IRC logs for #openttd on OFTC at 2017-07-30
            
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00:12:58 <Eddi|zuHause> yeah, my trains in cities skylines do that all the time
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00:27:46 <Wolf01> 'night
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10:26:40 <Alberth> o/
10:29:07 <LordAro> o/
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11:20:35 <Eddi|zuHause> aw, there's an "i like trams" achievement, but i can't get it because i use mods :/
11:24:30 <Alberth> :p
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12:06:09 <Wolf01> o/
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12:10:18 <Wolf01> https://youtu.be/A5aZa-G9Wqo nice one
12:13:02 <Alberth> o/
12:13:43 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=895561914&searchtext= OMG finally somebody made a mod for this
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13:03:35 <Alberth> o/
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15:13:46 <eekee> what are the requirements to fund a farm in arctic terrain? i keep getting 'site unsuitable' on a big patch of flat land i've raised out of the water
15:13:56 <eekee> (1.6.1)
15:14:35 <Wolf01> Must be under the snow height limit
15:15:04 <eekee> snow height is 3, land height is 1
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15:18:04 <Wolf01> Could you retry with higher snow line? Just to be sure it isn't a variable snow line (which shouldn't be in arctic)
15:19:45 <eekee> aha! it worked with snow line set higher than the highest land, and it's covered a mountain with a field. thanks :)
15:20:21 <eekee> reduce snow line back to three, field replaced with snow. that's nice
15:21:49 <Wolf01> Do you play with vanilla or some industry grf? A grf might have different needs than vanilla
15:21:59 <eekee> vanilla industried
15:22:07 <eekee> s/d$/s/
15:22:36 <Wolf01> So it's strange, it whould have allowed the farm on level 1 while snow line is 3
15:23:11 <eekee> looks like it failed when it couldn't put a field on the mountain
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15:23:21 <Wolf01> Maybe the terrain must be completely clean, without snow bits
15:24:06 <eekee> i didn't give it long to change, but after the farm was made, terrain on the mountain not covered by fields was clean
15:24:49 <Wolf01> I'll give it a try this evening if I remember to
15:24:53 <eekee> oke :)
15:25:14 <Alberth> snow starts lower than snw-level, iirc
15:25:36 <Wolf01> Yes, but then there's inconsistency
15:26:31 <eekee> it's an old game
15:26:37 <Alberth> snow level is fully white
15:26:53 <Alberth> so you have 2 tile levels below it with partial snow
15:27:11 <Wolf01> And farms don't like that
15:27:23 <Alberth> apparently
15:27:52 <Alberth> should be easily findable in the code I guess, let me check
15:28:12 <eekee> here there's patchy snow at the snow level, and a little one level below :)
15:28:21 <Wolf01> Wiki should be updated, and a warning should be thrown even when loading a game which doesn't allow building farms because of too low snow line
15:28:44 <eekee> it wanted to put a field all the way up at level 7 and failed when it couldn't
15:29:15 <eekee> it's a tiny map, 64x64, so there's no space for all the flat land it wants :)
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15:33:47 <Alberth> if (GetTileZ(tile) + 2 >= HighestSnowLine()) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
15:34:21 <Alberth> industry_command.cpp, line 1237-ish
15:34:27 <Wolf01> Good
15:34:36 <eekee> it makes that test for fields, not just the farm buildings
15:34:42 <Alberth> so at least 3 below
15:34:49 <eekee> oh 3 below
15:34:49 <Wolf01> https://wiki.openttd.org/Farm need to be updated
15:37:31 <Alberth> update page
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15:41:02 <Eddi|zuHause> hm, i'm getting a traffic jam on an onramp because there's no dedicated acceleration lane, and they're trying to directly go to the 3rd lane of the highway without any speed
15:41:34 <Wolf01> Write a better vehicle3 ai
15:41:54 <Wolf01> Or ask Elon Musk for one
15:42:24 <Wolf01> (this happens a lot even on transport fever)
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15:45:29 <Eddi|zuHause> also, if there's two lanes going the same way, you can be sure all traffic is jamming in one lane, while the other one is completely empty
15:46:21 <Wolf01> There are traffic lights on C:S?
15:46:51 <Eddi|zuHause> yes
15:47:17 <Eddi|zuHause> you can (now) even switch them on and off
15:47:38 <Wolf01> TF only have plain intersections with "I don't give a fuck of the priority rules"
15:48:32 <Wolf01> Must go now, bbl
15:48:38 <michi_cc> Eddi|zuHause: I seriously recommend using Traffic Manager President Edition if you don't already.
