IRC logs for #openttd on OFTC at 2017-08-15
            
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01:33:04 <Wolf01> Ha, I modded it too much, daylength x4 + realistic capacity + production x4 and now I have piles of shit everywhere
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01:47:51 <Wolf01> 'night
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08:06:27 <V453000> Wolf: do these patches combined give some new graphics? :D
08:06:35 <V453000> want ot see them piles
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08:52:39 <V453000> thenorth he is, the evil discarder of FS tasks
08:55:50 <andythenorth> such and many
08:56:24 <andythenorth> this is what an issue tracker should look like http://dev.openttdcoop.org/projects/heqs/issues
09:10:31 <V453000> XD
09:10:38 <V453000> vubec paralelne?
09:10:40 <V453000> eh
09:10:45 <V453000> http://dev.openttdcoop.org/projects/brix/issues
09:10:48 <V453000> I win
09:10:54 <V453000> nobody ever reported a bug report
09:10:58 <V453000> must be perfect grf
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09:46:07 <andythenorth> is perfect grf
09:47:34 <LordAro> andythenorth is perfect grf
09:47:36 <LordAro> got it
09:47:52 <crem> \o
09:52:41 <V453000> gg
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11:17:24 <peter1138> moo
11:18:40 <Alberth> o/
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12:35:02 <Wolf01> Moin
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12:42:39 <Wolf01> Is it?
12:42:51 <Wolf01> Did you ship depot train length
12:42:52 <Wolf01> ?
12:43:35 <andythenorth> not me
12:43:41 <andythenorth> not good enough devloloper
12:44:39 <Wolf01> Ask in tt-f/ottd-dev for help?
12:45:07 <andythenorth> :P
12:45:23 <andythenorth> ach people keep adding tickets
12:45:25 <andythenorth> https://bugs.openttd.org/task/6606
12:45:28 <andythenorth> can’t kill them fast enough
12:46:03 <andythenorth> Wolf01: I saved a search for crashes, and have been trying to repro them https://bugs.openttd.org/?do=index&project=1&string=crash&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=
12:46:38 <andythenorth> I also think we should make an explicit supported versions policy, but that needs not just andythenorth
12:46:46 <Wolf01> +1
12:46:52 <Wolf01> +1 too
12:47:50 <Wolf01> I can help you on that (both) I know a bit of flyspray as I was the admin for the one at my last job
12:48:03 <Wolf01> But I used the 1.0b
12:52:14 <Wolf01> Oh, there is even a 1.0 RC4 :o
12:54:25 <peter1138> oh
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13:00:06 <_dp_> o/
13:00:35 <_dp_> andythenorth, why don't you set reproducible crashes to confirmed?
13:01:25 <_dp_> I may try to help fixing some that are reproducible on linux btw
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13:03:58 <planetmaker> _dp_, just post the fix :)
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13:23:17 <_dp_> planetmaker, do at least crash patches get reviewed? there isn't much point to "just post" it if there is no one to merge it ;)
13:26:59 <planetmaker> I would hope so. Best approach is probably to bring up the topic here, though
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13:32:26 <_dp_> uh, ok. Though I don't usually like to bring fs issues here since that's what bugtracker should be for imo, not irc
13:33:03 <andythenorth> _dp_: I can only set it to confirmed if I assign it to me
13:33:07 <andythenorth> then I cant unassign it
13:33:14 <andythenorth> FS is absolutely totally shit
13:33:21 <andythenorth> but it’s not the current problem :)
13:33:33 <LordAro> upgrade to FS1.0!
13:33:39 <LordAro> i'm sure that will solve everything
13:33:44 <andythenorth> lipstick, pig :P
13:33:45 <_dp_> andythenorth, that sucks :(
13:34:35 <_dp_> andythenorth, make as user "Nobody" and assign tasks to him xD
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13:35:11 <andythenorth> ach wifi
13:36:51 <Wolf01> The savegame crashes on load because it tries to get a town with an unused index O_o
13:37:07 <Wolf01> Maybe it's really corrupted
13:38:19 <andythenorth> I would like to get the number of crashes down to ~0
13:38:24 <V453000> btw andythenorth I managed to win the internet yesterday
13:38:28 <V453000> thing works 100%
13:38:32 <andythenorth> V453000: screenshot?
13:38:34 <V453000> now just need to add parameters
13:38:37 <V453000> don't have it here, at work
13:38:44 <Wolf01> <LordAro> i'm sure that will solve everything <- nope, maybe it even breaks things
13:38:47 <andythenorth> didn’t happen then
13:38:51 <V453000> XD K later
13:38:57 <andythenorth> k
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13:41:47 <_dp_> andythenorth, some crashes are ridiculously hard to hunt down, I remember openttd crashing due to a bug in a specific version of a compiler
13:42:17 <andythenorth> if we can’t repro them, they should get discarded
13:42:17 <_dp_> if it wasn't the version I was using there is no chance I could ever find that
13:42:24 <andythenorth> if we can repro but can’t diagnose…that’s hard
13:42:52 <andythenorth> ideally we’d restore the ‘phone home’ system that used to exist
13:43:00 <andythenorth> but with statistical methods to cluster common bugs
13:43:05 <V453000> https://dev.openttdcoop.org/attachments/download/8555/BRIDGES_0000_8bpp_combined.png
13:43:06 <V453000> GG
13:43:06 <andythenorth> that is a boatload of work
13:43:12 <V453000> made wife turn on pc :P
13:43:16 <andythenorth> V453000: heroic
13:43:24 <andythenorth> works eh? o_O
13:43:28 <andythenorth> PIL ftw
13:43:47 <V453000> I had to crop the outputs because the combining didn't seem to work without RGBA, but that's probably just because some of my lists inside of other lists were fucked up
13:44:49 <V453000> http://dev.openttdcoop.org/attachments/download/8556/temp.png
13:45:02 <V453000> iz magic
13:45:57 <andythenorth> so do with all those slices, it is MOAR faster?
