IRC logs for #openttd on OFTC at 2017-08-09
            
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00:41:56 <Wolf01> Nice, I need to update the projects to vs141
00:42:43 <Wolf01> Shit, I installed VS in italian
01:05:21 <Eddi|zuHause> i never understood why vs didn't "fix" the versioning scheme to use the year... everybody else seems to do that
01:06:38 <Wolf01> It uses the version
01:08:49 <Eddi|zuHause> the version uses the version. how tautological
01:09:19 <Wolf01> What does change between 2015/2017 and 140/141?
01:09:34 <Eddi|zuHause> how should i know?
01:10:11 <Wolf01> No, I mean is 2017 preferable to 141?
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01:10:58 <LordAro> well one is the version that everyone calls it by
01:11:07 <LordAro> and another is the internal version number
01:11:08 <Wolf01> I would like if 141 can work with 140 projects without trying to update them
01:11:11 <Eddi|zuHause> the problem is using two numbers that have nothing to do with each other. how does one remember that 14.0 is 2015?
01:12:05 <Wolf01> Who cares?
01:12:15 <Wolf01> They are 2 numbers
01:12:39 <Eddi|zuHause> they are two DIFFERENT numbers that refer to the SAME thing
01:12:47 <Wolf01> It doesn't fix the problem that every new version wants to update the project files
01:12:50 <Eddi|zuHause> it's inconsistent
01:13:12 <Eddi|zuHause> inconsistent things make conversations needlessly difficult
01:14:00 <Eddi|zuHause> and who cares about updating? you shouldn't go back and forth between versions?
01:14:01 <Wolf01> Eddi, is like Creator Update which is 1703, in many places you find 1703 instead of CU
01:14:33 <Eddi|zuHause> Wolf01: and mountain lion is 10.what?
01:14:59 <Wolf01> I care about updating when I open OTTD with a new version and then I have a bunch of files which it wants to commit
01:16:17 <Eddi|zuHause> Wolf01: a versioning scheme that is bad doesn't get better if you give examples that are also bad
01:16:57 <Eddi|zuHause> and don't go talking about debian bouncy/floppy/sluggy
01:18:32 <Eddi|zuHause> because you had a funny idea about naming your versions after a movie from 20 years ago and you built a religious following around you still doesn't make your versioning scheme good
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01:23:01 <LordAro> Wolf01: i'd imagine those files should be added to the generator and added to the repo
01:23:42 <Wolf01> I usually wait for those to switch to the new VS version for OTTD
01:25:53 <LordAro> https://gist.github.com/LordAro/421dacee7b6911628849beaabc209f0c i made another patch queue
01:26:05 <LordAro> fixes all warnings with gcc7.1 & clang4.0
01:29:27 <Wolf01> Oh they made a FALLTHROUGH macro, or you made it?
01:29:36 <LordAro> i made it
01:29:54 <LordAro> making use of the relevant compiler or standard attributes where possible
01:30:36 <Wolf01> Oh, now I found the definition
01:32:11 <Wolf01> - bfh.type = TO_LE16('MB');
01:32:11 <Wolf01> + bfh.type = TO_LE16(0x4D42); // 'BM' constant <- isn't it 'MB'?
01:34:00 <LordAro> ...maybe
01:34:57 <LordAro> defintely should be 'BM' constant, as that's what the header of a BMP is
01:35:19 <LordAro> maybe that TO_LE16 is screwing with things
01:36:37 <LordAro> hmm, nope, that doesn't do anything on normal systems
01:36:40 * LordAro fixes
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01:37:56 <Eddi|zuHause> uhm, but LE is "backwards" anway?
01:38:02 <Eddi|zuHause> *any
01:38:12 <LordAro> wait, yeah
01:38:45 <LordAro> it's extra fun because the behaviour of the multicharacter constants is actually implementation defined
01:39:04 <LordAro> (hence the vague attempt at fixing)
01:40:08 <LordAro> i'm reasonable certain it should be 0x4D42
01:41:23 <LordAro> there's actually an irritatingly large number of multicharacter constants in the source anyway, mostly to do with industry codes, afaict
01:41:32 <LordAro> there's no nice way to fix them, either
01:42:02 <LordAro> well, i thought of user defined literals, but you need C++14 for that
01:42:59 <Eddi|zuHause> well, the 4-character codes are a combination of ttdp influence and RIFF files
01:43:56 <Eddi|zuHause> you will find them everywhere...
