IRC logs for #openttd on OFTC at 2017-08-22
            
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01:04:24 <Wolf01> 'night
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08:25:32 <andythenorth> o/
08:31:15 <V453000> yo humen
08:31:18 <V453000> how iz?
08:38:33 <andythenorth> iz woke up early
08:40:10 <andythenorth> such ow
08:49:57 <Alkel_U3> much early bird, very coffee
08:50:24 <V453000> iz problem
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10:16:46 <Wolf01> o/
10:17:10 <andythenorth> lo Warrigal
10:17:12 <andythenorth> or Wolf01
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11:20:24 <andythenorth> no global, public, saved searches in FS?
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11:33:38 <LordAro> needs more FS1.0
11:33:41 <LordAro> probably
11:38:45 <andythenorth> I bunched all the crashes https://bugs.openttd.org/index.php?string=Crash%3A&project=1&search_name=&type%5B%5D=&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=open&percent%5B%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&do=index
11:40:48 <LordAro> andythenorth: might help to shorten the urls (get rid of the empty params) and collate them somewhere
11:41:30 <LordAro> failing anything builtin
11:41:48 <andythenorth> plausible
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11:53:45 <Wolf01> No public saved searches in FS1.0
11:54:09 <Wolf01> I could try to make a plugin
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12:01:17 <Wolf01> Ok, no plugin system yet...
12:04:52 <peter1138> heh
12:05:00 <LordAro> lol
12:05:44 <Wolf01> There's a plugins folder but the only plugin is hardcoded
12:05:59 <Wolf01> That's not how it should work
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12:12:22 <Wolf01> Mmmh, there's some github support on FS1.0
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12:24:06 <Wolf01> Oh it's only for oauth access :(
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13:42:35 <Alkel_U3> https://scontent-ams3-1.xx.fbcdn.net/v/t31.0-8/20934047_10155691434778385_6210327663423420341_o.jpg?oh=7812f312dfba280de4fc01850122fd89&oe=5A1F1F5E
13:48:15 <Wolf01> Lol
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13:53:00 <peter1138> but that's people searching to see who's written it
13:55:43 <Wolf01> Topic of the day is: what is the best way to do what I want to do?
13:57:58 <Wolf01> I'm still sure the singleton object is good, not so sure about the global variable, One should GetInstance() every time he needs to use it, maybe storing the instance in a local variable for multiple uses
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14:14:47 <milek7> what's singleton?
14:14:55 <milek7> java-speak?
14:15:03 <Wolf01> An object which could be instanciated only once
14:17:25 <__ln__> singleton is one of the original design patterns, it's not java-speak
14:17:55 <Wolf01> Hi __ln__, where are you today?
14:18:52 <__ln__> vienna
14:20:34 <__ln__> going to fly home tonight
14:21:03 <Wolf01> Oh, won't you come here to get the biscuits I purchased for you?
14:22:25 <__ln__> i don't expect the plane to head south, sorry
14:23:02 <__ln__> though what do i need a plane for -- just had a red bull, their national drink
14:24:23 <andythenorth> singleton = root :P
14:24:41 <andythenorth> python, not unix root :P
14:24:56 <milek7> hm, throw in constructor if private static flag indicates that it is already instantaineted?
14:25:16 <milek7> something like GetInstance() is unnecessary imo
14:25:18 <Wolf01> Nope
14:25:38 <Wolf01> Private constructor
14:26:00 <milek7> but then you cannot construct it, not just cannot construct more than once
14:26:02 <Wolf01> Ok, you could do it even with a flag, but you can't return stuff in constructors
14:26:18 <milek7> exceptions
14:26:34 <Wolf01> Not what is wanted
14:26:38 <Wolf01> You can construct it with the GetInstance()
14:27:02 <Wolf01> GetInstance can call the private constructor
14:27:29 <Wolf01> Then you check internally if the instance already exists and return that one in the next calls
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14:41:05 <andythenorth> is cat?
14:41:38 <Wolf01> Is low self esteem day
14:41:46 <V453000> very cat
14:42:09 <andythenorth> such
14:42:21 * andythenorth scrolling unsplash
14:42:30 <andythenorth> long scroll
14:42:34 <andythenorth> such photos
14:55:55 <Flygon> Alkel_U3: Hahahahahaha.
