IRC logs for #openttd on OFTC at 2017-09-21
            
00:02:13 *** cosmobird_ has joined #openttd
00:05:24 *** tokai|noir has joined #openttd
00:05:25 *** ChanServ sets mode: +v tokai|noir
00:08:16 *** cosmobird has quit IRC
00:08:25 *** Biolunar has joined #openttd
00:10:45 *** andythenorth has quit IRC
00:12:17 *** tokai has quit IRC
00:17:54 *** Progman has quit IRC
00:26:53 *** gelignite has quit IRC
00:29:06 *** blocage has quit IRC
00:29:23 <Wolf01> http://4.bp.blogspot.com/-uD_2_GqeThw/VW-TfgrxyHI/AAAAAAABOQc/hv0n-72Kfu0/s1600/Milwaukee%2BRoad%2BRailroad%2BGE%2BElectric%2BTrain%2B1971.JPG heavy breathing... 2 tile long articulated engine
00:29:24 *** Wormnest has quit IRC
00:30:17 *** blocage has joined #openttd
00:33:23 <Wolf01> peter1138: https://www.youtube.com/watch?v=xuk1jcx36Ek
00:44:06 <peter1138> Scale is wrong on that mod, though :(
00:44:34 <Wolf01> Like there was something right in minecraft :(
00:44:40 <Wolf01> *like if
00:45:15 <Wolf01> I think MC and TT can compete with the scale problems
00:45:47 <Wolf01> https://imgur.com/r/factorio/3Mfsy V453000!
00:46:04 <peter1138> There's a different mod that gives a better scale, iirc.
00:47:27 <peter1138> Hmm, no, I was imagining it.
00:51:19 <Wolf01> Maybe I could make a rooster of the most strangest locomotives I find, like the big boy cab forward, the "half locomotive", the 4-units articulated, some weird steam prototypes and some huge gas turbine electric locomotives
00:58:32 *** cosmobird_ has quit IRC
01:07:43 *** ToBeFree has quit IRC
01:12:40 *** Biolunar has quit IRC
01:31:46 *** FLHerne has quit IRC
01:55:59 *** sim-al2 has joined #openttd
02:13:59 *** Flygon has joined #openttd
02:17:42 *** chomwitt has quit IRC
02:37:59 *** sim-al2 has quit IRC
02:40:26 *** Speedy` has joined #openttd
02:40:39 *** Speedy` is now known as Speedy
03:04:05 *** Wolf01 has quit IRC
03:08:51 *** smoke_fumus has quit IRC
03:09:03 *** smoke_fumus has joined #openttd
03:42:53 *** glx has quit IRC
03:43:05 *** sim-al2 has joined #openttd
03:52:20 *** Mazur has quit IRC
03:58:42 *** Speedy has quit IRC
04:02:05 *** Mazur has joined #openttd
04:03:38 *** Speedy` has joined #openttd
04:03:53 *** Speedy` is now known as Speedy
04:40:16 *** Speedy has quit IRC
04:57:45 *** Montana has quit IRC
05:25:08 *** Speedy` has joined #openttd
05:25:23 *** Speedy` is now known as Speedy
05:51:31 *** Coobies has quit IRC
05:58:51 *** Fatmice has joined #openttd
06:03:07 *** smoke_fumus has quit IRC
06:09:47 *** OsteHovel has quit IRC
06:11:28 *** OsteHovel has joined #openttd
06:25:16 *** sla_ro|master has joined #openttd
07:13:34 *** sla_ro|master has quit IRC
07:49:43 <V453000> yeah I saw it Wolf01 :)
07:57:35 *** andythenorth has joined #openttd
08:07:51 <V453000> is him
08:13:45 <V453000> now I see what you meant by forum drama
08:13:54 <V453000> I don't like that dude, nuff said
08:26:41 <V453000> so I've got a typical andythenorth vs. FS problem, I looked at my BRIX trello for 0.0.2 and there is a load of work for the next version even when ignoring trees
08:26:54 <V453000> the problem is all of them are kind of really good to do :D
08:26:56 <V453000> can't remove
08:31:46 *** FLHerne has joined #openttd
08:32:55 <andythenorth> V453000: is easy
08:33:09 <andythenorth> trello has tags or filters or something?
08:34:58 <andythenorth> tag everything as ‘later’, make a saved search
08:35:04 <andythenorth> hide them, profit
08:49:12 <V453000> hm :)
08:50:21 <andythenorth> milestones innit
08:50:27 <andythenorth> my FIRS ‘later’ list is massive
08:50:36 <andythenorth> but ‘later’ is not ‘now’ so it’s no bother
08:50:50 <V453000> XD
08:53:46 * V453000 has updated his train plan progression table yet again
08:54:50 <andythenorth> gg
08:54:52 <andythenorth> such plans
08:54:58 <andythenorth> haz screenshot?