13:46:07 <V453000> at the moment the colour comparer goes through all 0-255 indexes of the palette ... I am going to add parameters which allow/disallow colour types and specific indexes, which will 1. make it a lot faster if I use just, say, 16 colours for some pictures, 2. make it controllable - if I don't like some specific index it outputs, I just disable it in that run
13:46:19 <V453000> it should be moar faster
13:46:26 <V453000> I didn't Really test that yet though
13:46:27 <Wolf01> It's nice that "Additional comments about closing: In r10735." I can't find r10735
13:46:40 <andythenorth> https://www.chrisstucchio.com/blog/2011/mapreduce_explained.html
13:46:49 <andythenorth> V453000: ^
13:46:57 <andythenorth> it’s like map:reduce
13:47:57 <V453000> what
13:48:35 <V453000> well it seems to run in parralel all fine, I just don't know how much the difference actually is
13:48:36 <andythenorth> split, process, combine
13:48:39 <V453000> probably not 16x
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13:48:50 <andythenorth> I get about 2x usually
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13:48:52 <andythenorth> sometimes 4x
13:49:01 <V453000> I don't even remember how much time it took originally so :)
13:49:11 <andythenorth> there’s a lot of starting python, and passing stuff around that adds overhead
13:49:18 <V453000> also I feel like the latest change to using the palette whenever possible and only accessing RGBA when absolutely necessary made it faster
13:49:37 <andythenorth> likely smaller images, faster, less RAM
13:49:48 <V453000> drastically smaller images
13:50:25 <V453000> well I go hunt lunch, probably not going to continue coding tonight as I will not have keyboard, just tablet, but during weekend I hope to finish it :)
13:50:36 <V453000> with the parameters it will be absolutely glorious
13:50:59 <V453000> now it's just automated and works well, plus the antialiasing handling
13:52:12 <andythenorth> such win
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13:57:19 <Wolf01> What happened in 10735... that's a mistery
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14:07:48 <andythenorth> Wolf01: if we could get crashes < 25, they’d fit on one page :D
14:08:00 <Wolf01> Yeah
14:08:20 <andythenorth> and this one isn’t even a crash :) https://bugs.openttd.org/task/5722?project=1&string=crash&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=&pagenum=2
14:08:56 <Wolf01> Ask LordAro :P
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14:12:04 <Wolf01> Quak
14:13:01 <LordAro> heh
14:13:05 <LordAro> forgot about that one
14:13:28 <andythenorth> do you want it closed? o_O
14:16:33 <frosch123> it's on the official todo list :p
14:17:18 <frosch123> so, what to do? review patches or expand the iron ore mining sites?
14:18:19 <andythenorth> play FIRS of course
14:18:31 <andythenorth> and drink tea
14:19:06 <frosch123> i thought i would never get achievements in factorio, since i always entered cheat commands at the start of a game to make the beginning faster
14:19:19 <frosch123> then i got tired of enternig the commands and wrote a mod which does the same
14:19:42 <frosch123> funnily cheat mods do not disable achievements like the actual cheats do
14:20:09 <frosch123> now i wonder about the intention of the "produce 20M basic circuit achievements"
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14:20:45 <andythenorth> now I want to play F to find out :P
14:20:47 <andythenorth> but I tried F
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14:22:03 <frosch123> now i have launched 26 satellites but the 20M achievement is only 20% complete
14:22:45 <frosch123> i get achievements where you have to produce N amount per hour, and I think I got all of them
14:23:15 <andythenorth> achievements are…dunno
14:23:16 <Wolf01> https://bugs.openttd.org/task/6598 <- wtf people even try to hurt themselves like this?
14:23:22 <frosch123> but a produce N within a game achievement is weird, if it is not completed in an extensive playthrough
14:23:29 <frosch123> am i supposed to just leave it running over night? :p
14:23:30 <andythenorth> I do achievements in my kids dragon games because they produce gems
14:23:47 <andythenorth> but in other games, the achievements seem quite meh often
14:23:57 <andythenorth> ‘drive 5000 miles in your truck'
14:24:02 <andythenorth> ‘visit Hamburg'
14:24:17 <andythenorth> I guess that’s what Busy Bee does though :)
14:24:21 <Wolf01> <frosch123> am i supposed to just leave it running over night? :p <- no, you just play for 1 hour
14:24:39 <LordAro> andythenorth: iirc i did it because it was on the official todo list
14:24:44 <LordAro> would be a shame to lose it
14:25:19 <LordAro> even though i'm sure it wouldn't be a great loss (i can't remember and i've not looked)
14:25:47 <andythenorth> seems fair
14:26:06 <LordAro> Wolf01: doesn't matter, game shouldn't crash :p
14:26:12 <andythenorth> Wolf01: looks like someone who would be good at a QA job ;)
14:26:22 <andythenorth> quite specific attack and repro
14:26:36 <_dp_> or just a typo :p
14:26:37 <Wolf01> I don't even know how to do it
14:26:38 <Wolf01> XD
14:27:22 <_dp_> does anything but connect command even matter for that crash?
