IRC logs for #openttd on OFTC at 2017-09-12
            
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00:35:29 <tits> LOOK AT ALL THE NIGGERS LOOTING IN FLORIDA ROFL!!
00:35:29 <tits> JOIN THE DISCUSSION torniggaiaoxhlcl.onion/6667
00:35:33 <tits> mindlesstux tokai|noir Montana supermop_ smoke_fumus Wormnest glx TheMask96 Cubey Wolf01 Hiddenfunstuff FLHerne Progman Smedles Exec debdog tycoondemon quiznilo supermop DDR Prof_Frink swimstar[m] grossing Tharbakim Ttech Defaultti orudge efess Arveen Maarten Mazur jer__ Laedek cHawk Alkel_U3
00:35:35 <tits> UncleCJ Sacro Sylf Ram-Z XeryusTC fonsinchen Antheus Terkhen ^Spike^ goodger planetmaker guru3 Sheogorath avdg donar Rubidium_ NGC3982 milek7_ [dpk] Osai^ Eddi|zuHause APTX urdh nahkiss Compu TrueBrain-Bot techmagus gnu_jj cute[m] crem Lejving Keridos dustinm` idl0r jinks KouDy juzza1 dvim greeter
00:35:35 <tits> mikegrb Extrems ccfreak2k Vadtec peter1138 Warrigal ericnoan Markk DorpsGek LongyanG innocenat ST2 fiatjaf LordAro blathijs michi_cc TheIJ OsteHovel argoneus KenjiE20 Yexo V453000 SmatZ tneo Hirundo murr4y m1cr0man Taede Hazzard funnel Lamp- Webster TinoDidriksen berndj Mavy lastmikoi jonty-co1p
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00:35:47 <goodger> for the love of christ
00:35:53 <Wolf01> Not
00:35:56 <LordAro> lol.
00:36:09 <quiznilo> same dude just hit us in #opensourcemusicians on freenode
00:36:18 <ST2> well, some bots got no brain, that's a sure xD
00:36:33 <quiznilo> *same bot whatever
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00:36:52 <glx> !ban *!*@179.105.113.170
00:37:00 <LordAro> i'm curious about the ordering of that nick list
00:37:07 <ST2> glx for the save ;)
00:37:08 <glx> grr stupid script
00:37:10 <ST2> \o/
00:37:20 <LordAro> glx: @ :p
00:37:27 <glx> @ban *!*@179.105.113.170
00:37:42 <glx> ok I need to read the commands
00:37:49 <LordAro> ¯\_(ツ)_/¯
00:38:33 <Mazur> Did I hear my name taken in vain?
00:38:35 <Mazur> I did.
00:38:37 <glx> @kban *!*@179.105.113.170
00:38:37 <DorpsGek> glx: Error: *!*@179.105.113.170 is not in #openttd.
00:38:39 <Mazur> Stupid bots.
00:38:44 <ST2> cmon, "How to understand Women" book it's smaller that commands tutorial - give it a break xD
00:38:58 <glx> @op
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00:39:23 <Mazur> @op
00:39:26 <glx> @deop
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00:39:35 <Mazur> Okies.
00:39:52 <glx> I just wanted to do it discretly but totally failed
00:40:28 <ST2> no worries glx - make the noise you want - for the sanity of the channel, we don't mind :)
00:40:57 <Mazur> Done the othe 3 OTTD channels, too.
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01:00:28 <Eddi|zuHause> with bots like this you should probably go to the server staff
01:05:15 <glx> I think they probably already noticed it
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01:38:36 <Wolf01> 'night
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11:03:23 <Wolf01> Moin
11:03:41 <crem> Yes.
11:06:16 <Alkel_U3> Yes, hello.
11:07:48 <andythenorth> hi hi
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11:59:42 <Wolf01> Floods floods everywhere... that's what you get when nobody clean the sewers here...