08:55:43 *** blocage has quit IRC
08:56:10 <V453000> iz for long talk and when you see it all together you will shit self
08:56:19 <V453000> showing bits would remove surprise later :P
08:56:29 <V453000> same time I am not sure I will be able to keep the glorious secret for that long
08:56:43 <andythenorth> such surprises
08:56:49 * andythenorth hopes for just one train, always boss
08:56:51 <andythenorth> self-upgrading
08:57:03 <andythenorth> and AI builds it for you
08:57:08 <andythenorth> also all orders
09:00:13 <V453000> I'll try to keep it secret for now :) it's nothing revolutionary that would really help you in your stuff
09:00:21 <V453000> so it's just "yo, table"
09:01:08 <V453000> which is masturbating over faggot-level expert gameplay, which is probably not your target audience
09:01:17 <V453000> like really fucked up way
09:01:46 <V453000> what I will show you in a minute however is wip tropic trees :)
09:04:12 *** Biolunar has joined #openttd
09:08:58 <V453000> how the fuck many tree building restrictions does tropic have! WTF XD
09:10:04 <andythenorth> such trees
09:12:18 <V453000> https://dev.openttdcoop.org/attachments/download/8630/trees-tropic-00.png
09:12:35 <V453000> will be big changes and this is just 1 growth stage so there will be a lot more density
09:12:57 <V453000> the giant green trees will probably go completely
09:13:12 <V453000> with more density they would just be too much
09:14:12 <V453000> colours are fucked, blaba
09:14:17 <V453000> iz start
09:14:42 <V453000> I'll probably add the grass leaves everywhere to every tree sprite
09:14:52 <V453000> moar overgrown garden feel
09:18:37 <andythenorth> meh
09:18:40 <andythenorth> railtypes are ass
09:21:09 <andythenorth> no minimum speed limit
09:22:52 <V453000> :D
09:23:12 <V453000> I find that unnecessary
09:23:31 <V453000> if you are mixing tracks in the game then shit is already going bad
09:23:37 <V453000> *mixing train speeds
09:24:07 <V453000> and a fast train with horrible acceleration can actually be slower than a slow train with great acceleration
09:25:19 <andythenorth> also railtype conversion is just ass
09:25:32 <andythenorth> because of trains stuck on wrong railtype
09:25:41 <andythenorth> and 27 million FS requests for extra shit to fix that
09:26:22 <andythenorth> frosch has right idea for roads: upgrade instead of convert
09:26:25 <andythenorth> no stuck vehicles
09:27:59 <V453000> so if you convert rail to maglev, the vehicles would just continue running?
09:29:34 <V453000> idea isn't dumb, the rails are kind of just a visual replacement except vehicles can't run on the other ones ... I can see some people rage about how it does not make sense though, and to some degree they would also be right because it further makes them really just a graphical replacement :D
09:29:36 <V453000> if that makes any sense
09:33:25 <andythenorth> upgrade would only work if the railtypes were compatible
09:33:42 <andythenorth> so if someone defines RAIL -> MGLV as compatible, then yeah
09:33:46 <andythenorth> otherwise nah
09:33:58 <V453000> ok so how do I convert rail to maglev? :D
09:34:06 <andythenorth> some kind of upgrade tool
09:34:09 <andythenorth> instead of convert
09:34:12 <andythenorth> details to be worked out tbh
09:34:17 <V453000> oh
09:34:18 <V453000> :)
09:34:27 <andythenorth> current set up is bollocks
09:34:47 <andythenorth> like, remove ~80% of yak-shaving because can drag monorail over whole map
09:34:51 <peter1138> rubbish
09:34:52 <andythenorth> but then all trains lost, broken
09:34:56 <peter1138> roads are different to rails
09:34:59 <andythenorth> players complains
09:35:03 <peter1138> players are stupid
09:35:17 <andythenorth> $everyone is stupid :)
09:35:21 <andythenorth> basic premise
09:35:26 <peter1138> get rid of the convert tool
09:35:35 <peter1138> manual replacement only
09:35:35 <andythenorth> valid!
