IRC logs for #openttd on OFTC at 2017-10-10
        
        
        
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06:10:24  <Supercheese> Oh man, the city I used to live in was completely devastated by fire...
 
06:10:37  <Supercheese> I just visited a couple weeks ago, now those places are gone
 
06:26:57  <Supercheese> The more news scenes I watch, the more depressed I get
 
06:27:11  <Supercheese> friends have lost their homes...
 
06:27:40  <Supercheese> guess I should turn the news off
 
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10:34:17  <V453000> pants are being browned
 
10:50:26  <andythenorth> V453000: so I wrecked some things
 
10:55:05  <andythenorth> all rules now applied
 
10:55:11  <andythenorth> but one rule had to die
 
11:04:36  <V453000> I managed to render tracks out of after effects after 95 minutes
 
11:04:43  <V453000> next step: do it again :D
 
11:05:18  <V453000> just need to see it ingame and do 1 more round of photoshop final touches
 
11:06:13  <V453000> basically it works, I just overdid some parts and some things are a bit blurrier than I would like etc
 
11:06:30  <V453000> but overall I kind of like this idea of making a very basic 3D model and painting the rest
 
11:16:03  <V453000> worth noting that the rendered pictures didn't change since :D everything is just photoshop and postproduction in after effects
 
11:16:26  <andythenorth> the round tunnels are winning
 
11:18:02  <V453000> I was trying to mask out some land on the front side of them, didn't do it quite properly but eh
 
11:18:18  <V453000> with few fixes it should be fine
 
11:20:53  <V453000> main thing which isn't visible from this comparison is that it actually works with the megahacks in snow/desert recolouring
 
11:21:14  <V453000> because that was utterly broken and basically unfixable in the big workflow
 
11:21:23  <V453000> pixel pushing with brushors is win
 
11:23:08  * V453000 goes make forum post to gather feedback from people he doesn't care about
 
11:26:44  <andythenorth> monorail still bugs me
 
11:26:53  <andythenorth> track looks offset in the tunnel entrance
 
11:26:56  <andythenorth> might be just a thing
 
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11:37:47  <Arveen> those snowy trees look really nice Mr. V
 
11:43:14  <V453000> welcome to Rivendell, Mr. Anderson
 
11:43:29  <V453000> yeah I might need to go get checked out to psychiatry after finishing this XD
 
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15:31:34  <Wolf01> Maybe I'll have a job by the end of the month
 
15:43:41  <Wolf01> Yup, I will be able to buy lego again \o/
 
15:43:53  <__ln__>    PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND
 
15:43:53  <__ln__>   3472 root      20   0 48.140g 0.045t  12008 S  1362 72.5 151:52.24 kvm
 
15:44:13  <__ln__> that's a lot of percents
 
15:45:34  <Wolf01> CPU 1362%? I've seen worse
 
15:54:28  <Wolf01> Yes, it was on our VPS during a DoS attack, the load balancer crashed before the hypervisor
 
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16:05:24  <peter1139> That's % of one core.
 
16:13:11  <andythenorth> lighting tank wagons is hard
 
16:14:33  <supermop> render one to use as a guide?
 
16:14:52  <V453000> what's issue andythenorth
 
16:14:58  <andythenorth> just making it look good
 
16:15:09  <andythenorth> usual, lots of the lighting has to be fake
 
16:15:45  <V453000> as long as it has hacks, it's probably good :P
 
16:16:27  <andythenorth> always, challenge is making – sprite not look like it’s side view
 
16:16:35  <andythenorth> getting angles right
 
16:16:54  <andythenorth> camera has to be elevated, not ground level
 
16:17:02  <andythenorth> ‘camera’ is in my head :P
 
16:17:11  <V453000> you're doing pretty damn well thoug
 
16:17:18  <supermop> Drew new sprites for 7th gen trams
 
16:17:34  <V453000> the CC flat circle feels a bit weird and the bottom ones are definitely more side view-y
 
16:17:40  <andythenorth> tank wagons are pikka's
 
16:17:41  <supermop> now redrawing 6th genration
 
16:17:41  <V453000> the upper ones are nice
 
16:17:52  <andythenorth> hog tankers are hacked pikka sprites
 
16:17:58  <supermop> and 5th gen, 5th gen sprites never even shipped
 
16:18:04  <andythenorth> I think hog is lit right
 
16:18:22  <andythenorth> dunno whether to fuck off walkways or not
 
16:18:52  <supermop> you have to include them for dramatic rooftop chase scenes
 
16:19:01  <peter1139> I wish I could draw/model :S
 
16:19:10  <supermop> peter1139: get at it
 
16:19:14  <peter1139> I'd show you how to make 4x sprites ;p
 
16:19:55  <V453000> well yeah because IRL wagons aren't megachibby :P
 
16:20:15  <andythenorth> original TTD does it with shadow
 
16:20:43  <supermop> must be thin for more chase scene tension
 
16:22:11  <supermop> i made PS full screen somehow and cant figure out how to revert
 
16:26:39  <supermop> why is this a feature
 
16:26:51  <V453000> when I paint on a tablet it's pretty nice
 
16:27:00  <supermop> who wants no access to their start bar or X button
 
16:27:34  <V453000> I usually just paint masks for which X and a bunch other tool hotkeys are enough
 
16:27:38  <V453000> for which this works really well
 
16:28:28  <V453000> also I guess for quick previewing without ui when designing shit
 
16:28:44  <V453000> press F, run as way fast, see monitor from afar
 
16:33:13  <supermop> rationalizing out cetain lengths of tram parts
 
16:33:41  <supermop> nice to have 3, 4, 5 and 6 LU cab units for modularity
 
16:34:25  <supermop> but don't actually need them
 
16:34:41  <supermop> and makes it a paint to draw alternate liveries
 
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16:44:04  <Wolf01> BTW, anybody already tried Mashinky?
 