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15:21:01 <Wolf01> Oh shit c++ confuses methods with variables
15:21:10 <Wolf01> *types
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15:30:39 <Wolf01> Now I understand why people used to prefix things
15:31:18 <andythenorth> we used to do that in Flash ActionScript
15:31:22 <andythenorth> recommended practice
15:31:28 <andythenorth> varNumLivesLeft
15:31:33 <Celestar> ?!?!
15:31:47 <andythenorth> listEnemyPositions
15:31:48 <Celestar> that's almost as bad as the shitty hungarian notation.
15:31:59 <andythenorth> it’s a distorted version of hungarian notation
15:32:04 <andythenorth> took me years to break the habit
15:32:05 <Wolf01> GameMode GameMode() { return this->game_mode; } overwrites GameMode type :P
15:32:15 <andythenorth> python is very anti- that kind of notation :)
15:32:30 <andythenorth> now I twitch if I write vehicles_list = []
15:32:36 <andythenorth> “BUT IT MIGHT NOT BE A LIST"
15:34:10 <andythenorth> https://books.google.co.uk/books?id=yIErBgAAQBAJ&pg=PA54&lpg=PA54&dq=actionscript+hungarian+notation&source=bl&ots=EfcjqVNcJL&sig=oI4ico40ELFocoMEr28NsJ5o6aE&hl=en&sa=X&ved=0ahUKEwixvcCO-urVAhUhBMAKHTzdBusQ6AEIMTAD#v=onepage&q=actionscript%20hungarian%20notation&f=false
15:34:30 <andythenorth> FFS, what a shit language convention :)
15:35:00 <andythenorth> ActionScript is bollocks
15:35:07 <Celestar> flash just went from 'shitty' to 'abyssmal'
15:35:07 <andythenorth> it has one nice feature, which is trivial traversal of the object hierarchy
15:35:28 <andythenorth> which also shows up in some python things
15:35:47 <andythenorth> _self._parent._parent.x = 10
15:35:59 <andythenorth> oops, no ;
15:36:01 <Wolf01> That's the fault of typeless variables
15:36:04 <andythenorth> that will fail to compile :P
15:36:13 <andythenorth> Wolf01: ActionScript is typed :P
15:36:16 <andythenorth> strongly iirc
15:36:29 <andythenorth> oh, but not vars
15:36:31 <andythenorth> vars are just vars
15:36:37 <Wolf01> So, how can you put 10 into a string?
15:36:40 <Wolf01> Eh
15:36:48 <andythenorth> yeah no you’re right
15:36:54 * andythenorth checks
15:37:08 <Wolf01> PHP is the same shit
15:37:13 <Wolf01> But it's changing
15:37:40 <Wolf01> Also you can check what is contained on each var and put validations on every function
15:37:40 <andythenorth> they’re only strongly typed in ActionScript 3, but that’s post my time
15:38:24 <Wolf01> In PHP for example you can even pass a string as a valid array... and shit bricks
15:39:25 <Wolf01> And javascript same shit too, but everything is an object there
15:40:03 <andythenorth> Wolf01: try some python :D
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15:45:38 <_dp_> python is strongly typed, more than c even
15:45:43 <_dp_> but dynamically
15:47:15 <andythenorth> quack
15:47:53 <crem> quack++
15:49:11 <andythenorth> repr([duck.name for duck in ducks if duck.quack])
15:49:28 <andythenorth> error: duck.name cannot be converted to string
15:49:37 <andythenorth> fricking duck 22
15:49:52 <andythenorth> ^ that’s probably not valid python
15:49:57 * andythenorth didn’t test
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15:50:32 <andythenorth> name error: ducks not found
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15:54:52 <V453000> every python is valid
15:54:55 <V453000> don't discriminate
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15:55:22 <V453000> python is just 2 tentacly eyes away from a slug
15:55:28 <V453000> no messing with that
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16:02:42 <Wolf01> A python isn't slimey
16:02:55 <andythenorth> dry
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16:02:57 <andythenorth> warm
16:03:08 <andythenorth> snakes are remarkably fun
16:03:10 <andythenorth> not slimey
16:04:18 <V453000> duh
16:04:27 <V453000> /me has no words
16:04:59 <V453000> also I actually stopped being a lazy piece of trash and dove right into redoing them BRIX trees
16:05:10 <V453000> it's not going too badly but it's still a lot of them models :)
16:05:13 <V453000> no python aid there
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17:58:52 <Wolf01> Bah tedious work, >500 occurrencies to replace one by one
18:00:23 <andythenorth> write a code generator :P
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18:05:10 <frosch123> hmm, will the kdev4-project-generator patch work for kdev5?