12:04:04 <Alkel_U3> cool, I just found the source of loud clicking when I'm pedalling on my bike https://alkel.info/a/20170912_114605.jpg https://alkel.info/a/20170912_114613.jpg https://alkel.info/a/20170912_114621.jpg
12:04:38 <Wolf01> Nice, how did you manage to do that?
12:06:04 <Alkel_U3> just by using it every day... I managed to break off the stem earlier this year, too
12:06:19 <peter1138> Ouch...
12:06:48 <Eddi|zuHause> seriously, how is THAT the weakest point?
12:07:00 <Alkel_U3> I thought the frame would be the only part of the bike I'm not going to replace, but...
12:08:11 <Alkel_U3> yeah, I'm quite surprised, too
12:10:32 <Wolf01> My father's bike has 40 years and it still go great... a bit ruined in the paint and rubber parts, no light, but the frame and mechanic is in a good state
12:12:20 <Alkel_U3> this is a second-hand, cheap, practically noname chineese folder and apparently a mistake
12:14:10 <Wolf01> BTW, at first I thought you was referring at this as the source of clicking: https://www.youtube.com/watch?v=krPQ1PMM00Y :P
12:14:41 <Alkel_U3> :D
12:19:57 <Wolf01> https://www.youtube.com/watch?v=V7hWd_iDgpI&t=196s wonderful
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12:53:13 <Eddi|zuHause> the last game in that list doesn't quite fit the other ones thematically
12:53:25 <Wolf01> Also the first one
12:53:30 <Wolf01> "tycoon"
12:53:37 <Eddi|zuHause> also, last i heard it was delayed again
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12:55:21 <Eddi|zuHause> i've played the guild 1 quite a lot, guild 2 a bit less
12:56:06 <Wolf01> I would totally try the supermarket one, and I would love it if TF will implement a bezier tool like the railway empire one, I get tired to build curves at pieces, specially when you have to lay down a bridge or a tunne and end up with a crooked thing
12:57:14 <Eddi|zuHause> splines are better than bezier, imho
12:58:23 <Eddi|zuHause> but yes, TF definitely needs a multi-point planning mode
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13:01:07 <Wolf01> Also roads... I can't even build a road of the same size in cities, I think it is tied to the city zone, so you start with a straight piece, then you need to curve slightly and you get a different sized road with the same tool... which won't happen if you do it in one piece
13:02:13 <Eddi|zuHause> not sure what you mean
13:02:33 <Wolf01> http://www.train-fever.com/wordpress/wp-content/uploads/2013/11/streets_6.jpg <- like this, but the narrow part has 4 lanes too
13:06:16 <Eddi|zuHause> each road has two modes, one with narrow sidewalk and one with wide sidewalk
13:06:39 <Eddi|zuHause> typically this is used for upgrading roads
13:07:05 <Eddi|zuHause> so a small road with wide sidewalk can get upgraded to a wide road with narrow sidewalks, without removing the houses
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13:30:35 <Wolf01> I know, but I'm building it as new, without houses around
13:32:16 <Wolf01> http://distrita.com/wp-content/uploads/2015/03/citycenter1.png here is the actual example
13:32:50 <Wolf01> There's a bridge which has it's own size, but I get the same even on flat land
13:33:34 <Wolf01> And it doesn't matter if I start from the large end or the narrow end, I always get the same result
13:34:04 <Wolf01> If I build it in one action then it's right
13:43:35 <Eddi|zuHause> no idea
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13:52:54 <Wolf01> Raining... thundering... really windy... not giving a fuck
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16:17:45 <peter1138> moo
16:17:47 <peter1138> quiet today
16:17:56 <crem> Moo indeed.
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17:09:38 <Eddi|zuHause> i bought moo a few months back, but only played through one game
17:13:56 <crem> The first one? The first one was great!
