IRC logs for #openttd on OFTC at 2017-07-06
            
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01:08:32 <nekomaster> Hmm
01:08:47 <nekomaster> so I would like to try my hand at making a railtype grf to better suit north american stuff
01:09:00 <nekomaster> Though I wonder if this will be possible
01:09:01 <nekomaster> https://pasteboard.co/GzASEIL.png
01:14:15 <Eddi|zuHause> maximum is 16 types
01:14:44 <nekomaster> Isn't that 14 plus the 4 default types?
01:14:58 <Eddi|zuHause> no
01:15:07 <Eddi|zuHause> 12+default
01:15:10 <nekomaster> oh
01:15:34 <Eddi|zuHause> (where default can be redefined)
01:15:56 <nekomaster> yeah, which I'd like to do so that RAIL and ELRL end up beig Class 4 Rail
01:17:54 <nekomaster> unless it would be a bad idea to have RAIL as the slowest speed
01:20:08 <nekomaster> So would this work then?
01:20:09 <nekomaster> https://pasteboard.co/GzAXoBp.png
01:28:14 <nekomaster> Rail types can also have their own signals right?
01:31:52 <Eddi|zuHause> i'm not really sure, but i think no
01:32:28 <nekomaster> I'd just like to have alll the rail types use a north american style, though perhaps have the high speed suff use those round signals used on some high speed lines
01:49:50 <Wolf01> 'night
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01:54:00 <supermop> nekomaster: they can
01:54:10 <supermop> termite does it for metro
01:54:19 <supermop> so i'd take a look at that
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02:31:33 <nekomaster> Though before I can try anything I need some code I can understand. I'm already beginning to figure out how to do rail vehicles and understand how to do some things there, but rail type stuff is all new territory for me
02:32:52 <nekomaster> I already looked at termite and nutrack source code and can't really figure out enough to wipe the slate clean on those and do my own stuff
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04:28:22 <nekomaster> is it possible with a rail type grf to have a paramter for the rail type introduction date?
04:28:52 <nekomaster> this way incase future updates to north american train sets can be delt with by changing the speeds or date of a railtype
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07:33:25 <nekomaster> ok so I'm getting somewhere, I have my first rail type in the game
07:33:40 <nekomaster> but the modern style rail crossings seem to be around even before 1975 or what ever year the player puts in
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07:45:41 <nekomaster> Hey andy
07:50:29 <andythenorth> lo
07:51:03 <nekomaster> I'm getting some where with my railtype grf but currently its looking more like Nutracks with the ability to adjust the intro year for the rail types
07:51:26 <andythenorth> railtypes break my head
07:51:41 <nekomaster> I'm sort of figuring it out
07:53:04 <nekomaster> Though im still unsure about wheter I should keep 3rd rail and narrow gauge always activated or have it so that players can toggle between Narrow gauge and maglev
07:53:23 <nekomaster> but then again, north america doesnt have any proper maglev, at least nothing commerical
07:54:29 <andythenorth> invent some
07:54:39 <nekomaster> Lol, you mean IRL?
07:55:20 <nekomaster> My stuff mostly deals with what already exists or already existed in north america
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10:43:02 <Wolf01> Moin
10:45:42 <andythenorth> hi
10:45:44 <andythenorth> bye :)
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11:53:13 <peter1138> good ol' random play
11:53:26 <peter1138> The Prodigy segues to Madeleine Peyroux...
