IRC logs for #openttd on OFTC at 2017-07-26
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12:03:50 <Wolf01> Ha windows store is a liar, the download was 11MB now is 10GB
12:11:19 <Arveen> M and G is like right next to each other
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16:40:20 <Arveen> pretty nice that they still do these updates after release
16:41:04 <Arveen> if that game had ottdcoop like rail mayhem i would totally get it
16:42:36 <Wolf01> Uh-oh, they are now ahead: "Improved resource consistency (add new content like street types to existing game)"
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17:00:27 <andythenorth_> I think I can make trains if I redraw all the trucks in road hog
17:00:40 <andythenorth_> To fix the scale
17:03:05 <andythenorth_> I thought road hog was ok, but eh :p
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17:08:43 <andythenorth_> I could just patch the length display
17:09:33 <andythenorth_> But apparently it's very important to know your train is 4.2 tiles long
17:09:56 <andythenorth_> Even though buy menu does not show vehicle lengths
17:10:06 <andythenorth_> Such junk info :p
17:13:37 <andythenorth_> I can't actually think of a better way though
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17:40:49 <andythenorth_> So how about chibi trains?
17:42:33 <andythenorth_> 4/8 for 'short' and 8/8 for 'long'
17:48:12 <andythenorth_> Means trucks will be longer than train wagons :(
17:48:30 <andythenorth_> That's inverse of reality
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18:16:33 <Alberth> some coffee would be nice
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19:35:30 <Arveen> one coffee for me too plz
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20:15:05 <andythenorth_> it provides an interesting constraint
20:15:33 <andythenorth_> also 12/8 articulated
20:16:06 <frosch123> i thought your goal was to make trains fit whole tiles, always
20:16:09 <andythenorth_> steam engine with tender for example
20:16:27 <andythenorth_> Used with 4/8 wagons
20:22:21 <Eddi|zuHause> <andythenorth_> To fix the scale <-- do not worry about scale between different sets. scale in openttd is an unfixable problem...
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21:24:28 <andythenorth_> Rather that the scale varies to peg vehicles to 8/8
21:25:18 <andythenorth_> It's not unfixable, it's just not 1:1 across vehicle types
21:25:43 <andythenorth_> Nor is it 1:1:1 on xyz dimensions :p
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21:39:58 <andythen_> Eh I could restore flipping trains :)
21:40:17 <andythen_> And multi-head trains :)
21:40:45 <andythen_> Had to drop those for > 8/8 lenghts
21:41:02 <andythen_> Also... faster compile :p
21:44:26 <andythen_> The 10/8 tricks are fun, but simplicity is preferable :p
21:51:58 <andythen_> Hmm all 4/8 or 8/8 is maybe a constraint too far for engines :x
21:52:15 <andythen_> But worth exploring
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22:45:50 <Cryptic_> I'm somewhat new to openttd. Played the origional game a lot however. I've just purchased a dedicated server and have a pre-set server.
22:46:06 <Cryptic_> I'm looking to make something that runs 24/7 and i know how to do so in terms of settings
22:46:21 <Cryptic_> but im wondering what the somewhat "community standard" grf's are
22:48:05 <NGC3982> i cant talk for the community, but URKS2, NARS, FIRS or ECS is awesome.
22:49:48 <Cryptic_> Okay i'll look into them, can they all be run together without conflics?
22:50:54 <NGC3982> no, they cant. URKS2 and NARS are different "eras" of trains that can run together, but not that well (it works but looks bad). FIRS and ECS are industry modes, and cannot be combined.
22:51:27 <NGC3982> id suggest trying a game with UKRS2 and FIRS. its a good start.
22:52:28 <Cryptic_> How can i go about having stuff published that can be downloaded on the ingame gui?
22:53:26 <Cryptic_> because i'm working on some of my own gamescripts but have to distribute them to players before they can join
23:04:48 <Cryptic_> @Alkel_U3 Thats it, thankyou
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