17:14:45 <Eddi|zuHause> the last one
17:15:26 <Eddi|zuHause> i have played all the previous ones as well, though
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18:23:58 <andythenorth> o/
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18:46:49 <supermop_> yo
18:46:54 <andythenorth> lo mop
18:47:07 <supermop_> weather is nice here
18:47:20 <supermop_> but pretty down about being back in the us and back at work
18:47:52 <supermop_> got like 4 hours worth of stuff to run by my therapist during our 1 hour appointment today
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18:51:03 <andythenorth> I would have like 39 years of stuff if I saw a therapist
18:51:07 <andythenorth> but I don’t :P
18:51:28 <andythenorth> maybe we all should
18:51:35 <supermop_> yeah i guess i could just stop going
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20:12:56 <andythenorth> quak is it?
20:14:19 <frosch123> hoi
20:40:31 * andythenorth wonders if 4x for gung ho is a good idea
20:40:46 <andythenorth> in Steeltown the chains are very additive
20:41:11 <andythenorth> to clear all the iron and steel, it has to be delivered, which ultimately results in more supplies :P
20:41:21 <andythenorth> which means more coal and iron ore
20:41:31 <andythenorth> and more iron and steel to clear :P
20:43:07 <Wolf01> o/, quak
20:43:36 <andythenorth> lo Wolf01
20:50:44 <andythenorth> what a grumpy sounding ticket https://bugs.openttd.org/task/6490?project=1&order=lastedit&sort=desc
20:50:55 <andythenorth> FS needs more smilies :P
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20:51:29 <y2000rtc> Hi there. :)
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21:23:21 <andythenorth> peter1138 http://railcraft.info/wiki/start :P
21:23:55 <andythenorth> 20km rail line with this? http://railcraft.info/wiki/cart:track_layer
21:26:23 <Wolf01> What. Have. You. Done.
21:30:08 <peter1138> Heh
21:31:26 <peter1138> Don't think RailCraft is available for 1.12.1
21:31:49 <Wolf01> Also it's a client mod, I only play with server mods :(
21:32:07 <peter1138> I play with aesthetic client mods
21:32:26 <Wolf01> Resource packs
21:33:06 <Wolf01> I have one in my server to make some graphics more 3D, like tracks, ladders, furnaces
21:34:39 <Wolf01> http://railcraft.info/wiki/guide:signalling lol
21:40:42 <peter1138> Nah, more than just resource packs.
21:40:53 <peter1138> Better Foliage and Dynamic Surroundings.
21:43:53 <peter1138> Don't forget about TrainCraft :p
21:45:54 <peter1138> Which has the scale completely wrong, but hey.
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22:17:10 <Eddi|zuHause> i've never tried minecraft mods
22:17:37 <frosch123> are they like newgrf? :p
22:18:06 <Eddi|zuHause> worse, probably :p
22:18:31 <Eddi|zuHause> i've watched some lets play using https://www.technicpack.net/modpack/minecraft-after-humans.1060474
22:19:16 <Eddi|zuHause> i've no idea why they used 1.7.10, though
22:19:56 <Eddi|zuHause> last time i used minecraft i updated to 1.8, which let me repair the crazy imba bow i fished out of the river
22:20:35 <Eddi|zuHause> with, like, infinite, power 5, fire 2 or so
22:20:50 <LordAro> lots of mods never updated past 1.7.10
22:20:53 <Wolf01> 1.8 changed some mechanic which was used by the mods
22:20:57 <LordAro> 1.8 had lots of internal changes
22:22:15 <Eddi|zuHause> so it's like chills patchpack which died with the grfv8 changes?
22:23:17 <frosch123> that's only a timely correlation, is it?
22:23:59 <Wolf01> It's like my old mods which died with UI refactoring
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22:24:01 <Eddi|zuHause> no, afair there was quite a bunch of major patches in that area, which made updating it too big of a task
22:24:39 <Eddi|zuHause> at least big enough that it would have been easier to start from scratch
22:24:45 <Eddi|zuHause> and then nobody did that
22:25:46 <andythenorth> does minecraft break savegames sometimes?
