IRC logs for #openttd on OFTC at 2017-10-19
            
00:04:23 *** sim-al2 has quit IRC
00:21:03 *** Gustavo6046 has quit IRC
00:21:11 *** Gustavo6046_ has joined #openttd
00:26:16 <Gustavo6046_> guys
00:26:35 <Wolf01> Ladies
00:26:38 <Gustavo6046_> :P
00:27:05 <Gustavo6046_> Maps could be divided into one or more Nations, where nation territory has laws, borders have limits, and unclaimed territory has far less towns but still industries.
00:31:26 <Eddi|zuHause> sure... make a game script...
00:31:42 *** Stimrol has quit IRC
00:32:07 <Gustavo6046_> Game script? Don't these like just do game conditions and stuff?
00:33:18 <Gustavo6046_> ooh Squirrel
00:33:18 <Eddi|zuHause> yeah, conditions like what law applies where, and stuff like draw borders by placing fences on tiles?
00:42:50 *** orudge` has quit IRC
00:49:03 *** Wormnest has quit IRC
01:25:11 <Wolf01> 'night
01:25:15 *** Wolf01 has quit IRC
01:27:17 *** ToBeFree has quit IRC
02:46:58 *** sim-al2 has joined #openttd
02:51:24 *** Gustavo6046_ has quit IRC
03:09:57 *** Flygon has joined #openttd
04:27:00 *** tokai|noir has joined #openttd
04:27:01 *** ChanServ sets mode: +v tokai|noir
04:34:13 *** tokai has quit IRC
04:49:50 *** glx has quit IRC
05:10:04 *** tokai has joined #openttd
05:10:05 *** ChanServ sets mode: +v tokai
05:14:13 *** Ammler has quit IRC
05:14:17 *** fonsinchen has quit IRC
05:15:06 *** V453000 has quit IRC
05:15:07 *** tneo has quit IRC
05:15:24 *** Hazzard has quit IRC
05:15:41 *** Hirundo has quit IRC
05:15:54 *** SmatZ has quit IRC
05:16:34 *** tokai|noir has quit IRC
05:16:36 *** Yexo has quit IRC
05:16:39 *** Osai^2 has quit IRC
05:17:08 *** Webster has quit IRC
05:17:26 *** avdg has quit IRC
05:17:42 *** planetmaker has quit IRC
05:17:44 *** XeryusTC has quit IRC
05:17:56 *** Terkhen has quit IRC
05:18:06 *** ^Spike^ has quit IRC
05:19:20 *** Webster has joined #openttd
05:19:39 *** Ammler has joined #openttd
05:19:39 *** planetmaker has joined #openttd
05:19:39 *** V453000 has joined #openttd
05:19:40 *** ChanServ sets mode: +o planetmaker
05:20:09 *** tneo has joined #openttd
05:20:29 *** Hazzard has joined #openttd
05:21:09 *** Hirundo has joined #openttd
05:21:09 *** SmatZ has joined #openttd
05:21:24 *** ^Spike^ has joined #openttd
05:22:09 *** Terkhen has joined #openttd
05:22:09 *** XeryusTC has joined #openttd
05:22:09 *** ChanServ sets mode: +o Terkhen
05:22:39 *** avdg has joined #openttd
05:22:39 *** Yexo has joined #openttd
05:23:09 *** fonsinchen has joined #openttd
05:23:39 *** Osai has joined #openttd
05:48:56 *** Mavy has quit IRC
05:50:57 *** Mavy has joined #openttd
07:51:18 *** andythenorth has joined #openttd
07:51:29 <V453000> him
07:53:45 <andythenorth> I hate him
07:53:50 <andythenorth> such idiot
07:53:54 <andythenorth> who?
08:15:14 <V453000> yes
08:17:38 *** Cubey has quit IRC
08:23:02 <andythenorth> 6/8 or 8/8 for long wagons?
08:23:06 <andythenorth> or 0/8 (delete them)
08:25:33 <andythenorth> http://dev.openttdcoop.org/attachments/download/8696/horsey_horsey_3.png
08:25:41 <andythenorth> 4/8 and 6/8
08:25:47 <andythenorth> 4/8 and 8/8
08:53:15 <V453000> you know my opinion about weird lengths :) other than that they look awesome
08:53:31 <andythenorth> logic says 8/8
08:53:46 <andythenorth> - 6/8 doesn’t make integer lengths very often
08:54:38 <andythenorth> but 6/8 looks better
08:54:56 <andythenorth> “but what is reason for having 2 lengths andythenorth?"
08:55:37 <andythenorth> - for when different trains (orders, cargos) need to use same wagon class
08:55:49 <andythenorth> helps player distinguish them
08:55:52 <andythenorth> looks more interesting
08:56:45 <V453000> well it's certainly cool to have 6/8, it's a nice middle ground between the short and long
08:56:48 <V453000> but yeah :)
08:57:09 <andythenorth> 3 lengths? :P
08:58:51 <V453000> if I didn't have integer hitlerism, I would have made gen 1,2,3 in 4,6,8 too
08:59:34 <andythenorth> what is rationale?
08:59:40 <andythenorth> other than spamming menu?
09:00:21 <andythenorth> https://www.tes.com/teaching-resource/goldilocks-and-the-three-bears-size-ordering-6023927
09:01:10 <andythenorth> ha ha https://curryja.files.wordpress.com/2012/12/goldilocks.jpg
09:08:02 <V453000> :) iz 3
09:08:35 <andythenorth> not doing 3 lengths for all of them :P
09:08:56 <V453000> :D well you don't exactly have to I guess
09:09:04 <V453000> further variety
09:09:38 <andythenorth> innit
09:13:38 <V453000> having everything super consistent is good, but at the same time no variety at all is boring
09:13:43 <V453000> nuts is having this problem kind of
09:14:00 <V453000> the ultimate wagon is awesome, but it completely removes the fiddling with wagons, their lengths and stuff
09:14:02 <V453000> you just use the wagon
09:14:58 <andythenorth> it’s a nice end-run around the problem
09:15:30 <andythenorth> but I like the train building bit of the game
09:15:53 <andythenorth> I just don’t want to do economic analysis of the most optimum wagon given all factors :x
09:15:58 <andythenorth> like most grfs :P
09:20:46 <V453000> I go, baby business
09:20:47 <V453000> cyaz
09:21:23 <andythenorth> laterz
09:22:53 *** ToffeeYogurtPots has quit IRC
09:28:22 *** andythenorth has quit IRC
09:45:08 *** mindlesstux has quit IRC
09:45:44 *** mindlesstux has joined #openttd
09:58:24 *** Biolunar has joined #openttd
09:59:37 *** andythenorth has joined #openttd
10:02:56 *** ToffeeYogurtPots has joined #openttd
10:24:17 *** Arveen has joined #openttd
10:29:19 *** Arveen2 has quit IRC
10:30:16 <andythenorth> V453000: fuck it, probably fine like this, right? http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png
10:34:06 *** ToBeFree has joined #openttd
11:00:15 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8698/horsey_tanks_a_lot.png
11:03:52 *** Wolf01 has joined #openttd
11:04:12 <Wolf01> o/
11:04:47 <andythenorth> yo
11:12:02 <Wolf01> Shitty java update, always fail to download
11:17:36 <andythenorth> hmm
11:17:45 <andythenorth> horse has fewer wagon types than original TTD
11:17:49 * andythenorth thought it was a lot more
11:17:56 <andythenorth> never forget Toyland :P
11:20:02 <Wolf01> I'm glad that TF only have 4 types of wagons
11:20:45 <Wolf01> Open box/hopper, flat, liquid and bulk
11:20:58 <andythenorth> does it auto-refit?
11:21:01 <Wolf01> Yes
11:21:05 <andythenorth> fair
11:21:06 <Wolf01> Automatically
11:21:55 <Wolf01> If you don't force a cargo refit it autorefits, which is a thing I hate and love
11:24:01 <andythenorth> bbl
11:24:02 *** andythenorth has quit IRC
11:28:21 *** Breckett has joined #openttd
11:45:35 *** andythenorth has joined #openttd
11:55:06 *** ToffeeYogurtPots has quit IRC
12:00:15 *** ToffeeYogurtPots has joined #openttd
12:03:08 *** ToffeeYogurtPots has quit IRC
12:03:26 *** ToffeeYogurtPots has joined #openttd
12:30:33 *** Breckett has quit IRC
12:37:08 *** ToffeeYogurtPots has quit IRC
12:38:18 *** Gja has joined #openttd
12:46:22 *** gelignite has joined #openttd
12:47:36 *** ToffeeYogurtPots has joined #openttd
13:00:26 *** ToffeeYogurtPots has quit IRC
13:05:30 *** ToffeeYogurtPots has joined #openttd
13:23:56 *** TrueBrain_ has joined #openttd
13:25:56 *** TrueBrain has quit IRC
13:29:43 *** debdog has quit IRC
13:36:22 *** Gja has quit IRC
13:37:55 *** debdog has joined #openttd
13:47:08 <Wolf01> andythenorth: chibi -> https://3.bp.blogspot.com/-_2KmeRqjy40/V1qc3Y64GuI/AAAAAAAAHj8/V-HmMh67na83ELe3F91GPOTrG_7ooxnRACLcB/s1600/Havetsby%2BVehicles%2Bby%25C2%25A0Joh%25C5%258B.jpg
13:49:27 <andythenorth> kind of inverse chibi
13:49:34 <andythenorth> those crawler track vehicles are huge :)
13:51:19 <Wolf01> I think I need some kre-o parts for my moc
13:51:40 <Wolf01> And as a purist this make me sad
13:53:13 <Wolf01> http://the-mobile-frame-garage.blogspot.com/ <- got tempted by this blog
14:02:08 *** Gja has joined #openttd
14:24:25 *** debdog has quit IRC
14:29:54 *** debdog has joined #openttd
14:30:19 *** andythenorth has quit IRC
14:30:31 *** andythenorth has joined #openttd
14:50:05 *** debdog has quit IRC
14:55:47 *** debdog has joined #openttd
14:56:23 *** cosmobird has joined #openttd
15:07:55 *** cosmobird_ has joined #openttd
15:09:38 *** cosmobird has quit IRC
15:12:18 *** Gustavo6046 has joined #openttd
15:13:43 *** cosmobird__ has joined #openttd
15:15:32 *** andythenorth has quit IRC
15:16:11 *** debdog has quit IRC
15:19:32 *** roidal has joined #openttd
15:20:08 *** cosmobird_ has quit IRC
15:20:45 *** cosmobird has joined #openttd
15:21:26 *** sla_ro|master has joined #openttd
15:22:37 *** debdog has joined #openttd
15:23:52 *** cosmobird__ has quit IRC
15:25:50 *** cosmobird_ has joined #openttd
15:28:18 *** andythenorth has joined #openttd
15:29:04 <supermop_> yo
15:29:52 <Wolf01> o/
15:30:23 *** cosmobird has quit IRC
15:30:26 <Wolf01> I have just a bit of appetite...