14:27:34 <andythenorth> dunno :)
14:27:40 <andythenorth> way out of my wheelhouse :)
14:28:33 <Wolf01> http://imgur.com/a/nmk4r
14:29:34 <Wolf01> I can't reproduce it
14:30:32 <Wolf01> But I tried with a local server, maybe with an online server is different
14:30:55 <andythenorth> Wolf01: did you do? ”Client: Execute 'connect <server-ip>#N', where N is greater than 15 and less than 255.”
14:30:56 <andythenorth> o_O
14:31:19 <Wolf01> You can read the commands I issued
14:31:49 <andythenorth> I did :)
14:32:55 <Wolf01> BTW, the error message should be split in 2: "company does not exist" and "company-id must be between 1 and 15"
14:37:31 <andythenorth> how can that be done?
14:37:39 <andythenorth> patchpack? :P
14:38:02 <Wolf01> The crash?
14:38:51 <andythenorth> nah, the split
14:42:10 <Wolf01> Just a patch
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14:43:16 <Wolf01> Btw, I tried with connect, it won't let me join a company "30" but it exits to titlescreen with a "protocol error" when connecting to company "2" which does not exists
14:43:19 <Wolf01> No crash
14:44:49 <andythenorth> did you try connecting to the IP address ?
14:44:59 <Wolf01> Yes
14:45:31 <Wolf01> connect ::1#254 puts me in company 1, connect ::1#2 exits with protocol error
14:46:16 <andythenorth> hmm
14:47:23 <Wolf01> Maybe on win10 works differently
14:47:37 <andythenorth> I should try and repro this I guess :P https://bugs.openttd.org/task/6430
14:48:02 <andythenorth> my list of grfs I don’t want is getting bigger
14:48:13 <andythenorth> that makes my openttd start a lot slower :P
14:48:42 <Wolf01> http://imgur.com/a/nmk4r second image, something fishy
14:49:00 <_dp_> there is join_as > MAX_COMPANIES so idk hot to reproduce that crash
14:49:06 <_dp_> *check
14:49:53 <Wolf01> Also fuck italian, just installed the 1.7.1 and got italian again
14:51:09 <_dp_> Wolf01, weird, connect ::1#254 doesn't do anythin for me
14:51:22 <_dp_> just writes command usage msg
14:51:43 <_dp_> mb some memory corruption happening here
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14:52:42 <Wolf01> Nice that consistency between different OSes
14:55:20 <_dp_> hm, looking at server parsing function, is it even supposed to parse ::1 ?
14:55:55 <_dp_> oh, there is ipv6 check beforehand, nvm
15:00:11 <_dp_> funny tho it "parses" any garbage you throw at it
15:00:12 <Wolf01> BTW, I can see my server with both ipv4 and ipv6, maybe that's the problem
15:01:22 <Wolf01> I can connect without problems with "connect ::1#1" from titlescreen
15:02:12 <Wolf01> But #2 -> protocol error
15:02:45 <_dp_> Wolf01, yeah, it doesn't know beforehand if company #2 exists on server, so that's expected I guess
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15:03:08 <Wolf01> It should create a company if valid and server allows new companies
15:03:39 <_dp_> Wolf01, but there is a check for >15 so it shouldn't work let alone crash
15:04:55 <Wolf01> Ok from title screen, #1 works, #2 protocol error, #255 spectator, #254 command usage
15:05:07 <_dp_> Wolf01, that's debatable, I'd say just giving a better error message is a way to go
15:05:43 <_dp_> Wolf01, yeah, same here
15:05:55 <Wolf01> I can't reproduce that crash
15:06:04 <_dp_> waaait a sec...
15:06:06 <Wolf01> Both with ::1 and 127.0.0.1
15:07:18 * andythenorth debugging javascript :|
15:09:25 <_dp_> ok, it accepts negative company numbers but I still can't get it to crash
15:09:44 <Wolf01> Are you on win 10 too?
15:09:54 <_dp_> but at least it tries to connect
15:09:58 <_dp_> I'm on ubuntu)
15:10:01 <andythenorth> he scrolled up on the company list?
15:10:10 <andythenorth> he/she
15:11:21 <andythenorth> oh nvm
15:11:24 * andythenorth misreading
15:12:46 <Wolf01> Company list/current company works for me
15:13:09 <andythenorth> summarise attempted repros, put on the ticket?
15:13:23 <andythenorth> ask if it’s consistently reproducible for OP?
15:13:32 <andythenorth> might have been a one-off, totally unrelated crash
15:13:33 <Wolf01> Need someone wint win 7
15:13:44 <Wolf01> *with
15:13:47 <andythenorth> steps read like OP tried it a few times to verify
15:14:01 <andythenorth> it’s had like what, 2 people looking for 30 mins each
15:14:27 <andythenorth> back to OP
15:15:07 <Wolf01> Tried exact steps ad OP, no crash
15:15:11 <Wolf01> *as
15:15:50 <Wolf01> Both joining as company 1 and spectator, and tried to click on company button
15:22:48 <_dp_> code looks kinda fishy tho, it may be possible to crash it
15:22:56 <_dp_> just not with any company number
15:26:09 <_dp_> basically it sends unsigned company id to server but locally joins with signed
15:27:17 <_dp_> there are checks for company id everywhere but it may be possible to avoid them by exploiting implicit conversions
15:28:47 <_dp_> and yeah, since it's undefined behavior can be definitely different on other OS
15:31:35 <_dp_> connect ::1#4294967296 starts new company xD
15:32:06 <Wolf01> ::1#0 should start a new company too
15:32:11 <Wolf01> Reading the code
15:32:42 <_dp_> Wolf01, yeah, it does
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15:44:09 <Wolf01> ¯\_(ツ)_/¯
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15:44:31 <Wolf01> Maybe Win10 is not affected by this problem
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16:07:18 <supermop> lot's of theory and philosophy in the forum huh?