01:44:27 <LordAro> there's not *too* many of them
01:45:03 <LordAro> but there's no easy fix
01:45:23 <LordAro> (that isn't just littering the code with very odd hex values)
01:45:25 <Eddi|zuHause> but only if you don't consider all the grfs :p
01:45:44 <LordAro> oh, sure, i don't mind them when they're in a file
01:45:51 <LordAro> just not in the cpp files :p
01:47:14 <LordAro> i'd imagine the ones in the grf files are actually read in a defined way
01:48:06 <Eddi|zuHause> well, you could make a macro that takes a character string, asserts it being length 4, and then composes the characters by | and << operators
01:48:28 <LordAro> can you split a string in a macro?
01:48:36 <LordAro> i'm not aware of a way
01:48:49 <Eddi|zuHause> a[0]?
01:50:04 <Eddi|zuHause> but i'm too far in a python mindset to deal with that kind of c++ shenanigans
01:50:57 <LordAro> hmm, maybe
01:51:05 <LordAro> can't put the assert inside a table definition though
01:51:12 <LordAro> (which is where most of them are)
01:52:23 <Eddi|zuHause> can't treat an assert as an expression? (and use the comma operator)
01:53:02 <LordAro> i guess...? but dear lord that's horrible
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06:48:46 <pschulz01> Greetings, just installed openttd on Windows 10 - openttd v. 1.7.1
06:49:15 <pschulz01> When I start a game, map is good, but there are no controls/toolbars showing.
06:49:32 <pschulz01> I couldn't see any bugs to this effect (toolbar, missing)
06:50:05 <pschulz01> I changed the resolution and went full screen.
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06:52:41 <pschulz01> Ok.. looks like the resolution I chosse pushed the toolbars off the screen.
06:53:35 <pschulz01> Switching to a lower resolution than the screen size also works. (As well as windowed mode,)
06:57:56 <pschulz01> Microsoft Surface Pro 3 Screen Resolution: 2160x1440
06:58:50 <pschulz01> Maximum resolution in openTTD that works (displays toolbars) 1600x900
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08:02:11 <pschulz01> .
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08:03:04 <Alberth> yep
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08:03:56 <pschulz01> Alberth: See my last post?
08:05:34 <Alberth> not in particular, I saw lots of posts
08:05:59 <Alberth> anywhere I should look?
08:19:15 <Alberth> or maybe just ask what's borthering you :)
08:47:10 <Eddi|zuHause> pschulz01: you should try going to compatibility settings and disable scaling
09:03:39 <pschulz01> Thanks..
09:03:58 <pschulz01> (2:18:46 PM) pschulz01: Greetings, just installed openttd on Windows 10 - openttd v. 1.7.1
09:03:58 <pschulz01> (2:19:15 PM) pschulz01: When I start a game, map is good, but there are no controls/toolbars showing.
09:03:58 <pschulz01> (2:19:32 PM) pschulz01: I couldn't see any bugs to this effect (toolbar, missing)
09:03:58 <pschulz01> (2:20:05 PM) pschulz01: I changed the resolution and went full screen.
09:03:58 <pschulz01> (2:20:45 PM) sla_ro|master left the room (quit: Ping timeout: 480 seconds).
09:04:00 <pschulz01> (2:22:41 PM) pschulz01: Ok.. looks like the resolution I chosse pushed the toolbars off the screen.
09:04:00 <pschulz01> (2:23:35 PM) pschulz01: Switching to a lower resolution than the screen size also works. (As well as windowed mode,)
09:04:02 <pschulz01> (2:27:56 PM) pschulz01: Microsoft Surface Pro 3 Screen Resolution: 2160x1440
09:04:02 <pschulz01> (2:28:50 PM) pschulz01: Maximum resolution in openTTD that works (displays toolbars) 1600x900
09:08:19 <Alberth> ok, but I just logged on, and didn't see that
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09:19:25 <LordAro> pschulz01: sounds like the device is overscanning
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13:26:34 <Wolf01> Moin
13:26:42 <Alberth> hi hi
14:43:15 <crem> hi hi hi hi
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19:11:13 <Wolf01> Too quiet today, a bit boring
19:13:28 <Alkel_U3> bored? -> play Dwarf Fortress
19:13:46 <Wolf01> No thanks, I'm already mentally instable
19:13:54 <Alkel_U3> fair enough
19:17:22 <supermop> want to design a shoe rak for me?
19:20:13 <Wolf01> I think I wouldn't be able to do it
19:20:56 <Wolf01> BTW, I just finished my exercises on the creational design patterns
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19:25:04 <supermop> i really don't feel like designing this shoe rack myself
19:25:51 <Wolf01> Leave it alone, soon or later it will do it by itself
19:25:58 <Alkel_U3> is it supposed to be something special?
