IRC logs for #openttd on OFTC at 2017-08-25
            
00:02:09 <peter1138> which one?
00:04:44 <Alkel_U3> textmode is this? https://i.imgur.com/lgRWsbj.jpg
00:05:39 <Alkel_U3> I ws hella surprised that started up when I accidentaly ran non-dedicated-server instalation over ssh once
00:06:00 <Alkel_U3> even more surprised that it actually sorta worked
00:07:35 <peter1138> Cloning into 'openttd'...
00:07:40 <peter1138> This is going to end badly
00:09:34 <LordAro> haha
00:10:47 <peter1138> Wolf01, it is "xenial"
00:11:22 <LordAro> that is indeed 16.04
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00:12:28 <Wolf01> You also need to install that libicu52 stuff
00:12:34 <peter1138> build-dep
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00:25:34 <andythenorth> bed
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00:27:52 <peter1138> build
00:28:05 <peter1138> it building
00:29:21 <peter1138> i miss the days of 12 second compile times
00:29:31 <peter1138> that was before we c++'d it
00:32:46 <frosch123> i was surprised about the vastly different buildtimes lordaro showed on that compile service
00:34:40 <LordAro> single core compilation's taken about 5 min as long as i can remember
00:35:58 <peter1138> OpenTTD requires graphics to function
00:35:59 <peter1138> \o/
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00:36:46 <peter1138> hmm, wonder if it's doing anything :p
00:38:12 <peter1138> seems to be stuck on binaries.openttd.org :(
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00:42:21 <peter1138> dbg: [net] [tcp/http] requesting binaries.openttd.org/bananas
00:42:25 <peter1138> is that... right?
00:42:27 <peter1138> it's a 404.
00:43:25 <Wolf01> It works for me, retry, maybe you got a bad mirrir
00:43:29 <Wolf01> *mirror
00:43:46 <LordAro> /bananas/ works fine
00:44:04 <LordAro> /bananas indeed is a 404
00:47:21 <peter1138> oh it's a post to /bananas, and that's ok
00:49:20 <peter1138> but it's not requesting the content
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00:58:59 <Wolf01> https://developers.slashdot.org/story/17/08/24/1811217/nodejs-forked-again-over-complaints-of-unresponsive-leadership
00:59:14 <Wolf01> What does that remember me?
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01:08:56 <Eddi|zuHause> Wolf01: how should we know?
01:09:25 <Wolf01> OTTD
01:12:45 <Eddi|zuHause> the only notable instance of someone forking openttd because they aren't getting along with the "leadership" that i can think of is cirdan.
01:13:12 <Eddi|zuHause> other forks are mainly patchpacks
01:13:48 <glx> and most patchpack die sooner or later because they are hard to maintain
01:16:39 <Eddi|zuHause> then, of course, there's the whole SAC clique who basically "forked" the forum. but that doesn't really directly concerns openttd
01:17:45 <_dp_> Eddi|zuHause, how is patchpack different from a fork?
01:18:13 <Eddi|zuHause> _dp_: it's not, but the reasons for existing are different
01:19:05 <Eddi|zuHause> _dp_: patchpacks are a subset of forks
01:19:38 <Eddi|zuHause> technically, every patch is a fork, until it is applied to trunk
01:19:48 <glx> patchpacks try to follow trunk updates
01:19:58 <Wolf01> A fork could continue development on its own road, while a patchpack is just lot of patches applies to trunk
01:20:15 <frosch123> glx: the current ones are pretty longlived
01:20:30 <glx> and often stop because some merges are very hard
01:20:33 <Eddi|zuHause> frosch123: that's because trunk doesn't change much :p
01:20:47 <frosch123> i think it's also because they know how to use a vcs
01:20:58 <Wolf01> Just be evil and apply more patches :>
01:21:08 <Wolf01> *merge
01:21:56 <glx> I remember the "fun" it was to help RichK's patchpack when we rewrote the GUI
01:21:56 <Eddi|zuHause> what was the last big change in trunk? MHL? most relevant patchpacks probably included that already
01:22:39 <Eddi|zuHause> glx: gui frameworks are really hard...
01:22:48 <Wolf01> UI rewrite was one of the main reasons why I stopped to develop at that time :P
01:23:01 <Eddi|zuHause> you have to get into the same mindset as the framework creator
01:23:39 <_dp_> as I see it the main difference is that some forks(patchpacks) that are meant to coexist with original and some aim to replace it
01:24:16 <glx> the switch to c++ killed many patches too :)
01:25:03 <Eddi|zuHause> i remember that, as it was around the time MiniIN died
01:25:13 <glx> hehe
01:26:54 <glx> main problem with MiniIN was its creator not being a coder
01:27:14 <Wolf01> And me providing patches
01:27:36 <glx> so each conflict in a merge was causing a lot of troubles
01:29:21 <glx> when you're the author of the patch you usually know how to easily solve a conflict
01:29:49 <glx> but in a patchpack it's a different story
01:30:29 <glx> and worse when 2 patches touch the same area
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01:35:27 <peter1138> fopen() doesn't create paths does it...
01:36:09 <peter1138> the base graphics downloader is trying to save to the local content directory
01:36:12 <peter1138> but none of that exists. hmm.
01:40:15 <peter1138> FioCreateDirectory() doesn't check if it worked
01:40:38 <Eddi|zuHause> glx: of course there was also the topic of the patchpack growing totally out of the original scope of being like 3 patches (hence "Mini")
01:41:20 <Eddi|zuHause> (apparently there was a regular "IN" before)
01:43:35 <frosch123> i think you missed the 10 year anniversary of last miniin
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01:43:57 <SimYouLater_> Does anyone know how I can get in contact with NekoMaster? Immediately or as soon as possible? I've sent him a very important PM, I'm not at liberty to discuss what, but he needs to see it and hasn't posted in days.
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01:44:27 <SimYouLater_> Sorry, misspelled my username.
01:44:31 <SimYouLater_> ?
01:44:34 <frosch123> video games do not qualify as "very important" in general
01:44:43 <frosch123> @seen nekomaster
01:44:43 <DorpsGek> frosch123: nekomaster was last seen in #openttd 6 weeks, 2 days, 16 hours, 18 minutes, and 55 seconds ago: <nekomaster> and 0 kN TE
01:44:51 <frosch123> so, was even here once
01:45:36 <SimYouLater_> In this case, if I told you, something I will not let happen would. Please find them.
01:45:43 <frosch123> it
01:45:48 <frosch123> 's vacation time
01:45:56 <frosch123> maybe he is somewhere traveling
01:46:23 <frosch123> forum pm is your best try
01:46:39 <SimYouLater_> Then please wait for him before you do it over again. You'll know what I'm talking about when/if you spot it.
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01:51:31 <frosch123> i don't think i ever had an interaction with him, so i leave it to eddi to not do something when you see something
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01:54:07 <Wolf01> WTF I just read?
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02:02:36 <Wolf01> 'night
02:02:41 <peter1138> no idea
02:02:48 <peter1138> do it over again? what
02:02:53 <Wolf01> Eh?
02:02:59 <peter1138> exactly
02:03:01 <Wolf01> SYL
02:03:15 <Wolf01> BTW, 'night, this time for real
02:03:18 <Wolf01> ;)
02:03:18 <frosch123> eddi will figure it out
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02:03:44 <peter1138> strapping young lad
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02:04:35 <Eddi|zuHause> ok, i won't do something when you see something
02:05:13 <peter1138> no idea
02:05:18 <peter1138> is someone dramaing?
02:05:26 <peter1138> wait, i remember
02:05:28 <peter1138> i don't care :D
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02:05:46 <Eddi|zuHause> no clue, i haven't really followed the forum
02:05:54 <peter1138> same
02:06:09 <SimYouLater> I might as well explain myself since NekoMaster was apparently online just this morning.
02:06:45 <SimYouLater> North American Track Set is on BaNaNaS. The "website" just links to Nekomaster's profile.
02:06:55 <SimYouLater> I can't find source code anywhere.
02:07:08 <SimYouLater> It's under GPL v2.
02:07:56 <SimYouLater> I am seriously annoyed that the very thing that got me into doing NewGRFs right might happen AGAIN.
02:08:33 <Eddi|zuHause> that is a seriously world-ending problem...
02:08:43 <Eddi|zuHause> i think i will continue not doing anything
02:10:36 <peter1138> yers
02:11:45 <SimYouLater> So sue me, it's not the end of the world. It's just important to me that history doesn't repeat because of a mistake.
02:12:31 <SimYouLater> I've even backed up the file itself; if I have to, I will extract the graphics, reverse engineer it and recode it from scratch.
02:12:43 <Eddi|zuHause> yes, but give him like 3 business days to reply
02:13:01 <SimYouLater> i was only worried assuming you wouldn't.
