IRC logs for #openttd on OFTC at 2017-09-05
            
00:00:11 <nekomaster> https://www.tt-forums.net/viewtopic.php?f=26&t=76961
00:00:20 <nekomaster> Basically I try modifying the 2cc Trains in NML Code
00:00:53 <Eddi|zuHause> did you make sure to set climate availability?
00:00:55 <nekomaster> and when I do, while it compiles just fine and produces a NewGRF, it just doesnt work in game, none of my steam engines or coaches appear in game
00:01:13 <nekomaster> that might be why maybe?
00:01:18 <nekomaster> 0_0
00:01:24 <Eddi|zuHause> did you set a capacity but it finds no cargo to refit for?
00:01:37 <nekomaster> Because I removed the REGION parameter since this is only a Belgian train set
00:01:57 <nekomaster> and I believe 2cc Trains removed the Climate availabilty and replaced it with the REGION parameter
00:03:10 <Eddi|zuHause> that sounds plausible
00:03:27 <nekomaster> yeah, I believe that was an issue with my NARS Add-on Set that some how I figured out quickly
00:03:51 <nekomaster> I dunno why I didn't think about it or maybe look at my NARS Add-on Set 2cc Code to see why that worked and BTS didn't
00:03:54 <Wolf01> Bah, I was so bored I moved the display options to the transparency UI and I even find it more convenient
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00:08:36 <nekomaster> Yay so things work now
00:08:50 <nekomaster> I spent 4 days drinking and getting angry and not getting anywhere
00:10:07 <Wolf01> http://imgur.com/a/rvwcq could be good? I made them of different colour to show they are a bit different than just the transparency options, also the title should be changed
00:12:04 <Wolf01> I think I'll move them to the transparency options array and move the loading indicators on the right too
00:12:21 <Wolf01> As it works as a display option
00:15:04 <nekomaster> Eddi|zuHause: Thanks so much for pointing that out, I'm so relived that fixed everythin
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00:56:47 <Wolf01> 'night
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08:40:04 <andythenorth> o/
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09:24:05 <peter1138> \o
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10:06:55 <andythenorth> so does anyone ever place specific tree types in game?
10:07:00 <andythenorth> or just ‘random trees'?
10:09:45 <V453000> I think mostly random
10:10:20 <V453000> I think that menu is quite pointless in fact, for scenario editor sure
10:10:37 <V453000> but for normal playing you don't care which type it is
10:10:40 <V453000> and random is nicest
10:10:47 <andythenorth> $someone probably cares
10:10:54 <andythenorth> but my NoTrees spec doesn’t support it
10:11:04 <andythenorth> shitload more random or deterministic, but newgrf decides
10:11:08 <andythenorth> not player
10:11:32 * andythenorth thinks 256 possible combinations or so per tile
10:11:40 <andythenorth> not going to look good in a menu
10:18:16 * FLHerne has never, ever even considered building specific tree types
10:18:26 <FLHerne> It's pointless anyway, because they grow extra ones
10:21:26 <andythenorth> you know that somewhre, someone’s game will be ruined forever if that menu went away
10:21:56 <V453000> I would say this really is no big deal
10:24:52 <andythenorth> imagine removing a feature and *nobody* complained
10:24:52 <peter1138> i do it
10:25:00 <peter1138> plant specific trees, that is
10:25:01 <andythenorth> somehow it’s worse to have a feature nobody used
10:25:09 <andythenorth> peter1138: which one is your favourite?
10:25:25 <andythenorth> and are they in minecraft? o_O
10:25:29 <peter1138> depends what else is around!
10:25:35 <peter1138> haha
10:25:44 <peter1138> oak, silver birch, JUNGLE
10:25:48 <V453000> XD gg\
10:26:04 <andythenorth> Jungle is Massive
10:30:35 <andythenorth> hmm
10:30:41 <andythenorth> why doesn’t the tree palette work?
10:31:15 <andythenorth> the first drag builds the tree I want
10:31:21 <andythenorth> any over-dragging is random
10:33:15 <V453000> it's not random
10:33:24 <V453000> I have a table which ID goes where
10:33:30 <andythenorth> iz rules?