16:07:23 <supermop> lots
16:07:25 <supermop> damn it
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16:36:33 <_dp_> WARNING: client 1 (IP: ::1) tried to execute a command as company 256, kicking...
16:36:41 <_dp_> close but no cookie :/
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17:18:26 <_dp_> Day 254. Still no crash. But I found a cute little bug.
17:20:46 <_dp_> It's a miracle it hasn't crashed yet tho, it's in completely broken state
17:20:57 <_dp_> like I can open mb lobby while still playing on server
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17:29:43 <andythenorth> neat
17:32:32 <andythenorth> who does have commit rights these days? o_O
17:32:37 <peter1138> erm
17:33:08 <peter1138> probably me
17:35:48 <andythenorth> there’s probably a list
17:35:51 <andythenorth> probably in git :P
17:37:19 <andythenorth> https://pastebin.com/raw/TiYet4R6
17:37:26 <andythenorth> peter1138: you’re nearly winning ;)
17:40:54 <peter1138> miles away
17:41:19 <_dp_> http://git.openttd.org/?p=trunk.git;a=commit;f=console_cmds.c;h=d6a1f3e412834c52b09e297cffc36d0776cb7a92
17:41:29 <_dp_> is there a way to see commit log for that branch?
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17:43:47 <andythenorth> peter1138: fix typos in comments, 1 commit at a time
17:44:18 <andythenorth> so do I have more total commits than anyone?
17:44:21 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository
17:44:23 <andythenorth> stupid game :P
17:45:04 <peter1138> _dp_, long since deleted i think. silly svn.
17:45:29 <peter1138> maybe if you check out that svn revision it'll be in there
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18:15:02 <Wolf01> MB wrote: "Hehe. Posting anything like this would result into immediate removal on tt-forums. :p" shit... does he even believe about this? Does he believe tt-f is a police state? Ive seen topics closed, yes, devs being grumpy, yes, but I expect this behavior more from simuscape than tt-f
18:15:20 <Wolf01> (I'm reading the "old discussion")
18:15:40 <andythenorth> Michael is Michael
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18:16:02 <andythenorth> he was there right at the start somewhere, and then things changed
18:16:20 <Wolf01> He never assimilated than TTDPatch lost its life to OTTD
18:16:50 <andythenorth> I spent a relatively long time talking to SAC directly on Simuscape, and could never get her to provide evidence or links to the actual problems she claimed were rampant
18:17:00 <andythenorth> and I wouldn’t retread that ground :P
18:17:17 <Wolf01> For me it was the most natural of the things, one limited system to change things losing appeal in favour of an open system
18:17:17 <andythenorth> been there, done that
18:17:37 <Wolf01> Yes, I read all of it
18:17:48 <andythenorth> ideally some group would usurp OpenTTD with a credible fork
18:17:53 <andythenorth> NotOpenTTD
18:17:56 <Wolf01> You are stupid but I don't tell you why
18:18:08 <Wolf01> Childish way of thinking
18:18:25 <Wolf01> Also... woman
18:18:43 <andythenorth> nah, it’s not gendered behaviour
18:18:47 <andythenorth> don’t bring that into it :P
18:19:27 <Wolf01> Did you notice also how she softened when you talked about going back to newgrf coding?
18:20:04 <andythenorth> I have put it all from my mind :)
18:20:07 <Wolf01> I read that as "he could the stuff I want for (me) us"
18:20:18 <Wolf01> *could do
18:20:25 <andythenorth> there are other people having plenty of fun without the drama
18:20:28 <andythenorth> like GarryG
18:21:58 <andythenorth> peter1138: such stations? o_O https://bugs.openttd.org/task/6607
18:23:00 <Wolf01> Does he want the whole station animate and not just the tiles where the train is in?
18:24:00 <Wolf01> Simulating the pax moving from platform to entrance or something, maybe
18:24:44 <Wolf01> Answer "yes, it's possible, just find one who can do this"
18:25:09 <andythenorth> animtation triggers are beyond what I understand :P
18:25:31 * andythenorth can’t type
18:34:29 <peter1138> andythenorth, beyond me too!
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18:43:20 <andythenorth> we could probably learn :P
18:43:30 <andythenorth> it’s a valid goal
18:43:59 <andythenorth> it’s just changing 3 values in the table here https://newgrf-specs.tt-wiki.net/wiki/Action0/Stations#Animation_triggers_.2818.29
18:44:02 <andythenorth> oh and in src :P
18:44:37 <andythenorth> is newgrf_station.cpp a scary place?