02:13:12 <SimYouLater> You = the devs/admins/etc.
02:13:18 <peter1138> wouldn't what?
02:13:26 <SimYouLater> Not necessarily you specifically.
02:13:53 <SimYouLater> Wouldn't give him time to respond.
02:14:17 <SimYouLater> To be honest I never learned what happens in those cases in terms of waiting time.
02:14:23 <Eddi|zuHause> dude, it's the middle of the night
02:14:28 <peter1138> mate
02:14:37 <peter1138> i worry about trump, nazis and brexit and shit like that
02:14:43 <SimYouLater> Evening here. Sorry if this troubles you.
02:14:44 <peter1138> stuff that actually matters
02:14:57 <peter1138> oh yeah, and what bike i should buy next
02:16:14 <SimYouLater> Look, it just really ticks me off that it might happen twice. Tbh I do have more important things I'm worrying about, this is just the one relevant here that gets my mind off even bigger stuff I'd rather not think about.
02:17:23 <SimYouLater> As for if it gets removed, at least this time I'm not too late to try and prevent it. I can take my time re-creating it, I just wanted to ensure I wouldn't need to go that far.
02:18:01 <SimYouLater> If it's that late for you, I'll head off to do other things.
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04:52:18 <gentz> hello
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08:36:35 <andythenorth> o/
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09:37:59 <V453000> ggggggggggggg
09:38:04 <V453000> GEOMETREEHUGS
09:57:49 <andythenorth> yo V453000
09:58:45 <V453000> yoyoyo
09:58:53 <V453000> trying to render tha shit
09:58:58 <V453000> python doing sssss
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11:13:15 <andythenorth> why don’t snow tiles have fences?
11:13:21 * andythenorth looks in map
11:13:25 <andythenorth> https://bugs.openttd.org/task/1955
11:13:37 <andythenorth> is it by design, or oversight? :)
11:15:15 <FLHerne> I assumed it was deliberate, because the fences are buried in snow or something
11:15:26 <andythenorth> it’s probably realistic eh
11:15:37 * andythenorth thinks it should be controlled by the railtype though
11:15:45 <V453000> OMFGOP AFDPSIGFUH REAL
11:15:49 <V453000> istic
11:16:10 <V453000> also fuck, can't access the part of blender I want easily ._.
11:17:36 <andythenorth> :P
11:17:56 <V453000> in many parts the documentation just isn't there
11:20:32 <V453000> ok this is apparently way too fucked up
11:20:37 <V453000> need to do manually ._.
11:20:48 <V453000> like what in the shit https://wiki.blender.org/index.php/Dev:Py/Scripts/Cookbook/Code_snippets/Properties
11:21:00 <V453000> just to change some filename in a specific node :D
11:24:23 <andythenorth> aren’t fences controlled by this?
11:24:31 * andythenorth cba to make a railtype grf to test it really
11:24:32 <andythenorth> https://git.openttd.org/?p=trunk.git;a=commit;h=13a726b18fbed58737d6b3ff417d07f5fdd3ecaa
11:32:34 * andythenorth closed 2 FS as ‘implemented’ :D
11:34:11 <LordAro> :O
11:35:59 <andythenorth> stuff added in 2010 :)
11:36:34 <andythenorth> @seen wolf01
11:36:34 <DorpsGek> andythenorth: wolf01 was last seen in #openttd 9 hours, 33 minutes, and 15 seconds ago: <Wolf01> ;)
11:36:41 <andythenorth> @summon wolf01
11:36:51 <andythenorth> yeah, that summon feature’s still broken :P
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11:46:00 <peter1138> real
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11:48:02 <_3298> andy, i have one more bug report for your bonfire
11:48:04 <Wolf01> o/
11:49:11 <_3298> https://bugs.openttd.org/task/6441 <- can be closed as "not a bug", i confirmed the guess in the comment
11:49:51 <andythenorth> _3298: can you comment on it? :)
11:49:54 <andythenorth> then I’ll close
11:50:01 <_3298> okay
11:50:02 <andythenorth> then there will be 421 FS left
11:50:13 <andythenorth> when I started it was 840 :P
11:50:17 <andythenorth> lo Wolf01
11:50:20 <andythenorth> summon does work then
11:51:10 <Wolf01> Good, you are at 49.9%
11:53:18 <andythenorth> peter1138: cargo isn’t moved to station based on tiles covered, is it? https://bugs.openttd.org/task/4309
11:53:25 * andythenorth might be smoking crack
11:53:29 <andythenorth> or that FS is
11:53:30 <andythenorth> :)
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11:56:55 <_3298> andy: comment posted, you can close it
11:57:58 <andythenorth> awesome
11:57:59 <FLHerne> andythenorth: AAUI, the report is asking for that behaviour
11:58:14 <andythenorth> FLHerne: yeah, I think that’s smoking crack :)
11:58:15 <FLHerne> (which currently doesn't exist, and would be pretty annoying)
11:58:32 <FLHerne> I mean, it would be consistent with the acceptance behaviour
11:58:39 <FLHerne> But I find that annoying too
11:59:26 <andythenorth> _3298: closed
11:59:37 <andythenorth> cheers
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12:13:59 <_3298> with the help of someone with commit access we could get rid of some easy bugs like https://bugs.openttd.org/task/6453
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12:14:29 * andythenorth closed https://bugs.openttd.org/task/2309
12:14:52 <andythenorth> _3298: have you applied the patch and verified it?
12:15:17 <andythenorth> oh there is no patch :P
12:15:18 <andythenorth> oops
12:15:43 <_3298> i made a patch and verified it
12:19:18 <andythenorth> stick it on the ticket?
12:19:24 <andythenorth> I’ll change it to ‘with patch”?
12:19:32 <_3298> one moment
12:21:55 <_3298> done
12:22:45 <andythenorth> updated FS thanks :)
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12:55:39 <Wolf01> Dafuq is wrong with game settings?
12:56:22 <Wolf01> SE reloads _settings_newgame every time I do something with landgen and I commented the function calls
12:57:17 <andythenorth> Wolf01: loads of issues about SE eh :P
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12:57:58 <Wolf01> _settings_newgame should be copied into _settings_game only when entering in SE
12:58:10 <Wolf01> Non for every fucking function
12:58:15 <Wolf01> *not
12:58:20 <andythenorth> related to this? https://bugs.openttd.org/task/6604
12:58:42 <Wolf01> Yeah, I'm trying to understand that
12:58:44 <andythenorth> ok
12:59:01 <andythenorth> such FS https://bugs.openttd.org/index.php?string=Scenario+editor
12:59:27 <Wolf01> I set it as "confirmed"
12:59:35 <andythenorth> :)
12:59:49 <andythenorth> 417 FS left now
12:59:52 <Wolf01> I think every single task on SE could be set as "confirmed"
13:00:03 <Wolf01> It's a mess, and all of them are valid
13:00:04 <V453000> XD I managed to hack my way through it! So instead of changing a stupid ass name of some node's sub-paths, I do: 1. remove all sub-paths, 2. create new sub-paths, 3. link the input nodes to the sub-paths :D additionally the linking doesn't work for some input types for whatever reason so I had to make a processing node which just takes stuff and outputs the same stuff, just with customizable ID :D
13:00:06 <V453000> fuck.
13:04:35 <andythenorth> awesome
13:04:43 <andythenorth> kill it with fire
13:05:22 <andythenorth> too many fucking feature requests V453000 :)
13:05:23 <andythenorth> 207
13:05:27 <andythenorth> what should andythenorth do?
13:06:18 <Wolf01> Bonfire
13:06:37 <andythenorth> had the bonfire already
13:06:41 <andythenorth> now into surgical strikes
13:06:59 <andythenorth> I think 100 feature requests might be a better number
13:07:14 <andythenorth> 33 of them are george
13:07:49 <andythenorth> hmm
13:08:01 <andythenorth> I don’t think CD has vehicles on a line https://bugs.openttd.org/task/6356
13:08:20 <andythenorth> a link can be composed of many vehicles, of many types
13:08:34 <andythenorth> e.g. ships + trains on same link
13:08:47 <andythenorth> close?
13:08:50 <V453000> he has the game in slovakian, just remove the ticket
13:09:20 <FLHerne> andythenorth: I don't see your point
13:10:03 <andythenorth> FLHerne: how many vehicle list windows open at once?
13:10:32 <andythenorth> a shit ton
13:10:36 <andythenorth> possibly
13:10:39 <FLHerne> andythenorth: For a cargodist link, there's a set of vehicles that have orders covering that link
13:10:48 <FLHerne> Have it like the station vehicle list?
