IRC logs for #openttd on OFTC at 2017-10-10
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06:10:24 <Supercheese> Oh man, the city I used to live in was completely devastated by fire...
06:10:37 <Supercheese> I just visited a couple weeks ago, now those places are gone
06:26:57 <Supercheese> The more news scenes I watch, the more depressed I get
06:27:11 <Supercheese> friends have lost their homes...
06:27:40 <Supercheese> guess I should turn the news off
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10:34:17 <V453000> pants are being browned
10:50:26 <andythenorth> V453000: so I wrecked some things
10:55:05 <andythenorth> all rules now applied
10:55:11 <andythenorth> but one rule had to die
11:04:36 <V453000> I managed to render tracks out of after effects after 95 minutes
11:04:43 <V453000> next step: do it again :D
11:05:18 <V453000> just need to see it ingame and do 1 more round of photoshop final touches
11:06:13 <V453000> basically it works, I just overdid some parts and some things are a bit blurrier than I would like etc
11:06:30 <V453000> but overall I kind of like this idea of making a very basic 3D model and painting the rest
11:16:03 <V453000> worth noting that the rendered pictures didn't change since :D everything is just photoshop and postproduction in after effects
11:16:26 <andythenorth> the round tunnels are winning
11:18:02 <V453000> I was trying to mask out some land on the front side of them, didn't do it quite properly but eh
11:18:18 <V453000> with few fixes it should be fine
11:20:53 <V453000> main thing which isn't visible from this comparison is that it actually works with the megahacks in snow/desert recolouring
11:21:14 <V453000> because that was utterly broken and basically unfixable in the big workflow
11:21:23 <V453000> pixel pushing with brushors is win
11:23:08 * V453000 goes make forum post to gather feedback from people he doesn't care about
11:26:44 <andythenorth> monorail still bugs me
11:26:53 <andythenorth> track looks offset in the tunnel entrance
11:26:56 <andythenorth> might be just a thing
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11:37:47 <Arveen> those snowy trees look really nice Mr. V
11:43:14 <V453000> welcome to Rivendell, Mr. Anderson
11:43:29 <V453000> yeah I might need to go get checked out to psychiatry after finishing this XD
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15:31:34 <Wolf01> Maybe I'll have a job by the end of the month
15:43:41 <Wolf01> Yup, I will be able to buy lego again \o/
15:43:53 <__ln__> PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
15:43:53 <__ln__> 3472 root 20 0 48.140g 0.045t 12008 S 1362 72.5 151:52.24 kvm
15:44:13 <__ln__> that's a lot of percents
15:45:34 <Wolf01> CPU 1362%? I've seen worse
15:54:28 <Wolf01> Yes, it was on our VPS during a DoS attack, the load balancer crashed before the hypervisor
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16:05:24 <peter1139> That's % of one core.
16:13:11 <andythenorth> lighting tank wagons is hard
16:14:33 <supermop> render one to use as a guide?
16:14:52 <V453000> what's issue andythenorth
16:14:58 <andythenorth> just making it look good
16:15:09 <andythenorth> usual, lots of the lighting has to be fake
16:15:45 <V453000> as long as it has hacks, it's probably good :P
16:16:27 <andythenorth> always, challenge is making – sprite not look like it’s side view
16:16:35 <andythenorth> getting angles right
16:16:54 <andythenorth> camera has to be elevated, not ground level
16:17:02 <andythenorth> ‘camera’ is in my head :P
16:17:11 <V453000> you're doing pretty damn well thoug
16:17:18 <supermop> Drew new sprites for 7th gen trams
16:17:34 <V453000> the CC flat circle feels a bit weird and the bottom ones are definitely more side view-y
16:17:40 <andythenorth> tank wagons are pikka's
16:17:41 <supermop> now redrawing 6th genration
16:17:41 <V453000> the upper ones are nice
16:17:52 <andythenorth> hog tankers are hacked pikka sprites
16:17:58 <supermop> and 5th gen, 5th gen sprites never even shipped
16:18:04 <andythenorth> I think hog is lit right
16:18:22 <andythenorth> dunno whether to fuck off walkways or not
16:18:52 <supermop> you have to include them for dramatic rooftop chase scenes
16:19:01 <peter1139> I wish I could draw/model :S
16:19:10 <supermop> peter1139: get at it
16:19:14 <peter1139> I'd show you how to make 4x sprites ;p
16:19:55 <V453000> well yeah because IRL wagons aren't megachibby :P
16:20:15 <andythenorth> original TTD does it with shadow
16:20:43 <supermop> must be thin for more chase scene tension
16:22:11 <supermop> i made PS full screen somehow and cant figure out how to revert
16:26:39 <supermop> why is this a feature
16:26:51 <V453000> when I paint on a tablet it's pretty nice
16:27:00 <supermop> who wants no access to their start bar or X button
16:27:34 <V453000> I usually just paint masks for which X and a bunch other tool hotkeys are enough
16:27:38 <V453000> for which this works really well
16:28:28 <V453000> also I guess for quick previewing without ui when designing shit
16:28:44 <V453000> press F, run as way fast, see monitor from afar
16:33:13 <supermop> rationalizing out cetain lengths of tram parts
16:33:41 <supermop> nice to have 3, 4, 5 and 6 LU cab units for modularity
16:34:25 <supermop> but don't actually need them
16:34:41 <supermop> and makes it a paint to draw alternate liveries
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16:44:04 <Wolf01> BTW, anybody already tried Mashinky?