09:35:39 <andythenorth> overbuilding
09:36:22 <andythenorth> :o
09:36:27 <andythenorth> overbuilding is already implemented
09:36:32 * andythenorth never knew that
09:36:35 <peter1138> well i guess the upgrade only if compatible idea makes sense
09:36:36 <V453000> well all trains are lost when player builds 1 signals in the wrong direction :P
09:36:46 <andythenorth> RAIL -> ELRL, just by overbuilding
09:36:46 <V453000> it does make sense
09:36:51 <andythenorth> convert tool never needed
09:36:52 <peter1138> andythenorth, yes
09:37:16 <peter1138> but with that players would scream too
09:37:18 <andythenorth> what else does game do that I don’t know :P
09:37:29 <peter1138> when they can't convert from elrail to maglev
09:37:32 <andythenorth> overbuilding every track piece :)
09:37:32 <andythenorth> pain
09:37:58 <peter1138> we should give the player a character that walks around the map
09:38:07 <andythenorth> call him Steve
09:38:17 <andythenorth> all is well in best of all possible worlds
09:38:19 <peter1138> yeah and then steve has to walk to each piece of track
09:38:27 <peter1138> and then upgrade each piece
09:38:28 <andythenorth> navigate with cursor keys
09:38:33 <peter1138> WASD
09:38:35 <andythenorth> or build in dungeon style
09:38:39 <andythenorth> ‘go north'
09:38:47 <andythenorth> ‘overbuild track bits’
09:39:08 <peter1138> err, i was going to go to work. oops.
09:39:59 <andythenorth> :)
09:40:02 <andythenorth> V453000: how to separate fast and slow trains in game?
09:40:06 <andythenorth> assuming same railtype?
09:40:13 <andythenorth> some pre-signal crap?
09:40:16 <peter1138> build separate networks
09:40:19 <V453000> you simply don't do that shit
09:40:32 <peter1138> those programmable signals probably allow it
09:40:41 * andythenorth usually builds separate networks
09:40:58 <V453000> you can use waypoints and conditional orders but if you are separating trains, then why not separate the whole network already
09:41:11 * andythenorth considering high-speed for Iron Horse, on dedicated railtype
09:41:14 <andythenorth> no cross-compatibility
09:41:38 <peter1138> mainly cos people want one giant network with automatic prioritisation
09:41:54 * andythenorth has nothing
09:41:56 <V453000> well, then they should get trains with same speed :)
09:42:02 <andythenorth> + lots to all points
09:42:19 <V453000> is why people like 160km/h trains, they often have both pax and freight counterparts
09:42:24 <V453000> or similar combinations
09:42:31 <andythenorth> Horse deliberately designed to mess up networks with different railtypes
09:42:33 *** blocage has joined #openttd
09:44:42 <V453000> ok so grass is shitgray, snow and desert have colour :)
09:44:45 <V453000> isn't that bad
09:52:45 * andythenorth adds High Speed Tracks
09:52:46 <andythenorth> or not
09:53:54 <andythenorth> nah probably just not fun
10:16:46 <V453000> omg so looking forward to bve done with this brix nonsense
10:17:38 *** gelignite has joined #openttd
10:24:22 <V453000> all the recolouring hacks
10:24:32 <V453000> it's such a mess, especially when they start mixing like on tunnels
10:31:20 <andythenorth> back to trains fun?
10:32:06 * andythenorth biab
10:32:07 *** andythenorth has quit IRC
10:40:08 *** JacobD88 has joined #openttd
11:27:52 *** andythenorth has joined #openttd
11:36:27 * andythenorth needs to figure out some train class crap then
11:41:08 *** Wolf01 has joined #openttd
11:41:20 <Wolf01> Moin
11:42:41 <__ln__> good morning Wolf01
12:05:16 *** Montana has joined #openttd
12:09:43 <andythenorth> so last generation messes up my scheme
12:09:56 <andythenorth> if speed goes to 180mph+
12:09:59 <andythenorth> that’s only electric trains
12:10:49 <andythenorth> previous generations offer fast electric, and fast steam/diesel alternative
12:10:57 <andythenorth> Slavish Consistency
12:11:08 <Wolf01> andythenorth: what do you think? <Wolf01> Maybe I could make a rooster of the most strangest locomotives I find, like the big boy cab forward, the "half locomotive", the 4-units articulated, some weird steam prototypes and some huge gas turbine electric locomotives
12:11:23 <andythenorth> like HEQS, but trains
12:11:35 <andythenorth> you’ll have to fake all the stats for it to actually be fun :)
12:11:53 <andythenorth> never-built-prototypes are also good
12:13:30 <__ln__> Wolf01: something like https://en.wikipedia.org/wiki/Rooster
12:13:44 <Wolf01> Yes
12:14:21 <Wolf01> http://i.imgur.com/SuOTa.jpg mmmh monorail... not, vertical placed rail
12:15:25 *** longrin has joined #openttd
12:15:27 *** longrin has left #openttd
12:16:58 <V453000> what's the issue with 180+ andy?