13:11:01 <FLHerne> It's just one list window, with toggles to show each type
13:11:22 <andythenorth> we’d need toggles in the minimap
13:11:33 <andythenorth> some way to move specific lines back/forward in the z plane
13:11:54 <andythenorth> maybe a minimap zoom
13:12:35 <andythenorth> hmm
13:12:57 <FLHerne> Bleh, my memory of how these things look is bad
13:13:20 <andythenorth> the problem I see is accurately clicking on 1px lines
13:13:22 <FLHerne> What I imagine is some way to select a link, which would then popup something like the station window
13:13:26 <andythenorth> especially when they overlap
13:13:42 <andythenorth> FLHerne: you mean, ‘like the existing station window’? :)
13:13:59 <FLHerne> Which would tell you the estimated capacity, estimated demand, cargo moved in last month or whatever, then have the little vehicle-list buttons
13:14:28 <FLHerne> Maybe a list of cargo waiting at for the link at either end?
13:14:56 <andythenorth> so a cdist links list, accesible from main toolbar?
13:14:59 <FLHerne> (I'm not sure how much of the information actually /exists/ in CDist, I know bits of it are statistics rather than real cargo packets....)
13:15:09 <FLHerne> Hm, that sounds awkward to use
13:15:17 <andythenorth> what’s it for?
13:15:20 <FLHerne> (I really don't like the current towns/industries lists)
13:15:43 <andythenorth> ~nobody does afaict from attempts to patch them :)
13:15:43 <FLHerne> Better idea, have a links list accessible from the station window
13:16:10 <FLHerne> To view details for each link from that station
13:16:37 <FLHerne> (or maybe just expand the cargo-waiting list, but that can be confusing enough already)
13:17:00 <FLHerne> ‎<‎andythenorth‎>‎ what’s it for?
13:17:47 <FLHerne> At the moment, you go to a station and see "Goods: 2,351 via Fookingsilly"
13:18:07 <andythenorth> annoying isn’t it
13:18:41 <FLHerne> But there's no easy step to determine where the vehicles that should have moved those crates are
13:19:04 <FLHerne> Maybe they're all stuck at a badly-placed signal, or maybe it's some enormous 4000-unit ship that's just coming along now
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13:20:30 <FLHerne> So a way to get from "x units via Foo" to "vehicles that will go to Foo" would be quite useful
13:22:01 <FLHerne> andythenorth: Oh, I think misunderstanding
13:22:20 <FLHerne> andythenorth: You mean the "List of company's stations" window?
13:22:38 <FLHerne> I find that useless and never use it :P
13:22:45 <andythenorth> I have NFI
13:22:52 <FLHerne> I mean the per-station, X-cargo-waiting ones
13:22:54 <andythenorth> it’s not a problem I’ve ever had, so trying to understand it
13:23:03 <FLHerne> NFI?
13:23:11 <andythenorth> No Fucking Idea :)
13:23:16 <andythenorth> I play small maps, I don’t have any problem finding the vehicles for a station
13:23:22 <FLHerne> Ah
13:23:32 <andythenorth> but that ’10,000 very late bags of mail to BallAche”
13:23:34 <andythenorth> is annoying
13:23:44 * andythenorth wonders if that’s the real issue
13:26:52 <FLHerne> andythenorth: If you have hubs with buses and rails and boats going damn well everywhere, it's a pain trying to find out which vehicles are involved
13:27:11 <andythenorth> well I have no solution :)
13:27:15 <FLHerne> My current game isn't really messed up enough yet
13:27:16 <V453000> is why you group them ?
13:27:21 <andythenorth> but clicking on overlapping 1px lines is not the solution
13:27:23 <andythenorth> so that died
13:27:49 <FLHerne> https://www.tt-forums.net/download/file.php?id=184173
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13:28:23 <FLHerne> V453000: If only the station vehicle list showed things by group
13:28:44 <andythenorth> that’s a whole other thing eh :P
13:28:49 <andythenorth> also ‘make group from station list’
13:30:20 <FLHerne> ‎[12:15] ‎<‎FLHerne‎>‎ Better idea, have a links list accessible from the station window
13:30:23 <FLHerne> No clicking on things
13:30:27 <FLHerne> Er, lines
13:30:29 <FLHerne> Click on station
13:30:38 <FLHerne> See there's a ton of X waiting to go via Y
13:31:01 <FLHerne> Click on "view details" button for the link from here to Y
13:31:40 <FLHerne> See estimated capacity/demand, cargo transported in last <time-period>, list of vehicles serving that link
13:32:11 <FLHerne> Click on vehicle to see where it's got stuck
13:32:13 <andythenorth> LordAro: are these same issue https://bugs.openttd.org/task/3997 https://bugs.openttd.org/task/6090 ?
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13:37:20 <Wolf01> Ok, found 2 critical points for FS#6604
13:38:31 <LordAro> andythenorth: hmm, possibly not quite
13:38:41 <andythenorth> ok
13:38:43 <LordAro> 6090 is about changing the selected music set
13:38:46 <andythenorth> I’ll leave them alone
13:38:51 <LordAro> (when in game)
13:39:06 <LordAro> 3997 is playing all of them
13:39:17 <andythenorth> ta
13:39:31 <Wolf01> MakeNewGameSettingsLive() called twice per map generation, one could be disabled by a flag when calling the generation from SE, the other one is in the wrong place, I think it was put there because lazyness
13:39:55 <LordAro> andythenorth: feel free to alter them to make it clearer
13:40:02 <andythenorth> I added your comments :)
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13:44:30 <andythenorth> bah
13:44:52 <andythenorth> can’t find even 1 more feature request to close :x
13:44:53 <andythenorth> https://bugs.openttd.org/index.php?string=&project=1&search_name=&type%5B%5D=2&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=open&percent%5B%5D=
13:44:58 <andythenorth> there are 206
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13:49:18 <V453000> does mb actually still work on anything or release something? or does he just bitch on forums nowadays?
13:50:13 <andythenorth> he works on DB stuff
13:50:27 <andythenorth> and marico
13:50:55 <V453000> wasn't lst DB set released on 5/5/2005 ?
13:50:56 <andythenorth> V453000: I have now bought three terrible retro-synth albums :P
13:50:59 <andythenorth> your fault
13:51:02 <V453000> XD
13:51:13 <V453000> how terrible on scale of 0 to zbase?
13:51:14 <andythenorth> marico and newnewships get releases sometimes
13:51:20 <andythenorth> V453000: 11
13:51:21 <V453000> right
13:51:24 <V453000> nice
13:53:04 <andythenorth> well it will be nice when all 206 of these IMPORTANT FEATURES are done
13:53:37 <Wolf01> Ooooh, finally I fixed it
13:53:44 <Wolf01> Cleanup
13:54:37 <andythenorth> Wolf01 works? o_O
13:54:44 <Wolf01> Yes
13:55:05 <Wolf01> I'm able to set a seed from console
13:57:54 <Wolf01> Now it would be nice to have a seed textbox and a randomize button
13:58:07 <andythenorth> my 7 year old wants to set the seed
13:58:12 <andythenorth> NFI why
13:58:22 <andythenorth> think he’s seen it in minecraft or something
13:58:28 <andythenorth> I told him we deleted it from mapgen
13:58:44 <Wolf01> Actually if I set the seed while creating a new game from menu, it gets stored in the settings and always uses that
13:58:55 <andythenorth> is there some flow diagram of how this works?
13:59:04 <Wolf01> I'm trying to figure it out
13:59:46 <andythenorth> seems game settings / game start / SE is like this https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting#Misc._vehicle_flag_5_.27use_of_capacity_multiplier_for_default_cargo.27_cleared
14:00:05 <andythenorth> state + flow seem like a mess
14:00:13 <Wolf01> That's because the wrong use of _settings_newgame
14:00:26 <V453000> FUCK
14:00:30 <Wolf01> SE should use only _settings_game
14:00:30 <andythenorth> there’s no obvious pipeline
14:00:34 <V453000> yes why is seed removed from mapgen
14:00:44 <andythenorth> we were trying to simplify
14:00:46 <V453000> for the case when I want to getseed and put it in there again
14:00:51 <V453000> that's a very dumb point to simplify, sorry
14:00:51 <andythenorth> all of game start has no flow
14:00:59 <andythenorth> everything about it is fucked up
14:01:12 <V453000> it's fine? :d
14:01:35 <Wolf01> Simplifying by fucking up badly
14:01:51 <V453000> you even have a giant ass green Generate button for people who don't want to read all the details
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14:07:14 <Wolf01> At least now I can even change the seed before doing a restart
14:07:44 <Wolf01> Seed: 1 generates a nice map
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14:09:34 <Wolf01> IMO _settings_newgame.game_creation.generation_seed should ALWAYS be set at GENERATE_NEW_SEED and read only
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14:10:58 <Wolf01> While _settings_game.game_creation.generation_seed could be changed freely and copied from the newgame one only if the "reset_settings" parameter is true
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14:25:19 <Wolf01> Is possible to print the enum constant name with DEBUG?