18:45:04 <peter1138> might not even be the right place
18:46:02 * andythenorth found a line
18:46:04 <andythenorth> TA_TILE, TA_WHOLE, TA_WHOLE, TA_PLATFORM, TA_PLATFORM, TA_PLATFORM, TA_WHOLE
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18:46:11 <andythenorth> looks like that
18:46:20 <andythenorth> just a list eh
18:46:36 <andythenorth> L935
18:46:42 <Wolf01> andythenorth: speaking of police state http://www.simuscape.net/simutalk/viewtopic.php?p=12548#p12548 <- ok, it's necroposting, but was that post edited? Was a reply to a deleted post? Or was just a warning?
18:47:03 <andythenorth> nobody wants to reopen the pain
18:49:18 <andythenorth> peter1138: what could go wrong? o_O
18:49:41 <andythenorth> : TA_TILE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE
18:49:47 <andythenorth> desyncs?
18:49:50 <andythenorth> break existing grfs?
18:49:54 <andythenorth> break savegames?
18:50:49 <peter1138> obviously not the right answer :p
18:50:57 <peter1138> that isn't adding things
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19:02:53 <FLHerne> So...how about declaring Cirdan's fork the official version? :P
19:03:50 <FLHerne> He seems to be one of not many patch authors who's really tried to improve the core structures
19:03:50 <Wolf01> But only if he wants to maintain the bugtracker
19:04:13 <FLHerne> And does have a lot of the features people keep demanding
19:04:21 <FLHerne> (s/people/I/ :P)
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19:04:37 <Wolf01> Eh, also I want a lot of features
19:05:25 <Wolf01> But I never loved mods and patchpacks much, mainly because trunk might change, patchpacks might not be updated anymore, mods will become incompatible...
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19:07:02 <Wolf01> I stopped using modded minecraft versions because they used a core game version which is really behind the actual one, mainly stating doing so because "the core game new features are shit in relation to the mod ones"
19:07:10 <andythenorth> maybe I’ll do a fork
19:07:13 <Wolf01> (see better than wolves, for example)
19:07:26 <peter1138> yeah they stuck on 1.7.10 for years
19:07:42 <peter1138> there are individual mods for 1.12.1 though
19:07:57 <peter1138> i'm sticking with visual mods only really
19:08:08 <peter1138> eg dynamic surroundings and better foliage
19:08:14 <andythenorth> delete: timetables, smooth economy, conditional orders
19:08:16 <andythenorth> bigger hammer
19:08:21 <Wolf01> Also, patchpacks are usually maintained by a single, which mean you must accept his vision and not a vision of a community
19:08:34 <andythenorth> andypack :P
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19:09:27 <Wolf01> Even if Cirdan's one has a lot of community requested features, I don't feel to play it like the vanilla
19:11:03 <Wolf01> If I'll ever play a patchpack again, I'll stary my one, like andy :P
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19:13:44 <FLHerne> Cirdan's one really has stopped being a "patchpack" in a conventional sense though, he reimplemented the map array, cargo handling, sprite stuff and other core things that aren't directly related to user-visible features
19:14:20 <_dp_> FLHerne, does he still maintain backwards compatibility?
19:14:26 <FLHerne> Yes
19:14:50 <FLHerne> Not in the reverse direction, though
19:15:04 <FLHerne> (load savegames up to the most recent trunk merge)
19:15:14 <Wolf01> I've never read much about it, but if the single patches are branched, I think they could even be considered to be merged in trunk in future, maybe a distant future
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19:15:48 <Wolf01> And I'm not speaking about daylength or signals on bridges, but the core optimizations
19:16:12 <Wolf01> BTW GTG BBL
19:16:14 <Wolf01> :P
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19:45:52 <peter1138> ok, i'm on windows 10
19:45:56 <peter1138> how do i dev on openttd?
19:47:00 <frosch123> Wolf01 should know
19:47:14 <peter1138> i'm still thinking vm with linux :p
19:47:29 <frosch123> i think wolf is using the ubuntu subsystem
19:48:17 <LordAro> peter1138: it wouldn't be a bad thing for someone to get VS2017 working :p
19:48:40 <frosch123> someone did and said that the vs2015 projects work
19:49:02 <LordAro> well that's boring
19:49:14 <peter1138> i prefer vim :p
19:49:55 <LordAro> <3
19:52:23 <_dp_> why does openttd call FcInit 12 times on start?
19:52:33 <_dp_> takes like 1-2 sec each on my pc
19:54:11 <LordAro> _dp_: do you have a custom font set?
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19:54:32 <_dp_> LordAro, ofc
19:54:38 <LordAro> probably that then
19:54:53 <_dp_> LordAro, I understand one but not 12 times
19:54:58 <LordAro> 3 font sizes
19:55:11 <LordAro> and it doesn't appear to be cached at all
19:56:35 <_dp_> LordAro, so? it's a library initialization function, only needs to be called once as far as I understand
19:57:00 <LordAro> oh, i totally agree
19:57:06 <LordAro> i'm just stating why it is :p
19:57:40 <_dp_> but, yeah, but openttd calls it for every font on every config parse that it does like 2 for each game and somehow it loads 2 games on startup
19:57:45 <_dp_> .. or smth like that )
20:00:42 <peter1138> smth?
20:02:37 <_dp_> ... and don't even ask how I ended up in font cache while fixing network stuff :p
20:03:05 <andythenorth> repro-ed this earlier https://bugs.openttd.org/task/6564
20:03:14 <andythenorth> how is FIRS causing a crash?
