IRC logs for #openttd on OFTC at 2017-07-29
            
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10:30:34 <Wolf01> o/
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11:24:28 <Wolf01> o/
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11:33:09 <Eddi|zuHause> hm... i *think* my new bigger station is working for local trains, but i don't see any long distance trains anymore
11:34:15 <Eddi|zuHause> ah, there was one
11:36:55 <Eddi|zuHause> next problem, my bypass track for freight trains didn't fit anymore...
12:34:56 <Alberth> o/
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12:43:01 <Wolf01> Ha!
12:43:04 <andythenorth_> o/
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12:44:00 <Wolf01> Take the trouble and make it double
12:47:20 <andythen_> Eddi is playing some game?
12:47:46 <Wolf01> It could be
12:48:58 * andythen_ lost in world of maths
12:49:20 <andythen_> much /16
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12:52:23 <Wolf01> Meh, my hub is fossilized, I can't remove the road because it touches the truck bay, I can't remove the truck bay because it touches the station and I can't remove the station because it touches the truck bay...
12:54:28 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 <-
12:54:28 <andythen_> What game is it?
12:55:38 <andythen_> What can we steal from it for ottd? :)
12:56:08 <andythen_> What does it do better?
12:56:13 <Wolf01> A lot, and a lot is missing from OTTD
13:00:03 <Wolf01> It does have a working daylength mod
13:01:11 <Wolf01> Also a nice thing is that industries expand with production
13:04:19 <Wolf01> http://imgur.com/a/4co49 <-
13:05:07 <Wolf01> They have a delimited area, but based on production they fill it and change graphics too
13:06:35 <Wolf01> (added a new image, reload the page)
13:07:25 <Wolf01> It would be cool to show the stockpile too if the grf uses it
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13:19:16 <Wolf01> Quak
13:19:51 <frosch123> hoi
13:24:29 <LordAro> o/
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15:28:40 <andythenorth_> So is it NRT or GroundTypes? o_O :)
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15:29:35 <Wolf01> I'm still trying to make NRT happen
15:30:36 <supermop> I sure hope nrt happens
15:30:55 <supermop> though i have a lot of sunk cost
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15:48:24 * andythe__ wonders how much NRT would need to change for GroundTypes
15:48:34 <andythe__> some, but not all
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15:53:51 <andythe__> if the groundtype has a single identifier, it can return road/tram labels as properties, rather than storing label in the map?
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15:54:47 <andythe__> that clears a bunch of bits and/or increases the possible number of groundtypes
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15:56:09 <andythe__> the vehicle handling of tram/road labels would seem to be unchanged
15:56:43 <andythe__> Not sure how tram reverse loops are cobstructed though, that would be challenging
15:56:53 <andythe__> frosch123 ^
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17:08:27 <Eddi|zuHause> i feel like whatever i try to make the train deadlocks go away makes it worse...
17:09:25 <Wolf01> Make trains wait at stations or at yards
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17:23:14 <Alberth> 1 train at a track :p
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17:36:59 <andythenorth_> engines with mail capacity
17:37:06 <andythenorth_> BAD FEATURE?
17:37:36 <andythenorth_> seems to cause support issues, but would solve a logic problem I have
17:39:32 <Eddi|zuHause> andythenorth_: i'm slightly leaning towards "bad"
17:39:54 <andythenorth_> Me too
17:40:07 <Eddi|zuHause> partly because i usually ignore mail, and partly because you can't use it as a freight engine then
17:40:36 <andythenorth_> yes
17:40:54 <Flygon> ^
17:41:07 <Flygon> I agree. Being unable to prevent mail really, really sucks.
17:41:15 <andythenorth_> I have 'freight' and 'pax/mail' engines, but sometimes mix them up
17:41:46 <andythenorth_> nothing to be gained by forcing mail
17:42:34 <andythenorth_> so I have 2 generations of 12/8 express steam engine
17:42:52 <Eddi|zuHause> sounds fine
17:43:09 <andythenorth_> which can be combined with a 4/8 mail car and n 8/8 pax coaches
17:43:27 <andythenorth_> so integer lengths are possible
17:44:14 <andythenorth_> realism says that the 4/8 vehicle is inappropriate for diesel era
17:45:01 <andythenorth_> and engines should only get longer not shorter per generation
17:45:31 <andythenorth_> so I have to go to 16/8 for diesels :(
17:45:41 <andythenorth_> which seems wasteful?
17:46:00 <andythenorth_> also no good uk
17:46:21 <andythenorth_> no good uk prototypes to steal from :p
17:46:32 <andythenorth_> adding mail would at least
17:46:47 <andythenorth_> justify the length increase
17:47:01 * andythenorth_ hates phone keyboard :p
17:48:37 <frosch123> i would think modern engines are shorter than steam engines with tender
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17:49:03 <Wolf01> Too much realism
17:49:44 <frosch123> how about composing custom steam engines?