15:49:18 <Eddi|zuHause> i have some traffic manager thing, not sure what it's called exactly, but it includes some vehicle AI stuff
15:50:27 <michi_cc> TMPE has a setting (can't recall if it's on by default) that will prevent more than one highway lane change at a time.
15:51:50 <Eddi|zuHause> i have this one: http://steamcommunity.com/sharedfiles/filedetails/?id=498363759
15:52:21 <Eddi|zuHause> don't know how up to date it is, added it quite a long time ago
15:55:33 <Eddi|zuHause> the primary function of that which i always use is disallowing left turns
15:55:54 <Eddi|zuHause> (or otherwise customising which lanes lead where)
15:56:03 <michi_cc> Haven't used that one, but at least from the screenshots TMPE seems to have some more options.
15:56:47 <michi_cc> You might want the lane connector of TMPE then :) http://www.viathinksoft.de/tmpe/#lane-connector
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16:02:18 <Eddi|zuHause> that sounds nice, but i'm not sure whether changing mods halfway through is a great idea :p
16:04:18 <Eddi|zuHause> what's also annyoing: the second bus at a bus stop doesn't quite fit, and thus blocks the road with its back
16:04:35 <Eddi|zuHause> (even if it visually would fit)
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16:12:30 <eekee1> this old "long vehicle" grf has trucks which can hardly pull their own weight out of the depot when 'realistic acceleration' is on
16:13:13 <frosch123> that set is probably older than rv acceleration
16:14:15 <frosch123> i would guess lv4 is from 2006
16:14:15 <eekee1> it's got "2007" in the grf name :)
16:14:21 <eekee1> close! hehe
16:14:29 <frosch123> :)
16:25:11 <Eddi|zuHause> what i'm also missing is a traffic light with a separate "turn left" phase
16:25:31 <eekee1> what game?
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16:32:30 <Eddi|zuHause> cities skylines
16:33:13 <eekee1> ah
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16:34:20 <michi_cc> Eddi|zuHause: http://www.viathinksoft.de/tmpe/#timed-lights :p
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16:35:33 <Eddi|zuHause> i *think* that is included in my version, but i didn't figure out the meaning of all the buttons/windows
16:36:12 <eekee1> no actual text until you get to the expansions section!
16:36:30 <eekee1> on http://www.citiesskylines.com/ i mean
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16:40:10 <eekee1> i'm dizzy already, barely 10% into the first video lol
16:51:57 <eekee1> lv4 has some really nice art, except some of the vehicles look curiously flattened
17:02:17 <Eddi|zuHause> michi_cc: now, if i could save traffic light patterns as templates...
17:08:46 <andythenorth_> o/
17:13:47 <michi_cc> There is copy and past, but only inside the running game.
17:14:01 <eekee1> anyone tried the android transport tycoon game? the one with chris sawyer's name on it. i started, but i use my tablet too much already
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17:15:29 <frosch123> there are people on the forums who tried it
17:15:48 <frosch123> i did not have the impression that it got well received
17:16:06 <eekee1> ah, fair enough.
17:16:34 <eekee1> i liked the bus stop arrangement, but it's wierd seeing 90s isometric tricks on a tablet :)
17:16:55 <frosch123> it's locomotion
17:16:58 <frosch123> which is from 2004?
17:17:10 <eekee1> ohh right :)
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17:42:43 <Eddi|zuHause> frosch123: doesn't mean it doesn't use 90s tricks :p
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18:52:47 <andythenorth_> 8/8 or 12/8? o_O
18:52:49 <andythenorth_> http://m.ebay.co.uk/itm/GDR-Handmade-Model-H0-WESTModel-altbau-E-92-79-DRG-ep-2-Silesia-/202002962370?hash=item2f085097c2%3Ag%3ASDwAAOSw4CFYsD2D&_trkparms=pageci%253A513adf71-7547-11e7-aa67-74dbd1800920%257Cparentrq%253A9468cc7d15d0aa47a034497ffffc877c%257Ciid%253A4
19:02:01 <supermop_home> andy you do consulting work right?
19:03:16 <supermop_home> what is the hourly rate you bill for the most senior consultant's (your) time?
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19:37:26 <andythenorth_> supermop_home: USD amount?
19:38:09 <supermop_home> market vaule of time spent thinking about train lengths
19:39:15 <andythenorth_> rate card $200 USD exc sales tax
19:39:27 <andythenorth_> rarely charged though
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20:00:30 <andythenorth_> supermop_home: how much would you allow in the budget? (For obsessing over lengths) ;)
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21:49:59 <V453000> moar pixel pushing https://dev.openttdcoop.org/attachments/download/8511/signals-00.png
21:50:10 <V453000> grid & starting signals
22:00:30 <frosch123> poor pixels, don't push them around
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