complicate!
22:06:53 <supermop_> ask chris sawyer
22:06:55 <Samu> why not just say speed in km/h
22:07:16 <supermop_> british man thinks of british trains as going in mph
22:09:56 <Samu> @calc 56/1.6
22:09:56 <DorpsGek> Samu: 35
22:09:59 <Samu> :(
22:10:32 <Samu> @calc 35*1.6
22:10:32 <DorpsGek> Samu: 56
22:10:56 <Samu> well... technically correct, just complicated for no reason at all
22:12:38 <andythenorth> there will be a reason
22:13:02 <andythenorth> @calc 128*1.6
22:13:02 <DorpsGek> andythenorth: 204.8
22:13:40 <andythenorth> @calc 255*1.6
22:13:40 <DorpsGek> andythenorth: 408
22:13:46 <andythenorth> might be that
22:13:59 <andythenorth> Lev4 chimera is 400mph
22:14:05 * andythenorth might be barking up wrong tree though
22:29:41 <supermop_> https://www.tt-forums.net/viewtopic.php?f=26&t=76402&p=1193264#p1193264
22:44:14 <supermop_> i am sure there is a lot wrong that i can't see from spending so much time looking at,
22:44:40 <supermop_> if anyone wants to look for messed up sprites, or has suggestions for running costs/capacities etc
22:44:42 *** sim-al2 has joined #openttd
22:44:52 <supermop_> happy to hear feedback
22:44:55 <andythenorth> :)
22:46:48 <supermop_> andythenorth: i think the thing that makes me feel weird about using the shoebox for branchline freight is the panto
22:47:09 <andythenorth> what if it was lowered on diesel?
22:47:26 <supermop_> feels somehow wrong to use bimode loco on line that is only ever un-wired
22:47:31 <supermop_> you know what i mean
22:47:50 <supermop_> thats why it feels overkill or gratuitous
22:48:10 <supermop_> bimode seems special, and feels weird to use something special
22:48:24 <supermop_> for mundane turns
22:49:11 <supermop_> why in horse 1 i was shy about replacing gridiron with cyclops - felt too fancy for freight
22:50:01 <andythenorth> maybe needs a small freight engine
22:50:02 <andythenorth> dunno
22:50:07 <supermop_> "in which supermop talks to his therapist at length about vehicle selection in OpenTTD"
22:51:23 <andythenorth> covered hoppers now much less good thank tank cars :P http://dev.openttdcoop.org/attachments/download/8706/horse_hopper_vs_tank.png
22:51:32 *** gelignite has quit IRC
22:51:48 <andythenorth> roof hatches are horrible
22:52:36 <supermop_> stand-alone little bear add on grf
22:52:50 <andythenorth> add horse 1
22:52:54 <andythenorth> different grfids
22:53:05 <supermop_> haha
22:53:08 <supermop_> chinook race
22:54:04 <supermop_> shoebox is good captures spirit of the southern bimodes
22:54:14 <supermop_> gestaltwise
22:54:59 <supermop_> why should i buy stake car over flat car?
22:55:35 <supermop_> other than the cool looking stakes
22:57:35 <supermop_> will the flats get stakes when hauling logs?
22:58:45 <andythenorth> nah
22:59:03 <andythenorth> probably not anyway
22:59:06 <supermop_> i put 2 flats on the back of the rake just to mix it up
22:59:17 <andythenorth> stake car = original steel car
22:59:29 <andythenorth> oops, no original wood car
22:59:32 <frosch123> andythenorth: make the early hoppers not covered by metal, but rather tarpaulins
22:59:44 <andythenorth> maybe
22:59:53 <andythenorth> I could just draw them ‘not rubbish’ too :)
22:59:56 <frosch123> possbily also more similar to open wagons
23:00:04 <supermop_> but the 5t dry tare weight savings vs 14t capacity difference doesn't make stake attractive
23:00:22 <andythenorth> supermop_: sounds like a bug, all capacities should be levelled :)
23:00:24 <supermop_> andythenorth: what frosch123 said ^ more tarps
23:00:47 <supermop_> 120km medium stake is 40t, flat car is 54
23:01:03 <supermop_> flat is slightly longer
23:01:21 <supermop_> but not 35% longer
23:01:39 *** sla_ro|master has quit IRC
23:01:49 <supermop_> maybe it is 35% didn't count px
23:01:56 <andythenorth> seems like a bug
23:02:24 <supermop_> i still bought mostly stake cars bc looks better with the logs
23:10:54 <Samu> 3>..\src\window.cpp(1685): warning C4146: unary minus operator applied to unsigned type, result still unsigned
23:13:01 <Samu> int offset_x = rtl ? -NWidgetLeaf::closebox_dimension.width : NWidgetLeaf::closebox_dimension.width;
23:13:12 <Samu> that's the line
23:23:58 *** Arveen has quit IRC
23:25:30 <supermop_> andythenorth: https://imgur.com/a/8iBl6 there's 4 stake cars followed by 2 flats in /
23:25:54 <andythenorth> $someone should draw those other views :)
23:31:50 <V453000> andythenorth: tanks winning
23:32:12 <andythenorth> scrap other types
23:32:16 <andythenorth> liquid cargos only
23:32:18 <andythenorth> new FIRS
23:32:47 <andythenorth> water, milk, beer, wine, cola, petrol, chemicals, sulphur, kaolin, oil, edible oil, rubber
23:33:12 <V453000> :D
23:33:22 <frosch123> banana juice
23:34:06 <andythenorth> blood
23:34:06 <frosch123> but you will hit the industry input cargo type limit for cocktails
23:34:14 <andythenorth> fair
23:34:31 <frosch123> though a shaker-industry could we animated
23:37:45 <andythenorth> tomorrow, flat cars :P
23:37:49 <andythenorth> "something must be done”
23:38:07 <frosch123> multi-level flat cars? :p
23:38:22 <andythenorth> sounds like a car transporter :P
23:38:32 <andythenorth> flat cars with vertical stripes? :P
23:39:12 <frosch123> stripes may break the flat-ness impression
23:40:13 <andythenorth> what if I scrapped flatbeds?
23:40:20 <andythenorth> keep the stake cars?
23:40:37 <Gustavo6046> My pathfinder takes 8 mins for a single source outlet... most cities have like 20 of these! :/
23:41:15 *** synchris has quit IRC
23:41:28 <Gustavo6046> So yeah, 2 + 2/3 hours...