10:33:35 <andythenorth> but it’s anti-player
10:33:41 <andythenorth> I chose the nice green pointy tree
10:33:53 <V453000> hm I have it only for arctic trees
10:34:21 <andythenorth> cba to make screenshot
10:34:23 <andythenorth> seems random though
10:34:26 <andythenorth> in temperate
10:34:36 <V453000> hm
10:34:50 <V453000> well there is some randomness
10:34:56 <V453000> but there are some rules
10:35:42 <V453000> https://dev.openttdcoop.org/attachments/download/8592/IMG_20170905_1034050.jpg
10:36:14 <V453000> the IDs are numbers of tree sprite locally, not in whole openttd
10:36:40 <andythenorth> new rule #1 for making spec
10:36:49 <andythenorth> - know how game actually works :P
10:37:28 <V453000> XD
10:37:41 <andythenorth> bbl
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11:33:51 <_dp_> o/
11:34:00 <crem> \o
11:34:16 <_dp_> andythenorth, I place birch trees sometimes, it's and easy way to detect rainforest tiles in tropic
11:34:24 <_dp_> and you need rainforest for lumber mills
11:35:38 * andythenorth wondering trees are just objects
11:35:43 <_dp_> though it probably was before I made industry placing overlay
11:35:55 <andythenorth> industry placing overlay? o_O
11:36:31 <_dp_> andythenorth, in citymania client when funding industry you can enable overlay that shows where it's allowed to be
11:37:16 <_dp_> and it skips terrain check since that's usually easily fixable
11:39:55 <_dp_> or should I say terrain height check, coz it keeps some other like water and rainforest
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11:56:50 <andythenorth> new bug eh? :) https://bugs.openttd.org/task/6619
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12:17:57 <longrin> hi , is there a way to create new player images ?
12:20:18 <longrin> you know , the manager picture "company information" tab
12:22:13 <andythenorth> only from the available combinations
12:22:15 <andythenorth> not new ones
12:22:20 <andythenorth> there’s a forum thread about it somewhere
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12:24:58 <longrin> would be great if could find the link. i've searched the net but got just foo
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12:26:04 <Wolf01> o/
12:26:22 <andythenorth> longrin: https://www.tt-forums.net/viewtopic.php?f=33&t=70916&hilit=faces
12:26:28 <longrin> i'm not afraid to build my own binary as i had to do this anyway for my solaris workstation
12:27:36 <longrin> andythenorth: this side has a database error right now. i'll have a look at it later. thanks.
12:27:40 <longrin> site
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13:31:32 <Wolf01> Mmmh, DO_FULL_DETAIL is used *ONLY* for railway fence
13:35:06 <Wolf01> No, street lamps/trees too
13:52:25 <Wolf01> Why is _display_opt reset when loading newgrfs?
13:52:54 <andythenorth> Wolf01: looks like frosch pushed some NRT
13:53:00 <Wolf01> :o
13:53:13 <Wolf01> In NRT or trunk?
13:53:21 <andythenorth> in NRT
13:53:35 <Wolf01> Good, maybe he fixed the problem
13:55:53 <Wolf01> newgrf.cpp L:9175 LoadNewGRF() it resets _display_opt and restores it back after, I think the only option really required to reset is the full animation
13:58:49 <Wolf01> But even that... why?
14:00:54 <Wolf01> andythenorth: I think he started to work on NRTBGT
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14:43:02 <peter1138> http://www.bbc.co.uk/news/business-41160743 o_O
14:43:07 <peter1138> fix it
14:44:00 <Wolf01> Yeah, I read it this morning
14:44:17 <Wolf01> It's all my fault, I'm not buying lego
14:49:14 <V453000> XD
15:01:48 <andythenorth> I have stopped mostly
15:02:22 <andythenorth> I think Lego had a massive boost from AHOLs buying a lot
15:02:30 <andythenorth> and then there was too much
15:02:31 <andythenorth> also
15:02:43 <andythenorth> who buys a £200 Lego set, seriously
15:02:51 <Wolf01> I was used to
15:03:11 <__ln__> Wolf01: that's a pound sign, not lira
15:03:24 <Wolf01> Still 240€
15:03:37 <andythenorth> no fricking way
15:03:42 <andythenorth> and then it takes up space in my house
15:04:08 <Wolf01> Yay, the new transparency toolbar is nice
15:04:15 <Wolf01> Also, it works
15:04:48 <andythenorth> just no https://shop.lego.com/en-GB/Bucket-Wheel-Excavator-42055
15:05:08 <andythenorth> and very very very no https://shop.lego.com/en-GB/Porsche-911-GT3-RS-42056
15:05:17 <Wolf01> I stole it from UK with 20% discount
15:05:45 <Wolf01> The day after it was 35% -_-'''
15:06:05 <Wolf01> Porsche is a no
15:06:23 <Wolf01> I purchased it at half the price because I needed to use the VIP points
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15:17:49 <Wolf01> http://imgur.com/a/GAElN
15:19:08 <Wolf01> I moved all the display options to _transparency_opt and got rid of _display_opt, full animation is on it's own variable