15:30:36 <andythenorth> I have jerk goat curry and rice
15:30:44 <andythenorth> possibly I won
15:30:54 <Wolf01> I finished the biscuits
15:31:00 <Wolf01> 6 packs in a month
15:31:29 <Wolf01> I think I ate my weight in biscuits
15:32:01 *** cosmobird has joined #openttd
15:33:03 <Gustavo6046> This API is soooo big!
15:33:23 <Gustavo6046> I'm still trying to find the function that gives the TownID of the nth largest town.
15:33:25 <supermop_> 6 packs of biscuits sounds much less heavy than a person
15:33:30 <supermop_> (or a wolf)
15:33:43 <Gustavo6046> Or how to get current balance.
15:34:03 <supermop_> apparently i exported like half of my p menu sprites with wrong pallette
15:34:14 <Wolf01> supermop_: depends on the weight of the biscuits and my weight
15:34:16 *** cosmobird_ has quit IRC
15:35:49 <Gustavo6046> inb4 as heavy as a 9 year old
15:35:53 <Gustavo6046> (jk)
15:36:00 <Gustavo6046> Anyway, I've got to look for things.
15:37:02 *** Samu has joined #openttd
15:37:57 <supermop_> i am imagining a large box of saltine crackers
15:38:03 <supermop_> which is 1 lbs
15:38:16 <supermop_> so 6 of those.... wolf weight 3 kg?
15:39:17 <Wolf01> I eat 750-800g packs of biscuits
15:39:41 <Samu> hi
15:40:01 <Wolf01> Now I just want to eat one of those saw kit boxes full of butter biscuits
15:40:03 <supermop_> so wolf weighs 4.8 kg
15:40:05 <Samu> i made a pricing table for comparison
15:40:20 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1193009#p1193009
15:40:25 <Gustavo6046> Hello Samu.
15:40:29 <__ln__> Wolf01: why do you eat things like that in those quantities?
15:40:34 <Samu> hi Gustavo6046
15:40:58 <Gustavo6046> Well. I still can't seem to find out where to get the EngineID of the cheapest bus.
15:40:59 <Wolf01> __ln__: To keep my BMI at a reasonable value
15:41:08 <Gustavo6046> The function is not in AIEngine it seems.
15:41:17 <Gustavo6046> Or then I searched wrong (Ctrl+F).
15:43:43 <Samu> i tried to match running costs of trains with delivery rate of buses
15:44:40 *** debdog has quit IRC
15:47:03 *** sim-al2 has quit IRC
15:48:09 <Samu> mps regal bus is to be compared with chaney jubilee / dash
15:48:48 <Samu> hereford leopard bus vs floss 47 / sh 40
15:49:39 *** gelignite has quit IRC
15:49:42 *** debdog has joined #openttd
15:50:30 <Samu> well.. diesel engines are kinda... too cheap
15:51:10 <Samu> steam engines are a little bit expensive
15:51:51 <Samu> electric engines, at least the first ones, are in my view, in the right spot
15:52:01 <supermop_> Samu: isn't that the point of diesel engines?
15:52:09 <supermop_> that they are cheaper than steam
15:52:36 <Samu> i guess in real life
15:52:44 <Samu> dunno the history
15:52:49 <supermop_> if everything is 'matched' what is the point of playing the game?
15:53:56 <Samu> there's still no real balance regarding those 300+ km/h trains
15:54:12 <supermop_> if a passenger route of x tiles has the same profit and cost for a given capacity regardless of bus , steam, or diesel train, why even bother have different types
15:54:35 <supermop_> just build the route with whatever bus exists in 1930 and never change it
15:55:32 <supermop_> Samu: if you offer me the chance to ride a 300kmh train from here to chicago or do the same journey on a bus, why would i ever take the bus
15:56:34 <Samu> i'm not really into the social aspect of the game :(
15:56:52 <supermop_> its kind of integral to the game that some modes of transit are objectively better
15:57:26 <supermop_> the bus is easier and cheaper to set up, but is not as efficient or sustainable to scale over distance or capacity
15:58:20 <supermop_> so different types are for different uses
15:58:32 <andythenorth> also there has to be an optimum type
15:58:39 <andythenorth> balancing is nonsense
15:58:48 <supermop_> andythenorth: it is clearly trains
15:59:06 <andythenorth> dragon-farming games aren’t balanced
15:59:21 <andythenorth> well, they are, but not levelled
15:59:41 <supermop_> but in the slow early game it might be too difficult to build a train line so the game gives you some shitty buses as a sop
16:00:01 <andythenorth> yes
16:00:03 <andythenorth> it’s progression
16:00:12 <andythenorth> also trains can’t drive on water, so boats
16:02:25 <andythenorth> supermop_: so I went full on overkill on wagons http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png
16:02:36 <Samu> i was just trying to closely match running costs of trains with the rest. I saw an opportunity to add costs on wagons
16:03:34 <supermop_> don't wagons already have a running cost?
16:03:53 <supermop_> nice tanks
16:03:53 <Samu> the originals don't have
16:04:07 <supermop_> Samu: at all?
16:04:24 <supermop_> i never play with original vehicles
16:04:32 <andythenorth> running cost is newgrf
16:04:38 <Samu> they have an INVALID_PRICE or something
16:04:43 <Samu> not even £0
16:05:44 <Samu> patch identifies these wagons with INVALID_PRICE and then simulates costs
16:06:19 *** cosmobird_ has joined #openttd
16:06:41 <Samu> i tried to make it newgrf friendly, but I suppose I'm failing somewhere
16:07:05 <Samu> but i haven't found any newgrf with INVALID_PRICE on their wagons yet
16:07:08 <Samu> do u know of any?
16:11:18 <supermop_> simulates cost? does it just set cost to some value?
16:12:17 *** cosmobird__ has joined #openttd
16:12:19 <andythenorth> replace original base set trains with newgrf :P
16:12:22 <andythenorth> job done
16:12:37 *** cosmobird has quit IRC
16:12:42 <Samu> cost is based on parts that specify a cost, in the case of original trains, the engines
16:13:12 <supermop_> Samu: a coal wagon should cost the same regardless of what pulls it
16:13:28 <supermop_> running cost should be based on a % of the purchase cost
16:13:54 <Samu> i tried a linear cost with v3
16:14:29 <supermop_> if you want to get exotic it could cost more if it is being pulled faster, but that is problematic as the user doesn't necessarily know that will be the case
16:15:04 <supermop_> if it says $10/year, but your wagon is costing you $20/year, it will look broken
16:15:26 <Samu> it doesn't say what it costs until it's attached to an engin
16:15:38 <supermop_> that is kind of problematic
16:15:39 <Samu> it's not a fixed value
16:15:50 <Samu> it's based on engine type and length of train
16:16:46 <supermop_> why does a coal hopper cost more to repair depending on the engine that pulls it?
16:16:59 <supermop_> are they paying to clean coal soot off of the roof
16:16:59 <supermop_> ?
16:18:10 <Samu> :) yes, maybe
16:18:17 <Samu> lol i dunno what to say about that
16:18:22 *** cosmobird_ has quit IRC
16:18:57 <Samu> the lenghtier the train, the costlier the running cost per wagon
16:19:13 <supermop_> that is like the opposite of what it should be
16:19:15 *** cosmobird has joined #openttd
16:19:42 <Samu> if you split those wagons with a 2nd train
16:19:51 <supermop_> they whole point of a train, in game and in real life, is that it gets cheaper and more efficient as capacity goes up
16:19:57 <Samu> the sum of both trains running costs should match
16:19:57 <Gustavo6046> supermop_, I'm trying to first do a basic AI that uses the best available bus and links some towns using Djikstra algorithm
16:20:27 <supermop_> two 500t trains should always cost more than one 1000t train
16:20:42 <supermop_> that is the raison d'etre of trains
16:20:59 <Samu> sec, let me see one thing here
16:21:12 <supermop_> the tracks are expensive, and the locomotive costs more than a truck, but it can scale
16:22:28 <supermop_> you are basically trying to encourage this: http://thundertrain.org/060314USOneStack-47R.jpg
16:23:06 <Gustavo6046> lol
16:23:29 <andythenorth> one piece flow
16:23:31 <supermop_> neii don't see how it improves the game to have that ^ be equal to a truck, or for 100 of those ^ to be equal to one long train
16:23:31 <andythenorth> most ultimate
16:23:35 <Gustavo6046> I always though locomotives were too costly.