20:03:21 <andythenorth> (Auz industry is a FIRS fork)
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20:03:51 <LordAro> this definitely means we get to blame you
20:03:55 <andythenorth> yup
20:04:43 <frosch123> @blame andy
20:04:43 <DorpsGek> frosch123: blames andy
20:04:56 <andythenorth> fair
20:05:08 <frosch123> i failed to make it say /me
20:09:48 <andythenorth> can we close? https://bugs.openttd.org/task/6520
20:10:10 <andythenorth> there are a few random crashes, but eh, it’s random
20:13:50 <LordAro> magical osx crashes
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20:13:53 <andythenorth> also https://bugs.openttd.org/task/5694
20:18:25 <andythenorth> :o we have a readme? https://bugs.openttd.org/task/5018
20:18:29 * andythenorth never saw it
20:18:40 <frosch123> we constantly link it on the forums
20:19:05 <frosch123> section 4.x contains the search paths
20:19:23 * andythenorth reading it
20:19:25 <andythenorth> how interesting
20:19:28 <LordAro> heh
20:19:49 <LordAro> it was suggested before, but decided that it wasn't worth the effort because of the systems where it is distributed as a gz file
20:22:11 <_dp_> 5694 looks like a perfectly valid bug. even if there is noone who can fix it atm it's not a valid reason to close it imo
20:22:52 <andythenorth> I think OS X users paid the entry fee
20:23:08 <andythenorth> Apple platforms have a limited lifespan
20:23:30 <andythenorth> don’t like that, don’t use the platform
20:24:47 * andythenorth didn’t just close it though, in case of other views :)
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20:40:18 <andythenorth> Wolf01: vehicle movement tweaks? o_O https://bugs.openttd.org/task/1612
20:43:03 <frosch123> there is a setting for trains, whether they can reverse at drive-through stops
20:45:02 <andythenorth> yes
20:45:18 <frosch123> from a gameplay pov it's the same thing
20:45:19 <andythenorth> RVs have to go looking for a road tile with the right bits on it
20:45:35 <frosch123> though i guess people also complained about 90 degree being the same setting for trains and ships
20:45:44 * andythenorth did :P
20:46:00 <frosch123> andythenorth: you can force-reverse rv anywhere
20:46:16 <andythenorth> ‘turn around, turn around'
20:46:30 <andythenorth> going looking for the road tile with a turnaround point is part of game?
20:46:37 <andythenorth> obviously it is irl :P
20:47:00 <andythenorth> speaking as the owner of a van, there are limited places that it is wise to turn
20:47:16 <andythenorth> buses do not pull a u-turn in the street
20:47:21 <andythenorth> but eh, realism :P
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20:52:48 <andythenorth> 620 FS tasks :)
20:53:26 <frosch123> so 1/3 bugs?
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20:54:50 <andythenorth> calc 620/167
20:54:55 <andythenorth> @calc 620/167
20:54:55 <DorpsGek> andythenorth: 3.7125748503
20:54:59 <andythenorth> approx
20:55:09 <frosch123> did you close 50 bugs?
20:55:12 <frosch123> i thought it were 200
20:55:34 <andythenorth> I closed 200 or so tickets total in last week or so
20:56:19 <frosch123> only :o i thought you closed like 500 :p
20:56:22 <andythenorth> nah
20:56:40 <andythenorth> I requested closure on quite a few, where I might be being a jackass
20:56:48 <andythenorth> I am somewhat trying to repro anything labelled ‘crash’
20:56:54 <andythenorth> although that is very tedious :|
20:57:25 <andythenorth> I am also gardening feature requests, but that is much harder
20:57:32 <andythenorth> so many good / legit ones
20:58:52 <supermop> yeah?
21:03:59 <andythenorth> supermop: sceptical? :)
21:04:03 <andythenorth> or want to look through them?
21:04:10 <supermop> both?
21:04:21 <andythenorth> broadly, they’re not getting implemented :)
21:04:31 <andythenorth> unless we write a code-generating AI
21:04:43 <andythenorth> 370 of them https://bugs.openttd.org/index/proj1?do=index&project=1&string=&search_name=&type%5B0%5D=2&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&pagenum=3
21:05:08 <andythenorth> hmm, that opens on 3rd page, oops
21:05:47 <supermop> just wondering what people want other than curvy tracks etc
21:06:12 <andythenorth> most of those people don’t discover FS
21:06:22 <andythenorth> there are lots of small detailed suggestions
21:06:37 <supermop> train always goes to nearest depot huh
21:06:48 <supermop> how the hell would that make sense
21:07:25 <andythenorth> the request is inverse of title
21:07:35 <andythenorth> request is not to go wandering off across the map
21:07:44 <Wolf01> <frosch123> i think wolf is using the ubuntu subsystem <- nah, is CLI only, I could run dedicated servers with that
21:07:50 <andythenorth> I’ve fixed it a long time ago: disable breakdowns + servicing
21:07:56 <Wolf01> <peter1138> how do i dev on openttd? <- VS?
21:11:05 <supermop> put depots in sensible places and trains wont wonder
21:11:47 <supermop> what if the geographically nearest depot requires running to other side of map to get to?