18:06:02 <Wolf01> Quak
18:07:07 <Wolf01> andythenorth: I would replace all occurrencies with snippets, but then I would need to find again all the places where I can replace again the GetInstance with a local variable
18:10:22 <andythenorth> frosch123: presumably we could test that, with enough patience and VMs? :P
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18:24:25 <frosch123> who had the idea to put utf-16 values into inifiles by \x escaping all characters...
18:24:45 <LordAro> burn them
18:25:10 <frosch123> why does kdevelop use utf16 in the first place?
18:25:17 <frosch123> only windows-people use utf16
18:28:59 <LordAro> and ICU :p
18:29:02 <LordAro> and java
18:29:04 <LordAro> and...
18:29:39 <frosch123> didn't icu use ucs4?
18:29:47 <frosch123> (possibly equivalent to utf32)
18:33:07 <LordAro> reasonably certain icu's backend uses utf16
18:33:13 <LordAro> too old for utf32
18:33:38 <LordAro> (yes yes, s/utf16/ucs2, s/utf32/ucs4 where appropriate)
18:44:58 <milek7> have you seen quasselcore config file?
18:49:41 <milek7> http://i.imgur.com/RQakank.png
18:50:14 <frosch123> that looks exactly like the kdevelop project file
18:50:19 <frosch123> i guess they share some code
18:54:34 <LordAro> milek7: that is what you get for using quassel
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19:55:04 <supermop_> to have pantographs randomly at either end of a tram
19:55:31 <supermop_> (trams in game never reverse, but to give the illusion that they do)
19:55:57 <supermop_> i need sprites for forward and rear panto graphs
19:56:37 <supermop_> assuming all pantograph elbows point in a similar direction, say towards the end of the tram they are on
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19:57:21 <supermop_> the rear sprite would be positions differently based on how long the tram is
19:58:13 <supermop_> better to have separate rear panto sprites for 4, 5, 6, etc length trams
19:58:25 <supermop_> or the same and have separate templates ?
19:58:42 <supermop_> not sure which is more work
19:59:16 <supermop_> i guess the extra sprites increases grf size
20:00:54 <supermop_> i could use only old style pantographs that look the same each way
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20:07:02 <andythenorth> such crashes :) https://bugs.openttd.org/index.php?string=Crash%3A
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20:15:31 <supermop_> what looks better - panto elbow forward or back? ive seen it both ways
20:16:08 <supermop_> i sort of like the jarring unexpectedness of elbow back
20:16:17 <supermop_> like a horse leg
20:16:31 <andythenorth> forward
20:16:41 <andythenorth> potato / potato tbh
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20:17:18 <frosch123> symmetric :p
20:17:44 <supermop_> frosch123: symmetrical pantographs would be too easy
20:17:46 <andythenorth> https://www.1000steine.de/de/gemeinschaft/forum/img/7161-1366895278.jpg
20:17:47 <andythenorth> forward
20:18:07 <supermop_> nice tgv
20:18:33 <supermop_> ive never seen a tram with different pantographs for different directions
20:18:50 <supermop_> have seen long trams with two poles
20:19:04 <V453000> fuck off andythenorth
20:19:08 <V453000> you make me want to model that into brix
20:19:09 <V453000> :D
20:19:10 <supermop_> where it would not be possible to turn the pole to the othe rside
20:19:20 <V453000> too awesome
20:19:22 <andythenorth> V453000: such BRIX
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20:22:33 <Wolf01> I wanted to make a lego trainset for brickland
20:22:47 <Wolf01> But I've never finished brickland
20:22:51 <andythenorth> :)
20:23:01 <andythenorth> let’s find some FS to close
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20:42:47 <frosch123> what's your next milestone?
20:42:57 <Wolf01> Down to 100
20:43:06 <frosch123> initially i wondered whether you would reach 100 unread emails
20:43:11 <frosch123> this morning you passed 150
20:43:19 <frosch123> :p
20:44:17 <Wolf01> I want a slave to do what I'm doing
20:45:35 <supermop_> andythenorth: do you have a good, two arm/symmetrical panto i can steal?
20:45:53 <frosch123> hah, symmetric!