16:23:39 <Samu> lol, signle wagon?
16:23:52 <andythenorth> optimum for inventory turn
16:23:54 <Samu> let me try
16:24:04 <andythenorth> might not be optimum for network utilisation
16:24:07 <andythenorth> or cost per unit
16:24:27 <Samu> oki, i got 3 trains here, train 1 with 5 wagons, train 2 with 10 wagons, train 3 with 1 wagon
16:24:27 *** cosmobird__ has quit IRC
16:24:33 <supermop_> the locomotive is expensive, and impractical to pull one car, but the locomotive can pull 10 or 20 or 50 cars
16:24:51 <andythenorth> self-powered wagon
16:24:51 *** juzza1 has quit IRC
16:25:00 <andythenorth> 8/8, 750hp
16:25:03 <andythenorth> 40 crates
16:25:06 <andythenorth> winning
16:25:06 <supermop_> andythenorth: container railcar
16:25:09 <andythenorth> yup
16:25:17 *** cosmobird_ has joined #openttd
16:25:33 <supermop_> i wonder if pacer frame could support FCL
16:25:42 <Samu> costs are train 1 - £9,981/yr, train 2 - £24,107/yr, train 3 - £5,461
16:25:59 <Samu> cost per wagon are
16:26:03 <supermop_> that looks really wrong
16:26:11 <Gustavo6046> There could be a cheaper electric engine as well.
16:26:20 <andythenorth> supermop_: pacer is a high-speed wagon chassis with a bus body on it
16:26:23 <Gustavo6046> After the SH-40 is introduced.
16:26:37 <Gustavo6046> I don't think it'd encourage trains with 1 wagon.
16:26:39 <supermop_> you are saying that two 5 car trains are cheaper than one 10 car train
16:26:41 <andythenorth> http://www.traintesting.com/HSFV1-4.htm supermop_
16:26:45 <Samu> on train 1 - £941/yr, on train 2 - £1,883/yr, on train 3 - £188/yr
16:26:59 <supermop_> andythenorth: i used to ride them all the time on harrogate line
16:27:19 <supermop_> i am sorry that is stupidly dumb
16:28:03 <Wolf01> supermop_: but you don't understand
16:28:06 <supermop_> how the hell does a train with 1 locomotive and 10 cars cost more to run than two separate 5 car trains combined
16:28:19 <Samu> looks like I was wrong when I said that
16:29:31 *** Alberth has joined #openttd
16:29:31 *** ChanServ sets mode: +o Alberth
16:29:32 <Samu> well, because the cost of the engine might have an impact
16:29:39 <Gustavo6046> supermop_, true, two engines cost more than one, their cost at around 60x the car cost makes it nearly indifferent without a shit ton of cars, which would require more engines too
16:29:54 *** cosmobird has quit IRC
16:29:55 <Samu> should be costlier to buy 2 engines
16:30:06 <Samu> but running costs on the other hand.... yeah... are cheaper
16:30:14 <Alberth> 2 engines against a mountain of money?
16:30:27 <andythenorth> lo Alberth :)
16:30:34 <Wolf01> Could running costs be made so they increase exponentially with the train age? In TF they are like this and make me constantly renew vehicles if I don't want to be submerged in debts... it costs less to renew vehicles than maintain 50y/o vehicles
16:30:34 <Alberth> lo andy :)
16:30:41 <Gustavo6046> Alberth, if you had like 2M you could try 20 engines, in a well signaled track, and ??? then profit :)
16:30:43 <Wolf01> o/ Alberth
16:30:49 <Gustavo6046> hello!
16:30:55 <supermop_> Wolf01: i think you can do that in nml
16:30:57 <Alberth> o/ all
16:31:07 <Gustavo6046> meow.
16:31:29 <andythenorth> yeah running costs can increase based on age, service date, etc
16:31:34 <andythenorth> if there is an ‘r’ in the month
16:31:37 <Alberth> 2M? in most games I have millions of millions
16:31:39 <andythenorth> but not phase of the moon
16:31:59 * andythenorth wonders if moon phase var could be added for newgrf
16:32:04 *** cosmobird has joined #openttd
16:32:07 <andythenorth> we could presumably encode it for the day
16:32:18 <Alberth> day of month is quite a good approximation?
16:32:24 <supermop_> andythenorth: you could probably figure it out via a complex switch
16:32:25 <andythenorth> I guess newgrf could do it in a big switch
16:32:33 <supermop_> yeah
16:32:37 <Gustavo6046> So billions?
16:32:53 <supermop_> "ship can't go to this dock... tide too low"
16:32:55 <Alberth> no idea, I never counted how many digits money I have
16:32:58 <Gustavo6046> btw I'm eating rice, chicken and potato sticks.
16:33:18 <andythenorth> who wanted tank wagon variety? http://dev.openttdcoop.org/attachments/download/8698/horsey_tanks_a_lot.png
16:33:22 <Gustavo6046> These sticks http://i0.statig.com.br/bancodeimagens/f3/ek/3u/f3ek3u2k403mcstd3p5xpchuw.jpg
16:33:32 <Gustavo6046> lmao andy awesome
16:33:42 <Gustavo6046> release them all
16:33:44 <Alberth> around the 5-10th year my income is bigger than what I can spend. Then I stop caring about money
16:33:44 <Gustavo6046> see the profit
16:33:47 <supermop_> Alberth: i set my currency to won or yen so it is just a big indifferentiable pile
16:33:53 *** Gja has quit IRC
16:34:05 <Gustavo6046> Alberth, I don't usually profit a lot XD
16:34:08 <Gustavo6046> Only if inflation is off
16:34:30 <Alberth> I do that standard, as inflation doesn't add anything useful
16:34:47 <Gustavo6046> If I have inflation on all of my company dies!
16:34:50 <Gustavo6046> :P
16:35:02 <Alberth> just generating big numbers without meaning
16:35:13 <Gustavo6046> Yeah, it does give a realistic feel, but still sucks
16:35:24 <Gustavo6046> Alberth, it increases cost without increasing the value of existing stuff
16:35:33 <Gustavo6046> so early game is always a well valued game
16:35:56 <Samu> so my formula is flawed somewhere :(
16:36:02 <Alberth> so it takes me a few more years to get to break-even
16:36:12 <Alberth> and then I stop caring :p
16:36:45 <Samu> "how the hell does a train with 1 locomotive and 10 cars cost more to run than two separate 5 car trains combined" - thx supermop_
16:37:20 <Alberth> it's called non-linear costs :p
16:37:20 <Gustavo6046> 'Modern Motion - Rock Power' metal version who?
16:37:31 <Gustavo6046> Yeah
16:37:41 *** cosmobird_ has quit IRC
16:38:54 <Samu> 1/10 vs 1/5 + 1/5
16:39:02 <Alberth> technically, non-linear can also mean the 10cars cost less, but that happens suspicious few times
16:40:55 <Samu> 1/10 - £24,107/yr
16:41:09 <Gustavo6046> Samu, 1/10 = 0.1 and 1/5 + 1/5 = 0.2 + 0.2 = 0.4
16:41:10 <andythenorth> hmm
16:41:15 <Samu> 1/5 + 1/5 - £19,962/yr
16:41:33 <andythenorth> if this ‘small’, ‘medium’, ‘large’ thing works, some of the ‘large’ wagons could be very large :P
16:41:52 <Alberth> mega large
16:41:55 <Alberth> aka huge
16:42:17 <Alberth> aka insane storage capacity
16:42:31 <Samu> 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 + 1/1 - £54,610/yr
16:42:39 <Gustavo6046> andythenorth, idea: you can have the sprites flexible (both ends are the same, but the middle (with two wheels) is tiled as many times as an user given value V, which is also the size of the wagon.)
16:43:13 <Alberth> Samu: you need more drivers for more trains
16:43:16 <supermop_> should p menu sprites change with time
16:43:59 <Samu> 1/2 + 1/2 + 1/2 + 1/2 + 1/2 - £30,130/yr
16:44:01 <Alberth> supermop_: sounds a bit confusing
16:44:57 <supermop_> like, if a tram comes with a 2cc stripe on 1cc body in 1980, but in 1990 has 1 and 2 cc stripes on white body
16:45:16 <supermop_> does it matter if the p-menu still shows the old 1980 style?
16:45:37 <andythenorth> yes
16:45:58 <andythenorth> if the sprites are deterministic, purchase menu should change
16:46:15 <andythenorth> if they’re very random, then stable purchase menu sprite
16:46:40 <supermop_> current only a couple have any real randomness
16:46:51 <supermop_> most it is a progression of liveries
16:46:51 <Gustavo6046> freenode has more wolves. I've got to do a listing of Wolves using IRC!
16:47:24 <supermop_> and vehicles in preview get special livery
16:47:44 <Samu> 1/3 + 1/3 + 1/4 - £22,222/yr
16:47:51 <Alberth> blinking yellow neon would be nice
16:48:15 <Samu> well so 1/5 + 1/5 is the ideal for running costs
16:48:26 <Samu> i don't really know why
16:48:31 <Samu> some math magic is happening here
16:49:35 <Samu> it gets to a point that adding more wagons than a certain number isn't "worth it"
16:50:12 <Alberth> would transport more, and thus make more money, right?
16:50:27 <Samu> less efficiently
16:50:32 <supermop_> if i can stack sprites in the p menu then that would make things a bit easier
16:50:36 <supermop_> i think i can
16:50:50 <supermop_> why is a long train less efficient
16:51:08 *** Gja has joined #openttd
16:51:17 <Samu> because math
16:51:21 <supermop_> other than for accelleration
16:51:22 <Samu> and i fail at math
16:51:45 <supermop_> samu, i mean, why /should/ a long train be less effiecient
16:51:48 <Alberth> running cost increases faster with longer trains
16:52:00 <supermop_> how does that make the game more fun
16:53:13 <Alberth> for some forms of playing it no doubt is
16:54:56 <Alberth> coop also plays with short trains mostly, afaik, although that is driven by efficiency of the network rather than by cost
16:55:10 <Gustavo6046> 0% reliability means infinite breaking?