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14:25:55 <Wolf01> In c# it's easy
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14:29:57 <LordAro> Wolf01: in C(++)? no, they're just numbers
14:30:13 <LordAro> gdb can do it because of symbols, but that's a special case
14:30:33 <LordAro> you can look at the rabbit hole that is "enum to string" if you like :p
14:30:44 <Wolf01> Yes, I was there
14:36:11 <Wolf01> MakeNewGameSettingsLive() is always called in the wrong place, no matter what
14:37:36 <Wolf01> It should be called 1) when opening the new game window, 2) when starting a new game from cmd
14:38:17 <Wolf01> 1 <- from menu, not from the game
14:41:53 <Wolf01> 3) when opening the SE, maybe
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14:52:49 <peter1138> hi
14:53:26 <andythenorth> lo peter1138
14:53:30 <andythenorth> is it coffee time?
14:54:03 <peter1138> no
14:54:09 <peter1138> i might go for another cup of tea though
14:54:12 <Wolf01> It's always coffee time
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14:59:01 <Wolf01> Ok, I think I found a nice thing
14:59:38 <Wolf01> If I set a seed in GM_MENU, that seed will be saved in _settings_newgame
15:03:50 <Wolf01> https://paste.openttdcoop.org/pfnnl4jcv
15:06:50 <andythenorth> is that what game log looks like? o-O
15:06:54 * andythenorth never used it
15:07:14 <Wolf01> I added debugs everywhere
15:07:25 <Wolf01> At least in the interesting points
15:07:34 <Wolf01> I should add more
15:08:29 <peter1138> Wolf01, make it correct
15:08:30 <planetmaker> The seed kinda is interesting if you want to regenerate a map which you liked (and didn't save)
15:10:02 <peter1138> Date: Sun Apr 27 15:15:28 2014 +0000
15:10:05 <Wolf01> https://paste.openttdcoop.org/pbgdvxm1n
15:10:06 <peter1138> hmm, been a while
15:10:15 <Wolf01> This one is for SE
15:13:00 <Wolf01> These are the results of my "fix", before that it didn't even work, it always generated a new seed in the same exact moment it generated the new map (GenerateWorld) and it wasn't possible to change it, also the seed was randomized when opening the UI and the next check for GENERATE_NEW_SEED was pointless
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15:15:27 <Wolf01> https://gist.github.com/Wolfolo/d1f29f0534aa4485463e6a406d9dad38
15:20:46 <Wolf01> BTW: I would like to save the current seed in _settings_newgame too, and reload it ONLY if doing restart
15:21:26 <Wolf01> So if you change the seed and restart you restart with the same map
15:21:34 <Wolf01> Like vanilla
15:21:54 <andythenorth> what would ‘newgame’ do?
15:22:24 <Wolf01> No, even vanilla fucks up...
15:23:13 <Wolf01> "newgame" should generate a new game. Random? Yes. With a pre-set seed? Yes.
15:23:29 <Wolf01> Current: always random
15:23:47 <andythenorth> yes
15:24:22 <Wolf01> The seed textbox would help a lot
15:25:27 <V453000> What was wrong with the way it was before? Just a seed texbox
15:26:00 <andythenorth> https://git.openttd.org/?p=trunk.git;a=commit;h=f5545aa0b1e6fe90ca56a6c52fa828192434272c
15:26:03 <Wolf01> Before it was right, it was the removal which fucked up all
15:26:12 <V453000> is what I'm saying
15:26:33 <andythenorth> I prefer it gone tbh
15:26:41 <andythenorth> so much crap in world gen window
15:26:52 <Wolf01> You can only set the seed from console when starting a game from the console
15:26:56 <V453000> it's really useful when you want it
15:26:58 <andythenorth> NoRivers
15:27:03 <andythenorth> bring back seed, remove rivers
15:27:05 <V453000> Wolf01: but why?
15:27:15 <Wolf01> Because it's broken
15:27:19 <V453000> what?
15:27:26 <Wolf01> The set seed
15:27:31 <V453000> it always worked?
15:27:37 <Wolf01> Or better, the generation
15:27:40 <V453000> I was using getseed and pasting it there quit ofte
15:27:42 <V453000> often*
15:28:21 <Wolf01> I can't start the map I want with the seed I want
15:28:36 <Wolf01> To get the map I want I must start a new game, set the seed, restart
15:30:04 <Wolf01> And with SE it doesn't even work
15:31:22 <V453000> well if the seed doesn't work properly then that should be fixed
15:31:26 <V453000> just hiding it isn't helpful
15:31:44 <supermop_> hmm there was a 2 train at union square this morning
15:31:45 <Wolf01> Revert r26526
15:32:01 <supermop_> what shits going on in here today
15:32:19 <Wolf01> Also apply my fix
15:32:28 <Wolf01> (without the DEBUGs)
15:32:49 <V453000> tell mr. FS wrecker :P
15:35:02 <Wolf01> andytheFSwrexker: why you don't want the seed box? Only because there are too many settings?
15:35:15 <andythenorth> wasn’t my commit
15:35:25 <andythenorth> frosch went on a nice rampage deleting dead / crap settings
15:35:25 <V453000> sure but you manage shit now :D
15:35:34 <Wolf01> <andythenorth> I prefer it gone tbh -<
15:35:42 <andythenorth> yes, to me it’s just visual noise
15:35:57 <V453000> one helpful setting won't make the world burn in there
15:35:58 <andythenorth> I have no reason to use it, and definitely don’t want to see it in map gen
15:36:01 <andythenorth> but eh
15:36:03 <V453000> there is already a lot of stuff
15:36:05 <Wolf01> But it introduced a bug, maybe it was there too, but now it's even hidden more
15:36:13 <andythenorth> it’s just a load of meaningless numbers :)
15:36:19 <andythenorth> but I am +/-0 on this
15:36:23 <V453000> sure, ignore them if you don't care about them
15:36:27 <andythenorth> there are bigger problems, like map gen is fucked
15:36:36 <Wolf01> Allow people to put strings and convert them to uint
15:36:37 <V453000> but every game that has a seed-based generation has a seed textbox :)
15:36:39 <andythenorth> like, all those settings, and Tropic is still shit
15:37:01 <V453000> well that's bigger issue, yes, but also sounds like it will need much more effort to fix :P
15:37:07 <andythenorth> doubt it :)
15:37:10 <andythenorth> just unfuck it
15:37:23 <V453000> honestly my mind is so crippled that I don't even see tropic as that bad anymore
15:37:28 <V453000> XD
15:37:29 <andythenorth> you are damaged
15:37:33 <V453000> ._.
15:37:36 <andythenorth> seek help
15:37:38 <andythenorth> eat pixels
15:37:41 <Wolf01> I'll scold frosch when he'll arrive
15:37:58 <andythenorth> seeing as everything is connected
15:38:27 <andythenorth> https://linkstate.files.wordpress.com/2011/05/dsc02987.jpg
15:38:30 <Wolf01> Need more biscuits
15:38:44 <V453000> gg
15:38:47 <V453000> I iz defeat
15:39:08 * V453000 is currently generating tree NML in python
15:39:10 <V453000> such automation
15:39:16 <Wolf01> That's how I eat spaghetti
15:39:28 <andythenorth> wtf does map gen UI need tree algo choice?
15:39:29 <andythenorth> dumb
15:39:43 * Wolf01 slaps andythenorth
15:39:52 <andythenorth> choice of generator: TGP / Original
15:39:54 <andythenorth> eh?
15:40:05 <andythenorth> I only use Original to remind myself that TGP is actually better
15:40:07 <V453000> Original still has some use when you want proper old map
15:40:32 <V453000> just make a [x] Reveal Expert Settings :P
15:40:45 <andythenorth> everyone’s favourite UI solution :D
15:41:02 <V453000> make 3 levels: 1. andythenorth - leaves just Generate button, 2. basic settings, 3. all of them
15:41:28 <andythenorth> such
15:41:33 <supermop_> andythenorth: make TGP built in, must add original back by newgrf
15:42:00 <V453000> level 1 can add a disclaimed "Do not add FS tasks about adding options here, the task will be removed in 5 years."
15:42:13 <V453000> disclaimer*
15:42:35 <Wolf01> Fine, I could do it
15:42:41 <supermop_> also i wish pikka houses would try to put all of its many cute warehouses and such next to industries within the town zone
15:43:28 <supermop_> this little cottage nestled in behind the silos of this bulk terminal looks like an odd place to build a new home
15:44:01 <supermop_> V453000: add a disclaimer on FS that open items will be removed after 5 years
15:44:17 <andythenorth> that is legit
15:44:54 <andythenorth> more new rules
15:46:10 <Wolf01> Going to get coffee and biscuits
15:47:07 * andythenorth coffee same
15:49:23 * V453000 python as fuck
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15:51:35 <supermop_> Wolf01: andythenorth good idea maybe me too
15:57:16 <supermop_> i never end up with cities needing food in viv
15:57:26 <supermop_> maybe they just aren't big enough yet
16:11:04 <supermop_> well dave has locked thread. what was all that about?