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14:36:50 <Wolf01> https://img-9gag-fun.9cache.com/photo/ad9Y23B_700b.jpg XD
15:05:04 <Wolf01> https://img-9gag-fun.9cache.com/photo/aRjVVNj_700b.jpg ok. I should definitely try this
15:12:31 <Alkel_U3> you might as well go directly for emojicode
15:28:57 <supermop> peat burning power plant with concrete hyperbolic cooling towers in 1920 looks odd
15:35:51 <supermop> peter1138: i feel like any briton of a certain age is going to have a music library of such breadth as to be unusable for shuffle
15:36:39 <supermop> thin pinstripe painted frames really seem to be what makes a good looking steam RV
15:36:47 <supermop> no space for that in 8bpp
15:36:56 <V453000> 666bpp
15:37:12 <supermop> pls sell me that monitor
15:37:19 <V453000> haha
15:37:25 <supermop> and video card
15:37:43 <V453000> I can sell you a normal monitor and some drugs
15:37:45 <V453000> that should do it
15:38:46 <supermop> these drugs are somehow not analog i guess
15:38:54 <V453000> super digital
15:38:59 <V453000> they totally aren't about factories
15:39:22 <V453000> deez drugz
15:39:45 <supermop> sounds like the name of a cheesy 90s american post-house 300bpm music act
15:40:27 <V453000> :D
15:40:29 <V453000> k
15:40:36 <V453000> slugz
15:40:40 <V453000> today I saw a nice t-shirt
15:40:47 <V453000> had written Plug n play on it
15:40:56 <V453000> I immediately read Slug n slay
15:41:01 <V453000> makes perfect sense
15:41:06 <V453000> slug world domination in motion
15:41:19 <supermop> did it have a dick stylized to look like a ps/2 plug on it?
15:41:35 <V453000> it had some unimportant icons of male and female interactions
15:41:39 <supermop> if not i need to sell that shirt
15:41:51 <supermop> like ps/2 ports?
15:41:52 <Wolf01> I could try to harm my brain by passing an anonymous function to another anonymous function and making everything unreadable
15:41:59 <supermop> maybe d-sub?
15:42:12 <V453000> more like USB-genital ports
15:42:33 <V453000> Wolf01: slugs don't read, they just eat
15:42:34 <supermop> lame
15:42:36 <V453000> so it's fine
15:42:50 <V453000> yeah it was lame
15:43:00 <V453000> slug n slay tho
15:43:14 <supermop> really needs to be giant old parallel port genitals
15:43:30 <V453000> my port is bigger than yours
15:43:32 <V453000> G_G
15:43:37 <supermop> sell it V
15:43:48 <V453000> iz mine
15:43:53 <V453000> no selling
15:43:57 <Wolf01> My electronics teacher always said that in some years we would be sticking our genitals to pc in some way or another... he was exremely right
15:43:59 <supermop> get on whatever website people use to sell shirts these days
15:44:01 <V453000> my wifi would not like me selling ports
15:44:17 <V453000> oh selling tshirt not port
15:44:17 <Wolf01> +t somewhere
15:44:18 <V453000> hm
15:44:52 <V453000> Wolf01: how do you play factorio with your genitals?
15:45:14 <supermop> sounds trivially easy
15:45:17 <Wolf01> NSFW
15:45:58 <V453000> XPLAIN
15:46:07 <Wolf01> Nope
15:46:18 <V453000> = [
15:46:49 <Wolf01> BTW, I would like to buy a VR kit... you know what for :P
15:47:03 <V453000> hmmmmmmmmmmmmmm
15:47:06 <Wolf01> But I need a new graphics card first
15:47:16 <Wolf01> And that requires a new job
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15:47:26 <V453000> sounds like factorio
15:47:31 <V453000> a new job requires more electricity
15:47:54 <V453000> hookers might be cheaper :D
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15:48:10 <Wolf01> I tried to automate fishing, but it doesn't seem to work
15:48:18 <Wolf01> We scared Celestar :(
15:48:24 <Alkel_U3> hookers? to generate electricity?
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15:49:05 <V453000> depends how charged up wolves are Alkel_U3 :P
15:49:51 <Wolf01> Hmm, V, explain me why we can fill the water but not excavate moats... too worried for players walling in?
15:50:22 <V453000> isn't that obvious? :D
15:50:34 <V453000> pretty much, yes
15:50:48 <V453000> also why would you want to make moats? power plant pump stuff?
15:50:49 <Wolf01> Make jumping/swimming biters
15:51:02 <Wolf01> Base prettification XD
15:51:09 <V453000> ...