16:45:04 *** ChanServ sets mode: +v tokai
16:45:31 <Wolf01> 23€ for the EA is a bit too much for me, if it was 15€ I could have purchased it
16:46:02 <Wolf01> - in current state it isnt worth 23 euro(too short)
16:46:02 <Wolf01> - PBS signals from OpenTTD probably will not be implemented
16:46:02 <Wolf01> - you have to guess length of train
16:46:03 <crem> There are youtube videos, which if done right, is not less enjoyable than the game.
16:46:33 <Wolf01> Yeah, but I want to play a game, not look at it played :P
16:47:30 <crem> Ah, usually I like watching more than playing. When I was ~10 yo, I invited friends to play on my computer so that I watch!
16:48:36 <peter1139> Largest map size, 512x512? Yeah boy./
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17:15:27 <_dp_> Compared to OpenTTD Mashinky has hardly any gameplay atm, just cool graphics and ability to ride trains
17:15:45 <_dp_> And 512 map is quite a lot with those crappy building tools :p
17:17:23 <_dp_> Kinda glad it costs < 10eur here :)
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18:06:43 <_dp_> yeah, but there are some rumors that it can run under wine
18:13:48 <Wolf01> I considered gift exchange, but if IIRC is not possible to exchange gifts between Russia and Europe :(
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19:20:49 <andythenorth> they’re inconvenient
19:38:53 <__ln__> catalonia declared independence
19:42:13 <andythenorth> interesting times
19:49:04 <__ln__> or, according to sources, it didn't, but in practice pretty much did
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20:00:02 <andythenorth> trains 80, 81 replace them, and 82, 83 are next-gen
20:00:43 <andythenorth> also covered hoppers are just hoppers with lids, which is (1) Super Realism (2) efficient (3) makes for good art style
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20:12:07 <andythenorth> well trains 20 and 21 the wagons changed :P
20:13:04 <andythenorth> original rule was, same class of wagons always have same colours, all generations
20:15:15 <supermop> the hoppers all look fine
20:19:03 <andythenorth> but load would have to bend
20:20:04 <Wolf01> Mmmh, I always thought the purchase list view was plain side, not 45°
20:21:14 <andythenorth> original TTD says not :)
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22:17:40 <andythenorth> looks weird next to covered hopper, the roof hatch greeble clashes
22:17:45 <V453000> is that horizontal stripe pure black?
22:18:21 <andythenorth> if you look at original TTD sprites, I’m channeling simon :P
22:18:24 <V453000> I think it's too bright
22:18:41 <andythenorth> it’s not a copy, but I definitely am ‘inspired by'
22:19:01 <V453000> it's interesting to say the least
22:19:03 <andythenorth> would prefer to find my own style :P
22:19:20 <andythenorth> also, maybe I have to redraw covered hoppers :P
22:19:31 <V453000> well the original graphics had this horizontal line as more of an indent in the whole shape right
22:21:15 <Wolf01> Uhm, I enabled the turbo boost on my app... I moved the cache part into the wget task so it caches everything on its own thread
22:21:28 <V453000> yeah, there I understand it more as a hint that the edges and top have kind of extruded part
22:21:33 <V453000> and the middle is a bit inside
22:23:03 * andythenorth goes to put 3.1m long van in 3.15m long garage
22:24:50 <Wolf01> I've seen 2x1.5m vans into 2.05x1.55m garages in Japan, and it's hard to figure out how they managed to put them inside
22:35:48 <glx> the question is how they manage to go out of the van
22:36:26 <Wolf01> Or to get in to move the van out
22:36:41 <andythenorth> I have sliding door :P
22:37:08 <glx> a body doesn't fit in 5cm space
22:37:09 <Wolf01> I measured it with my hand, 4 fingers on one side and 1 on the other side
22:37:43 <Wolf01> Make it 7cm, still not enough space
22:41:18 <Wolf01> Maybe japanese people are liquid... or can change to manga and go bidimensional, or they are like cats
22:50:58 <supermop> Wolf01: go out tailgate
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22:55:49 <supermop> or put it in neutral and push?
23:02:22 <Wolf01> But you have to align the car perfectly
23:12:18 <supermop> taking pictures of parking in japan is one of my favorite things to do there
23:15:27 <Wolf01> Ok, made my app loading all the feeds in multithread... now it takes 300MB (peak) instead of 10s of minimum time
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