17:50:27 <andythenorth_> o_O
17:50:27 <frosch123> n*1/8 unpowered axes, n*2/8 powered axes, n*2/8 tender
17:50:41 <frosch123> individually build-able
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17:50:47 <supermop_> ha
17:50:53 <andythenorth_> $someone should
17:51:00 <andythenorth_> Also same for diesel
17:51:23 <supermop_> what if I build a train entirely of unpowered axels?
17:51:24 <frosch123> i just don't know what the parts would do :p
17:51:37 <supermop_> or no tenders
17:51:46 <Wolf01> Cab, engine, rear cab/tail
17:52:04 <frosch123> what parts gives power, te, speed, cargoaging?
17:52:33 <Wolf01> Make them colour coded, red = speed, green = power?
17:52:43 <supermop_> 'steam heat generator' doesn't really take up a whole 1/8
17:53:27 <andythenorth_> different wheels give different speeds
17:53:51 <andythenorth_> also 1/8 wagon sections?
17:54:02 <andythenorth_> it's a brilliant idea
17:54:20 <Wolf01> I think different wheels give more or less tractive effort
17:54:20 <andythenorth_> but I'm not doing it :)
17:54:21 <supermop_> all toilet compartments no seats nor wheels nor doors
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18:00:03 <frosch123> https://images-na.ssl-images-amazon.com/images/I/51gIHhAbVuL.jpg <- is that game known "internationally"? :p
18:00:12 <andythenorth_> ach I could keep the 4/8 vehicles
18:00:36 <andythenorth_> or accept shorter express engine :|
18:01:07 <andythenorth_> frosch123: yup
18:01:45 <andythenorth_> didn't V do this already?
18:01:53 <Wolf01> frosch123, sort of, I remember a set of those cardboards, I don't remeber having ever played it with a dice :P
18:03:06 <frosch123> andythenorth_: v has vehicles which change stats depending on track colour
18:06:51 <frosch123> Wolf01: it's essentially "who rolls the highest sum with 10 D6", but with a fancy visualisation
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18:18:32 <andythenorth_> why is it bad when engines get shorter per generation?
18:18:47 <andythenorth_> better is always bigger, right?
18:20:08 <frosch123> i remember a game with newspaper headlines "bigger, better, faster"
18:20:13 <frosch123> was it railroad tycoon?
18:21:46 <andythenorth_> maybe
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18:22:06 <andythenorth_> pretty standard marketing speak :)
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18:25:55 <andythenorth_> ok so 12/8 express steam > 8/8 express diesel
18:26:12 <andythenorth_> I guess that puts electric engines at 8/8 also
18:27:30 <frosch123> if you have early electric engines, they can be 12/8 as well
18:27:55 <andythenorth_> many nice RL weird electric engines
18:28:06 <andythenorth_> not so much in UK
18:28:21 <frosch123> switzerland mostly
18:28:25 <frosch123> i believe
18:28:37 <andythenorth_> I don't actually need to change much in the UK roster of IH
18:28:46 <andythenorth_> mostly lengthd
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18:29:14 <andythenorth_> a 'euro' roster would be much easier than 'uk' :p
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18:29:53 <andythenorth_> many more countries :D
18:30:25 <andythenorth_> but a UK roster is homage to original TTD :)
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18:34:13 <frosch123> don't turn it into 2ccts or was :)
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18:36:40 <Alberth> would be too many pixels :p
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18:57:27 <andythenorth_> think number of engines won't change
18:57:31 <andythenorth_> much
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20:42:04 <Eddi|zuHause> hm... after 90k you don't get any more city squares?
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21:26:10 <V453000> sup yo humenz
21:28:03 <Alberth> o/ V
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21:31:16 <V453000> https://dev.openttdcoop.org/attachments/download/8509/brix-001.png vs https://dev.openttdcoop.org/attachments/download/8510/brix-002-wip-01.png
21:31:23 <V453000> applied most of photoshop postproduction to rails :)
21:37:09 <V453000> now to add some grid
21:44:39 <frosch123> does 002 already use your new texture software?
21:45:23 <V453000> no
21:45:32 <V453000> that's just very basic noise in after effects :D
21:45:41 <V453000> the proper textures will take a while
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22:25:16 <Wolf01> https://img-9gag-fun.9cache.com/photo/a6VVo0q_700b.jpg mmmh... totally transport fever
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22:35:00 <glx> I saw that in cities skyline too IIRC
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