12:17:50 *** longrin has joined #openttd
12:18:21 <andythenorth> realism says no diesel trains that fast
12:18:25 <andythenorth> so breaks my set rules
12:18:28 <V453000> jesus fuck
12:18:32 <V453000> well in that case :D
12:19:05 <andythenorth> also 180mph+ just bores me a bit
12:19:08 <andythenorth> dunno why
12:19:10 <andythenorth> it’s dull
12:19:21 <V453000> I think you just go unused to it
12:19:25 <V453000> but that's honestly a bigger reason
12:19:31 <V453000> than "realizm meh"
12:19:46 <V453000> if you personally don't like it, that's enough
12:20:08 <andythenorth> gas turbine trains :P
12:20:14 <andythenorth> slug trains!
12:20:24 <V453000> omg he is coming to consciousness!
12:21:28 <andythenorth> I am woke
12:21:47 <andythenorth> https://en.wikipedia.org/wiki/British_Rail_APT-E#/media/File:ATP-E_IN_YARD.jpg
12:21:59 <andythenorth> super duper gas turbine train, 150mph irl
12:22:09 <andythenorth> but all speeds are cheating in Horse, so 180mph :P
12:22:19 <Wolf01> http://sbiii.com/bwapgg01.html I think it's getting out of hand
12:22:21 <V453000> well having only electric engines in the late years isn't against anything
12:23:00 <Wolf01> But could be a roster by itself
12:23:19 <V453000> I like it XD note-rt.gif - Any attempt to inject an element of reason into this series of pages will be forcibly rejected!
12:23:20 <andythenorth> Wolf01: badass http://sbiii.com/bwapgg01.html#gg1crane
12:23:32 <V453000> yeah that also caught my attention
12:23:49 <andythenorth> fake stuff is great http://www.tanks-encyclopedia.com/ww2/soviet/KV_VI_Fake_Tanks.php
12:24:07 <andythenorth> this is boss http://sbiii.com/bwdhggpx/z2-w-pan.jpg
12:24:16 <V453000> iz
12:24:28 <V453000> exact openttd scale
12:24:36 <V453000> officially approved
12:28:08 <Wolf01> http://sbiii.com/bwdhggpx/gg246-12.jpg 2-4-6-8-10-12
12:28:41 <andythenorth> there’s way more
12:29:00 <andythenorth> boss http://sbiii.com/bwrkapg1.html#necorr
12:29:25 <andythenorth> Horse fixed then, just copy those pages
12:29:34 <Wolf01> :D
12:29:48 <V453000> XD
12:30:44 <Wolf01> http://sbiii.com/boxcabel.html Interesting
12:31:22 <andythenorth> totally lost in that site now
12:31:31 <Wolf01> Me too
12:32:06 <V453000> pretty awesome site for inspiration
12:33:34 <Wolf01> Too bad the site is like a word document
12:39:09 <Wolf01> http://sbiii.com/bwrkapoc.html ahah
12:41:20 <Wolf01> http://sbiii.com/bw-apoc0.html#biff XD
12:45:18 <Wolf01> http://paintshop.railfan.net/ <- good source of lateral views
12:47:26 *** JacobD88 has quit IRC
12:57:12 <__ln__> https://i.imgur.com/h4qzYJr.gifv
13:23:17 <Wolf01> Mmmh, Shay, Garratt, Climax, what am I missing?
13:23:50 <Wolf01> Lol ln
13:27:22 <andythenorth> Camelback
13:27:47 <andythenorth> Cab Forward
13:27:55 <Wolf01> Yeah, both found yesterday
13:29:22 <andythenorth> Yellowstone? https://en.wikipedia.org/wiki/2-8-8-4#Duluth.2C_Missabe_and_Iron_Range
13:30:12 <Wolf01> It looks too much "classic"
13:30:19 <Wolf01> I'm looking for strange ones
13:30:36 <andythenorth> Wolf01: http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/camelback/camelbk.htm
13:30:49 <Wolf01> Yup
13:30:49 <andythenorth> http://www.semgonline.com/steam/leader_01.html
13:31:31 <andythenorth> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/locoloco.htm
13:32:01 <V453000> I think the rough idea of a scheme is already good enough for what you have, if you are looking at pictures, I would just start drawing right away, and fill in the scheme over time
13:32:18 <andythenorth> retcon the scheme :P
13:32:55 <Wolf01> Oh the one without fireplace how it was called?