16:12:50 <Wolf01> The discussion started to rot
16:13:30 <supermop_> as opposed to it being productive before?
16:13:59 <Wolf01> No, but the stink was too much at the end
16:14:44 <Wolf01> Also, cleaned up the patch, some points need a bit of discussion but at least one problem seem to be fixed: https://gist.github.com/Wolfolo/d1f29f0534aa4485463e6a406d9dad38
16:19:12 <V453000> TLDR fuck dave
16:19:25 <Wolf01> Feel free to pm SYL
16:19:55 <Wolf01> I won't do it even for all the gold in the world
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16:21:37 <supermop_> what about for all the lego in the world
16:21:56 <Wolf01> With all the gold I'll be able to purchase lego and biscuits
16:22:19 <supermop_> but spending the gold would crash its value
16:22:44 <supermop_> best to melt the gold and mold it into lego shapes
16:24:27 * Wolf01 out for a walk
16:26:00 <andythenorth> V453000: I asked for that to be closed :P
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16:38:34 <andythenorth> these aren’t 8/8 long :( http://www.railpictures.net/photo/627995/
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17:04:56 <V453000> andythenorth: :(
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17:05:52 <V453000> I don't enjoy going to the forums if there is no drama
17:06:07 <andythenorth> yeah, but I think he actually has mental health issues
17:06:18 <V453000> who
17:06:20 <andythenorth> SYL
17:06:29 <V453000> well that's possible but how do you guess that
17:06:36 <andythenorth> he posted that he had a nervous breadown?
17:06:40 <andythenorth> in another thread
17:06:50 <V453000> okay...
17:06:57 <andythenorth> otherwise it would be drama time
17:07:01 <V453000> should I write that somewhere? :D :P
17:07:37 <andythenorth> also there is literally an overwhelming amount of wrong
17:08:16 <andythenorth> the only possible reply I could think of was ‘Relax. It’s all going to be ok.’
17:08:18 <V453000> I tried to contribute with motivating shit but it didn't add to the discussion at all XD
17:08:42 <andythenorth> I miss DaleStan
17:09:06 * andythenorth lives too much in the past :P
17:09:08 <andythenorth> Onwards!
17:10:47 <V453000> https://dev.openttdcoop.org/projects/brix/files everything will change but I got the pipeline working :D
17:11:03 <V453000> growth stages are transparent atm
17:11:04 <V453000> but yeah
17:11:21 <V453000> now it's just blender work :)
17:11:25 <V453000> just
17:12:25 <andythenorth> nice
17:12:33 <andythenorth> I hope you are accounting for NoTrees future :P
17:15:37 <V453000> well this is just a base replacement :P
17:20:57 <andythenorth> such new
17:21:00 <andythenorth> v. good
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17:42:40 <_3298> so much for "no low-hanging fruit remaining" in terms of patches
17:43:18 <andythenorth> found some? o_O
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17:44:10 <_3298> just identified and fixed another small interface bug, https://bugs.openttd.org/task/5978
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17:45:38 <_3298> less than 10 lines changed does qualify for low hanging fruit, doesn't it?
17:45:56 <andythenorth> hope so :D
17:46:59 <andythenorth> I can’t test right now, but I’ve changed FS status
17:51:49 <_3298> i also have a nasty surprise for you
17:52:18 <_3298> a patch for a feature request you closed
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18:00:52 <andythenorth> _3298: which issue?
18:01:01 <_3298> 4540
18:01:45 <andythenorth> does it also patch? o_O https://bugs.openttd.org/task/4811
18:01:48 * andythenorth expects not
18:01:59 <_3298> no
18:02:42 <_3298> but it solves a few of the issues with the existing patches discussed in the comments
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18:22:27 <supermop_> ugh
18:22:49 <supermop_> had to wait 20 min for a 4 train becausae stupid subway on fire
18:22:50 <andythenorth> quak
18:22:58 <andythenorth> supermop_: those silly subways being on fire
18:23:13 <supermop_> happens more than you'd expect here
18:23:45 <andythenorth> is it minor?
18:23:57 <andythenorth> or are we about to feel bad about mocking tragedy :|
18:27:04 <frosch123> hoi
18:30:52 <peter1138> polloi
18:31:53 <supermop_> they happen every couple days in the summer
18:32:09 <supermop_> mostly trash get ignited by a spark
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18:32:30 <supermop_> for big one the is issue of smoke inhalation
18:33:06 <supermop_> usually its a smaller minor delay, this one seems to be a bit bigger
18:37:55 <_3298> andy, wanna try and break the patch? https://bugs.openttd.org/task/4540
18:40:34 <_3298> i tested it thoroughly and found no issues myself, but it's not as tiny as the other patches i submitted on flyspray, so another person who thinks differently may very well find something
18:40:52 <andythenorth> I can’t right now :)
18:40:57 <_3298> no problem
18:42:22 <_3298> a weekend is just ahead, maybe i can also get that review you mentioned then
18:46:31 <andythenorth> maybe hope frosch123 or alberth are interested ;)
18:46:52 <andythenorth> or even :o peter1138
18:47:06 <andythenorth> @seen rubidium
18:47:06 <DorpsGek> andythenorth: rubidium was last seen in #openttd 2 weeks, 1 day, 21 hours, 3 minutes, and 50 seconds ago: <Rubidium> sure
18:47:13 <andythenorth> @seen belugas
18:47:13 <DorpsGek> andythenorth: belugas was last seen in #openttd 20 weeks, 6 days, 20 hours, 28 minutes, and 41 seconds ago: <Belugas> yeah, a birthday :) a good friend of mine!
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19:05:01 <andythenorth> V453000: more music such - maybe too piano for you :P https://www.youtube.com/watch?v=7OEKbvXBSZQ
19:05:07 <andythenorth> but wait for the synth :P
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19:15:51 <peter1138> no such thing as too much piano
19:15:54 <peter1138> as long as it's a real piano
19:16:03 <peter1138> or a good rendition of one
19:17:18 <frosch123> hmm, nuts does not use 32px vehicles
19:17:20 <supermop_> V453000: not a debussy fan i take it then?
19:17:39 <andythenorth> bloody NUTS
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19:18:38 <supermop_> ew
19:20:22 * Wolf01 slaps frosch123
19:20:58 <Wolf01> Revert r26526
19:21:16 <Wolf01> And review my fix :P
19:21:26 <V453000> wot
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19:21:49 <frosch123> no seeds in gui :)
19:21:58 <Wolf01> Bullshit
19:22:09 <Wolf01> I want to put my phone number in it
19:22:17 <Wolf01> Seed in console doesn't work
19:22:28 <frosch123> it did back then
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19:22:34 <Wolf01> Now is borked
19:23:39 <peter1138> heh
19:23:44 <frosch123> http://devs.openttd.org/~frosch/diffs/depotgui.png http://devs.openttd.org/~frosch/diffs/depotgui.diff <- only enables when all vehicles use 32px reference length
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19:23:58 <frosch123> i wonder whether people will report it as bug at it sometimes works and sometimes doesn't :p
19:24:12 <frosch123> *if
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19:26:07 <Wolf01> What if you use ,1 ,3 for GfxDrawLine?
19:26:47 <frosch123> dash?
19:26:55 <Wolf01> http://imgur.com/vaLrNF0
19:27:08 <Wolf01> Looks less border
19:28:39 <frosch123> http://devs.openttd.org/~frosch/diffs/depotgui2.png <- but also looks weird
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19:30:49 <frosch123> i guess i can also enable it when using only default vehicles
19:30:50 <Wolf01> It will look weird anyway, but at least not confusing
19:30:53 <frosch123> then i can blame it onto the grf
19:31:06 <frosch123> @blame nuts
19:31:06 <DorpsGek> frosch123: blames nuts
19:32:47 <LordAro> right
19:32:47 <Wolf01> Updated FS#6604 with patch to review
19:32:50 <LordAro> what can i do
19:33:16 <frosch123> blame nuts, easy to do
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19:33:30 <Wolf01> I should make a script for this client to automatically link to bugs.o.o when one writes FS#xxxx
19:33:33 <LordAro> @blame nuts
19:33:33 <DorpsGek> LordAro: blames nuts
19:33:37 <LordAro> ok, now what
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19:34:50 <LordAro> Wolf01: maybe a plugin for DorpsGek would be better?
19:35:02 <LordAro> i used to know what bot DorpsGek was, but i've forgotten
19:35:03 <Wolf01> Nah, too much spam
19:35:10 <LordAro> why?