16:55:19 <Alberth> no, just a lot
16:55:23 <Gustavo6046> Oh ok
16:55:49 <Alberth> it's quite effective in taking down a network though :p
16:55:54 <Gustavo6046> Yeah.
16:56:01 <supermop_> Alberth: yeah, there is already a push for short trains in terms of signal/junction spacing and 'fun' of seeing more trains zip around
16:56:15 <Gustavo6046> Anyway, I am still trying to find out how to find the closest depot.
16:56:25 <Alberth> in code?
16:56:44 <supermop_> but that is 'balanced' by the larger capacity per dollar of long trains
16:56:52 <Alberth> just run A* from the depots to the train
16:57:03 *** ricus has joined #openttd
16:57:10 <supermop_> why patch the game to make it so there is never a reason to have a long train
16:57:22 <Gustavo6046> Yes
16:57:31 *** debdog has quit IRC
16:57:33 <Gustavo6046> I will run Djikstra instead, ok?
16:57:36 *** cosmobird_ has joined #openttd
16:57:40 <Gustavo6046> I don't know A*
16:57:44 <Alberth> or do dijkstra from the train outwards until you reach a limit or find a depot
16:57:55 <Gustavo6046> As in from a crashed vehicle
16:57:58 <Gustavo6046> oh yes
16:58:00 <Gustavo6046> crashed train.
16:58:05 <Gustavo6046> Buses don't crash, right?
16:58:17 <Alberth> park one on a crossing :p
16:58:35 <Gustavo6046> > CRASH_RV_UFO,
16:58:38 <Gustavo6046> Do vehicles get abducted??
16:58:44 <Alberth> yep
16:58:50 <Gustavo6046> awesome
16:58:55 <supermop_> "ship 1 has crashed.. wrong phase of moon"
16:59:00 <Gustavo6046> lol
16:59:02 <Alberth> not sure how though, I never saw it happen
16:59:06 <andythenorth> tide is low
16:59:08 <Gustavo6046> Me neither
16:59:10 <andythenorth> ship sank
16:59:16 <Gustavo6046> ^
16:59:26 <Samu> the reason to have a long train is because it's still cheaper than 2 trains, in the very early part of the game at least
16:59:29 <supermop_> andythenorth: isn't run aground the opposite of sinking
16:59:44 <Samu> single line
16:59:44 <supermop_> at least until the tide comes back
16:59:44 <andythenorth> not if you hole it, and the tide comes back in
16:59:51 * andythenorth has seen it done
17:00:20 <Gustavo6046> lol
17:00:28 <supermop_> "Ship 2 has crashed on the partially submerged wreckage of ship 1"
17:00:42 <Gustavo6046> lol
17:01:07 <Gustavo6046> "Meteor has crashed: The fat Earth is in the way!"
17:01:39 <supermop_> if you flood a track, do trains on it crash or just disappear?
17:01:50 <supermop_> "Train 1 has sunk"
17:02:02 <Gustavo6046> I think they crash
17:02:09 <Gustavo6046> the water is such a heavy solid
17:02:22 <supermop_> never tried it
17:02:37 *** cosmobird has quit IRC
17:02:54 *** debdog has joined #openttd
17:03:08 *** cosmobird has joined #openttd
17:03:26 <Samu> for 2 trains, it's needed two lines, costs are definitely much higher, however... this is the goal anyway, what's confusing me is that longer trains can at times have running costs higher than 2 shorter trains. The question still stands :(
17:05:32 <andythenorth> they crash
17:05:34 * andythenorth tried it
17:06:18 <supermop_> can we patch that
17:06:23 <supermop_> so they sink instead
17:06:24 <andythenorth> Floods! At least 2 presumed dead after significant flooding!
17:06:39 * andythenorth surprised that message exists
17:06:49 <andythenorth> given that I had to use the canal hack to build trains on water
17:06:50 <supermop_> that is the real message?
17:07:06 <Samu> i need a math expert
17:07:14 <supermop_> CS was a devious soul who loved to sink trains i guess
17:08:18 <andythenorth> unless canals were retconned into TTD...
17:08:22 <Alberth> andy, make some land at height 0 with a dike around it
17:08:24 <andythenorth> …I suspect we added that one
17:08:35 <Alberth> build train, then lower thedike
17:08:37 <Gustavo6046> andythenorth, you can also dig a valley
17:08:40 <Gustavo6046> put a train on a loop inside
17:08:41 <andythenorth> so you can
17:08:46 * andythenorth never does that
17:08:47 <Gustavo6046> and then connect the valley to a nearby body of water
17:08:58 *** cosmobird_ has quit IRC
17:09:06 <Gustavo6046> RIP
17:09:51 <Gustavo6046> Put water in an airport and crash everyone there
17:10:00 <Gustavo6046> planes forever stuck or dead
17:10:35 <supermop_> andythenorth: i did it in tto
17:10:56 <supermop_> don't remember the flood msg
17:11:05 *** Flygon has quit IRC
17:13:21 *** cosmobird has quit IRC
17:14:34 <Gustavo6046> Why did I associate the SimCity 2000 theme song with OpenTTD?
17:15:49 <supermop_> idk but the tto themesong is awesome
17:16:43 *** TheMask96 has quit IRC
17:16:53 <Gustavo6046> My favorite songs in OpenTTD are both Modern Motion: they're Green Hill and Rock Power
17:16:54 <Gustavo6046> .
17:17:03 *** juzza1 has joined #openttd
17:17:54 *** cosmobird has joined #openttd
17:17:56 *** TheMask96 has joined #openttd
17:17:56 *** Biolunar has quit IRC
17:19:12 *** cosmobird_ has joined #openttd
17:24:14 *** cosmobird__ has joined #openttd
17:26:14 *** cosmobird has quit IRC
17:30:24 *** cosmobird_ has quit IRC
17:31:55 *** Tirili has joined #openttd
17:43:38 *** cosmobird__ has quit IRC
17:46:32 <supermop_> ugh
17:46:53 *** Cubey has joined #openttd
17:47:04 <supermop_> i dont understand why every sprite i saved from this computer yesterday and today now has the wrong pallet
17:47:21 <supermop_> it looks correct, it says it has 256 colors
17:47:43 <andythenorth> you can use photoshop automation to batch force a palette
17:48:27 <supermop_> but nmlc is telling me "invalid palatte: invalid palette, does not contain 256 entries
17:49:05 <supermop_> andythenorth: i am worried somehow my ttd palette on this PS got messed up,
17:49:33 <supermop_> because i just re-exported all of these this morning to try to correct
17:49:45 <andythenorth> how are you exporting?
17:49:54 <andythenorth> is it dropping unused colours?
17:49:55 <supermop_> "save for web"
17:49:58 <supermop_> and slices
17:50:11 <andythenorth> are the slice settings correct?
17:50:18 <supermop_> set to 256, not auto
17:50:20 <andythenorth> each slice can have its own setting...
17:50:35 <supermop_> gahhhhhhhh
17:50:37 <supermop_> shit
17:50:38 <supermop_> ok
17:50:41 <supermop_> thanks
17:50:52 <andythenorth> I don’t bother with slices anymore
17:50:56 <andythenorth> I used to, but too much faff
17:51:11 <andythenorth> don’t even use layers anymore, just draw straight into pngs
17:51:17 <supermop_> apparently slice 1 was set to something else
17:51:27 <supermop_> the other 3 were fine
17:52:37 <andythenorth> so I set out to reduce from 6 generations to 5, and from 2 variants to 1
17:52:47 <andythenorth> so how do I now have 6 generations, and 3 variants? :P
17:52:47 <Gustavo6046> Ok guys
17:53:03 <Alberth> saving 50% of the pixels, eh?
17:53:35 <Alberth> not quite working :p
17:53:39 <Gustavo6046> So I did a basic Dijkstra to find the closest depot to a road tile: https://hastebin.com/herebenohe.nut
17:53:40 <andythenorth> the intention was 50% reduction yes :P
17:53:48 <Gustavo6046> But I forgot I was doing it for trains D:
17:54:05 <andythenorth> fortunately Alberth $someone added ‘hide train'
17:54:09 <andythenorth> in the buy menu
17:54:13 <supermop_> ok only 44 pngs to fix
17:54:24 <Alberth> haha, andy :)
17:55:19 <andythenorth> supermop_: batch :P
17:55:21 <Alberth> Gustavo6046: convert to road trains?
17:55:35 *** cosmobird has joined #openttd
17:56:02 <Gustavo6046> Heh
17:56:12 <Gustavo6046> I think this is better https://hastebin.com/ekuwitoder.nut
17:56:43 <Gustavo6046> let me just convert to spaces
17:56:53 <Gustavo6046> er
17:57:04 <Alberth> blank page
17:57:10 <Gustavo6046> https://hastebin.com/lepahugulo.nut
17:57:18 <Alberth> probably too much javascript
17:57:22 <Gustavo6046> Blank?
17:57:27 <Gustavo6046> https://hastebin.com/raw/lepahugulo
17:57:31 <Gustavo6046> ^ raw
17:57:41 <Alberth> oh, lepa* thing works
17:57:48 <Gustavo6046> other than a pre tag
18:00:20 *** cosmobird_ has joined #openttd
18:01:05 *** Gja has quit IRC
18:01:37 <Alberth> no idea what I am reading, but I'll take your word for it that it's dijkstra
18:01:50 <Gustavo6046> It's a part of a Squirrel game script
18:02:06 <Alberth> yep .nut gave that away already :)
18:02:21 <Gustavo6046> Okay.