13:33:15 <Wolf01> Fireless
13:34:12 <Wolf01> http://www.douglas-self.com/MUSEUM/LOCOLOCO/fireless/Huntpalm1b.jpg :D
13:35:16 <Wolf01> https://c1.staticflickr.com/8/7516/16182656836_c4bdb588bd_b.jpg even better, looks like it was stung by a bee
13:36:14 <andythenorth> ^ that one I was going to add to Road Hog
14:07:32 *** TheMask96 has quit IRC
14:11:24 <V453000> omg tropic tree chooser is such a load of wtf :D
14:11:28 <V453000> I don't even know if it's actually bad
14:11:39 <V453000> but some of trees just seem to be so rare
14:11:42 <V453000> while some of them are all over the place
14:13:09 *** TheMask96 has joined #openttd
14:20:03 *** ToBeFree has joined #openttd
14:32:00 *** ToBeFree has quit IRC
14:49:00 *** TheMask96 has quit IRC
14:52:32 <V453000> progriss https://dev.openttdcoop.org/attachments/download/8631/trees-tropic-02.png
14:53:58 <V453000> I think the grass is awesome
14:54:14 <V453000> not sure if palm trees should be thrown away due to the scale shit
14:54:35 *** TheMask96 has joined #openttd
14:54:56 <V453000> at the same time I feel like when you see the other objects like houses or the palm trees, that's what gives you the idea that the plants are so large and overgrown
14:55:09 <Wolf01> Grass/flowers are too tall or palms are too small
14:56:11 <V453000> not sure if you read what I just said XD
14:56:30 <andythenorth> small fat purple plants winning most
14:56:40 <Wolf01> I was writing it while looking at the screenshot, I read after I pressed enter
14:56:47 <V453000> ok :)
14:57:18 <V453000> maybe just throwing the palm trees away and substituting them with grass is better
14:57:31 <V453000> but yeah this is the concept
15:00:13 <V453000> so, remove palm trees?
15:03:24 <Wolf01> What else can you do?
15:04:10 <V453000> anything :)
15:05:58 <andythenorth> what’s wrong with palm trees?
15:06:00 <andythenorth> is all fine
15:06:45 <V453000> well the scale of all the plants is clearly massive
15:06:49 <V453000> and the palms in contrast are tiny
15:11:04 <andythenorth> looks chibi
15:11:08 <andythenorth> bonsai palsm
15:11:09 <Wolf01> Need NotTrees, with bigger sprites
15:11:12 <andythenorth> palms *
15:11:17 <Wolf01> Psalm
15:11:20 <V453000> I could probably make bigger sprites
15:11:49 <V453000> but then I would make less of the palm trees, just rather rare, but really big
15:12:46 <Wolf01> With NotTrees that wouldn't be a problem, you would be able to set when they could be planted
15:15:13 <V453000> well that's not in my reality now, just want to make a base set thing :)
15:15:23 <V453000> even if there would be NotTrees
15:16:06 <Wolf01> That's the point, we'll remove trees from the game, so you will be forced to make a grf for those
15:16:31 <Wolf01> It's "not" not "new"
15:16:56 <V453000> wtf does that solve :D
15:17:04 <Wolf01> Problems
15:20:34 <andythenorth> winning
15:20:42 <andythenorth> oh
15:20:45 <andythenorth> a bug https://bugs.openttd.org/task/6624
15:21:07 *** sim-al2 is now known as Guest5113
15:21:09 *** sim-al2 has joined #openttd
15:21:54 <Wolf01> I think that is a problem of the AI, but also the squirrel vm should handle the crash more nicely
15:25:06 *** Guest5113 has quit IRC
15:31:04 *** mindlesstux has quit IRC
15:31:38 *** mindlesstux has joined #openttd
15:33:02 <supermop> hello
15:35:11 *** sim-al2 has quit IRC
15:42:40 <Wolf01> o/
15:44:34 <supermop> i like the cacti V453000
15:45:15 <V453000> moar work on those needs to be done too :) but yeah, a base
15:45:34 <supermop> the fly traps shouldn't grow in desert transition areas tho
15:45:56 <V453000> no way to limit that
15:49:06 <supermop> do transitions get all of the rainforest trees?
15:49:10 <V453000> yes
15:49:13 <V453000> I think so
15:49:19 <supermop> we need NotTreeTypes
15:49:25 <andythenorth> yes
15:50:13 <supermop> maybe add some maguey
15:50:31 <supermop> -> mezcal
15:52:59 *** Flygon has quit IRC
16:20:14 *** HerzogDeXtEr has joined #openttd
16:58:02 *** HerzogDeXtEr has quit IRC
17:04:14 <supermop> should i make 'correct' purchase menu sprites for mopRV?