19:35:17 <supermop_> frosch123: doesn't look weird to me
19:35:33 <Wolf01> It already reports commits
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19:35:49 <supermop_> the chiseled border represents the bounds of one vehicle/consist
19:35:55 <LordAro> yeah...?
19:36:14 <supermop_> so no border for length of train bits
19:36:31 <supermop_> or do i misunderstand what you think is weird
19:36:44 <supermop_> to me, the train and truck depots should look differetn
19:37:16 <frosch123> @fs 6604
19:37:16 <DorpsGek> frosch123: http://bugs.openttd.org/task/6604
19:37:21 <frosch123> LordAro: done years ago
19:37:24 <frosch123> also it's supybot
19:37:42 <LordAro> ah yes
19:38:13 <LordAro> well, that requires a specific command though, it doesn't look at "normal" messages
19:38:21 <frosch123> supermop_: the vertical lines in truck depot separate vehicles, the vertical lines in train depot represent full-tile lengths
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19:42:00 <LordAro> anyway
19:42:03 <LordAro> what *else* can i do?
19:43:06 <frosch123> Wolf01: http://devs.openttd.org/~frosch/seed.png
19:43:22 <frosch123> works for me, maybe you have weird settings that reload the config or something
19:43:29 <Wolf01> frosch123, doesn't work in SE
19:43:31 <frosch123> there are some rabbit holes
19:43:55 <supermop_> frosch123: but they are drawn in different styles, which seems appropriate to me
19:45:05 <frosch123> Wolf01: also work for me
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19:50:12 <frosch123> Wolf01: also that is a meh patch to review. there are like 5 different methods to start a game (random, scenario, heightmap, load, ...) and they all use different methods to activate the settings. you can throw a D6 and on 1-5 something is wrong with the patch :p
19:51:01 <Wolf01> Yes, that's why I said "to review" and not "fixed"
19:51:34 <V453000> frosch123: seed :(
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19:51:52 <Wolf01> BTW I'm totally against removing the seed from UI, change the UI with 2 tabs "base" and "advanced"
19:52:19 <Wolf01> Maybe 3 tabs, one called "andythenorth" with only the green "generate" button
19:52:22 <frosch123> no, the seed is completely misleading
19:52:28 <Wolf01> Why?
19:52:40 <frosch123> random settings completely change its meaning
19:52:48 <frosch123> it's no exchange-string which encodes all game settings
19:52:51 <frosch123> so it is pointless
19:53:11 <Wolf01> The gui need to be fixed, removing features because the gui is misleading is bullshit
19:53:34 <Wolf01> Seed is for terrain, not for what's over it
19:53:40 <frosch123> like 3 people failed to fix the mapgen gui :)
19:54:02 <Wolf01> Because no one even tried
19:54:20 <Wolf01> Like the show stuff in transparency ui
19:54:23 <frosch123> i think andy closed a task wih 100 reponses abou tit
19:54:29 <Wolf01> Just silly mocks
19:54:49 <frosch123> someone even wrote a html mockup to test diferent mapgen guis
19:54:55 <frosch123> (interactive)
19:56:02 <frosch123> anyway, you have not yet stated a signle reason why the seed is useful
19:56:19 <frosch123> i would claim that the "restart" command is more useful in every case
19:56:27 <Wolf01> Yes
19:57:16 <Wolf01> But I might know a good seed and want to reuse it, without looking for a savegame to restart
19:57:26 <frosch123> well, try and fail :p
19:57:46 <frosch123> i don't have the impression you know what the seed really did
19:58:38 <Wolf01> I use the seed in other games which are seed based, some regenerate the same exact map with structures and shit, some others regenerate only the terrain
19:58:55 <frosch123> both does not apply to the seed in ottd
19:59:08 <frosch123> you have to remember every single mapgen setting in addition to the seed
19:59:29 <V453000> could the seed be changed in order to remember the values as well then?
19:59:42 <frosch123> the old seed has nothing to do with a map-exchange-string as you can find it in other games
19:59:52 <V453000> I guess it won't generate industries etc the same way anyway right
20:00:09 <V453000> well it did generate the map exactly the same as long as you had the same settings
20:00:11 <Wolf01> It works the same in gnomoria, and there you can even set the origin to have a different map with the same seed, just another area of the generated world
20:00:19 <Wolf01> BTW, dinner
20:00:48 <frosch123> V453000: changing map size or hilliness already completely invalidates the old seed
20:00:49 <V453000> even if it would be a feature only with newgrf developer tools or something it would still be helpful in some cases when I want to generate the same or similar map
20:00:53 <V453000> sure
20:00:54 <V453000> that's fine
20:01:26 <frosch123> if you are newgrf developer, what's wrong with using the console?
20:01:30 <V453000> it doesn't invalidate it completely though, you can usually see the map have similar shapes so you can actually guess if you should make it bigger or smaller, less or more
20:01:37 <V453000> I never used the console for openttd
20:01:50 <V453000> or ingame console?
20:01:56 <frosch123> ingame console
20:02:09 <V453000> :0
20:02:11 <V453000> how would I do that?
20:02:11 <frosch123> and even then "restart" is way more useful
20:02:19 <frosch123> V453000: see screenshot above?
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20:02:39 <V453000> well getseed I know
20:02:41 <V453000> but how to use it
20:02:45 <frosch123> and the lien above that?
20:02:55 <andythenorth> how could seed be better?
20:02:55 <V453000> oh
20:03:03 <andythenorth> also can we encode all trees with seed? :P
20:03:17 <V453000> ok at least that, thanks frosch123 :)
20:03:32 <V453000> wasn't aware of that way
20:10:13 <andythenorth> shall I offer FS bounties?
20:10:18 * andythenorth ponders
20:10:33 <andythenorth> I lost a 50p bet in the forums and paid up for that
20:11:43 <andythenorth> I can’t find a single feature request that is valid to close https://bugs.openttd.org/index/proj1?string=&project=1&search_name=&type%5B0%5D=2&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&do=index&order=lastedit&sort=desc
20:12:04 <andythenorth> there are 206
20:12:40 <andythenorth> oh there is one
20:12:46 * andythenorth wonders who can find it first
20:16:05 <Wolf01> frosch123: I think also minecraft changes the terrain with the same seed and different settings
20:16:52 <frosch123> andythenorth: if you keep doing that you make people open more task which they then can request closure for :)
20:17:03 <Wolf01> It's always possible to write what it does in the UI and make a better UI
20:17:08 <andythenorth> I will amend the rules frosch123 :P
20:17:16 <andythenorth> caveats and exclusions apply
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20:18:50 * andythenorth is bored, it’s 1596 :P
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20:27:47 <Wolf01> Also, frosch123, do you know why seed doesn't work? Because nobody reads the usage of "newgame", so everyone uses "set generation_seed 1234" and "newgame" instead of "newgame 1234", which is even worse than having a seed which doesn't do what you want in the UI
20:28:13 <Wolf01> I didn't figure out that newgame accepted a seed until you show it to me
20:30:29 <frosch123> so, close the task?
20:31:26 <Wolf01> I'm not so sure, I would close that and open a new one to refactor the entire SE and uncouple it from _settings_newgame
20:32:36 <Wolf01> Also I would open a new one to change the SE genland UI
20:33:58 <frosch123> well, SE is not mentioned a single time in the task. i also have trouble correlating SE with seed, but do what you like
20:35:20 <Wolf01> What is valid for SE is valid for normal game, since they share the same functions
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20:37:33 <andythenorth> Wolf01: are you allowed to close tasks? I can do it if not
20:37:45 <andythenorth> but give me a 2 line rationale
20:37:58 <Wolf01> Yes I can do what you can do
20:39:00 <Wolf01> "frosch pointed out that you should use newgame 1234 to set a seed, set generation_seed 1234 won't work, by design" could be right?
20:40:12 <andythenorth> it’s 6604?
20:40:17 <Wolf01> Yes
20:40:41 <andythenorth> Ah that’s James1101, I emailed him to invite him rto irc
20:41:32 <andythenorth> Wolf01: “Flyspray clean up: not obvious what else should be done with this, so closing now. If this offends, discuss with Wolf01 in irc. Thanks for the report :)"
20:41:35 <andythenorth> stick that on the end
20:44:53 <Wolf01> Closed
20:47:51 <andythenorth> 413 left :D
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20:49:49 <andythenorth> keep trying to find a reason to close https://bugs.openttd.org/task/5640
20:49:57 <andythenorth> we blatantly don’t need it :)
20:50:02 <andythenorth> but I can’t think of a good objection
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20:54:34 <frosch123> hyperlinks are also a part of the storybook roadmap
20:54:44 <frosch123> though more related to ingame things like towns and places
20:55:00 <andythenorth> I was +1 to hyperlinks to project site
20:55:14 <andythenorth> somehow, I wouldn’t want blue underlined text all over the vehicle UI
20:55:23 <andythenorth> but eh, it doesn’t have to be used
20:55:44 <frosch123> what about links in industry window to firs docs?