18:04:46 <Alberth> oh, local functions, ok
18:04:48 <supermop_> this grf takes a long time to compile
18:04:54 <supermop_> few thousand pngs
18:04:57 <Alberth> have a coffee
18:05:17 <supermop_> i can use the compile time to do real work that i am supposed to be doing
18:05:29 <andythenorth> Horse is 1 minute compile
18:05:31 <andythenorth> super painful
18:05:34 <Alberth> sounds like a good option too
18:06:05 <Samu> supermop_: https://paste.openttdcoop.org/pvox2yw8f
18:06:11 <Alberth> so that's the real reason for saving pixels, eh?
18:06:22 <andythenorth> it was the main driver for ‘delete’ yes
18:06:26 *** cosmobird has quit IRC
18:07:00 <supermop_> can't really thoroughly test grf at work though
18:07:24 <Gustavo6046> ok
18:07:25 <Gustavo6046> https://paste.openttdcoop.org/pkitscrkv
18:07:34 <Gustavo6046> ported from hastyebin
18:07:42 <Gustavo6046> "hast yer bin!"
18:07:45 <Samu> so, up to a train of with 7 wagons, it's always more efficient to have 1 train
18:07:58 <Samu> with 8 wagons, that changes
18:08:06 <Samu> it's better to have 2 trains
18:08:07 <supermop_> ok
18:08:19 *** ToffeeYogurtPots has quit IRC
18:08:44 <supermop_> 7 original wagons pls locomotive is only 4 tiles
18:08:50 <supermop_> not really 'long'
18:09:05 <supermop_> but if that is the style you want to play with, go nuts
18:09:32 <Samu> i didn't finish that, it would continue up to 13
18:09:41 <Samu> 7 tiles
18:10:08 <supermop_> i feel like a 4 tile long train is pretty short to penalize as too long
18:10:56 <supermop_> i wonder if i should do mop generic train vehicles next
18:11:08 <V453000> my ass is grass
18:11:09 <Samu> ok, i will take a look at the formula
18:11:15 <Samu> wondering where it fails
18:11:31 <supermop_> Grass Ass Train Renewal Set
18:11:32 <Samu> maybe try another divisor value
18:11:44 <Samu> the default is 7
18:11:47 <V453000> GATRS
18:11:48 <V453000> n
18:11:51 <Samu> maybe there's a correlation
18:11:51 <V453000> doesn't work supermop
18:12:02 <supermop_> GAToRS
18:12:16 <Alberth> grats
18:12:17 <V453000> must be something like BEST_TRAIN_SET_4D_64BPP_MAX_ZOOM_BUY_NOW
18:12:31 <supermop_> Train Operations
18:12:45 <Alberth> train maximalis
18:12:55 <supermop_> Trainissimo
18:13:01 <V453000> gay
18:13:09 <Alberth> train omg
18:14:06 <Alberth> but your suggestion could work
18:14:31 <V453000> I already have a name for my set sorry :P
18:15:18 <V453000> just felt like sharing the status of my mental state which may or may not be comparable to vegetal anus
18:15:31 <Alberth> with fewer underscores, I bet :p
18:15:39 <V453000> yeah
18:15:52 <supermop_> grass_ass.exe
18:15:52 <V453000> 4 letter self-recursive acronyms 4_LYFE
18:16:37 <Alberth> hmm, my notion of letter doesn't work for that
18:17:35 <supermop_> lunch time
18:18:22 <Alberth> good way to spend compile time
18:19:04 *** cosmobird has joined #openttd
18:19:13 *** Gja has joined #openttd
18:19:36 <Gustavo6046> ATMunn, you on bro?
18:19:58 <Gustavo6046> seems not.
18:20:43 *** cosmobird__ has joined #openttd
18:21:11 *** ToffeeYogurtPots has joined #openttd
18:21:24 <V453000> compile time my ass, I'm rendering for the last 18 hours ._. 8 more hours to go
18:21:32 <V453000> & then again =D
18:22:54 <Gustavo6046> lol
18:23:02 <Gustavo6046> I feel bad for you guys
18:23:56 <V453000> well the bright side is that I don't give a single unit of fecal matter, since I have many things to fix before next render batch :D
18:24:45 <Alberth> conisdered buying a full height 42" rack and fill it with computers? :p
18:24:57 <V453000> nah
18:24:58 *** ToffeeYogurtPots has quit IRC
18:25:07 <V453000> it's not that common to have these big tasks
18:25:20 <V453000> I could split it to multiple computers if I really wanted but eh
18:25:23 *** cosmobird_ has quit IRC
18:25:45 <V453000> it's one of the things which I haven't got solved yet in Blender, automatic multi-machine rendering
18:25:45 <Alberth> it'd be faster than than you can prepare for the next round :)
18:25:48 <andythenorth> you need a patreon so you can pay for AWS servers
18:25:53 <V453000> I can give each computer tasks manually but I can't split it automatically yet
18:25:53 <andythenorth> think of the automation you could do
18:26:20 *** ToffeeYogurtPots has joined #openttd
18:26:21 <V453000> the amount of shit that would be necessary for that currently isn't exactly easy
18:26:51 <Gustavo6046> Now I need to find out all road tiles of a town with at least 1 empty orthogonal neighbors.
18:26:55 <V453000> so since most tasks don't take that long (1080Ti is making sure most of them are pretty fast), it's not really worth making the whole thing more complicated
18:26:58 <Gustavo6046> s/neighbors/neighbor
18:27:09 *** ToffeeYogurtPots has quit IRC
18:27:20 *** ToffeeYogurtPots has joined #openttd
18:27:22 *** cosmobird has quit IRC
18:27:48 <Gustavo6046> To make matters worse, I just can't even find the starting point list of tiles in a town!
18:27:54 <Gustavo6046> Unless if...
18:28:16 <Gustavo6046> if I iterate from the seed tile until the boundaries. Neat!
18:28:33 <Alberth> sounds like the way to go
18:29:52 <V453000> I knew you'd figure it out
18:29:53 <Gustavo6046> Thanks.
18:29:57 <Gustavo6046> :)
18:31:38 *** cosmobird__ has quit IRC
18:34:36 <Alberth> might fail for town build at the slope of a mountain
18:34:45 <Alberth> *built
18:36:21 <ATMunn> Gustavo6046: i am now :D
18:36:27 <Gustavo6046> Hey :D
18:36:57 <ATMunn> quick tip: i use simple_away in znc, so if you /whois me and im away then i probably am not online
18:37:18 <supermop_> patreon seems pretty fair for newgrf making
18:38:05 <supermop_> although i guess for recurring payments you'd start to feel really beholden to make more newgrfs and support old ones forever
18:39:00 <supermop_> if you have a few people paying you are in an odd space where you might not bring in enough to enable you to really focus on making lots of new content, but people are expecting it
18:39:22 <supermop_> maybe you should just sell NUTS t shirts, V453000
18:39:36 <supermop_> someone likes nuts, they can buy a shirt
18:39:55 <Gustavo6046> Guys
18:39:59 <Gustavo6046> https://paste.openttdcoop.org/peqfcdhqk
18:40:02 <Gustavo6046> like this?
18:40:02 <V453000> wot :D
18:42:14 <supermop_> i mean depending on the shirt, i might buy out of my love of mollusks regardless of newgrf
18:43:31 <V453000> I think trying to monetize something you do in your free time is really dangerous
18:43:49 <V453000> because now if I want to stop making BRIX, I just do
18:43:51 *** debdog has quit IRC
18:43:58 *** debdog has joined #openttd
18:44:08 <V453000> having to force myself to do this madness would be totally different level of insanity, and would probably mean quality decrease
18:45:10 <Gustavo6046> V45Σ000: sounds bad
18:45:31 <V453000> exactly
18:45:48 <andythenorth> I don’t want customers
18:45:53 <andythenorth> so no attempt to monetise
18:45:57 <V453000> yeah customer is the biggest enemy
18:46:14 <V453000> also I would probably have to make something realistic to get wide enough audience
18:46:24 <andythenorth> if I was 21 and short of money…maybe different
18:47:01 *** Tirili has quit IRC
18:47:14 <Alberth> even then, one should be able to explore things and fail
18:47:32 <supermop_> that's the beauty of a t shirt
18:47:42 <supermop_> you only have customers of the shirt
18:48:00 <V453000> for me the ultimate excuse for myself why to dump hours into openttd stuff is that it allows me to just go wild on experimenting and trying to build a different system, and try to achieve different results than at work
18:48:21 <supermop_> andythenorth: what about if you are 33 and short of money
18:48:23 <V453000> it's super common that for example I recycle scripts for BRIX at work, or at least pieces of them
18:48:31 <andythenorth> supermop_: maybe :P
18:48:37 <andythenorth> any age and short of money
18:48:45 *** Progman has joined #openttd
18:48:48 *** Tirili has joined #openttd
18:48:50 <V453000> moral of the story: andythenorth is a rich bastard
18:48:56 <V453000> there we go
18:49:07 <supermop_> though im more likely to monetize shapeways stuff or similar
18:49:25 <supermop_> physical item with no ongoing commitment
18:49:28 <andythenorth> on any of those things where you put your salary in and compare it with global salary
18:49:32 <andythenorth> I am a rich bastard
18:49:33 <supermop_> unless it kills someone i guess
18:49:36 <andythenorth> and so are you V453000 :P
18:49:48 <V453000> dam :P
18:49:52 <supermop_> what about where i compare salary to wife's salary
18:49:57 <supermop_> then i am poor
18:50:03 <supermop_> :)
18:50:14 <andythenorth> it’s an interesting place being in the top 5% or 10% (varies by year)
18:50:28 <andythenorth> and then seeing that the 1% are anything up to 500x richer
18:50:41 <V453000> haha
18:51:10 <supermop_> in newyork, being in the 1% (which we are not) nationally, puts you barely at the middle
18:51:21 <andythenorth> it’s a power law probably :P
18:51:25 <V453000> well, they can't buy a newgrf even if they are 1000x richer :P
18:51:38 <supermop_> 1% in US is roughly over 250,000USD a year
18:51:56 <andythenorth> something like https://i.ytimg.com/vi/zjQm83F0MhQ/maxresdefault.jpg
18:51:59 <Gustavo6046> https://www.youtube.com/watch?v=JyBp-MthaRE
18:52:06 <andythenorth> 10% have 90%
18:52:10 <andythenorth> long tail
18:52:11 <V453000> supermop_: that would be like 0.1% in czehc republic :)
18:52:37 <supermop_> in NYC, 'nice' apartments are priced such that you really should be earning around $10M a year to afford them
18:52:52 <V453000> that's pretty fucked up amount
18:53:09 <supermop_> and the remarkably nice places cost between 25-100M to buy
18:53:27 <supermop_> some pretty nice places are 10-20K a month
18:53:48 <V453000> well all those prices seem just from a different universe to me
18:53:54 *** ToffeeYogurtPots has quit IRC
18:54:04 <supermop_> our apartment is a bit of a stretch for us at 2700 per month
18:54:31 <andythenorth> wow
18:54:37 <V453000> yeah just holy shit
18:54:37 <andythenorth> our mortgage is less than that
18:54:44 <andythenorth> substantially less, like 60% of that
18:54:56 <andythenorth> 3.5 bedroom house, 2.5 floors
18:55:03 <supermop_> but basically nothing exists in manhattan under 2000 anymore (rent on my first east village apartment in a great location)
18:55:29 <supermop_> andythenorth: this is for 500 square feet, no light, 1.5 bedrooms in chinatown
18:55:32 <V453000> our mortgage is about 600eur per month for a super nice large flat at the edge of prague
18:55:35 <Gustavo6046> Isn't doing game scripts for OpenTTD in Squirrel for pathfinding between towns a very small subset of programming?