17:04:18 <supermop> or is it dead?\
17:06:44 <andythenorth> good q
17:07:03 <andythenorth> could spend the time making Horse suggestions instead :P
17:07:14 * andythenorth works better when rejecting other people’s ideas :)
17:07:18 <andythenorth> creates a stimulus
17:08:52 <supermop> didn't i share my japan horse roster with you like a year ago?
17:08:58 <supermop> google doc?
17:09:00 *** Alberth has joined #openttd
17:09:00 *** ChanServ sets mode: +o Alberth
17:09:06 <Alberth> o/
17:10:17 <Wolf01> o/
17:12:44 <supermop> not google, on dev zon
17:12:46 <supermop> https://dev.openttdcoop.org/issues/8209
17:13:02 <V453000> here I am complaining about how much work trees are
17:13:14 <V453000> for my train set I will need the same amount of sprites for engines ._.
17:13:31 <V453000> well I guess it's actually /8 since the rotations make themselves :)
17:14:26 <V453000> engine sprites: 432, cargo sprites: 12800
17:14:29 <V453000> sounds about right XD
17:14:39 <Alberth> :D
17:15:18 <V453000> the cargoes are probably going to be even more, the list is using FIRS2 amount
17:15:27 <Alberth> rotations only work correctly if you also model the backside :)
17:16:00 <V453000> the front/backside is easy, problem is making a model which works in both diagonal and straigth track due to the stretching
17:16:27 *** frosch123 has joined #openttd
17:16:32 <Alberth> hoi
17:16:42 <andythenorth> lo
17:16:49 <Alberth> ah, yes, the nice diagonal mess :p
17:17:13 <andythenorth> just render them twice
17:17:57 <supermop> V453000: do like pikka and just fuck it
17:18:05 <V453000> yeah just like ignoring 8bpp
17:18:07 <V453000> no thanks :P
17:18:19 <V453000> not spending hundreds of hours with something and not doing it properly
17:18:34 <Alberth> +1
17:19:42 <V453000> esp since this train set I am treating as my masterpiece
17:19:56 <V453000> NUTS is great, this has to be shitpants glorious
17:20:38 <Wolf01> Quak
17:20:42 <supermop> patch game to fix diagonals
17:20:43 <frosch123> moi
17:21:08 <supermop> seemed like pika was trying to force a move in that direction
17:21:23 <V453000> yeah that's not the way to do it :P
17:21:29 <supermop> hmm my roster has a fair amount of 5 and 7/8
17:21:35 <andythenorth> V453000: supermop https://magenta.as/erik-spiekermann-has-a-beef-with-silicon-valley-7b7c0c0ee2d2
17:21:40 <supermop> i guess that won't fly with andy anymore
17:22:50 * V453000 laughs due to his evil influence
17:24:16 <supermop> i never even got as far as convincing him on EMUs that are longer than one car for the japan roster
17:25:10 <supermop> andythenorth: the 'don't work with assholes' poster is a bit ricj
17:25:13 <supermop> rich
17:25:20 <Wolf01> andythenorth: did you see any photo from skaerbaek?
17:25:26 <supermop> i wish i was afforded that discretion
17:25:56 <supermop> for me that poster would have to be shortened to 'don't work' to remain viable
17:26:14 <andythenorth> 4/8, 6/8, 10/8, 12/8, 16/8
17:26:29 <andythenorth> also I worked out that articulated 2*5/8 is interesting
17:26:41 <andythenorth> but I didn’t use it because articulated seemed weird when I tried it
17:26:51 <andythenorth> Wolf01: no
17:27:20 <andythenorth> V453000: nobody looks at \ / anyway
17:27:27 <andythenorth> just make – view epic
17:27:32 <V453000> ._.
17:27:35 <Wolf01> My groups are showing some on whatsapp
17:27:57 <V453000> I'm just going to avoid too round shapes
17:27:58 <supermop> andythenorth: love it when rich designers say shit like 'i should have been/could have been and architect'
17:28:46 <supermop> because it seems like it would have been so easy to them
17:28:57 <supermop> that's just what we need,
17:28:59 <andythenorth> I could have been an architect
17:29:10 <andythenorth> except I stopped trying :P
17:30:22 <supermop> so what is an emu in iron crane?
17:30:40 <supermop> rake of 10 individual electric rail cars is dumb
17:30:40 <andythenorth> single car?