20:55:50 <andythenorth> blah
20:55:51 <andythenorth> tbh
20:56:06 <frosch123> or in newgrf settings window?
20:56:22 <andythenorth> we have it there
20:56:27 <andythenorth> it’s done
20:56:34 <andythenorth> want vehicle info? Make a project website
20:56:51 <andythenorth> we have 145 actual (or reported) bugs, why look for new ones :)
20:57:09 <andythenorth> that argument is a bit unsustainable :)
20:57:18 <andythenorth> could be applied to any new feature
20:57:24 <andythenorth> I’ll leave it open :P
20:57:34 <andythenorth> but george is nearly 10% of open FS
20:58:00 <andythenorth> @calc 37 / 413
20:58:00 <DorpsGek> andythenorth: 0.089588377724
20:58:06 <andythenorth> @calc 1 / 413
20:58:06 <DorpsGek> andythenorth: 0.00242130750605
20:58:30 <andythenorth> I am 0.24% of FS :P
21:00:23 <andythenorth> I did close some george requests earlier as ‘implemented’ though :)
21:00:33 <andythenorth> that was good, they had been done, around 2009-2010
21:03:14 <Eddi|zuHause> andythenorth: you realize that by rejecting var B8 there is no chance the wild west grf will ever be done
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21:03:49 <andythenorth> I will apologise to Bad Brett next time he shows up
21:04:06 <andythenorth> $someone can blame me for ruining the best grf never released :)
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21:05:01 <frosch123> i thought that was a landscape grf
21:05:25 <andythenorth> george requests https://bugs.openttd.org/index.php?string=&project=1&search_name=&type%5B%5D=&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=open&percent%5B%5D=&opened=george
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21:08:29 <V453000> what is var B8?
21:09:59 <andythenorth> https://bugs.openttd.org/task/5300
21:12:21 <V453000> I read it 3 times
21:12:27 <V453000> I don't know for shit what it does XD some vehicle animation
21:12:28 <V453000> ?
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21:15:46 <andythenorth> @summon george
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21:30:10 <peter1138> 2hi
21:30:12 <peter1138> -2
21:32:29 <LordAro> +2
21:32:44 <Eddi|zuHause> *2
21:34:01 <andythenorth> 2^
21:34:08 <Wolf01> 2!
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21:34:38 <Eddi|zuHause> V453000: it allows you to animate the vehicles to travel less than a full step (which is quite far on 4x zoom), so slow vehicles will look less jump-y
21:34:55 <Eddi|zuHause> Wolf01: fail, ! is an unary operator...
21:35:20 <Wolf01> :(
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21:35:36 <V453000> right
21:35:43 <V453000> is what I thought
21:36:17 <andythenorth> this
21:36:21 * andythenorth no understand
21:36:22 <andythenorth> https://bugs.openttd.org/task/6018
21:37:27 <V453000> iz workaround?
21:38:47 <andythenorth> but already haz checking neighbouring vehicles properties
21:38:47 <Eddi|zuHause> andythenorth: i always thought explicit access to random bits was a bit poor
21:39:02 * andythenorth checks docs
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21:39:55 <andythenorth> hmm, ok
21:40:53 <Eddi|zuHause> andythenorth: but i don't quite get whether he's requesting CB10 to be allowed for accessing var 61, or whether var61 doesn't have access to random bits because there's no variable for it
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21:41:13 <andythenorth> I assumed it was no var for random bits in var61
21:41:48 <Eddi|zuHause> if the former, there was once an idea to split the "parent" into different groups of vehicles
21:42:12 <Eddi|zuHause> like first vehicle in the train, first vehicle in the articulated chain, etc.
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21:45:26 <andythenorth> Eddi|zuHause: is this you? o_O http://users.informatik.uni-halle.de/~krause/var4X_weight.patch
21:45:50 * andythenorth guessing random people with .de
21:45:52 <Eddi|zuHause> that is till accessible?
21:45:59 <andythenorth> https://bugs.openttd.org/task/6004
21:46:20 <Eddi|zuHause> *still
21:47:16 <Wolf01> http://imgur.com/a/8zkRl <- newgame window andythenorth version
21:47:26 <andythenorth> such :)
21:47:31 <Wolf01> One button should say "advanced"
21:47:36 <andythenorth> there is a whole thread in forums where I redesigned UI :)
21:47:41 <andythenorth> it wasn’t great
21:47:54 <Eddi|zuHause> andythenorth: but yes, that is me
21:48:11 <andythenorth> 6004 is probably essential eh
21:48:14 * andythenorth leaves that
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21:52:56 <frosch123> Wolf01: https://bugs.openttd.org/task/5147 https://wiki.openttd.org/GUI_re-arrangement <- more mockups :)
21:53:15 <frosch123> none of them adds a map preview
21:53:56 <Wolf01> I don't see many games which add a map preview when generating a new map
21:54:28 <frosch123> yeah, poeple have to regen 20 times until they like it
21:54:41 <frosch123> it gets worse with settings like roughness which noone understands
21:54:53 <andythenorth> I have to generate 20-30 maps to get a decent SV or NCG map
21:54:59 <andythenorth> between the random cargos, and the random map :P
21:55:07 <frosch123> it's worse in factorio since you only see the starting area
21:55:14 <andythenorth> patches from < 2014 are about to get ‘unlucky’ if I think
21:55:24 <Wolf01> *coff* minecraft *coff*
21:55:56 <frosch123> andythenorth: closed tasks are hard to find
21:56:09 <andythenorth> how many are there?
21:56:26 <frosch123> i think we discussed three fs taks in the last 3 days which were already closed
21:56:26 <andythenorth> 4032
21:56:32 <Wolf01> I would like to make a UI like that one, but I don't know how to handle tabs, seem that tabs were removed from the entire game
21:56:50 <andythenorth> frosch123: we can reopen them :)
21:57:11 <frosch123> Wolf01: a patch is pointless, they get huge and then none agrees
21:57:18 <frosch123> also we have tab-like things in various windows
21:57:30 <Wolf01> Eh, I can't find them
21:57:56 <andythenorth> I wouldn’t tackle a newgame UI currently
21:57:58 <andythenorth> tarpit
21:58:04 <Wolf01> I was sure the old settings window had taps
21:58:06 <andythenorth> looks like SE could get some love though
21:58:08 <Wolf01> *tabs
21:58:26 <Eddi|zuHause> those were abolished when the tree was added
21:58:57 <Eddi|zuHause> maybe tabs is what could save the order gui?
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21:59:18 <frosch123> Wolf01: NWID_SELECTION plus some buttons to toggle the selection
22:01:08 <andythenorth> order GUI needs set on fire
22:01:23 <_3298> :(
22:01:36 <andythenorth> https://bugs.openttd.org/index.php?string=Orders%3A
22:01:44 <frosch123> _3298: i added your patch to my latest todo list :)
22:01:47 <andythenorth> so many desires for so many orders
22:02:13 <frosch123> andythenorth: there is a dicussion topic on the forums with many mockups
22:02:22 <frosch123> it boils down to: we need factorio-style orders
22:02:37 <andythenorth> oic :)
22:02:47 * andythenorth gave up F when the biters showed up in the demo
22:02:50 <andythenorth> never got to trains
22:02:58 <frosch123> noone plays with biters
22:03:05 <andythenorth> also I couldn’t work the things that insert to conveyors right
22:03:10 <andythenorth> they placed in the wrong place
22:03:18 <andythenorth> are biters equivalent to ottd disasters?
22:03:20 <frosch123> biters are only for selling the game, not to actually play with them
22:03:40 <V453000> XD
22:03:42 <frosch123> andythenorth: i guess they compare to ottd's money economy
22:03:53 <andythenorth> there are 33 patches > 4 years old
22:03:53 <Wolf01> Is there a way to specify a stringID without adding a real string?
22:03:56 <frosch123> newbies love a "hard" game were you may bankrupt
22:03:59 <andythenorth> are they unlucky patches? o_O
22:04:31 <frosch123> Wolf01: what shall it show?
22:04:50 <Wolf01> A string
22:04:56 <andythenorth> oh some of these are patches I started testing
22:05:11 <andythenorth> these are FAILING patches :P
22:05:14 <frosch123> Wolf01: emoji?
