IRC logs for #openttd on OFTC at 2017-07-05
            
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00:53:05 <Wolf01> 'night
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02:32:29 <nekomaster> So I figured out how to make the heads of a dual headed locomotive change graphics :)
02:34:24 <nekomaster> thankfully I made the code clean enough for me to reuse for other MU trains :)
02:38:34 <nekomaster> Though I still dont quite understand what I did
02:38:36 <nekomaster> :P
02:38:58 <nekomaster> I might as well be a monkey banging on a computer and getting it to work thoough chance
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03:28:00 <nekomaster> OK So now I have a new graphical issue
03:28:01 <nekomaster> https://pastebin.com/3SqjA57W
03:28:14 <nekomaster> I dont want the cars to be randomised
03:28:26 <nekomaster> Unpowered cars should remain as unpowered sprites with no pantograph
03:28:38 <nekomaster> Only Powered cars should have Pantographs
03:28:50 <nekomaster> But When building Unpowered cars it randomises between powered and unpowered cars
03:29:07 <nekomaster> (or at least the sprites, they do provide any power)
03:30:10 <nekomaster> For Example : Head - NoPantograph - No Pantograph - Pantograph - Pantograph - NoPantograph - Head
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11:07:05 <Wolf01> Moin
11:09:19 <crem> Moin. I heard it's trendy to say ẞ. So, ẞ.
11:09:42 <Wolf01> I could say §
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11:12:19 <peter1138> Is that different to ß?
11:12:40 <peter1138> Hmm, clearly yes, when I make the font bigger :p
11:13:03 <Wolf01> ß is "ss", § is some unknown symbol I never used, I use more scroll lock
11:13:04 <__ln__> peter1138: https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/19554220_1428180283940370_7327949859242410650_n.png?oh=bc9949568fb0555d7cdbe267c5deab68&oe=5A080624
11:14:00 <peter1138> Wolf01, I meant crem's symbol.
11:14:23 <Wolf01> Oh, it's different :o
11:14:40 <Wolf01> Fucking unicode
11:15:11 <peter1138> :D
11:16:05 <Celestar> ß$ẞ
11:17:32 <Wolf01> What bothers me is that we have ç and § on the keyboard, but not uppercase accented letters :|
11:17:55 <peter1138> Á
11:18:02 <peter1138> lies
11:18:09 <peter1138> Ā
11:18:14 <Wolf01> È is the most common in italian
11:18:22 <peter1138> È
11:18:44 <peter1138> altgr-# E
11:18:56 <Wolf01> Luckily it's easy to remember, U+200
11:19:27 <peter1138> Crazy arbitrary number systems
11:20:06 <Wolf01> Yes, because it was difficult even to keep accented letters grouped... they put symbols in the middle :(
11:20:30 <peter1138> àèìòùỳ ǜǹ
11:20:40 <peter1138> hmm, that ǜ is an odd one out
11:20:50 <peter1138> (altgr-# v)
11:21:37 <Wolf01> I made a keyboard layout for XP and 7, but since 8 I can't use it anymore, so no altgr+whatever :(
11:21:52 <peter1138> Oh, Windows. All hope is lost.
11:22:39 <peter1138> äëïöüÿẗ
11:22:44 <peter1138> strange t :p
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11:33:01 <Wolf01> The canadian multilingual has ÈÀ as keys...
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12:05:14 <Wolf01> Yeah, outstanding ADSL performance today: 2.3MB down :|
12:13:22 <Flygon> 'strayan?
12:22:38 <Wolf01> So, I decided to stop the development of my game, and purchased the same exact thing: http://store.steampowered.com/app/581000/Armored_Gear/
12:28:09 <peter1138> uh
12:28:43 <peter1138> 49p
12:29:05 <Wolf01> Paid with the steam wallet (selling trading cards) :P
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13:28:21 <Wolf01> Mmmh, connection
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14:59:49 <Alkel_U3> https://github.com/johngrib/vim-game-code-break
15:02:49 <Wolf01> So, a game where is almost impossible to quit without turning off the machine
15:04:07 <Alkel_U3> one does not simply quit vim
15:08:54 <peter1138> esc : q enter
15:08:58 <peter1138> always so hard
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19:27:05 <k-Knight> hi
19:27:30 <k-Knight> anybody here?
