IRC logs for #openttd on OFTC at 2017-07-06
        
        
        
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01:08:47  <nekomaster> so I would like to try my hand at making a railtype grf to better suit north american stuff
 
01:09:00  <nekomaster> Though I wonder if this will be possible
 
01:14:15  <Eddi|zuHause> maximum is 16 types
 
01:14:44  <nekomaster> Isn't that 14 plus the 4 default types?
 
01:15:34  <Eddi|zuHause> (where default can be redefined)
 
01:15:56  <nekomaster> yeah, which I'd like to do so that RAIL and ELRL end up beig Class 4 Rail
 
01:17:54  <nekomaster> unless it would be a bad idea to have RAIL as the slowest speed
 
01:20:08  <nekomaster> So would this work then?
 
01:28:14  <nekomaster> Rail types can also have their own signals right?
 
01:31:52  <Eddi|zuHause> i'm not really sure, but i think no
 
01:32:28  <nekomaster> I'd just like to have alll the rail types use a north american style, though perhaps have the high speed suff use those round signals used on some high speed lines
 
01:54:00  <supermop> nekomaster: they can
 
01:54:10  <supermop> termite does it for metro
 
01:54:19  <supermop> so i'd take a look at that
 
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02:31:33  <nekomaster> Though before I can try anything I need some code I can understand. I'm already beginning to figure out how to do rail vehicles and understand how to do some things there, but rail type stuff is all new territory for me
 
02:32:52  <nekomaster> I already looked at termite and nutrack source code and can't really figure out enough to wipe the slate clean on those and do my own stuff
 
04:28:22  <nekomaster> is it possible with a rail type grf to have a paramter for the rail type introduction date?
 
04:28:52  <nekomaster> this way incase future updates to north american train sets can be delt with by changing the speeds or date of a railtype
 
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07:33:25  <nekomaster> ok so I'm getting somewhere, I have my first rail type in the game
 
07:33:40  <nekomaster> but the modern style rail crossings seem to be around even before 1975 or what ever year the player puts in
 
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07:51:03  <nekomaster> I'm getting some where with my railtype grf but currently its looking more like Nutracks with the ability to adjust the intro year for the rail types
 
07:51:26  <andythenorth> railtypes break my head
 
07:51:41  <nekomaster> I'm sort of figuring it out
 
07:53:04  <nekomaster> Though im still unsure about wheter I should keep 3rd rail and narrow gauge always activated or have it so that players can toggle between Narrow gauge and maglev
 
07:53:23  <nekomaster> but then again, north america doesnt have any proper maglev, at least nothing commerical
 
07:54:39  <nekomaster> Lol, you mean IRL?
 
07:55:20  <nekomaster> My stuff mostly deals with what already exists or already existed in north america
 
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11:53:13  <peter1138> good ol' random play
 
11:53:26  <peter1138> The Prodigy segues to Madeleine Peyroux...
 
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15:12:31  <Alkel_U3> you might as well go directly for emojicode
 
15:28:57  <supermop> peat burning power plant with concrete hyperbolic cooling towers in 1920 looks odd
 
15:35:51  <supermop> peter1138: i feel like any briton of a certain age is going to have a music library of such breadth as to be unusable for shuffle
 
15:36:39  <supermop> thin pinstripe painted frames really seem to be what makes a good looking steam RV
 
15:36:47  <supermop> no space for that in 8bpp
 
15:37:12  <supermop> pls sell me that monitor
 
15:37:43  <V453000> I can sell you a normal monitor and some drugs
 
15:38:46  <supermop> these drugs are somehow not analog i guess
 
15:38:59  <V453000> they totally aren't about factories
 
15:39:45  <supermop> sounds like the name of a cheesy 90s american post-house 300bpm music act
 
15:40:40  <V453000> today I saw a nice t-shirt
 
15:40:47  <V453000> had written Plug n play on it
 
15:40:56  <V453000> I immediately read Slug n slay
 
15:41:06  <V453000> slug world domination in motion
 
15:41:19  <supermop> did it have a dick stylized to look like a ps/2 plug on it?
 