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19:36:59 <Eddi|zuHause> supermop: maybe some inspiration? https://www.youtube.com/watch?v=rw2nkoGLhrE
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20:14:52 <andythenorth> o/
20:19:24 <Wolf01> Quak, o/
20:20:03 <frosch123> moo
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20:32:30 <supermop> yo
20:39:20 <andythenorth> isn’t it
20:39:27 <andythenorth> will there be pixels?
20:42:13 <supermop> from me?
20:42:19 <supermop> was supposed to last night
20:42:31 <supermop> instead i made a concrete flowerpot
20:42:35 <andythenorth> I should finish FIRS 3 eh
20:42:43 <andythenorth> blah
20:43:16 <supermop> https://www.instagram.com/p/BXMThkYFOmA/?taken-by=metabolist
20:43:28 <supermop> 2nd casting of that, less broken this time
20:44:03 <andythenorth> pots
20:44:12 * andythenorth has been fixing typography
20:46:00 <andythenorth> can we commit Wolf01’s train length display patch? o_O
20:47:04 <frosch123> the vertical lines?
20:47:26 * LordAro points at his patches
20:47:41 * frosch123 points at adf's patches
20:47:44 <Wolf01> If you make it work right, I'll let you do anything you want
20:47:52 <LordAro> :)
20:48:00 <LordAro> wait
20:48:37 <frosch123> andythenorth: does it have a check to only enable if either all vehicles are 32px or if all vehicles are 28px?
20:51:01 <andythenorth> nope
20:51:08 <andythenorth> but it ran into 28px vehicle length
20:51:12 <andythenorth> seems to be a constant in ottd
20:51:23 <andythenorth> what’s the history there? o_O
20:51:47 <frosch123> see Train::GetDisplayImageWidth
20:52:21 <andythenorth> nothing is simple eh :)
20:53:05 <andythenorth> would anything be gained by having a tyre-fire of backwards compatibility support? o_O
20:54:12 <Wolf01> https://img-9gag-fun.9cache.com/photo/aKDdwj6_460sv.mp4 me
20:55:57 <LordAro> andythenorth: :D
20:56:10 <LordAro> i'd imagine more would be lost than would be gained
20:56:56 * andythenorth doubts it :P
21:04:30 <TrueBrain> "Our record indicates that you recently made a request to shutdown your email (truebrain@openttd.org). And this request will be processed shortly. " <- OMG! Who cancelled my email address?!
21:04:35 <TrueBrain> OMG!!! How do I cancel this!
21:04:50 <TrueBrain> I really have to call this SysOp of ours and call him some names to implement a system like that
21:04:57 <TrueBrain> seriously, what a stupid thing to do!
21:05:22 <LordAro> :D
21:09:19 <frosch123> yeah, what kind of sysop processes stuff "shortly" :p
21:09:51 <Wolf01> The one which process his own stuff, usually
21:39:55 <andythenorth> maybe I should play the game
21:42:58 <andythenorth> plausibles? http://dev.openttdcoop.org/attachments/download/8532/IH-power-length.png
21:43:02 <andythenorth> the short one has more power
21:43:15 <Rubidium> sure
21:43:24 <andythenorth> realisms
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22:08:46 <glx> <TrueBrain> "Our record indicates that you recently made a request to shutdown your email (truebrain@openttd.org). And this request will be processed shortly. " <- OMG! Who cancelled my email address?! <-- I'd like to see what kind of cancel link it proposes
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22:10:49 <andythenorth> password plz
22:11:44 <glx> I know it's to get the password to highjack the mail account but it's clearly a target error :)
22:12:02 <V453000> andythenorth: try to do the same test for nuts "P
22:12:03 <V453000> :P
22:14:10 <andythenorth> V453000: MUST REDESIGN NUTS
22:17:24 <V453000> yeah cause it actually works :P
22:17:53 <V453000> anyway, gray landscape probably stays
22:17:54 <V453000> :D
22:18:04 <V453000> slight hue later probably
22:18:09 <V453000> for now dead grey
22:24:27 <andythenorth> screenshot?
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22:25:46 <V453000> basically same as yesterday
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22:28:08 <andythenorth> 4/8 chibi wagons ftw
22:32:09 <V453000> kind of want to release 0.0.2 asap
22:38:14 * andythenorth wants sleep
22:38:17 <andythenorth> such bed
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