17:30:45 <supermop> and too expensive
17:30:56 <andythenorth> I wondered about that with the railcars
17:31:13 <andythenorth> I think it’s neat being able to choose lengths in 8/8 though
17:31:16 <supermop> UK has/had short 1 and 2 car dmus running about
17:31:31 <supermop> japan also has 1 car dmus
17:31:37 <andythenorth> sets with fixed consists > 16/8 irritate me
17:31:41 <andythenorth> 1 tile is fine
17:31:53 <supermop> but the bread and butter of 'japan-rail-ness' is EMU sets
17:32:08 <andythenorth> solving this does actually solve my current Horse problem
17:32:13 <andythenorth> for same reason
17:32:24 <andythenorth> how to do, e.g. some (fake) Eurostar thing?
17:32:28 <supermop> locomotives and rakes for UK roster
17:32:29 <andythenorth> individual engines?
17:32:32 <andythenorth> dual head engines?
17:32:35 <andythenorth> powered carriages?
17:32:47 <supermop> eurostar is locomotives
17:32:48 <andythenorth> ordinary carriages, and cb 36 bollocks?
17:32:55 <supermop> unless you mean the newest
17:33:03 <andythenorth> ok, well maybe class 800 thing then, all coaches powered
17:33:10 <andythenorth> or Voyager or Adelante
17:33:15 <supermop> maybe it is doubled like the asiastar
17:33:18 <andythenorth> all have engines or motors under every coach
17:33:27 <supermop> that is an emu buddy
17:33:36 <andythenorth> but the front and rear coaches are pointy
17:34:00 <andythenorth> and the running costs scale wrong if building a consist out of 8/8 units
17:34:02 <supermop> either 1) powered coach becomes pointy when at end
17:34:27 <V453000> nuff irc, back to trees
17:34:35 <supermop> or 2) pointy bit and non pointy are separate vehicles
17:35:27 <supermop> or 3) you have to just buy in 2 tile chunks and deal with it?
17:35:56 <supermop> i had shinkansen as a 4 tile chunk in my concept, but never decided how emu should work
17:36:13 <supermop> shikansen sets are pretty long
17:36:34 <supermop> either 8 or 16 cars
17:36:36 *** longrin has quit IRC
17:36:45 <supermop> idk if they ever run 16+16
17:37:28 *** HerzogDeXtEr has joined #openttd
17:38:22 <supermop> 82ft cars
17:38:31 <andythenorth> bbl
17:38:31 *** andythenorth has left #openttd
17:54:30 *** TheMask96 has quit IRC
17:58:17 *** TheMask96 has joined #openttd
18:02:18 *** sla_ro|master has joined #openttd
18:06:48 *** quiznilo has quit IRC
18:08:53 *** Cubey has joined #openttd
18:09:46 *** Progman has joined #openttd
18:11:32 <supermop> how long is purchase sprite?
18:12:00 <frosch123> as long as you want
18:12:29 <frosch123> the gui adjusts, it just looks silly when different grfs use different widths
18:12:43 <supermop> also playing a steeltown game last night with my RVs and UKRS2
18:13:07 <supermop> one mop road train in 1960 carries more than a 5 tile Coal train
18:14:37 *** quiznilo has joined #openttd
18:50:33 *** Stimrol has joined #openttd
18:52:04 *** glx has joined #openttd
18:52:04 *** ChanServ sets mode: +v glx
19:32:57 <supermop> quiet hour
19:42:31 *** TrueBrain-Bot has quit IRC
19:55:38 *** TrueBrain-Bot has joined #openttd
19:56:13 *** longrin has joined #openttd
19:58:32 *** longrin has quit IRC
20:14:53 *** Wormnest has joined #openttd
20:20:41 <V453000> point: the 8bpp converter I have is fucking amazing
20:20:46 <V453000> 8bpp 'just works'
20:21:02 <V453000> of course it's not better than 32bpp simply because it would have to be hand-drawn to be better, but shit it's functional
20:56:09 *** blocage has quit IRC
21:03:10 *** Biolunar has quit IRC
21:23:02 *** sla_ro|master has quit IRC
21:37:35 <supermop> hmm wonder if i should composite purchase sprites
21:39:40 <frosch123> could be useful for stuff like steam/electric icons
21:40:20 <frosch123> but i am not exactly sure the sprite stack will work there
21:40:29 <frosch123> purchase list is very special
21:41:48 <V453000> yeah gives you a lot of things to do
21:41:53 <V453000> or you can visualize empty/full wagon
21:41:54 <V453000> etc
21:55:34 *** Alberth has left #openttd
21:57:27 <supermop> currently i have trailers that change graphics based on build year
21:57:30 <supermop> as do cabs
21:57:36 <supermop> so i could change those
21:57:53 <yorick_> why not move code/issues/PR/code/releases to github? seems to work well for openrct. I think having github code review instead of patches submitted to tt-forums or FS might lower the bar for code contribution and review
21:58:32 <supermop> based on current year
22:03:28 <Eddi|zuHause> how does that need compositing?