19:28:36 <Alberth> somewhat
19:29:33 <Alberth> but it's IRC, people don't respond within a few minutes
19:31:04 <Alberth> you just dropped in randomly?
19:31:51 <FLHerne> There are at least three people here
19:33:51 <Eddi|zuHause> are you sure that everyone who said something here is actually people?
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19:36:48 <FLHerne> Now I'm not
19:37:01 <FLHerne> Everyone up until you, sure
19:40:42 <k-Knight> guys
19:40:47 <k-Knight> i have question
19:41:30 <k-Knight> i assume you know how production rates of industries change
19:41:44 <k-Knight> the question is : how to change that ?
19:42:10 <k-Knight> not just economy setting - it doesn't do much
19:42:21 <k-Knight> maybe a mod or something
19:43:27 <k-Knight> or NewGRF (how they're called here)
19:52:15 <FLHerne> Yes, newgrfs can control how industry production is regulated
19:52:26 <FLHerne> FIRS and ECS each have different takes on that
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19:53:18 <FLHerne> Docs if you want to write another industry newgrf https://newgrf-specs.tt-wiki.net/wiki/NML:Industries
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19:54:20 <FLHerne> Oh, https://newgrf-specs.tt-wiki.net/wiki/NML:Produce too
19:55:14 <k-Knight> FLHerne thank you
19:56:00 <k-Knight> i see you have some modding experinece
19:56:15 <FLHerne> Minimal :P
19:56:21 <FLHerne> There are better people to ask
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20:01:13 <FLHerne> (most of whom can be found here, so this is a good place for asking)
20:18:31 <Alberth> k-Knight: what kind of behavior do you want? there might be a newgrf already
20:27:55 <k-Knight> @Alberth I want it to be a function say like https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Square_root_0_25.svg/400px-Square_root_0_25.svg.png
20:28:22 <k-Knight> so when 0% percent is being trasported the chance to increase is 0
20:28:46 <k-Knight> if 100% then 100% to increase
20:29:02 <k-Knight> if 30-40% then 50%chance to increase
20:29:17 <k-Knight> something like this
20:30:07 <k-Knight> instead of: is transported amount of cargo is above 60% then 60%chance to increase
20:30:33 <k-Knight> basically i want to replace simple condition with a function
20:30:59 <k-Knight> so industries would be as viable as transporting passengers
20:31:08 <frosch123> firs has a supply economy which is similar, but the function depends on amount delivered, not on amount taken
20:31:25 <frosch123> (also primary industries require cargo in firs)
20:32:44 <k-Knight> i know
20:32:54 <k-Knight> but i want minimal change to the game
20:33:10 <k-Knight> and FIRS changes a lot in my opinion
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20:47:02 <supermop> back in new york, and i can't be bothered to playtest trucks
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21:12:48 <supermop> ugh
21:13:18 <frosch123> it's an andy
21:13:27 <frosch123> he comes here every day
21:16:27 <supermop> haha
21:17:05 <supermop> boss making me install wechat on my personal phone
21:17:36 <frosch123> does it track your movement?
21:17:57 <supermop> i assume so
21:18:13 <supermop> i would be almost disappointed if it didn't
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21:18:36 <frosch123> do you get paid for moving?
21:18:51 <frosch123> maybe you can hire someone else to carry it
21:19:36 <supermop> it's to chat with clients
21:20:00 <frosch123> with clients :o
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21:20:42 <supermop> why we cant use email and text, i dont know
21:21:43 <andythenorth> email is made of suck
21:23:52 <supermop> the less access these clients have to me the better
21:27:41 <andythenorth> acceptable? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
21:27:47 <andythenorth> I could lose the bullets on the LHS nav
21:28:02 <andythenorth> for smaller viewports, the nav is ridiculous
21:28:10 <andythenorth> it adds almost nothing, just more scroll
21:28:13 <andythenorth> not sure whether to drop it
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21:34:35 <Alberth> indeed, doesn't add anything, it only distracts
21:34:54 <Alberth> any value of the "Cargo" word?