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15:20:45 <Wolf01> I also noticed that full animation does not stop newgrf industries smoke and other animations, but that's a vanilla problem
15:22:50 <andythenorth> yeah, it’s just the blitter
15:22:54 <andythenorth> it’s misleadingly titled
15:23:19 <andythenorth> it means ‘frame based animation AND blitter animation’
15:23:38 <andythenorth> the opposite of ‘full animation’ is partial animation
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15:30:20 <Wolf01> I don't know if I really want to change the toolbar caption and the dropdown item label which opens the transparency UI
15:31:14 <Wolf01> BTW, if you want to try it and see if it's more comfortable than the old dropdown: https://github.com/Wolfolo/OpenTTD/tree/transparency-ui
15:33:47 <andythenorth> might try tonight :)
15:39:55 <Wolf01> You can use it in your patchpack ;)
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16:23:53 <_3298> <Wolf01> I moved all the display options to _transparency_opt and got rid of _display_opt, full animation is on it's own variable <-- you could've had that for free, I have a four-year-old patch for that
16:24:51 <Wolf01> I was bored anyway
16:31:51 <_3298> somewhat old version attached here: https://www.tt-forums.net/viewtopic.php?f=33&t=66702 - maybe I should upload a more up-to-date one, I'm still keeping it current in my local repo
16:32:23 <_3298> feel free to grab inspiration and/or code from it
16:33:08 <Wolf01> I've already done it, no more work needed
16:33:34 <_3298> okay, that's fine too :)
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16:38:59 <_3298> btw, i moved the track reservation overlay into the transparency window too
16:39:33 <_3298> that position makes more sense than somewhere in the advanced settings
16:40:55 <Wolf01> That could be interesting
16:46:05 <_3298> I also found the interaction between the signs transparency option and the signs/station names/town names display options confusing, so I distributed the transp.option's functions onto the display options while moving them into the transparency window
16:53:35 <_3298> compared to my (slightly eccentric) vision for the transparency window, yours seems rather tame
16:53:55 <_3298> let's hope that it makes it into trunk, unlike mine
16:54:32 <_3298> anyway, bbl
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17:22:32 <peter1138> nothing ever does
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17:48:33 <frosch123> wow, first time in weeks to not "wake up" to fs spam
17:49:43 <peter1138> :p
17:49:49 <peter1138> andythenorth, work harder
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18:39:22 <andythenorth> frosch123: lies
18:39:28 <andythenorth> there is a new FS :P
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18:45:52 <frosch123> https://github.com/andythenorth/NotRoadTypes/blob/bd698b9186ded2c669e53f0543b63afa0d08def5/src/saveload/saveload.cpp#L269 <- Wolf01: if you keep that in mind, is there still a problem with loading savegames?
18:49:33 <andythenorth> peter1138: I ran out of tickets to close
18:49:45 <andythenorth> game over
18:49:50 <andythenorth> insert coins to continue
18:50:19 <Wolf01> frosch123: I don't think it's a version problem, the problem is to load even the savegame made with NRT, you start the game, lay down a tram, start it, save, load, crash
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19:29:47 <Wolf01> https://img-9gag-fun.9cache.com/photo/av7ybZZ_700b_v1.jpg true that
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20:10:22 <andythenorth> BGTT
20:10:25 <andythenorth> Trees
20:10:37 <andythenorth> o_O
20:15:30 <Wolf01> You want some trees?
20:17:01 <frosch123> Wolf01: it still does not crash for me
20:17:08 <andythenorth> I am experimenting with putting ‘BGT’ in front of things
20:17:13 <andythenorth> to see how it sounds
20:17:39 <andythenorth> what crashes? Trams?
20:17:41 <Wolf01> ButGroundTypesTree doesn't make sene
20:17:43 <Wolf01> *sense
20:17:47 <frosch123> andythenorth: V will be happy if you put "But" in front of word starting with "T" like "Trees"
20:18:22 <andythenorth> then we can make Also Sea Stations
20:18:27 <Wolf01> Spec is: - I'm a tree; - I can grow from x to y; - I have n stages of growth; - I can grow in desert? - I can grow in snow?
20:18:34 <andythenorth> which is enhanced buoys
20:18:51 <andythenorth> Wolf01: NRT crashes for you?
20:18:59 <Wolf01> Yes
20:19:05 <andythenorth> what’s the repro step?
20:19:21 <Wolf01> "start the game, lay down a tram, start it, save, load, crash"
20:19:33 <Wolf01> Electric trams better
20:20:08 <Wolf01> Let me check which grf
20:22:04 <Wolf01> Meh, compiled master instead of ratt
20:22:08 <andythenorth> no crash here
20:22:44 <Wolf01> Did you sync ratt?