20:46:12 <Wolf01> I could draw it for you
20:46:40 <Wolf01> \\
20:46:40 <Wolf01> <>
20:47:02 <Wolf01> Just use some immagination
20:47:42 <frosch123> maybe you can implement templates using pantographs
20:52:29 <andythenorth> frosch123: I am at 13k unread emails ;)
20:52:32 <andythenorth> it’s a good habit
20:53:31 <andythenorth> supermop_: pantographs in Road Hog are just sticks http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html
20:54:00 <supermop_> what about the raven? maybe ill take that
20:54:08 <frosch123> last week i got an automated email at work, my email box was at 1.9/2 gb capacity
20:54:19 <frosch123> i didn't know there was a limit
20:54:49 <andythenorth> supermop_: http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/raven_0.png
20:55:43 <andythenorth> so do crashes really matter? o_O
20:55:59 <andythenorth> at work a crash can put my customer in court
20:56:08 <andythenorth> in OpenTTD….just reload your autosave?
20:56:34 <frosch123> depends how often you need to do it :)
20:57:04 <andythenorth> well I crash OpenTTD…a lot
20:57:20 <andythenorth> but the 33 crash reports…dunno, could some just be closed?
20:57:20 <frosch123> but you do it intentionally
20:57:44 <frosch123> don't close the icu one, i keep it as template to link duplicate reports
20:57:44 <andythenorth> https://bugs.openttd.org/index.php?string=Crash%3A
20:57:54 <andythenorth> I’m not closing any right now :)
20:58:02 <andythenorth> I have no justification
21:02:16 <crem> andythenorth: http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html#firs-gameplay is a bit confusing. I believe there should be a step by step instruction. At least which exactly FIRS package to download (instead of "you can find it from bananas") and also what are the most basic/typical vehicle set that supports it (instead of "it won't be playable by default, but
21:02:18 <crem> you'll be able to find way to make it playable").
21:03:41 <__ln__> hi Wolf01, greetings from latvia
21:04:15 <Alkel_U3> __ln__: are you traveling?
21:04:29 <crem> The "Bananas" name is a bit misleading too, as there's no mention of this word in openttd itself (is it an internal codename for the repository?).
21:04:40 <Alkel_U3> IIRC last time it was czechoslovakia
21:05:08 <Wolf01> Yeah, he's returning home
21:06:20 <andythenorth> crem: that’s useful thanks
21:06:28 <andythenorth> I often wonder about Bananaramas
21:06:37 <andythenorth> it’s not mentioned in OpenTTD at all
21:06:39 <andythenorth> so eh
21:06:49 <andythenorth> it’s only on the website http://bananas.openttd.org/en
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21:07:47 <Wolf01> andythenorth: in fact you should call it (online) content manager
21:08:08 <crem> On the website, if there would be a way to sort by download count, it would be also useful hint what to pick!
21:08:23 <crem> hm, maybe in a game it's possible..
21:08:43 <planetmaker> crem: not really useful. As download count ~ age of content
21:08:54 <Wolf01> I usually don't rely much on the download count of things, I have particular tastes
21:09:00 <planetmaker> often-updated content then will show as unpopular
21:10:44 <__ln__> Alkel_U3: yes, returning home, changing plane at riga
21:11:38 <crem> I think that "online content manager" is better than just "content manager" as there's no mention of "manager" in the game either, only "online content".
21:20:16 <supermop_> andythenorth: hmm i had it in my mind that raven had red pantos but i guess i was wrong
21:20:47 <andythenorth> DLC
21:20:51 <andythenorth> like everything else :P
21:21:06 <andythenorth> and charge €1 per D/L, or €10 with support
21:21:19 <supermop_> micropayment to buy red pantographs for my locomotives?
21:21:27 <andythenorth> we’d make at least €100 / month
21:21:51 <supermop_> solid 1cc is free, each additional livery is 2 quid
21:22:01 <andythenorth> like some game I played
21:22:07 <andythenorth> Need for Speed
21:22:16 <andythenorth> pay to repaint your car
21:22:29 <supermop_> do you have to pay for gas?
21:23:12 <supermop_> diesel train: pay $1/month per locomotive for fuel
21:23:57 <supermop_> electric: pay $100 up front to wire your tracks plus ongoing $1 fleetwide to run
21:25:23 <Alkel_U3> might as well use that weird force feedback device that draws blood
21:33:34 <supermop_> now to draw so roof greeble so the tops of diesel trams don't look so lonely
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21:43:29 <crem> Sorry for staying on the same topic. I've started a few game with FIRS enabled. On the map if I switch it in "industries" mode, there are two "coal mine"s, two "iron ore mine"s and two "still mill"s. Is that intended?