15:51:21 <Wolf01> Eyecandy, basically
15:51:55 <Wolf01> IIRC there's a mod to un-fill land, and a bridge mod too
15:52:02 <Wolf01> I should give a look
15:52:03 <V453000> there are many mods
15:52:13 <V453000> waterfill I think is one of them
15:52:23 <Wolf01> Also fix UB graphics
15:52:39 <V453000> https://mods.factorio.com/mods/CobaltSky/Noxys_Waterfill
15:52:41 <V453000> sick icon
15:52:44 <V453000> fuck off :)
15:53:11 <V453000> we will change them eventually but it's not a top priority task
15:53:43 <V453000> *NEW* Dynamically increase the reach distance when holding waterfill (This helps avoiding deaths by drowning).
15:53:46 <V453000> :D :D :D
15:53:54 <Wolf01> Ha!
16:00:20 <Wolf01> Mmmh, it seem I can't test the keyboard's color panel while having a monochrome panel connected :(
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16:20:01 <Alberth> o/
16:20:27 <supermop> yo Alberth
16:20:32 <Wolf01> o/
16:22:18 <crem> \o
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18:11:45 <Wolf01> Quak
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18:13:12 <frosch123> moi
18:13:58 <Wolf01> I think that 8 hours of sabaton could be enough for today
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18:41:13 <frosch123> hmm, is there some mod which has some method to transport electricty by train
18:41:29 <frosch123> like hydrogen barrels
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18:48:26 <frosch123> actually... can you load hot water?
18:48:34 <frosch123> or even steam?
18:48:41 <Eddi|zuHause> *cough*openttd+500*cough*
18:48:42 <Alkel_U3> yes, you can
18:49:27 <Eddi|zuHause> also, doesn't toyland have batteries?
18:49:32 <frosch123> i guess that's my goal then
18:50:02 <frosch123> supply outposts with energy by loading steam from nuclear reactors and running the turbines at the outpost
18:50:30 <Eddi|zuHause> about transporting steam: https://de.wikipedia.org/wiki/Dampfspeicherlokomotive
18:52:05 <Eddi|zuHause> frosch123: at openttd scale, this is probably equally silly as transporting molten iron in torpedo-wagons
18:53:44 <Eddi|zuHause> surely, you find examples if you dig deep enough, but they're never done at such large amounts/distances
18:59:33 <supermop> can't recall if i can get from osaka to tokyo on a jr west rail pass
18:59:49 <supermop> ive only gotten passes for all JR before
19:03:22 <frosch123> pff, i read the forums to learn about new releases, then start f and there is a even newer one
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19:07:26 <andythenorth> Alberth frosch123 ?? o_O http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html
19:07:33 <andythenorth> similarly http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
19:08:04 <frosch123> oi, i forgot, i made some economy graph experiments last night
19:08:29 <frosch123> i like the industry page layout, but i would classify the dropdown as useless
19:08:32 <frosch123> i rather ctrl+f
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19:10:26 <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html#steeltown <- other aspect ratio, but kind of extreme
19:10:44 <andythenorth> dunno why, but the svgs don’t show for me there :)
19:10:45 <frosch123> http://devs.openttd.org/~frosch/firs/html4/economies.html#steeltown <- trying subgraphs, but the positioning inside the subgraphs is meh
19:11:01 <frosch123> andythenorth: probably mime issues :p
19:11:10 <andythenorth> nah, more likely https
19:11:23 * andythenorth checking
19:11:44 <andythenorth> nah not that, it’s a local path
19:11:52 * andythenorth suspected https downgrade, but not
19:12:34 <andythenorth> https://devs.openttd.org/~frosch/firs/html4/in_a_hot_country.dot.svg works
19:12:54 <frosch123> i mostly changed steeltown
19:13:11 <frosch123> i.e. html4 steeltown has some manual hacks
19:13:15 <frosch123> to add subgraphs
19:13:27 <frosch123> which you can see since i failed to hide the box around them
19:13:32 <frosch123> but the result is meh anyway
19:13:37 <andythenorth> interesting when it draws boxes
19:13:56 <frosch123> manually picked