21:11:58 <andythenorth> supermop: feel free to comment :)
21:12:43 <andythenorth> a more interesting search is feature requests with no comments/changes since 2012 https://bugs.openttd.org/index.php?string=&project=1&search_name=&type%5B%5D=&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=open&percent%5B%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=2001-01-01&changedto=2012-08-14&openedfrom=&openedto=&closedfrom=&closedto=&do=index
21:13:37 <andythenorth> oh this one’s good https://bugs.openttd.org/task/4714
21:13:50 <andythenorth> it’s the fool’s errand of enforceable client-side security
21:14:02 * andythenorth used to make games with high score tables that had real prizes
21:14:05 <andythenorth> yeah, no
21:15:45 <_dp_> supermop, putting depots on every possible intersection doesn't sound very sensible to me :p
21:16:03 <_dp_> supermop, even without 90 degree turns
21:17:17 <_dp_> or rather not intersection but any place where train has choice
21:17:31 <_dp_> including stations, etc
21:19:08 <andythenorth> servicing is a broken mechanic anyway :)
21:19:28 <andythenorth> if we need to make it something you don’t have to think about, then just turn it off :P
21:19:35 <andythenorth> solution already provided
21:19:42 <supermop> yeah i never have it on
21:20:02 <andythenorth> but eh, the fallacy is assuming only one play style :P
21:20:31 <Wolf01> That MB guy is worse than a child
21:20:50 <Wolf01> If he continues I'll get banned
21:20:58 <Wolf01> I hate children
21:21:18 <Wolf01> I hate real children even more
21:28:23 <andythenorth> Michael never ever bothers me
21:28:33 <andythenorth> except the DMCA takedown thing
21:28:36 <andythenorth> that bothered me a lot
21:32:23 <Eddi|zuHause> there was a dmca takedown thing?
21:33:27 <frosch123> yes mb filed a dmca takedown against ottd because some teenager uploaded a newgrf of him to bananas
21:35:39 <Wolf01> Against OTTD
21:35:49 <frosch123> against one of the mirrors
21:37:11 <frosch123> well, it wasn't a valid dmca
21:37:27 <frosch123> for a dmca you have to give a grace period of 24 hours or something
21:37:30 <supermop> 3 track lines never really work in ottd
21:37:30 <frosch123> he only gave 10
21:37:59 <supermop> no real benifit over 2
21:38:48 <supermop> a lot of older line in the US are 3 track, to handle rush hours, but even then, its not really idea
21:38:49 <supermop> l
21:43:39 <andythenorth> it’s the one thing that makes me devalue any comments from Michael about community
21:43:59 <andythenorth> he is happy to identify other vandals, bullies etc, but it was the single biggest attempted piece of vandalism
21:44:04 <andythenorth> that I am aware of
21:44:20 <andythenorth> but other than that I enjoy his contributions :)
21:44:25 <andythenorth> we can’t all agree eh?
21:48:22 <andythenorth> close? Smatz indicates it’s solved https://bugs.openttd.org/task/2780
21:48:41 <frosch123> yep
21:48:50 <frosch123> if anything it belongs to the transparency gui rework
21:50:05 <andythenorth> road eye candy grf spec :P
21:52:38 <supermop> road candy
21:53:06 <andythenorth> road candy is a great name :)
21:53:12 <andythenorth> should be a new feature
21:53:16 <andythenorth> or a grf, or AI, or GS :P
21:53:27 * andythenorth renames Road Hog
21:53:30 <supermop> damn it
21:53:47 <supermop> my grf is still 'generic road vehicles'
21:58:07 <andythenorth> is this a bug? https://bugs.openttd.org/task/3240
21:58:26 <supermop> ha
21:59:05 <supermop> feature request: allow building arbitrarily many HQs
21:59:24 <frosch123> nah, it's about moving by overbuilding
21:59:53 <supermop> doesnt work for airports ,shouldn't work for hqs
22:04:19 <andythenorth> closed
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22:11:21 <andythenorth> new scenario format? o_O https://bugs.openttd.org/task/1731
22:14:33 <Eddi|zuHause> andythenorth: what does the question have to do with the topic?
22:16:36 <Wolf01> Alberth talked about that in tt-f
22:19:14 <andythenorth> Eddi|zuHause: what’s the task about then? o_O
22:19:16 <Wolf01> Removing industries and houses isn't a problem. The problem with George's suggestion is the town growth algorythm, towns grow roads too
22:19:34 <Wolf01> andythenorth <- <Wolf01> Removing industries and houses
22:20:01 <andythenorth> use new scenario format, ignore houses and industries
22:20:07 <Eddi|zuHause> andythenorth: a simple loop that checks if owner=player => remove
22:20:23 <Eddi|zuHause> no reason to have a new format for that
22:20:26 <Wolf01> Nah, he just wants to celanup the landscape and restart placing things from scratch
22:20:32 <Wolf01> *cleanup
22:20:58 <Wolf01> What Eddi said
22:20:58 <Eddi|zuHause> yes, but selectively
22:21:21 <Wolf01> I wanted a "remove trees" feature too
22:21:39 <Wolf01> I dynamite the whole map
22:22:02 <Wolf01> Terrain doesn't change with dynamite, maybe some internal lakes
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22:30:47 <Wolf01> <frosch123> yes mb filed a dmca takedown against ottd because some teenager uploaded a newgrf of him to bananas <- AHAHHAHAH that was V XDDDDDD I just read about it
22:31:14 <frosch123> what? no
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22:31:27 <Wolf01> http://www.simuscape.net/simutalk/viewtopic.php?f=71&t=643 <- not this one?