18:55:47 <supermop_> same apartmen in nolita or east village would now be over 4000
18:55:55 <V453000> well, manhattan :)
18:56:12 <supermop_> V453000: most of brooklyn is the same now
18:56:17 *** glx has joined #openttd
18:56:17 *** ChanServ sets mode: +v glx
18:56:21 <supermop_> as is the close parts of queens
18:56:25 <andythenorth> so in conclusion V453000, supermop would be a rich bastard
18:56:31 <andythenorth> but lives in NYC so has no spare cash
18:56:38 <V453000> :D yes basically
18:56:46 <supermop_> yet i have 200 usd in my bank account right now
18:57:10 <andythenorth> NYC :P
18:57:13 <supermop_> and i owe wife 700 at the moment
18:57:17 <andythenorth> wealth is relative to local costs
18:57:28 <V453000> well if he lived under a bridge for 2 months he could have more than both of us combined? :P
18:57:44 <V453000> think of the possibilities!
18:58:39 <supermop_> andythenorth: problem in america is, leave the expensive city, generally you leave the decent salary too
18:59:01 <andythenorth> such market economy
18:59:04 <supermop_> even if you work in fracking and go out to middle of nowhere north dakota,
18:59:23 <supermop_> a trailer in baken formation town will also be over 4000 a month
18:59:59 <V453000> I guess that's everywhere the same :P
19:00:11 <V453000> in Prague everything is also more expensive
19:00:18 <V453000> compared to the 10 times smaller city I lived in
19:00:51 <V453000> I was renting my flat for 400 usd a month there, just for comparison :P
19:01:06 *** gelignite has joined #openttd
19:02:21 <supermop_> V453000: tokyo would be much much cheaper for me to live in
19:02:36 <supermop_> salary would be like 80% but rent maybe 55%
19:02:36 <V453000> yeah also kind of on the opposite side of the shitball :D
19:03:17 *** ToffeeYogurtPots has joined #openttd
19:04:51 <supermop_> at least i dont live in SF or silicon valley
19:05:03 <supermop_> i would literally be living out of a van out there
19:05:17 *** Breckett has joined #openttd
19:05:23 <supermop_> although there are developers that make like 150k that live in their vans there
19:05:55 <Alberth> work 16/24, and sleep for the remaining 8 hours
19:07:00 <supermop_> work 16, drive van to coast to surf the other 8
19:07:16 <supermop_> time shifts to coincide with tides/swells
19:07:47 *** andythenorth has quit IRC
19:07:52 <V453000> if I didn't have a family I would probably sleep at the office
19:07:58 <V453000> would give no shits
19:08:01 *** Tirili has quit IRC
19:08:08 <V453000> not because more $, but because why bother
19:08:12 <Gustavo6046> Did you mean... shifts? (jk)
19:08:16 <Gustavo6046> more like
19:08:25 <Gustavo6046> Did you mean... shifts?
19:08:27 <Gustavo6046> lol
19:08:31 <V453000> wot m8
19:08:31 <supermop_> really i think oz is the only place i've been with good balance of pay, costs, quality of life
19:08:39 <supermop_> still not that cheap but
19:08:56 <supermop_> regular jobs pay well still there
19:09:14 <supermop_> welder or developer can both live in same area
19:10:45 *** Wormnest has joined #openttd
19:16:48 <supermop_> ok my p-menu sprites are way off
19:17:03 <supermop_> though i did just guess at the offsets
19:17:13 <Samu> supermop_: the divisor has influence, i tried to double the value of it, instead of 7, to 14
19:17:54 <Samu> up to size 8, it's still more efficient to have 1 train rather than 2
19:18:32 <Samu> i wonder about trains of size 13 now
19:19:07 <Samu> if the divisor is directly related to the efficience curve
19:19:57 <Samu> 1/4 + 1/4 - £13,560/yr
19:20:05 <Samu> 1/8 - £11,300/yr
19:23:22 *** HerzogDeXtEr has joined #openttd
19:30:17 *** ToffeeYogurtPots has quit IRC
19:30:44 *** ToffeeYogurtPots has joined #openttd
19:34:30 *** ToffeeYogurtPots has joined #openttd
19:37:42 *** ToffeeYogurtPots has quit IRC
19:38:11 *** ToffeeYogurtPots has joined #openttd
19:39:13 *** Breckett has quit IRC
19:45:13 *** Alberth has left #openttd
19:47:09 *** cute[m] has quit IRC
19:47:19 *** UncleCJ has quit IRC
19:47:41 *** swimstar[m] has quit IRC
19:51:52 *** andythenorth has joined #openttd
19:52:12 <andythenorth> I considered buying a fleet of vans instead of moving office
19:52:16 *** ToffeeYogurtPots has quit IRC
19:52:38 *** ToffeeYogurtPots has joined #openttd
19:53:04 <andythenorth> supermop: getting evicted, should I move office in here? http://l7.alamy.com/zooms/fb5563cd45a24ad699e826c998251ad2/the-former-bristol-and-exeter-railway-station-cxcfn1.jpg
19:53:37 <supermop_> the whole thing is to let?
19:53:48 <supermop_> also how'd you get evicted?
19:53:54 <andythenorth> new landlord
19:54:02 <andythenorth> 3 month notice on the lease
19:54:22 <andythenorth> interiors https://i0.wp.com/www.bristoltemplequarter.com/wp-content/uploads/2017/01/Bristol-and-Exeter-montage.jpg?ssl=1
19:54:25 <andythenorth> pretty dark in winter
19:54:36 <andythenorth> those photos are…adjusted imho
19:56:50 *** frosch123 has joined #openttd
19:59:13 <supermop_> i can't fit all trucks on my monitor in buy menu
19:59:35 <supermop_> needs 7 full height columns
20:05:29 <andythenorth> someone try horse
20:05:34 <andythenorth> it might be awful
20:05:47 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/
20:06:00 <andythenorth> also translations
20:06:17 <andythenorth> “Small Box Car”, “Medium Box Car”, “Large Box Car"
20:06:28 <andythenorth> can I substring those safely, so that “Box Car” isn’t repeated?
20:06:40 <andythenorth> I’m not sure about order of size modifier in other languages
20:06:58 <andythenorth> or it might be one compound word in something like German
20:11:10 <frosch123> i don't think it is worth the trouble
20:11:27 <frosch123> you cannot resuse the same "small" for other wagons
20:11:57 <frosch123> while the noun is usually not affected by the adjective, the adjective is affected by the noun in languages with genders and cases
20:13:24 <Wolf01> Quak
20:15:36 <Gustavo6046> ok
20:15:38 <Gustavo6046> time to test my AI guys
20:15:39 <Gustavo6046> https://paste.openttdcoop.org/pxgw20pmb
20:15:41 <Gustavo6046> wish me luck
20:16:00 <andythenorth> frosch123: thanks
20:16:19 <andythenorth> I wrote them out so far as 3 repetitive strings per wagon type
20:16:36 <andythenorth> my experience of i18n etc is that compound (concatenated) strings are problematic
20:18:36 <andythenorth> good luck Gustavo6046 :P
20:19:16 <Gustavo6046> Thanks :)
20:19:25 <supermop_> 294 trucks
20:19:35 <Gustavo6046> lol
20:19:43 <Gustavo6046> inb4 AI makes a TON of trucks
20:23:21 <Gustavo6046> I forgot to define linkCities >_>
20:23:22 <Gustavo6046> lmao
20:23:23 <supermop_> andythenorth: this is why we need to be able to build trucks and trailers separately: https://imgur.com/a/d3Spi https://imgur.com/a/4CT79 https://imgur.com/a/lw8yJ
20:25:59 *** ToBeFree has joined #openttd
20:27:01 <supermop_> this doesn't even include the trams
20:27:37 <andythenorth> supermop_: is that all one grf? :)
20:27:45 <supermop_> of course
20:28:21 <supermop_> x types of truck * y generations of truck * z types of power
20:29:16 <andythenorth> how come hog is so much smaller :)
20:29:23 <supermop_> *w lengths of truck
20:29:24 <andythenorth> I thought I’d over-provided trucks :P
20:29:39 <supermop_> hog has no electric or bi mode trucks
20:29:58 <supermop_> hog also doesn't do rigid/semi/road train
20:30:09 <andythenorth> nope :)
20:30:25 <andythenorth> supermop_: check new Horse :P
20:30:28 <andythenorth> many many wagons
20:30:31 <supermop_> link
20:30:46 <Gustavo6046> Hydrogen buses from 2025 onwards that increase speed, reliability and ratings, but are rather costly!