15:41:35  <V453000> it had some unimportant icons of male and female interactions
 
15:41:39  <supermop> if not i need to sell that shirt
 
15:41:52  <Wolf01> I could try to harm my brain by passing an anonymous function to another anonymous function and making everything unreadable
 
15:42:12  <V453000> more like USB-genital ports
 
15:42:33  <V453000> Wolf01: slugs don't read, they just eat
 
15:43:14  <supermop> really needs to be giant old parallel port genitals
 
15:43:30  <V453000> my port is bigger than yours
 
15:43:57  <Wolf01> My electronics teacher always said that in some years we would be sticking our genitals to pc in some way or another... he was exremely right
 
15:43:59  <supermop> get on whatever website people use to sell shirts these days
 
15:44:01  <V453000> my wifi would not like me selling ports
 
15:44:17  <V453000> oh selling tshirt not port
 
15:44:52  <V453000> Wolf01: how do you play factorio with your genitals?
 
15:45:14  <supermop> sounds trivially easy
 
15:46:49  <Wolf01> BTW, I would like to buy a VR kit... you know what for :P
 
15:47:06  <Wolf01> But I need a new graphics card first
 
15:47:16  <Wolf01> And that requires a new job
 
15:47:31  <V453000> a new job requires more electricity
 
15:47:54  <V453000> hookers might be cheaper :D
 
15:48:10  <Wolf01> I tried to automate fishing, but it doesn't seem to work
 
15:48:24  <Alkel_U3> hookers? to generate electricity?
 
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15:49:05  <V453000> depends how charged up wolves are Alkel_U3 :P
 
15:49:51  <Wolf01> Hmm, V, explain me why we can fill the water but not excavate moats... too worried for players walling in?
 
15:50:22  <V453000> isn't that obvious? :D
 
15:50:48  <V453000> also why would you want to make moats? power plant pump stuff?
 
15:50:49  <Wolf01> Make jumping/swimming biters
 
15:51:02  <Wolf01> Base prettification XD
 
15:51:55  <Wolf01> IIRC there's a mod to un-fill land, and a bridge mod too
 
15:52:13  <V453000> waterfill I think is one of them
 
15:53:11  <V453000> we will change them eventually but it's not a top priority task
 
15:53:43  <V453000> *NEW* Dynamically increase the reach distance when holding waterfill (This helps avoiding deaths by drowning).
 
16:00:20  <Wolf01> Mmmh, it seem I can't test the keyboard's color panel while having a monochrome panel connected :(
 
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18:13:58  <Wolf01> I think that 8 hours of sabaton could be enough for today
 
18:41:13  <frosch123> hmm, is there some mod which has some method to transport electricty by train
 
18:41:29  <frosch123> like hydrogen barrels
 
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18:48:26  <frosch123> actually... can you load hot water?
 
18:48:41  <Eddi|zuHause> *cough*openttd+500*cough*
 
18:49:27  <Eddi|zuHause> also, doesn't toyland have batteries?
 
18:49:32  <frosch123> i guess that's my goal then
 
18:50:02  <frosch123> supply outposts with energy by loading steam from nuclear reactors and running the turbines at the outpost
 
18:52:05  <Eddi|zuHause> frosch123: at openttd scale, this is probably equally silly as transporting molten iron in torpedo-wagons
 
18:53:44  <Eddi|zuHause> surely, you find examples if you dig deep enough, but they're never done at such large amounts/distances
 
18:59:33  <supermop> can't recall if i can get from osaka to tokyo on a jr west rail pass
 
18:59:49  <supermop> ive only gotten passes for all JR before
 
19:03:22  <frosch123> pff, i read the forums to learn about new releases, then start f and there is a even newer one
 
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19:08:04  <frosch123> oi, i forgot, i made some economy graph experiments last night
 
19:08:29  <frosch123> i like the industry page layout, but i would classify the dropdown as useless
 
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19:10:44  <andythenorth> dunno why, but the svgs don’t show for me there :)
 
19:11:01  <frosch123> andythenorth: probably mime issues :p
 
19:11:10  <andythenorth> nah, more likely https
 
19:11:44  <andythenorth> nah not that, it’s a local path
 
19:11:52  * andythenorth suspected https downgrade, but not
 
19:12:54  <frosch123> i mostly changed steeltown
 
19:13:11  <frosch123> i.e. html4 steeltown has some manual hacks
 
19:13:27  <frosch123> which you can see since i failed to hide the box around them
 
