IRC logs for #openttd on OFTC at 2017-07-31
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11:15:19 <fishbot> To moo, or not to moo, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fish...
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14:00:37 <Arveen> .oOo. tumbleweed .oOo.
14:01:16 <__ln__> just as fascinating as depositing 1 pound in your account, and just waiting for it to grow to 1 million due to interest
14:02:11 <Wolf01> Best I can do is 25 cents
14:02:51 <__ln__> the pound is not divided into cents :/
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14:32:12 <Wolf01> Proposal: how to solve the dispute on mixed catenary for NRT -> don't give a fuck and let grf devlolopers handle it by displaying catenaries for road and tramway in a different way, also don't give a fuck if different grfs don't merge perfectly
14:33:01 <andythenorth_> we let people mix trains from different grfs, right?
14:33:18 <andythenorth_> although that was drama :p
14:33:32 <andythenorth_> enginepool caused sky to fall
14:33:54 <Wolf01> Yes we do, even when trains from one grf are factor 10 or 100 more expensive
14:34:13 <andythenorth_> I am +1 to not giaf
14:34:30 <Wolf01> I once had wagons way more expensive than engines, but it was totally my fault
14:35:00 <andythenorth_> I am just waiting to see if frosch123 takes the groundtypes idea further
14:35:27 <andythenorth_> With that idea, a tile can only have content from 1 grf on it
14:35:38 <andythenorth_> so catenary question disappears
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14:51:07 <andythenorth_> Flakey connection, bbl
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17:25:49 <andythenorth_> Other than TTD temperate has them by default
17:28:53 <Alberth> are you considering maglev steam train?
17:29:14 <FLHerne> Should just levitate by steam pressure
17:29:24 <Alberth> hmm, monorail steam train could work
17:32:38 <andythenorth_> railcar is 0.5 of a tile
17:32:52 <andythenorth_> problem when making a v2 grf
17:33:05 <andythenorth_> not knowing what to leave untouched :p
17:33:26 <andythenorth_> railcars are probably fine :x
17:33:50 <andythenorth_> just unsatisfactory for some reason in game
17:34:13 <andythenorth_> IH has two currently
17:34:13 <Alberth> they transport passengers
17:34:28 <andythenorth_> also refittable to express freight
17:36:10 <Alberth> ah, for those important steel deliveries
17:53:00 <Alkel_U3> I know it's sort of an edge case but I use railcars and such low-capacity trains rather frequently playing with big daylength and house negrfs like TaI (well, just TaI, I don't know about any like it)
17:54:14 <andythenorth_> which train grf?
17:56:17 <Alberth> I rarely run into railcars tbh, I usually play until 1960 or so
17:57:06 <andythenorth_> Wolf01: commits? o_O
17:57:41 <andythenorth_> Alberth: what start date?
17:57:42 <Wolf01> Nope, I only sync'ed the branch with the fix
17:59:17 <Alberth> I did play a game with maglev some time ago, very different! distance is non-relevant :)
17:59:53 <peter1138> minecraft needs maglev
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18:00:52 * andythenorth_ needs a phablet
18:01:07 <andythenorth_> This pocket sized phone is getting tedious
18:01:15 <FLHerne> I usually start using DMUs on branch lines, but they tend to run out of capacity quite fast
18:02:32 <andythenorth_> FLHerne: build a longer train of them? o_O
18:04:03 <FLHerne> Starts to look a bit silly
18:04:11 <FLHerne> I'll go up to 6 cars or so
18:04:19 <FLHerne> Town-cargo multiplier patch helps
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19:11:15 <andythenorth_> game physics vs. reality
19:12:10 <andythenorth_> irl low-speed freight engines don't need high hp compared to express engines
19:13:06 <Alkel_U3> andythenorth_: used to be NARS and UKRS (the latest versions) and pineapple. I haven't played with Iron Horse too extensively, yet. Well, when we're talking railcars, that includes light DMUs and such, right?
19:13:29 <andythenorth_> but in ottd a high-hp pax engine will be better choice for freight
19:13:47 <Alkel_U3> meh, I had to hold it in the input field for an hour :P
19:14:06 <andythenorth_> so I have to OP freight engines by about 50% compared to rl
19:14:51 <andythenorth_> I can't make profit with NARS 2 railcars much
19:15:04 <Alkel_U3> freight engines tend to have bigger TE - unless you run all-flat network, they're noticable
19:15:31 <andythenorth_> I ran tests last year or so :p
19:15:51 <Alberth> add freight multiplier :)
19:16:27 <Wolf01> I know that, I'm following it
19:16:40 <andythenorth_> it's only a problem on long routes with wagon speed limits off
19:17:04 <andythenorth_> frosch made a good case to just OP the freight engines
19:17:07 <Alkel_U3> I used to play with multiplier 5 and slopes 6% but than I stopped being a masochist
19:18:46 <Alberth> it's only about adding more steam engines!
19:19:08 <Alberth> 1 engine for every 2 wagons, good ratio, eh?
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19:37:47 <Alkel_U3> like I said, stopped being a masochist :P
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20:09:47 <andythenorth_> 1st and 2nd class coaches? o_O
20:10:57 <frosch123> just allow refitting the livestock van to human
20:11:05 * andythenorth_ is actually adding express/commuter coaches
20:11:15 <andythenorth_> makes gameplay sense
20:11:20 <Alberth> yeah, I was wondering why :)
20:11:59 <supermop_> IH load speed was always too slow for local coaches
20:12:24 <supermop_> once had to have a train of a vulcan pulling rake of slammers
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20:12:50 <andythenorth_> suburban trains > many more doors
20:15:31 <supermop_> i wonder how fast you could pull a mk1 dmu behind an express locomotive before it rattles apart
20:17:41 <supermop_> 43-158-158-158-158-158-43
20:26:58 <Rubidium> depends on the quality of the track
20:29:09 <sim-al2> output side of the transmission will probably be the first to go
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21:19:56 <eekee> i play with NUTS mostly. i love the local class trains, they load so fast!
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