22:05:40 <Wolf01> Like SetDataTip((StringID)"Temp string just for a try", STR_NULL)
22:05:48 <frosch123> maybe you mean STR_JUST_RAWSTRING, or STR_BLACK_RAWSTRING
22:06:26 <frosch123> but you cannot pass the stringparams via SetDataTip
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22:10:13 <andythenorth> _3298: repoened https://bugs.openttd.org/task/4540
22:10:17 <andythenorth> reopened *
22:12:13 <Wolf01> @summon alberth
22:12:23 <andythenorth> @summon DaleStan
22:13:11 <andythenorth> I want to shoot this pony https://bugs.openttd.org/task/2071
22:15:16 * andythenorth wonders if nml gained a built-in for it
22:15:27 <andythenorth> seems not
22:16:02 <Eddi|zuHause> i think that behaviour changed
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22:16:57 <andythenorth> I am checking
22:17:00 <andythenorth> similar recollection
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22:22:39 <andythenorth> can’t find anything
22:23:42 <andythenorth> https://bugs.openttd.org/task/2079
22:23:52 <andythenorth> wtf are action D vars 93 to 96 for?
22:24:56 <andythenorth> and what’s the idea of trying to extend sprites off to SE / SW from an adjacent tile?
22:25:00 <andythenorth> that don’t work :P
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22:26:25 <frosch123> 93 to 96 are a myth
22:27:06 <andythenorth> I’ve closed it, it’s bollocks
22:27:23 <andythenorth> we all learn stuff, that’s from early days
22:27:47 <andythenorth> not needed
22:27:54 <andythenorth> ho, this behaviour bugs hell out of me :) https://bugs.openttd.org/task/3000
22:27:57 <V453000> andythenorth: iz possible that gmail on macbook doesn't open odt?
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22:28:04 <V453000> sounds weird af to me
22:28:04 <andythenorth> V453000: NFI
22:28:19 <V453000> don't you use that god forsaken operating system? :D
22:28:24 <andythenorth> I do and gmail
22:28:34 <andythenorth> .odt is what, open office or some shit?
22:28:38 <V453000> yeah
22:28:46 <V453000> wife got it from some school shit
22:29:07 <andythenorth> I just opened an .odt in Word
22:29:26 <andythenorth> shrug emoji
22:29:42 <V453000> shrug
22:30:07 <andythenorth> google docs can open them allegedly
22:30:17 <andythenorth> and TextEdit on OS X, allegedly
22:30:21 <V453000> I am opening it on windows easily in google stuff
22:30:37 <V453000> I was assuming a browser based thing would work equally on mac
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22:31:32 <andythenorth> I would assume same
22:31:43 <andythenorth> chrome is equally crap everywhere, as far as I know
22:31:49 <V453000> XD
22:31:50 <V453000> well
22:31:52 <andythenorth> no platform favouritism
22:31:57 <V453000> assumption iz, computers iz, works not
22:32:07 <V453000> standard situation
22:32:15 * andythenorth wonders how hard this really is? o_O https://bugs.openttd.org/task/3000
22:32:35 <andythenorth> probably more hard than I want to know :P
22:32:42 <V453000> not over 3000
22:32:59 <andythenorth> at least 3000?
22:33:10 <V453000> exactly 3000
22:35:10 <andythenorth> oops
22:35:18 <andythenorth> got totally utterly bored with FS now :D
22:35:29 <andythenorth> this one tipped me over the edge https://bugs.openttd.org/task/3416
22:35:48 <andythenorth> trying to repro that means tracking down a manual grf to test, that matches up with a server
22:35:54 <andythenorth> who even has manual grfs now?
22:35:55 <andythenorth> where?
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22:36:57 <V453000> XD
22:38:31 <frosch123> andythenorth: does that window have a rescan newgrf button today?
22:39:18 <andythenorth> it has ‘rescan files'
22:39:29 <frosch123> andythenorth: the newgrf settings window in multiplayer has a rescan file buttion, so task can be closed
22:39:36 <andythenorth> ha
22:39:44 <frosch123> was done whenever the new newgrf gui was written
22:39:55 <andythenorth> no need to repro :)
22:40:30 <andythenorth> thanks
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22:43:35 <andythenorth> eh? https://bugs.openttd.org/task/4355
22:43:45 <andythenorth> what loading indicator in transparency UI?
22:43:48 <andythenorth> there isn’t one
22:48:14 <andythenorth> oh
22:48:17 <andythenorth> it’s the train icon
22:48:23 <andythenorth> I just assumed that was broken
22:48:50 <andythenorth> I could never figure why we’d want invisible trains either
22:51:20 <frosch123> andythenorth: https://www.tt-forums.net/viewtopic.php?p=943664#p943664 <- just link that
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22:51:49 <andythenorth> yes
22:53:00 <frosch123> many ideas, none convincing
22:53:23 <andythenorth> why loading indicators need to be transparent?
22:53:25 <andythenorth> there’s a setting
22:53:31 <andythenorth> it’s a convenient toggle?
22:53:57 <frosch123> it can block the view, but it does not need to be separate from the other texts
22:54:53 <frosch123> not sure what the setting does
22:55:08 <frosch123> either both buttons do the same, or they are independent and ORed :p
22:55:32 <Wolf01> Mmmh, I can't understand how to use the NWID_SELECTION
22:56:49 <frosch123> you define multiple child widget for it, which are the tab panes
22:56:55 <Wolf01> Yes
22:56:57 <frosch123> than you "select" one of them to show
22:57:20 <Wolf01> That's what I'm looking for
22:57:25 <andythenorth> eh 409 FS left :)
22:58:07 <frosch123> SetDisplayedPlane
22:59:11 <andythenorth> https://bugs.openttd.org/toplevel/proj1 :)
22:59:18 <andythenorth> project is 0% done
22:59:25 <andythenorth> most wanted task is interesting :)
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23:00:43 <frosch123> i thought we disabled the votes
23:01:14 <Wolf01> frosch123: I have set lowered, disabled and focused
23:01:42 <andythenorth> votes look disabled :)
23:01:53 <frosch123> they are old votes
23:02:01 <frosch123> 2012 is the newest
23:02:13 <frosch123> Wolf01: no idea why any of those would matter
23:02:22 <frosch123> did you check the other places where it is used?
23:03:59 <_dp_> istead of exporting subtile progress to newgrfs it would be much better to fix ingame display coords imo
23:04:00 <Wolf01> Oh, it's a method of that specific widget, I looked in the window
23:05:12 <frosch123> _dp_: but that would not involve digging up some ttd cheatsheet and making bold claims about what those vars should do
23:05:37 <frosch123> (read: all requests for 80+x variables are bollocks)
23:06:24 <_dp_> frosch123, they kinda need to be fixed anyway :p
23:06:59 <_dp_> as well as subtile coords themselves
23:07:20 <_dp_> turns changing length after rotation is a complete nonsense
23:07:44 <frosch123> even factorio failed to fix that :p
23:09:08 <andythenorth> Rewrite!
23:09:13 * andythenorth should go to bed eh
23:10:27 <Wolf01> Ok, I think I used NWID_SELECTION the very wrong way
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23:12:04 <_dp_> btw, I want to add more granularity (and range) to town growth speed
23:12:55 <_dp_> is it a good idea to make patch on top of ones for #6378 and #6397?
23:13:47 <_dp_> coz if I don't they'll have to be changed as well
23:14:36 <supermop_> ok who has the list of trains in excel?
23:14:39 <supermop_> https://www.tt-forums.net/viewtopic.php?p=1191113#p1191113
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23:15:18 * _dp_ has list of trains in json
23:17:18 <Wolf01> Ok, now I can show and hide stuff, but it's still keeping the position like if the hidden stuff is there (which is there)
23:17:46 <andythenorth> I have list of my trains in python
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23:25:41 <andythenorth> 405 FS open
23:25:44 * andythenorth bed
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23:27:55 <frosch123> Wolf01: SZSP_xxx is for collapsing stuff
23:28:43 <Wolf01> I used SZSP_NONE, it should collapse both directions
23:28:55 <supermop_> should i bring computer to asia just so i can buy wifi on the flight there
23:28:56 * _dp_ writes python that writes python that parses admin protocol inside admin protocol
23:29:02 <_dp_> shit escalated quickly xD
23:29:11 <Wolf01> I'll try with vertical
23:29:45 <Wolf01> Still no change
23:31:03 <supermop_> is it offensive to tell my client to have a fun time in HK and china?
23:31:32 <supermop_> as a chinese national would delineating the two be a slight?
23:31:49 * supermop_ has started many 2cc set arguments about this
23:32:08 <frosch123> wish fun with traveling :p
23:32:28 <supermop_> i'll be travelling too, but in korea
23:32:32 <LordAro> supermop_: "have fun on holiday"
23:32:49 <LordAro> "or business trip, whatever"
23:33:06 <supermop_> its actually not a vacation but rather she has to leave and reenter country to get green card
23:33:26 <supermop_> i hope i get vaporized
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23:47:47 <supermop_> ok im out
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