21:44:22 <frosch123> no :)
21:44:41 <frosch123> do you have some other newgrf enabled
21:45:08 <frosch123> if you find which, tell andy, so he can extend the compatibility check
21:45:13 <crem> Yes, OpenGFX+ for everyting.
21:45:20 <frosch123> remove opengfx+industries
21:45:25 <crem> ok :)
21:46:07 <frosch123> andythenorth: please add 4F472B33 to compatibility checks :)
21:46:17 <crem> Yesterday someone said that FIRS wouldn't be playable without opengfx+. Probably only vehicles is what I needed.
21:46:35 <frosch123> crem: yes, you need vehicles :)
21:46:40 <planetmaker> FIRS requires vehicles, yes
21:46:41 <frosch123> but there may only be one industry set
21:46:57 <frosch123> everything else is fine in multiple instances
21:46:57 <crem> vehicles and trains, right?
21:47:01 <planetmaker> but whatever choice, doesn't matter so much. It's just that the OpenGFX+ vehicles should transport everything
21:47:15 <planetmaker> well... ships maybe? planes?
21:47:28 <crem> There's no OpenGFX+ ships
21:47:32 <planetmaker> but there's no such thing as those in the OpenGFX theme, yes
21:47:38 <planetmaker> I recommend andy's own ship set
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21:47:47 <crem> ahhhhhhhhh.
21:47:48 <planetmaker> FISH probably. or squid
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21:47:53 <crem> Your package system is a mess. :)
21:48:06 <crem> I just need a list of packages to install and play.
21:48:14 <crem> Just any arbitrary set that works. :)
21:48:17 <frosch123> planetmaker: i guess noone knows what it is names currently :)
21:48:24 <planetmaker> :D
21:48:34 <planetmaker> crem: well... it's hard to have any hard dependencies
21:49:19 <planetmaker> crem, usually it's a good idea: at most one NewGRF per type (trains, vehicles, ships, planes, industries, houses, tracks)
21:49:26 <planetmaker> you may use many object sets, though
21:49:47 <planetmaker> and when you use industry newgrf: then choose at least a train newgrf with cargo support
21:50:25 <crem> I installed one opengfx+ per type, and FIRS. Turned out I didn't need industries. :) Aand it seems I won't have planes and ships for FIRS, so I need something in addition to that
21:50:39 <frosch123> :)
21:51:25 <crem> That's simply not possible that someone will be able to set it up without reading irc/forums through.
21:51:50 <frosch123> i always wanted to write a guide
21:52:12 <frosch123> but that will inevitable upset some people :p
21:52:21 <crem> Curated presets are needed. :)
21:52:52 <andythenorth> frosch123: can you patch FIRS? o_O
21:52:55 <andythenorth> for 4F472B33 :P
21:53:14 <crem> It seems that none of ships packages explicitly say they are compatible with FIRS.
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21:53:37 <supermop_> all of andy's ships should work well with firs
21:54:22 <andythenorth> crem: I am a bit afk and can’t really read here, but the feedback on starting a FIRS game is useful
21:54:31 <frosch123> crem: it's save to assume that all vehicle sets in content download are compatible with firs
21:54:46 <crem> what's andy's ships? search for "Andy" doesn't seem to result in anything sensible..
21:55:02 <andythenorth> FISH or Squid
21:55:29 <andythenorth> Unsinkable Sam is much better for gameplay, but the graphics are totally borked (not drawn yet)
21:55:36 <crem> But I mean will I be able to transport Milk with that? (I noticed milk factory among industries).
21:55:38 * andythenorth too many ships :P
21:56:03 <andythenorth> Squid should work 100% with FIRS
21:56:12 <andythenorth> also Road Hog and Iron Horse, and CHIPS stations
21:56:20 <frosch123> andythenorth: it's listed at the bottom
21:56:26 <frosch123> does that mean it was added recently?
21:57:33 <frosch123> 2017-07-16 :p
21:57:54 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/changes/src/incompatible_grfs.py
21:58:21 <crem> Ok, now to planes. :) Any recommendation?