21:35:03 <andythenorth> not sure
21:35:07 <andythenorth> might just be noise
21:39:40 <Alberth> It says at the top it's about cargoes :)
21:41:34 <Alberth> I wonder what happens if the economies tables used columns "Economy" "Produced by" and "Accepted by"
21:41:57 <andythenorth> I can try after food
21:41:58 <Alberth> makes sense at a wide screen, at a small screen it may be very messy
21:42:42 <Alberth> Goods would be nice for testing :p
21:43:05 <Alberth> Food itself too, though
21:43:27 <Alberth> but tables are a bit empty-ish
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21:49:43 <andythenorth> tables are problematic on smaller viewports
21:49:45 <andythenorth> but eh
21:51:01 <andythenorth> they’re a very poor use of a table, it’s barely 2-dimensional data
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21:56:05 <andythenorth> Alberth: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
21:56:08 <andythenorth> no suffix
22:02:09 <Alberth> takes a bit getting used to, but better, imho
22:03:57 <andythenorth> dropped the bullets in the nav too
22:04:00 <andythenorth> tables next
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22:15:51 <Alberth> gtg
22:15:55 <Alberth> n
22:15:58 <Alberth> *nn
22:16:23 <andythenorth> bye
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22:19:39 <andythenorth> such tables http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
22:19:45 <supermop> andythenorth: how to make old buses interesting
22:19:52 <andythenorth> you can't
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22:26:59 <frosch123> just wanted to suggest making them a table, but you already did
22:38:09 <andythenorth> probably works
22:38:18 <andythenorth> page could use some pictures
22:38:26 <andythenorth> maybe the cargo icons
22:38:52 <andythenorth> similar to http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos
22:38:53 <andythenorth> dunno
22:40:00 <frosch123> same on the industry page?
22:40:12 <frosch123> picture left, table right
22:41:35 <andythenorth> maybe yes
22:41:37 <frosch123> make does not rebuild when i change cargoflow.pt btw :/
22:41:44 <frosch123> what do i need to delete?
22:45:01 <frosch123> deleted docs/
22:46:19 <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html <- are any of them any better?
22:50:03 <andythenorth> make clean, make html_docs :|
22:50:43 <andythenorth> I can’t see the svgs :)
22:50:47 <andythenorth> also I must to bed :)
22:50:52 <andythenorth> but tomorrow is another day eh?
22:50:58 <andythenorth> frosch123: ^
22:51:40 <andythenorth> nn
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23:13:25 <nekomaster> So if I wanted to make my own railtype grf, whats the max number of railtypes that can be loaded in game
23:13:27 <nekomaster> 14?
23:22:17 <Wolf01> :o levan polka browsing 9gag, that is something I didn't listen to for a long time
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23:27:46 <Wolf01> Or it was "ievan", fucking fonts, one writes L and one I
23:28:39 <__ln__> hi WoIf0l
23:29:03 <Wolf01> You, what is the correct one?
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23:29:48 <__ln__> sorry, never heard of *van polka
23:30:02 <Eddi|zuHause> i'm fairly sure it was with l
23:30:41 <Alkel_U3> Wiki sais otherwise https://en.wikipedia.org/wiki/Ievan_Polkka
23:31:00 <Eddi|zuHause> i'm pretty sure __ln__ once had a traumatic experience
23:31:52 <Wolf01> So, even the wiki says that, not my fault
23:32:13 <__ln__> hmm, the melody does sound familiar, but not the name
23:33:07 <glx> ievan for me
23:33:14 <Alkel_U3> what about now? http://z0r.de/5
23:34:09 <Wolf01> I've listened to it on a contest between different popular songs from around the world
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23:36:37 <Wolf01> But now, some Dragonforce
23:38:21 <Alkel_U3> for some reason, when you said Ievan Polka I first thought of Angry White Boy Polka