20:31:29 <andythenorth> supermop_: about 150 wagons :P
20:31:52 <supermop_> if i could just have 8 cab/tractors, and say 18 trailers, i could provide even more with only 26 items in the purchase list instead of 294
20:32:43 *** roidal has quit IRC
20:33:06 <supermop_> Gustavo6046: the 4th generation diesels have a callback whereby if you buy them late enough, they do not have visible exhaust pipes nor emit smoke
20:33:25 <supermop_> andythenorth: link?
20:33:30 <supermop_> oh i see it
20:34:48 <andythenorth> supermop_: do they have a limited range because they’ve run out of AdBlue?
20:35:05 <V453000> holy shit supermop_ :)
20:35:38 <Gustavo6046> ooh
20:36:19 <supermop_> andythenorth: i think mczapie tried once to implement some callback in his set where trucks have 100% reliability for a certain range then drop to like 0
20:36:25 <supermop_> to simulate fuel
20:36:35 <andythenorth> also try horse around 2030
20:36:45 <supermop_> so they need to go to depot to 'refuel'
20:36:50 <andythenorth> it’s designed to only make sense with ‘vehicles expire’ on
20:37:28 <supermop_> one sec photos just came in that i need to PS and put on our website before a press package goes out
20:37:50 <andythenorth> sure
20:43:00 <Gustavo6046> If this doesn't compile...
20:43:00 <Gustavo6046> https://paste.openttdcoop.org/pzemvakgf
20:43:09 <Gustavo6046> I don't want to know about the 654 line main!
20:43:37 *** UncleCJ has joined #openttd
20:45:03 <Gustavo6046> Or did I have to reopen the game..?
20:45:09 <Gustavo6046> Let's see
20:45:54 <Gustavo6046> oh.
20:46:28 <Gustavo6046> oh nv
20:46:29 <Gustavo6046> m
20:46:34 <Gustavo6046> Thanks
20:56:58 *** Gustavo6046 has quit IRC
21:19:22 *** Gustavo6046 has joined #openttd
21:23:49 <andythenorth> so
21:24:12 <andythenorth> is it ‘small’ = 4/8, ‘medium’ = 6/8 and ‘large’ = 8/8?
21:24:15 <andythenorth> or is it
21:24:50 <andythenorth> ‘small’ = always smallest version, ‘medium’ is the middle if there are 3 variants, ‘large’ is always the larges
21:25:10 <andythenorth> sometimes there is 1 length of wagon, sometimes there are 2, sometimes there are 3
21:37:14 <Eddi|zuHause> small is the smallest and large is the largest
21:40:49 <andythenorth> and if there’s only one?
21:40:52 <andythenorth> drop the size modifier?
21:43:09 *** cute[m] has joined #openttd
21:43:42 <Samu> supermop_: https://paste.openttdcoop.org/pthoahebo
21:43:57 <Samu> this is with a different divisor value
21:44:26 <Samu> up to size 10
21:44:34 <Samu> it's better to have 1 train
21:47:19 <Gustavo6046> Why does my AI do nothing? Not even a log??
21:50:41 <Gustavo6046> oh lmao
21:50:42 <Gustavo6046> I paused
21:50:50 <Gustavo6046> -_-
21:52:32 <Samu> there are 2 supermops
21:52:41 <supermop_> usually are
21:52:53 <ST2> Samu: more tabaco man ^^
21:53:10 <supermop_> unless computer at home is asleep
21:53:21 <supermop_> which... seems like it should be?
21:57:05 <Gustavo6046> supermop_, does rand even exist? I've tried rand() and math.rand() and Math.rand()!
21:58:37 <Samu> what does feel better? efficient up to 7/13 or 10/13?
21:59:21 <Gustavo6046> Samu, whichever has the largest efficiency:cost ratio.
21:59:27 <Gustavo6046> (To the left side ;))
21:59:34 <supermop_> Gustavo6046: i have no ide what you are talking about
21:59:45 <Gustavo6046> The rand() function in Squirrel, sorry
21:59:49 <Gustavo6046> I can't access it
21:59:52 <Gustavo6046> "No such index"
21:59:55 <Gustavo6046> Even if I prefix with ::
22:00:49 <Samu> i might adjust the formula to divisor * 2 instead if 10/13 feels better, costs will also decrease overall
22:02:17 <Samu> supermop_: ?
22:02:29 <supermop_> idk
22:02:49 <frosch123> Gustavo6046: http://noai.openttd.org/api/trunk/classAIBase.html
22:02:52 <ST2> Gustavo6046: I got it with random_var = rand() % 4;
22:02:59 <ST2> if about OpenTTD, check ../core/random_func.hpp
22:03:00 <supermop_> my opinion is that costs should increment per wagon independent of loco type or train length
22:03:12 <Gustavo6046> Thanks
22:03:15 <ST2> or something like that
22:03:43 <supermop_> but if you enjoy a play style with a different logic behind the costs, then you should optimize it for what is most fun for you
22:05:03 <Samu> hmm like how, supermop
22:05:52 <Samu> 1 wagon £100 per wagon , 2 wagons £200 per wagon, making it £400, like that?
22:07:24 <Samu> :(
22:08:09 <Gustavo6046> back
22:08:10 <Gustavo6046> Thank you!
22:08:56 *** sim-al2 has joined #openttd
22:09:04 <supermop_> no, i mean, my style would be that every wagon costs 100, no matter what
22:09:29 <supermop_> but if you want a different style, base it on what is most fun for you
22:09:29 *** frosch123 has quit IRC
22:10:41 <Samu> ah, i see, well i had a similar approach with v3 formula, cost per wagon was a fixed value, but it was still based on loco
22:11:05 <Samu> it felt... easy
22:12:22 <andythenorth> so how do I get a 4th generation of these? :) http://dev.openttdcoop.org/attachments/download/8697/horsey_tank_attack.png
22:12:32 <andythenorth> can’t use contrasting vertical stripes
22:12:34 <andythenorth> :P
22:15:33 <V453000> looks awesome, but I must say they are kind of too similar imo
22:15:45 <V453000> 4th gen = moar shiny? :P
22:15:50 <V453000> more white?
22:22:13 <andythenorth> dunno
22:22:21 <supermop_> newer = less greeble
22:22:35 <andythenorth> 50% company colour?
22:22:38 <Eddi|zuHause> you need to make the old generations look actually old...
22:22:48 <supermop_> what eddi said
22:23:02 <supermop_> cc is also good way to look newer
22:23:12 <andythenorth> when 3 of the generations are 1960, 1990 and 2020 that’s hard
22:23:20 <andythenorth> RL train wagons look same for last 50 years
22:23:32 <V453000> :D
22:23:36 <V453000> is why fuck RL :P
22:23:45 <andythenorth> I’m still 50:50 on going to 2020
22:23:50 <Eddi|zuHause> i don't think that is actually true
22:23:59 <Eddi|zuHause> trains changed a lot from 1960 to 1990
22:24:01 <andythenorth> it causes real problems making gen 5 and 6 look different
22:24:30 <Eddi|zuHause> and for 2020 you can make your creativity run wild
22:25:07 <supermop_> animated OLED advert boards on the sides of tankers
22:25:07 <andythenorth> I prefer the creativity of synthesising 10 RL examples into chibi game art :P
22:25:44 <andythenorth> inventing ‘anything you like’ lacks any constraint
22:26:01 <andythenorth> it’s not a creative problem, it’s just randomised expression
22:27:16 <Eddi|zuHause> your problem is that every decade had unique design elements, but you're not using any of them...
22:27:38 <andythenorth> 2020 http://www.revolutiontrains.com/wp-content/uploads/2015/03/DSCN2262.jpg
22:27:43 <andythenorth> 1960 http://www.anticsonline.co.uk/l.aspx?k=10752
22:27:54 <andythenorth> what’s different? o_O
22:28:01 <andythenorth> 97% identical
22:28:46 <V453000> well at least one is shiny :P
22:28:52 <V453000> gives modern feel, is enough
22:29:00 <Eddi|zuHause> nothing says "greener freight" more than diesel fuel?
22:29:20 <andythenorth> it is true
22:29:32 <Eddi|zuHause> also, that second image doesn't load
22:30:13 <supermop_> andythenorth: the difference is in graphic design in some degree
22:30:57 <supermop_> my 60s ish and 90s ish box truck trailers are the same shape, but with different design of 2cc stripe
22:31:21 <andythenorth> 1990 image http://paulbartlett.zenfolio.com/img/s1/v19/p601714485-3.jpg
22:32:17 <andythenorth> Eddi|zuHause: alternate 1960 http://paulbartlett.zenfolio.com/img/s12/v187/p1027026808-3.jpg
22:32:19 <andythenorth> same style
22:32:19 <Eddi|zuHause> well, those look all completely different
22:33:00 <andythenorth> the salient differences being…?