21:58:28 <crem> well, planes are mostly for people anyway
21:58:34 <crem> so probably standard is ok
21:58:42 <frosch123> use av8, not av9 :p
22:01:51 <crem> There are four av8s. :)
22:02:12 <frosch123> av8 Aviators Aircraft Set
22:02:23 <frosch123> not the silly extra aircraft
22:02:47 <crem> Yes, with different versions. I need the latest, I guess.
22:03:15 <frosch123> 1.5x
22:03:31 <frosch123> hmm, or 2.x?
22:03:51 <frosch123> at some point the grf turns bonkers
22:04:22 <frosch123> but maybe av9 is a separate entry and av8 2.x is fine
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22:07:08 <crem> Is FIRS compatible with original_windows graphics set? For some reason I had OpenGFX selected even though I did have original_windows.
22:07:28 <crem> "Base graphics" is only UI elements, or also vehicles/industry?
22:07:33 <frosch123> the author plays with original graphics :)
22:07:46 <frosch123> but generally all base graphics are compatible with everything
22:09:08 <V453000> a lot of shit is drawn to fit with opengfx unfortunately
22:09:29 <frosch123> V453000: i thought it is drawn to fit zbase? :p
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22:13:06 <crem> What are the "story book" and "goal list" buttons in the toolbar and why are they disabled?
22:13:21 <frosch123> they are for gamescripts with goals
22:14:05 <frosch123> don't bother for now :)
22:14:06 <andythenorth> FIRS looks bad with ogfx :)
22:14:20 <frosch123> i never noticed
22:15:48 <crem> In color scheme dialog, why are there two colors for every item? Changing the second doesn't seem to have any effect.
22:17:38 <frosch123> some vehicles will use both
22:18:28 <frosch123> set the first one to the dominant company color
22:18:44 <frosch123> and the second one to one that accompanies the first
22:18:52 <frosch123> contrast without clash
22:18:54 <crem> ok :) thanks
22:20:20 <crem> wow, mines now accept something!
22:20:27 <crem> namely engineering supplies.
22:20:45 <frosch123> which economy did you select?
22:20:54 <frosch123> i hope not "firs extreme" :p
22:21:24 <Wolf01> I would make firs extreme as default
22:21:29 <crem> where could I select that?
22:21:38 <Wolf01> Grf parameters
22:21:49 <frosch123> in newgrf settings where you added the grf, select the grf, and then there is a parameters button
22:22:04 <crem> ah! as if there were too few places to find settings!
22:22:31 <planetmaker> yeah, we should add a few more :P
22:22:51 <frosch123> we also need a "shuffle gui" setting
22:22:59 <frosch123> which randomly reorders the gui elements
22:22:59 <planetmaker> definitely
22:23:02 <Wolf01> That would be interesting
22:23:05 <crem> "game options" and "settings" look quite arbirary too, but I know that's for historical reasons. :)
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22:23:22 <frosch123> yes, we tried for years to remove one of them
22:23:24 <frosch123> still not done
22:23:35 <frosch123> but we removed difficulty settings and news settings :)
22:23:54 <planetmaker> and added newgrf parameter GUI :P
22:24:17 <crem> economy setting was "temperate basic", so I guess it's ok. :)
22:24:18 <frosch123> that was before that
22:24:23 <planetmaker> though technically that wasn't adding but making it accessible
22:24:24 <frosch123> crem: yup, sounds fine
22:24:27 <Wolf01> And transparency UI
22:25:23 <Wolf01> We need to move all those silly settigns to show things into transparency UI
22:25:44 <Wolf01> And move "full animation" to options
22:26:25 <frosch123> yeah, but we even failed to make a mockup of the new transparency gui :)
22:27:10 <Wolf01> Just add more buttons and a separatos
22:27:14 <Wolf01> *r
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22:28:06 <frosch123> https://www.tt-forums.net/viewtopic.php?f=29&t=54262 <- at least 4 attempts there
22:29:00 <Wolf01> I don't like any of them :P
22:29:18 <crem> Extreme settings do look nice. You say I shouldn't start with that? It looks like I can just connect random industries and there will be cargo type that they need to be transfered. :)
22:30:23 <frosch123> crem: the other economies are designed by a human, and play-tested
22:31:20 <crem> ok, starting with basic
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22:35:33 <supermop_> andythenorth: should i name this shit road candy?
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22:39:44 <crem> https://translator.openttdcoop.org/project/firs doesn't open, says revoked certificate. And there's seemingly no way to ignore that warning.