19:13:32  <frosch123> but the result is meh anyway
 
19:13:37  <andythenorth> interesting when it draws boxes
 
19:14:22  <frosch123> i picked three things which i thought would be better to be rendered vertically
 
19:14:29  <frosch123> instead of increasing the overall width
 
19:14:52  <frosch123> but it did not put the cargo in the middle as i hoped
 
19:15:01  <frosch123> so the arrows within the boxes are weird
 
19:15:45  <andythenorth> the jump menu on the industry page - I deleted that then put it back
 
19:15:54  <andythenorth> they’re considered bad for usability
 
19:16:06  <andythenorth> but I like being able to open it, start typing ‘iron’ and hit enter
 
19:16:28  <andythenorth> ctrl-f for ‘iron’ is…less good (multiple results due to cargos)
 
19:16:38  <frosch123> true, so keep it :)
 
19:17:01  <andythenorth> I need to sort out some vertical alignment
 
19:17:05  <andythenorth> and ‘get started'
 
19:17:10  <andythenorth> and the cargo icons…might suck
 
19:17:30  <frosch123> add cookies about which industries a user looked at, and put those into the header panel :)
 
19:17:34  <andythenorth> anyone tried it on a phone? o_O
 
19:17:41  <andythenorth> ha, intrusive cookies :)
 
19:17:47  <frosch123> i do not play ottd on a phone
 
19:17:50  <frosch123> why would i check firs?
 
19:18:18  <andythenorth> because…I have NFI :)
 
19:18:19  <frosch123> otoh, i also use irc on a phone, and mostly check firs docs because of irc
 
19:18:42  <andythenorth> the main point is that I needed to remember how to port Bootstrap 2 to 3
 
19:18:47  <andythenorth> due to work reasons :)
 
19:19:01  <andythenorth> we should upgrade eints as well
 
19:19:56  <frosch123> "Replacement" is too long for portrait orientation
 
19:21:00  <frosch123> nah, i had "release", "push" is better
 
19:24:05  <frosch123> the svg-pan thing does not support two-finger zoom
 
19:25:02  <frosch123> it's kind of unusable :)
 
19:26:42  <Eddi|zuHause> frosch123: i think in graphviz there was a way you could mark an edge so it doesn't induce a new hierarchy level, maybe if you mark the Pipes->Liquids Terminal edge with that, the graph gets a bit less tangled
 
19:27:41  <frosch123> hmm, contraint=false
 
19:28:12  <Eddi|zuHause> yeah, that sounds right
 
19:29:04  <Eddi|zuHause> btw, i'm looking at "html3" for reference
 
19:29:24  <frosch123> html3 has only the aspect ratio changed
 
19:29:30  <frosch123> but i made it too high there
 
19:30:23  <Eddi|zuHause> yeah, the nodes are tiny, but the graph is less stretched there
 
19:38:47  <andythenorth> frosch123: there were quite a few bugs filed on the svg-pan thing for mobile
 
19:38:53  <andythenorth> I figured it’s better than nothing :)
 
20:16:44  <Alberth> cargo looks better, imho
 
20:19:20  <andythenorth> I considered drawing bigger icosn
 
20:19:28  <andythenorth> but then I saw sense :P
 
20:23:02  <Alberth> some may need to become a little better visible :)
 
20:38:14  <supermop> can't draw old open busses
 
20:38:24  <supermop> unless i draw little people in there
 
20:39:32  <frosch123> draw animals instead?
 
20:43:30  <andythenorth> I think there’s one in Road Hog
 
20:44:19  <supermop> also the victorians who would be riding in such an old bus would be very drably dressed
 
20:45:19  <supermop> i like the idea of compositing the passenger compartment behind a small motor cab based on build year
 
20:45:46  <supermop> to make little jitneys
 
20:46:40  <supermop> i could have the last tiny bus around forever, and just keep updating the sprite for cab and body, so that you get little collectivos and mini-buses through the years
 
20:47:42  <supermop> capacity: 20 passengers & 10 chickens
 
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