IRC logs for #openttd on OFTC at 2017-10-08
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01:15:34 <Wolf01> __ln__: Yep, a lot of people recommended it to me too
01:18:52 <Wolf01> I would like it when I could purchase the dvd, or netflix, since I need to travel 40-70km to go to the nearest cinema
01:36:10 <supermop_home> so there exists a tram with a stripe on it that goes like /
01:36:26 <supermop_home> I assumed the other side would have \
01:37:03 <Wolf01> I've seen some vehicles here like it
01:37:19 <supermop_home> so that sometimes it goes (_.._//_.._) --->
01:37:59 <supermop_home> and sometimes you see it go (_.._\\_.._) --->
01:38:27 <supermop_home> I reworked my template to have both \\ --> and // -->
01:38:49 <supermop_home> but now I find the real tram painters were lazier than me
01:39:46 <Wolf01> I live between 2 roro stations, I always see trains with pulling and pushing engines without any logic
01:40:36 <supermop_home> I guess I will allow the fictitious \\
01:41:05 <supermop_home> or could use that slot in template for an art tram or easter egg livery
01:43:09 <supermop_home> buy tram on my birthday and get a birthday tram
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11:04:00 <Alberth> yes, looks complicated to draw, but looks great in play
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15:53:48 <andythenorth> what did I miss? o_O
16:08:44 <V453000> you missed me not writing anything
16:09:33 <andythenorth> shall I wreck FIRS or what?
16:09:43 <andythenorth> I have wrecked Sam, Horse and Hog
16:18:04 <V453000> does refit button ungrey even if the wagon can use only 1 cargo but with subtypes? it should right?
16:18:28 <V453000> and does it appear if the first unit does not have the subtypes and some articulated part does?
16:19:29 <LordAro> andythenorth: you unwrecked it? :o
16:20:38 <andythenorth> I shipped some alphas :P
16:33:59 <Alberth> wasn't sam supposed to be unsinkable/unwreckable?
16:36:48 <andythenorth> it’s currently unplayable
16:40:05 <Alberth> :o without having ice, even
16:46:38 <andythenorth> it works great in my games
16:46:50 <andythenorth> but the sprites are….of questionable quality :P
16:47:12 <supermop_home> I have been hamstrung trying to decide if yellow is a company color
16:48:12 <frosch123> leave it to the player?
16:48:27 <supermop_home> rather - I cant decide that
16:49:04 <supermop_home> whether it should be like a british train / original trains thing
16:49:51 <supermop_home> where some parts are painted yellow as a functional part of the vehicle, and you can have 2 colors of stripes or whatever separate from that
16:50:39 <supermop_home> like, should a tram with blue and green stripes be able to have yellow warning bits or doors
16:51:28 <supermop_home> I don't need to replicate real liveries, but I think blue+green+yellow actually looks pretty good
16:53:33 <supermop_home> also I wonder if it would be easier to use a layer of the sprite stack for liveries, and make the trams just all painted white
16:54:03 <andythenorth> I only use white and black as accent colours pretty much
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17:08:43 <supermop_home> how does stacking cc work?
17:08:57 <supermop_home> do I just make a mask that is solid 1cc blue?
17:22:24 <frosch123> for every vehicle sprite you can individually define the recolouring
17:22:40 <frosch123> so 1 sprite -> 2cc, 2 sprites -> 4cc
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19:14:57 <supermop_home> drive on right trams wont show their doors open in info window
19:15:11 <supermop_home> so will never see open doors on _ view
19:16:28 <supermop_home> ok. all z class liveries drawn
19:16:56 <supermop_home> 8 liveries in both 2 and 3 door per side variants
19:17:20 <supermop_home> plus 3 liveries for a fictitious 2-car Z
19:17:33 <supermop_home> and 1 for a 2-car cargo variant
19:18:09 <supermop_home> I might hide one of them as an easter egg
19:18:20 <supermop_home> or as preview period only
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19:26:53 <Snail> Andy, if I can make a request, please make vehicles deliverable to towns ;)
19:27:11 <Snail> I spent ages drawing cars on my wagons, and so far I can only use them in ECS
19:30:50 <andythenorth> Snail: you’re the 4th person to ask :)
19:31:17 <andythenorth> so a vehicle dealership in town?