22:39:48 <andythenorth> supermop_: why not? o_O
22:40:15 <supermop_> idk this thing doesn't deserve to take such a cool name?
22:40:34 <supermop_> also sounds illicit
22:40:53 <supermop_> like amphetemines for truckers
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22:41:29 <frosch123> crem: yes, it uses a certificate from that israelian authority which messed with their certification dates to circumvent security checks, and then was banned from all major browsers
22:41:49 <frosch123> or something like that
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22:43:20 <Cubey> I don't know about all browsers but there should be some way to click through the certificate warning
22:43:53 <Cubey> In Chrome for me it is hidden under a button labeled "advanced"
22:44:02 <crem> Everyone seems to be happy with certificates from https://letsencrypt.org/, which offers free certificates. (expiration is 3 months though, so need to set up a script to extend).
22:44:27 <Cubey> That's rather new isn't it?
22:44:59 <crem> I'm on dev channel of Chrome, so maybe in newer versions there's no way to bypass that. At least I cannot find the way to do that.
22:45:04 <Cubey> Hmm maybe not, seems to go back to 2014
22:45:36 <crem> Yes letsencrypt is ~1 year old.
22:46:08 <crem> I mean they start issuing certificate in 2016 I think.
22:46:19 <Cubey> Harmless certificate problems are so common that it would be very strange to have no way to bypass it whatsoever
22:46:47 <Cubey> Like I'm sure it's a very good thing to have an idiot-proof warning by default
22:47:26 <crem> Indeed old chrome can bypass it, but not new.
22:48:16 <Cubey> Oh I'm reading that there's a command line switch to ignore the error
22:48:47 <Cubey> But you wouldn't want that to happen all the time...why would they do this
22:49:59 <supermop_> hmm now its not showing up in my newgrf list for somereason
22:50:11 <supermop_> probably because my name is so stupid
22:50:31 <Cubey> crem does this work? https://stackoverflow.com/questions/35274659/using-badidea-word-to-bypass-chrome-certificate-hsts-error
22:51:50 <planetmaker> hm... we need to change certificates there?
22:51:54 <planetmaker> hm
22:52:08 <crem> yes, badidea works!
22:52:54 <frosch123> planetmaker: letsencrypt does not yet have wildcard certificates
22:53:11 <frosch123> planetmaker: but otoh there is apparently a debian package to create and renew them automatically
22:53:51 <planetmaker> problem is - iirc - that we somewhat need wildcards... or we're in for some serious reconfiguration
22:54:04 <planetmaker> or simply remove some web server aliases
22:54:17 <Cubey> It says here that they are going to introduce them in January
22:54:27 <Cubey> So you could change over in a few months
22:54:40 <Cubey> https://letsencrypt.org/2017/07/06/wildcard-certificates-coming-jan-2018.html
22:54:48 <planetmaker> dev.o.o/projects/nml -> nml.o.o or so is currently in place for some. And that depends on wildcards
22:55:02 <planetmaker> interesting
22:55:33 <frosch123> eints.o.o, hg.o.o, jenkins.o.o, ...
22:57:12 <Eddi|zuHause> how did we survive without cets.o.o? :p
22:57:39 <frosch123> we added eddi.o.o instead
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23:00:05 <frosch123> planetmaker: apparently ovh is a major sponsor of letsencrypt
23:00:12 <frosch123> so maybe they also have some automatism for that
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23:00:34 <planetmaker> hm :) o.o is run on a hetzner server ,though :)
23:00:55 <planetmaker> for hysterical raisins really
23:01:06 <frosch123> hmm, were they not the same?
23:01:17 <frosch123> or did i confuse something?
23:01:18 <planetmaker> no, not really
23:01:30 <planetmaker> they're competitors
23:01:31 <frosch123> there was also soyoustart, which was essentially one of them
23:02:48 <planetmaker> soyoustart is OVH
23:03:08 <planetmaker> it's just a brand of them targeting the gaming community
23:03:36 <supermop_> ok diesel and steam trams working
23:03:37 <planetmaker> at some point they wanted us to switch (not the physical server but what we said what we run on)
23:03:43 <frosch123> well, i think my email is on hetzner...