22:26:22 <Eddi|zuHause> usually not, i think
22:26:41 <Eddi|zuHause> but if you remove mods, you first need to remove all blocks from that mod
22:26:51 <Eddi|zuHause> otherwise nasty things may happen
22:27:02 <Wolf01> Nah, they disappear or are changed to a base block
22:27:19 <Eddi|zuHause> also, i had some ancient alpha or beta world, which i could not load when i tried minecraft again with 1.4
22:27:24 <Wolf01> MC only breaks the worlds with terrain generator updates
22:27:49 <Eddi|zuHause> yeah, you get chunk errors if you update and then explore new areas
22:27:59 <andythenorth> btw, why do we need a loading indicator setting?
22:28:05 <Wolf01> Not really errors, just a different terrain
22:28:09 <Eddi|zuHause> like one chunk is ocean and the next is a giant mountain
22:28:11 <andythenorth> it’s also in transparency (it has the daft train icon)
22:28:23 <Eddi|zuHause> with a straight wall
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22:30:13 <Eddi|zuHause> andythenorth: i think the question is backwards. why shouldn't all the other transparency stuff show in settings as well?
22:32:07 <Eddi|zuHause> andythenorth: the problem with the settings window isn't really that there are too many settings. it's that the new players are overwhelmed because the settings come up all at once, instead of being introduced step by step
22:32:20 <Eddi|zuHause> because individually, every setting is quite logical
22:34:14 <andythenorth> at some point, settings drown progress :P
22:34:26 <andythenorth> maybe not this one
22:36:35 <Eddi|zuHause> andythenorth: we had a similar discussion a while back which was about the world generation window, and whether the things which appear there should be duplicated in the settings
22:37:00 <LordAro> factorio does the same when you upgrade, it's just not as noticeable
22:37:47 <Eddi|zuHause> well, eu4 completely breaks savegames when they do map changes
22:38:19 <Eddi|zuHause> which means almost every release, sometimes every second release
22:43:39 <andythenorth> sometimes breaking savegames isn’t the worst thing ever
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22:45:28 <ic111> Question: Can the same widget constant (e.g. something like WID_VT_NON_STOP_DROPDOWN) occur multiple times in the nested tree, or is this forbidden / impossible?
22:46:35 <ic111> I ask because space in the timetable / order window might be distributed better, if the Selections would be above the button rows
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22:49:58 <ic111> (damn connection...)
22:50:47 <ic111> E.g. SELECTION_ONE for one kind of selected line (e.g. Station) having ButtonOne, DropdownTwo, ButtonThree
22:51:14 <ic111> SELECTION_TWO for another kind of selected line (e.g. Waypoint) having ButtonOne, DropdownFour, ButtonFive
22:51:34 <ic111> where some things, like the non-stop-dropdown occur for multiple kinds of selected lines
22:57:40 <frosch123> the widget constant is used as a key in a map
22:57:43 <frosch123> so it must be unique
22:58:47 <ic111> Ok, so if one wants the same button in multiple SELECTION variants, one would really need to duplicate the constants
22:59:19 <ic111> Thank you
23:05:33 <Wolf01> Or just don't use the constants
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23:08:59 <ic111> Wolf01: Hm, but if I handle a button in a click handler, I need the constant there - or do I miss something?
23:09:23 <Wolf01> Widget-constant_start
23:10:05 <Wolf01> Look at the "invisibility" buttons in the transparency toolbar
23:10:23 <Wolf01> (that's the last place where I've seen that)
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23:11:05 <ic111> Ah, you mean lines like "ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));"?
23:11:23 <Wolf01> Yes
23:11:42 <ic111> Ok, thank you, that might indeed make things easier
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23:37:32 <Eddi|zuHause> why am i not surprised that the lotto numbers are 4,8.15,16,23,42?
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