19:31:47 <Snail> yes, something like that
19:31:58 <Snail> it should be an industry, so it doesn’t pop up and then disappear randomly
19:32:29 <Snail> this way I can draw “vehicle bodies” as a stripped-down (and steel-colored) version of my cars
19:33:46 <supermop_home> right hand drive z classes = 80 pngs
19:34:18 <andythenorth> that will kill your compile time :P
19:35:30 <supermop_home> gah damn I forgot the wheels
19:35:43 <supermop_home> ok time to export all of those all over again
19:42:01 <Arveen> what locomotive is that @ slot 3 and 4 ?
19:45:47 <andythenorth> new Iron Horse engine
19:46:13 <frosch123> oi, you drew the broken silo car
19:46:35 <andythenorth> you looking in the repo :P
19:46:51 <andythenorth> oh in the screenshot I see
19:46:58 <andythenorth> it was already drawn for UKRS 2
19:47:07 <andythenorth> but the sprite is 2px short for horse, scale is different
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20:06:01 <V453000> andythenorth: TWO WORDS
20:17:46 <V453000> these are really well done andy
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20:44:06 <V453000> can I use current_date to change train graphics?
20:44:07 <V453000> current_date No days since year 0 Use date(year, month, day) to compare with.
20:44:28 <V453000> and if yes, then how do I write it into a switch? the date(year,month,day) part?
20:44:48 <V453000> like date(1950,1,1):spriteset_1; ?
20:45:15 <supermop_home> I have a switch for that
20:45:20 <supermop_home> ill have to look at it
20:46:34 <frosch123> V453000: just use "current_year"
20:47:04 <frosch123> and yes, you can use the current date for graphics
20:47:10 <frosch123> you cannot use current date for properties
20:47:49 <V453000> so something like 1950..1980: spriteset; will work?
20:48:45 <supermop_home> ok frosch123 beat me
20:49:11 <supermop_home> I use build_year to change sprites based on when purchased
20:49:26 <supermop_home> also to slightly increment hp
20:49:54 <andythenorth> gen 4 covered hopper is bad
20:50:34 <andythenorth> hard to look good
20:52:32 <V453000> do vehicles have year_of_last_service or only date_of_last_service _
20:55:50 <andythenorth> can probably work out year from date
20:58:43 <frosch123> you can also use date(y,m,d)..date(y,m,d) if you need to
20:59:14 <frosch123> or you can divide by 365, and offset 2 years of missed leap days
21:01:03 <frosch123> andythenorth: make the tankers spherical at the end
21:01:16 <frosch123> then they look less like box vans
21:03:20 <V453000> do trains have something like purchase date?
21:03:39 <V453000> so they wouldnt ever change in depots but just be as is forever, but based on the year look different?
21:05:05 <andythenorth> on tankers? maybe
21:05:49 <frosch123> probably doesn't work
21:06:10 <andythenorth> later gen I need to revisit
21:07:00 <frosch123> earlier gen could look less integrated, i.e. "tank on flat bed wagon"
21:09:12 <andythenorth> might alternate seams between generations
21:09:12 <andythenorth> anchor mount is interesting
21:09:12 <andythenorth> usually they have diagonal braces
21:09:12 <andythenorth> which suck at pixel scale
21:12:44 <frosch123> but ok, it's no fluor
21:12:44 <andythenorth> why is my DNS failing :P
21:12:50 <andythenorth> ^^ that one is quite familiar :P
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21:46:01 <andythenorth> highlight is wrong, need to fix
21:46:29 <V453000> the first four are nicer
21:46:56 <andythenorth> but need later ones to look different
21:47:19 <andythenorth> contrast is problem
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22:26:41 <andythenorth> V453000: contrast now out of stock
22:27:16 <andythenorth> hoppers covered as AF
22:27:48 <andythenorth> one more fricking generation needed eh
22:27:59 * andythenorth hates the 2020 trains
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