23:03:58 <supermop_> and electric trams get random pantograph sides
23:05:09 <Wolf01> mode->mode.mode != _game_mode Mode-a-rama
23:07:19 <frosch123> planetmaker: i guess we do not really need a wildcard cert
23:07:29 <frosch123> it should be possible to just list all the domains
23:07:31 <supermop_> hmm steam smoke spawning in front of my steam tram
23:07:34 <frosch123> shouldn't be more than 10
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23:11:32 <frosch123> they support certificates for up to 100 subdomains
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23:23:26 <Wolf01> Ha! Game starts and exits immediately, I think I made some fuck up
23:24:46 <planetmaker> frosch123, yes... it would be possible, I guess... needs careful review of all the stuff on the proxy though
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23:30:58 <Wolf01> Ha! Bug! Transmitters on desert have green tile
23:36:58 <supermop_> hmm my last diesel tram has just a bunch of ogfx bus sprites for each segment
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23:37:03 <supermop_> this seems wrong
23:37:05 <frosch123> Wolf01: there was a fs task for that
23:37:12 <frosch123> no idea whether andy closed it :p
23:37:32 <Wolf01> I'll slap him if he did it :P
23:37:53 <peter1138> letsencrypt is automated anyway
23:37:53 <Wolf01> BTW, I made that patch with the singleton
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23:41:40 <andythenorth> Wolf01: I’m finding it now
23:42:38 <andythenorth> Wolf01: you’ll have to slap peter1138 https://bugs.openttd.org/task/6531
23:43:04 <Wolf01> Meh
23:43:08 <andythenorth> anyone else had long, slightly troubling forum PMs?
23:43:37 <andythenorth> probably just me then
23:44:19 <supermop_> i wonder if i am hitting some limit
23:44:40 <frosch123> andythenorth: i have not been on forums for three weeks :)
23:44:57 <frosch123> except for the things which were linked here
23:45:01 <frosch123> like tranparency gui earlier
23:45:12 <andythenorth> supermop_: what’s your highest vehicle ID?
23:45:22 <andythenorth> articulated units can’t have an ID > 16k or so
23:45:24 <supermop_> i got rid of ids
23:45:25 <frosch123> andythenorth: anyway, are people complaining you closed their tasks? :p
23:45:31 <andythenorth> nah, something else
23:45:37 <andythenorth> not worth exploring
23:45:51 <andythenorth> retreading of ancient long-dead history
23:46:06 <andythenorth> by someone with 10% of the story and a bee in their bonnet
23:46:08 <frosch123> aw, not even firs feature requests
23:46:16 <andythenorth> I redirect those to public forum
23:46:18 <andythenorth> ;)
23:46:27 <supermop_> the two trams that have this issue are both ones where ive tried to use a switch to detect drive on side
23:46:35 <andythenorth> supermop_: you probably just fucked up :
23:46:36 <andythenorth> :)
23:46:37 <supermop_> and change door opening accordingly
23:46:47 <andythenorth> BAD FEATURES hurt you :)
23:47:13 <supermop_> not sure what i wrote that its taking to mean 'draw a MPS Regal Centipede'
23:47:34 <andythenorth> how many of them have you got?
23:47:44 <andythenorth> sounds like your articulated switch is broken
23:48:09 <andythenorth> or you have a broken graphics chain
23:48:20 <andythenorth> have you tried turning OpenTTD on and off again? o_O
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23:48:58 <supermop_> https://paste.openttdcoop.org/pjkfkjfys
23:49:07 <supermop_> 5 regals in a row
23:49:24 <andythenorth> how many should there be?
23:49:37 <andythenorth> is it a 5 unit tram?
23:49:48 <supermop_> yes
23:49:49 <supermop_> https://paste.openttdcoop.org/plvgspfdq
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23:51:02 <supermop_> http://imgur.com/a/3TvcL
23:51:23 <andythenorth> same ID, different lengths eh
23:51:29 <andythenorth> such modern methods :)
23:52:13 <supermop_> idk if thats wrong but i do that for other trams without this issue
23:54:25 <supermop_> must be the drive side
23:54:44 <supermop_> i can comment it out,
23:54:54 <supermop_> but would have been nice to use it
23:59:30 <supermop_> hmm switch should be FEAT_GLOBALVARS
23:59:32 <andythenorth> it’s not wrong to change length like that
23:59:45 <supermop_> not FEAT_ROADVEHS
23:59:48 <Wolf01> https://gist.github.com/Wolfolo/d7cfc9f2018339453d14f62a9e6e26d6 >10 hours of work, and I think it's still a mess
23:59:56 <andythenorth> you have no default result, so probably no valid sprite