22:12:46 <__ln__> yorick_: what do reviews matter when you still need someone to actually commit.
22:22:19 <yorick_> __ln__: code is getting written, patchpacks happen, but not much is getting into trunk, citing code style or completeness issues
22:23:03 <__ln__> how would github help with that?
22:24:50 <yorick_> for one, it would provide a better interface than raw .diffs for most people. it would also allow anyone with a github account (which is lots of people) to contribute with just a few button-presses
22:25:46 <yorick_> the pull request thing allows inline commenting, auto-building/testing and one-click merging, for example
22:31:09 <Eddi|zuHause> i think you're trying to solve a social problem with technology
22:36:18 *** trendynick has joined #openttd
22:40:05 <V453000> yeah for example I hate andythenorth, I bought a new computer and it didn't help
22:40:13 <V453000> oh he's not here :(
22:40:14 <V453000> eh
22:40:58 *** frosch123 has quit IRC
22:42:39 <yorick_> Eddi|zuHause: what's the social problem? you can get more people contributing if you lower the barrier to entry
22:47:22 <Wolf01> yorick_: I don't think it changes at all, also, it might be confusing with different clones, for example you open a pull request in trunk for a new feature, then patchpackXYZ applies the patch, where you continue to follow it?
22:47:50 *** sim-al2 has joined #openttd
22:51:31 <supermop> should the purchase sprite be very long (>64 px) to fit road trains and long trams in their entirety,
22:51:47 <supermop> or should i cut/fade them off like some sets do?
22:51:55 <Eddi|zuHause> yorick_: even if that were true, a) it increases the number of submissions faster than people who can review them show up, and b) it may lower the quality of submissions even further
22:52:21 <Eddi|zuHause> supermop: i'd fade/cut them off
22:52:43 <V453000> +1
22:53:11 <V453000> ... if the vehicle is clearly recognizable
22:53:37 <V453000> might also be nice to actually show the full length it it matters
22:53:55 <supermop> should be fine with road trains, as it will at least hint that there are 3 trailers
22:53:57 <V453000> depends how much space you need :) if you have short names it should be alright
22:54:06 <V453000> OH XD
22:54:10 <V453000> yeah
22:54:16 <supermop> with the long trams, i dont know
22:54:30 <V453000> probably need some smart solution then
22:54:37 <V453000> :P
22:54:38 <supermop> long and medium trams of the same generation will probably look pretty similar
22:54:53 <V453000> shorten texts, fit moar trams :D
22:55:06 <supermop> V453000: but i like my verbose names
22:55:18 <supermop> although currently trams don't have as good of names
22:56:25 <V453000> well then you have to like verbose names or fat ass purchase sprites :D one of them gets more love
22:56:27 <V453000> can't marry both
22:56:29 <V453000> remember
22:57:20 <V453000> anyway I go sleep
22:57:22 <V453000> gnight
22:57:29 <V453000> big time progress on trees today
22:57:31 <V453000> good day
22:57:51 <Eddi|zuHause> with CETS i wanted to do something like "<__|/12/|__>"
22:58:40 <supermop> hmm
22:58:47 <Eddi|zuHause> especially since i wanted to make some long chains in various lengths
22:59:46 <supermop> architecturally thats how you'd do it - use break lines to omit the stuff that is not a relevant condition
23:00:51 <supermop> like a long beam fastened to something on both sides, you'd cut out the middle of the beam to focus on the ends where the drawing is trying to convey some information
23:04:32 <Eddi|zuHause> yeah, pretty much that
23:05:30 *** Biolunar has joined #openttd
23:05:50 *** Wormnest has quit IRC
23:12:01 <supermop> with a road train, however, the last trailer is not that interesting
23:12:19 <supermop> an indication of total length is helpful though
23:12:48 <Eddi|zuHause> well, you could just put the number at the end then
23:12:58 <supermop> especially if you want to make sure to leave enough room for a loading truck to not block some intersection
23:13:19 <Eddi|zuHause> or you can just put the length in the purchase text
23:13:23 <supermop> playing with the road trains, i find that they sort or break games
23:13:36 <supermop> sort of
23:15:45 *** Progman has quit IRC
23:29:04 *** Stimrol has quit IRC