16:45:04  *** ChanServ sets mode: +v tokai
 
16:45:31  <Wolf01> 23€ for the EA is a bit too much for me, if it was 15€ I could have purchased it
 
16:46:02  <Wolf01> - in current state it isnt worth 23 euro(too short)
 
16:46:02  <Wolf01> - PBS signals from OpenTTD probably will not be implemented
 
16:46:02  <Wolf01> - you have to guess length of train
 
16:46:03  <crem> There are youtube videos, which if done right, is not less enjoyable than the game.
 
16:46:33  <Wolf01> Yeah, but I want to play a game, not look at it played :P
 
16:47:30  <crem> Ah, usually I like watching more than playing. When I was ~10 yo, I invited friends to play on my computer so that I watch!
 
16:48:36  <peter1139> Largest map size, 512x512? Yeah boy./
 
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17:15:27  <_dp_> Compared to OpenTTD Mashinky has hardly any gameplay atm, just cool graphics and ability to ride trains
 
17:15:45  <_dp_> And 512 map is quite a lot with those crappy building tools :p
 
17:17:23  <_dp_> Kinda glad it costs < 10eur here :)
 
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18:06:43  <_dp_> yeah, but there are some rumors that it can run under wine
 
18:13:48  <Wolf01> I considered gift exchange, but if IIRC is not possible to exchange gifts between Russia and Europe :(
 
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19:20:49  <andythenorth> they’re inconvenient
 
19:38:53  <__ln__> catalonia declared independence
 
19:42:13  <andythenorth> interesting times
 
19:49:04  <__ln__> or, according to sources, it didn't, but in practice pretty much did
 
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20:00:02  <andythenorth> trains 80, 81 replace them, and 82, 83 are next-gen
 
20:00:43  <andythenorth> also covered hoppers are just hoppers with lids, which is (1) Super Realism (2) efficient (3) makes for good art style
 
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20:12:07  <andythenorth> well trains 20 and 21 the wagons changed :P
 
20:13:04  <andythenorth> original rule was, same class of wagons always have same colours, all generations
 
20:15:15  <supermop> the hoppers all look fine
 
20:19:03  <andythenorth> but load would have to bend
 
20:20:04  <Wolf01> Mmmh, I always thought the purchase list view was plain side, not 45°
 
20:21:14  <andythenorth> original TTD says not :)
 
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22:17:40  <andythenorth> looks weird next to covered hopper, the roof hatch greeble clashes
 
22:17:45  <V453000> is that horizontal stripe pure black?
 
22:18:21  <andythenorth> if you look at original TTD sprites, I’m channeling simon :P
 
22:18:24  <V453000> I think it's too bright
 
22:18:41  <andythenorth> it’s not a copy, but I definitely am ‘inspired by'
 
22:19:01  <V453000> it's interesting to say the least
 
22:19:03  <andythenorth> would prefer to find my own style :P
 
22:19:20  <andythenorth> also, maybe I have to redraw covered hoppers :P
 
22:19:31  <V453000> well the original graphics had this horizontal line as more of an indent in the whole shape right
 
22:21:15  <Wolf01> Uhm, I enabled the turbo boost on my app... I moved the cache part into the wget task so it caches everything on its own thread
 
22:21:28  <V453000> yeah, there I understand it more as a hint that the edges and top have kind of extruded part
 
22:21:33  <V453000> and the middle is a bit inside
 
22:23:03  * andythenorth goes to put 3.1m long van in 3.15m long garage
 
22:24:50  <Wolf01> I've seen 2x1.5m vans into 2.05x1.55m garages in Japan, and it's hard to figure out how they managed to put them inside
 
22:35:48  <glx> the question is how they manage to go out of the van
 
22:36:26  <Wolf01> Or to get in to move the van out
 
22:36:41  <andythenorth> I have sliding door :P
 
22:37:08  <glx> a body doesn't fit in 5cm space
 
22:37:09  <Wolf01> I measured it with my hand, 4 fingers on one side and 1 on the other side
 
22:37:43  <Wolf01> Make it 7cm, still not enough space
 
22:41:18  <Wolf01> Maybe japanese people are liquid... or can change to manga and go bidimensional, or they are like cats
 
22:50:58  <supermop> Wolf01: go out tailgate
 
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22:55:49  <supermop> or put it in neutral and push?
 
23:02:22  <Wolf01> But you have to align the car perfectly
 
23:12:18  <supermop> taking pictures of parking in japan is one of my favorite things to do there
 
23:15:27  <Wolf01> Ok, made my app loading all the feeds in multithread... now it takes 300MB (peak) instead of 10s of minimum time
 
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