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19:14:22 <frosch123> i picked three things which i thought would be better to be rendered vertically
19:14:29 <frosch123> instead of increasing the overall width
19:14:33 <andythenorth> interesting
19:14:52 <frosch123> but it did not put the cargo in the middle as i hoped
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19:15:01 <frosch123> so the arrows within the boxes are weird
19:15:06 <andythenorth> yup :)
19:15:11 <andythenorth> neat, but weird
19:15:45 <andythenorth> the jump menu on the industry page - I deleted that then put it back
19:15:54 <andythenorth> they’re considered bad for usability
19:16:06 <andythenorth> but I like being able to open it, start typing ‘iron’ and hit enter
19:16:28 <andythenorth> ctrl-f for ‘iron’ is…less good (multiple results due to cargos)
19:16:38 <frosch123> true, so keep it :)
19:17:01 <andythenorth> I need to sort out some vertical alignment
19:17:05 <andythenorth> and ‘get started'
19:17:10 <andythenorth> and the cargo icons…might suck
19:17:13 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
19:17:30 <frosch123> add cookies about which industries a user looked at, and put those into the header panel :)
19:17:34 <andythenorth> anyone tried it on a phone? o_O
19:17:41 <andythenorth> ha, intrusive cookies :)
19:17:47 <frosch123> i do not play ottd on a phone
19:17:50 <frosch123> why would i check firs?
19:18:18 <andythenorth> because…I have NFI :)
19:18:19 <frosch123> otoh, i also use irc on a phone, and mostly check firs docs because of irc
19:18:28 * frosch123 grabs phone
19:18:42 <andythenorth> the main point is that I needed to remember how to port Bootstrap 2 to 3
19:18:47 <andythenorth> due to work reasons :)
19:19:01 <andythenorth> we should upgrade eints as well
19:19:04 <andythenorth> 'we'
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19:19:56 <frosch123> "Replacement" is too long for portrait orientation
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19:21:00 <frosch123> nah, i had "release", "push" is better
19:24:05 <frosch123> the svg-pan thing does not support two-finger zoom
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19:25:02 <frosch123> it's kind of unusable :)
19:26:42 <Eddi|zuHause> frosch123: i think in graphviz there was a way you could mark an edge so it doesn't induce a new hierarchy level, maybe if you mark the Pipes->Liquids Terminal edge with that, the graph gets a bit less tangled
19:27:41 <frosch123> hmm, contraint=false
19:27:47 <frosch123> +s
19:28:12 <Eddi|zuHause> yeah, that sounds right
19:29:04 <Eddi|zuHause> btw, i'm looking at "html3" for reference
19:29:24 <frosch123> html3 has only the aspect ratio changed
19:29:30 <frosch123> but i made it too high there
19:30:23 <Eddi|zuHause> yeah, the nodes are tiny, but the graph is less stretched there
19:38:47 <andythenorth> frosch123: there were quite a few bugs filed on the svg-pan thing for mobile
19:38:53 <andythenorth> I figured it’s better than nothing :)
20:16:44 <Alberth> cargo looks better, imho
20:17:01 <Alberth> more filled
20:19:09 <andythenorth> good
20:19:20 <andythenorth> I considered drawing bigger icosn
20:19:22 <andythenorth> icons *
20:19:28 <andythenorth> but then I saw sense :P
20:23:02 <Alberth> some may need to become a little better visible :)
20:38:14 <supermop> can't draw old open busses
20:38:24 <supermop> unless i draw little people in there
20:39:32 <frosch123> draw animals instead?
20:43:30 <andythenorth> I think there’s one in Road Hog
20:43:34 <andythenorth> without people
20:43:36 <andythenorth> such people
20:44:19 <supermop> also the victorians who would be riding in such an old bus would be very drably dressed
20:45:19 <supermop> i like the idea of compositing the passenger compartment behind a small motor cab based on build year
20:45:46 <supermop> to make little jitneys
20:46:40 <supermop> i could have the last tiny bus around forever, and just keep updating the sprite for cab and body, so that you get little collectivos and mini-buses through the years
20:47:42 <supermop> capacity: 20 passengers & 10 chickens
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