22:32:12 <frosch123> no
22:32:29 <Wolf01> So it happened more than once with fake DCMA requests
22:32:44 <V453000> wat
22:33:11 <frosch123> Wolf01: https://www.tt-forums.net/viewtopic.php?f=29&t=61256
22:33:58 <V453000> sac filed dmca on my dropbox cause I was distributing stolen trees from bananas with the original gplv2 license
22:34:54 <V453000> if it was the same, idk
22:36:12 <Wolf01> No, that was newships
22:36:17 <_dp_> ok, I'm done with this one https://bugs.openttd.org/task/6598
22:36:26 <_dp_> not fully happy but meh, it works
22:36:32 <_dp_> openttd networking is a mess :/
22:37:12 <andythenorth> a patch :)
22:37:12 <supermop> hmm wolf's name looks somewhat similar to mine
22:37:22 <supermop> want to trade places?
22:37:35 <Wolf01> Nope, I like Europe more :P
22:37:44 <Wolf01> Maybe if you were in Japan...
22:37:45 <supermop> me too
22:37:52 <supermop> i will be in two week
22:37:53 <supermop> s
22:38:28 <supermop> well first korea for a week then japan
22:38:40 <Wolf01> BTW, they call you Wolf too?
22:39:05 <supermop> no but i guess i could try to hype up a fake new nickname
22:39:34 <Eddi|zuHause> Wolf02?
22:41:27 <Wolf01> It might conflicts with my alternate nickname, but I think that is Wolf03 and I don't know why it changes back to 03 every time I put 02
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22:56:06 <LordAro> andythenorth: I AM OFFENDED
22:56:29 <andythenorth> ok
22:56:34 <Wolf01> Me too, what did you do to offend LA?
22:56:35 <andythenorth> thanks for letting me know :)
22:56:39 <LordAro> np
22:56:42 <LordAro> good discussion
23:00:03 <andythenorth> enjoyed it
23:00:23 <Wolf01> BTW, reading that DCMA discussion I think I found a good list of the bullies SAC's was talking about
23:01:00 <Wolf01> Too bad the only bullies there were those 2 people
23:03:52 <andythenorth> old ground Wolf01 :)
23:03:56 <andythenorth> been trodden many times
23:04:00 <frosch123> LordAro: you have the only commit in how many weeks?
23:06:19 <andythenorth> he’s even beating translators
23:06:47 <LordAro> frosch123: you should fix that
23:07:23 <andythenorth> commit my patch that fixes tropic TGP
23:07:36 <andythenorth> or windowshade for station window
23:07:41 <andythenorth> :P
23:07:47 <Wolf01> Commit NRT
23:07:49 * LordAro reading through the DCMA thread
23:07:54 * LordAro much popcorn
23:07:58 <Wolf01> :D
23:08:22 <Wolf01> I can't understand why I missed that one, and wasn't even in my dark age
23:08:28 <andythenorth> you didn’t miss much
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23:08:44 <andythenorth> crap like that just drives people out
23:08:58 <andythenorth> what shall I call my patchpack?
23:09:00 <Wolf01> It's a nice comedy
23:09:01 <andythenorth> ‘probably broken'?
23:09:18 <andythenorth> ‘no-support’
23:09:56 <frosch123> does it have firs built-in and no option to change it?
23:09:57 <andythenorth> ‘no-timetables-no-conditional-orders-no-semaphores-minor-ui-improvements’
23:10:02 <andythenorth> that is a nice idea :)
23:10:13 <frosch123> newgrf settings go directly to firs settings
23:10:18 <andythenorth> but I read a blog post about micro-services distributed architecture once
23:10:25 <Wolf01> Try with "my-vision-of-ottd"
23:10:25 <andythenorth> so I like having multiple apps to maintain :P
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23:15:55 <frosch123> 82 unread mails :)
23:16:15 <Wolf01> Andy worked a lot today :)
23:17:14 <LordAro> FCVO work
23:17:59 <Wolf01> FCVO?
23:18:12 <LordAro> for certain values of
23:18:17 <Wolf01> Oh
23:18:36 <andythenorth> it takes a lot of effort justifying why to close stuff
23:18:49 <andythenorth> but fortunately I automated it with copy-paste :P
23:18:56 <Wolf01> XD
23:19:01 <andythenorth> 600 issues open
23:19:10 <andythenorth> really really hard to just close the remainder
23:19:22 <andythenorth> unless we just nuke them
23:19:36 <andythenorth> with no rationale other than ‘time for a clean up'
23:19:44 <frosch123> i wonder how many you closed which were on my todo list
23:19:49 <frosch123> not that that means any :p
23:21:10 <andythenorth> write a comparison tool :)
23:24:25 <andythenorth> ok bed :)
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23:25:30 <_dp_> ez
23:25:35 <_dp_> merge all patches and close issues :p
23:25:48 <Wolf01> It would be utopic
23:28:29 <Wolf01> You will find patches with "remove X" and "extend X", you could merge them so you first extend X and then remove it, which mean you can just close "extend X", or decide which one to merge, which mean you have to make a decision and close one of them... and you will come back at this same point :P
23:33:20 <_dp_> let the strongest patch win!
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23:43:24 <LordAro> mm, that was boringly depressing
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23:45:29 <supermop> oh man this big interchange station has been too stations this whole time
23:46:08 <supermop> now im not sure which to get rid of to combine with the other - both have timetabled trains and buses, and rich cdist links
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23:49:25 <supermop> could connect them via a bus