20:22:49 <andythenorth> yup
20:23:07 <Wolf01> BTW still crashes even with old version
20:23:08 <andythenorth> tip is commit bd698b9186ded2c669e53f0543b63afa0d08def5
20:23:09 <andythenorth> Merge: ed96c9fe3 bad02122a
20:23:32 <andythenorth> Author: frosch <frosch@openttd.org>
20:23:33 <andythenorth> Date: Tue Sep 5 13:44:11 2017 +0200
20:23:33 <Wolf01> Is that dev branch?
20:23:46 <andythenorth> road-and-tram-types
20:24:21 <andythenorth> got any failed merge artefacts?
20:24:44 <Wolf01> No, update cleanly
20:25:23 <Wolf01> Maybe is the grf, could be, I've never saved a game when using those
20:25:28 <andythenorth> can’t repro with road hog
20:26:27 <Wolf01> road hog r 1187m, unspooled, dual mode generic rvs 0.21
20:28:30 <Wolf01> Crashes
20:28:41 <Wolf01> I'll send you savegame and grfs
20:29:43 <andythenorth> raise a FS ticket :P
20:29:46 <andythenorth> no don’t
20:31:53 <Wolf01> https://1drv.ms/u/s!AgUFeOGLNNfVh_9i3aQIXzq9l-EMJw
20:45:36 <andythenorth> Wolf01: asserts for me
20:46:01 <andythenorth> Signal: Floating point exception: 8 (8)
20:46:22 <Wolf01> That's a division by 0 crash, not an assert :P
20:46:46 <glx> he's not a dev ;)
20:46:46 <Wolf01> BTW, try to repro it with those grfs
20:46:47 <andythenorth> potato / potato :)
20:47:17 <Wolf01> New game, create tram, start it, save, load
20:47:46 <Wolf01> It must be the grf then, but why only on load?
20:49:04 <glx> something not stored in saved when it should maybe
20:49:17 <glx> or the grf using values it shouldn't
20:52:58 <andythenorth> Wolf01: I can’t repro
20:53:05 <andythenorth> which tram? :|
20:53:14 <Wolf01> An electric one
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20:59:32 <andythenorth> hmm
21:06:21 <Wolf01> BTW for me it crashes with every kind of stuff, diesel vehicles stop after loading a game but they can be restarted, steam ones crash like electric ones
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21:07:05 <Wolf01> The cause is always "max_speed" = 0
21:07:52 <andythenorth> oh :)
21:08:15 <andythenorth> I’d better try with exact grf setup :|
21:08:22 <andythenorth> screenshot?
21:09:35 <Wolf01> [newgrf]
21:09:35 <Wolf01> 9787EAFE|5C21FA28967281813B38593A8B56F78C|road-hog\road-hog.grf = 1 0 0
21:09:35 <Wolf01> 44450601|672F213ED5C0A850FEE748E86A915F14|spool.grf =
21:09:35 <Wolf01> 44450602|D1EB522C1DA7ED3D54C815DCDAF110D0|moprv.grf = 2 2 0 0
21:15:27 <andythenorth> hmm
21:15:35 <andythenorth> moprv not showing me any vehicles
21:15:42 <andythenorth> or no trams
21:16:15 <andythenorth> I had this issue before :|
21:16:34 <andythenorth> tarpit :)
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22:24:20 <Eddi|zuHause> dangit, still stuck in deponia...
22:24:42 <Eddi|zuHause> the walkthrough says i need to try to take the hooks, but nothing happens
22:25:21 <Wolf01> On the starting city store?
22:25:33 <Eddi|zuHause> yes
22:26:00 <Eddi|zuHause> "Take a look at jar with Hooks and try to take one. Rufus will be hurt but will also get Key of First Aid Kit."
22:26:06 <Eddi|zuHause> that does not happen
22:26:14 <Eddi|zuHause> she just says "hands off my stuff"
22:26:22 <Wolf01> Insist
22:26:56 <Wolf01> Soon or later you'll get Rufus hurt himself
22:27:58 <Eddi|zuHause> i don't understand
22:30:00 <Eddi|zuHause> oh, by "one" they don't mean a hook, but a coupon... silly
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22:42:00 <V453000> hmmm
22:42:08 <V453000> I might proceed ignoring tropic and toyland trees for now
22:42:10 <V453000> it's just too much
22:42:33 <V453000> might attempt to make one and just clone the fuck out of it
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23:30:55 <Eddi|zuHause> "Postbot"... so that's a joke that only works in german? :p
23:32:39 <Wolf01> I'm stuck at finding a pipe for the dart
23:34:18 <Eddi|zuHause> i found that while i was stuck with the other thing :p
23:37:48 <Eddi|zuHause> "Ersatzpostkatzenkastenputzmittelersatzsack" :p
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