22:33:19 <Eddi|zuHause> the painting style...
22:33:48 <andythenorth> but in the gestalt?
22:33:55 <andythenorth> same silhouette
22:34:43 <andythenorth> shinier…and high contrast vertical lines :P http://pnemickey.prestonstation.org.uk/gallery/albums/MikesFirstGallery/13dec2010/vtg-wagon.jpg
22:34:45 <Gustavo6046> Why don't arrays have a filter index? :/
22:34:50 <andythenorth> V453000: ^^
22:35:06 <Gustavo6046> nv
22:35:06 <Gustavo6046> m
22:35:10 <Gustavo6046> Nevermind.
22:35:17 <V453000> shiny as fuck
22:35:19 <V453000> good
22:35:39 <V453000> just paint something with some high brigtness spots and you win
22:36:12 <andythenorth> not sure
22:36:38 <V453000> what are you sure about? :)
22:36:40 <V453000> :P
22:37:33 <andythenorth> frosch couldn’t tell hopper and dump cars apart http://dev.openttdcoop.org/attachments/download/8699/horse_stuff.png
22:37:41 <andythenorth> which was useful feedback
22:37:49 <andythenorth> not sure shiny spots on same silhouette will be enough
22:38:44 <V453000> some of them are quite similar yeah
22:39:20 <andythenorth> I can fix those
22:39:29 <V453000> the second medium hopper car is very similar to dumps, basically because of vertical lines and seemingly square silhouette
22:39:32 <andythenorth> more slopey, more grey on hoppers
22:39:41 <andythenorth> use CC inside dump cars, like original TTD sprite
22:39:50 <andythenorth> basically, original TTD sprite, but new
22:40:04 <V453000> maybe make the dump cars have the top 1px margin grayscale?
22:40:17 <andythenorth> nah, they’re like the ore cars in original
22:40:29 <andythenorth> somehow mission has changed to ‘remake original wagons, but refittable’
22:40:31 *** smoke_fumus has joined #openttd
22:40:35 <andythenorth> dunno how that happened :P
22:40:51 <V453000> that's fine but changing this doesn't change that
22:41:04 <V453000> the style of the vertical lines is kept, top line won't break that
22:41:19 <andythenorth> adding grey will just confuse with hoppers no?
22:41:23 <V453000> I think it would help the difference between the wagons, top being CC vs bottom being CC
22:41:34 <V453000> top is bright, bottom not
22:41:42 <andythenorth> I think some people only see colour, not where it is
22:41:50 <andythenorth> dunno can try
22:42:07 <V453000> point is fair though
22:42:07 <andythenorth> anyway, tank wagons are bigger problem
22:42:23 <andythenorth> if I can’t get gen 6 tank wagon, then I’m scrapping all gen 6 in horse
22:42:34 <V453000> maybe remove vertical lines from hoppers
22:42:35 <andythenorth> saves drawing like 36 wagons and 6 engines
22:42:38 <V453000> almost entirely
22:42:43 <V453000> :D
22:42:53 <V453000> you can
22:42:56 * andythenorth will find logs where V453000 said add lines :P
22:43:03 <V453000> just make it look clean, elegant and modern
22:43:16 <V453000> andythenorth: sure, they are great, but if you already have them on dumps, it's fine
22:43:19 <andythenorth> hoppers need to be more ‘slopey'
22:43:24 <V453000> if it's noisy then hoppers won't need them
22:44:00 <andythenorth> anyway, tank cars wtf
22:44:16 <V453000> XD
22:44:23 <andythenorth> I can only think to paint gen 6 50% company colour
22:44:35 <andythenorth> like cola wagon in toyland
22:44:45 <andythenorth> which might look shit when the other 50% is recoloured to cargo, but eh
22:45:15 <Wolf01> Meh, left again the scroll cursor detached from the bottom... "why don't they talk so much today?"
22:45:29 *** ToBeFree has quit IRC
22:46:32 <V453000> can try stripes or something
22:46:39 <V453000> NUTS has diagonal stripes which I can recommend against doing :D
22:47:02 <andythenorth> diagonals always look bad
22:47:05 <andythenorth> even in original
22:47:10 <andythenorth> trying to avoid diagonals :P
22:48:05 <supermop_> step up or step down stripe can work
22:48:30 <Wolf01> And now forgot TF in fast forward while I was reading the chat log
22:48:46 <Samu> hi Wolf01
22:49:00 <Wolf01> Yes, hi
22:50:33 <andythenorth> gen 5, gen 6 with CC http://dev.openttdcoop.org/attachments/download/8700/horse_tank_6.png
22:50:43 <andythenorth> oil, chemicals, petrol, rubber cargos
22:52:26 *** swimstar[m] has joined #openttd
22:53:34 <andythenorth> identical silhouette
22:55:44 <andythenorth> more livery difference: http://dev.openttdcoop.org/attachments/download/8701/horse_tank_6_2.png
22:55:46 <supermop_> Wolf01: my purchase menu is too long
22:56:08 <Wolf01> :(
22:56:27 <Wolf01> Is there a valid reason to be so long?
22:56:40 <Wolf01> Could you save space by using refits?
22:57:23 <supermop_> 3 power types * 9 truck types * 3 length types
22:57:42 <supermop_> * number of generations available at any given time
22:57:57 <andythenorth> reduce length types
22:58:07 <andythenorth> says person adding 3 wagon lengths to Horse :(
22:59:19 <supermop_> road train is optional by param
22:59:59 <V453000> maybe have the CC at the top ? :)
23:00:00 *** Defaultti has quit IRC
23:00:08 <V453000> this kind of looks like it's water inside :)
23:01:47 *** Gja has quit IRC
23:02:54 <andythenorth> I think it’s kind of cool
23:02:57 <andythenorth> but not usable
23:04:16 <andythenorth> reminds me of this awesome doom texture http://i.imgur.com/fjzaofS.png
23:04:17 *** chomwitt has joined #openttd
23:07:22 *** Progman has quit IRC
23:07:40 <V453000> so metal
23:10:15 <andythenorth> who plays past 2010 anyway? :P
23:10:57 <Wolf01> I usually do, it's right the time to upgrade the steam trains to diesel ones
23:11:35 *** sla_ro|master has quit IRC
23:13:25 *** mindlesstux has quit IRC
23:14:01 *** mindlesstux has joined #openttd
23:14:34 <V453000> XD
23:14:54 *** smoke_fumus has quit IRC
23:16:51 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174319330
23:17:08 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174323088
23:17:39 <Wolf01> Some of my work for today
23:18:22 <andythenorth> very detailed eh :)
23:18:54 <V453000> that's not a factory
23:19:18 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1174322198
23:19:58 <V453000> 'meh'
23:22:14 <andythenorth> vertical stripes then? :P http://dev.openttdcoop.org/attachments/download/8702/horse_tank_6_3.png
23:22:37 *** ToBeFree has joined #openttd
23:22:41 <Wolf01> Diamond pattern?
23:22:49 *** ToBeFree has quit IRC
23:24:29 <andythenorth> maybe :P
23:24:44 <Wolf01> https://www.lionelsupport.com/products/catalogs/cat-2003-c-1/images/6-26138-nesquik-355.jpg definitely this
23:25:22 <andythenorth> that’s edibles tank car :)
23:25:25 <andythenorth> different
23:25:36 <V453000> not sure andy
23:25:40 <V453000> do something :)
23:25:45 <andythenorth> http://dev.openttdcoop.org/attachments/download/8688/horse_edible_tanks_3.png
23:25:54 <andythenorth> V453000: vertical lines for now I reckon
23:26:07 <andythenorth> whole set is just vertical stripes :P
23:26:11 <andythenorth> all of grf
23:26:29 <andythenorth> one trick pony :P
23:26:47 <V453000> :D one trick horse
23:27:10 <andythenorth> isn’t it
23:29:31 <Wolf01> http://www.sa-transport.co.za/train_modellers/tankers/xbj-10_cement-tanker_george_01_ra06.JPG looks like it's already wrecked
23:29:49 <V453000> horse sat on it
23:30:02 <andythenorth> frosch wanted me to add that
23:30:11 <andythenorth> it’s valid for tropic roster
23:30:17 *** andythenorth has left #openttd
23:30:17 *** gelignite has quit IRC
23:30:21 *** andythenorth has joined #openttd
23:30:31 <V453000> iz
23:30:41 <Wolf01> Do a easter egg "octan" livery
23:30:50 <V453000> if you can draw it and make it look good, it's interesting for sure
23:34:18 <Wolf01> The quantity of F stuff which comes out when looking for trains or freight stuff is impressive
23:36:42 <supermop_> +1 for octan
23:37:25 <Wolf01> https://i.pinimg.com/736x/55/4f/83/554f83be4c13741e4c4bbe19fd03ed0a--train-car-lego-trains.jpg :D
23:42:44 <Samu> i'm so inclined to change from divisor to divisor * 2
23:43:20 <Samu> seems to make more sense
23:43:24 <V453000> Wolf01: probably just personalized search :P
23:43:59 <Samu> anyway, thx for coming up with the efficiency suggestion supermop
23:44:33 <V453000> also, good night
23:44:50 *** Biolunar has joined #openttd
23:45:15 *** Tirili has joined #openttd
23:50:39 <Samu> and i've beem saying it for days already, guess it's time for v5
23:50:43 <Samu> been*
23:51:21 *** Breckett has joined #openttd
23:56:19 *** Tirili has quit IRC